summaryrefslogtreecommitdiffstats
path: root/atlantik/libatlantikui/estateview.h
blob: 864c8983259cc358f52fc95b2381e047d8a6d6f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
// Copyright (c) 2002-2003 Rob Kaper <[email protected]>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB.  If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.

#ifndef ATLANTIK_ESTATEVIEW_H
#define ATLANTIK_ESTATEVIEW_H

#include <qwidget.h>
#include <qpixmap.h>

#include <kpixmap.h>

#include "portfolioestate.h"

enum EstateOrientation { North=0, East=1, South=2, West=3 };

class Player;
class Estate;

class EstateView : public QWidget
{
Q_OBJECT

	public:
		EstateView(Estate *estate, EstateOrientation orientation, const QString &, bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, QWidget *parent, const char *name = 0);
		void setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects);
		Estate *estate() { return m_estate; }
		void updatePE();
		EstateOrientation orientation() { return m_orientation; }

	public slots:
		void slotResizeAftermath();

	signals:
		void estateToggleMortgage(Estate *estate);
		void estateHouseBuy(Estate *estate);
		void estateHouseSell(Estate *estate);
		void newTrade(Player *player);
		void LMBClicked(Estate *estate);

	protected:
		void paintEvent(QPaintEvent *);
		void resizeEvent(QResizeEvent *);
		void mousePressEvent(QMouseEvent *);

private:
	void updateToolTip();

		QPixmap *rotatePixmap(QPixmap *);
		KPixmap *rotatePixmap(KPixmap *);
		void drawQuartzBlocks(KPixmap *pi, KPixmap &p, const QColor &c1, const QColor &c2);
		void repositionPortfolioEstate();

		Estate *m_estate;
		QPixmap *qpixmap, *icon;
		KPixmap *m_quartzBlocks;
		bool m_indicateUnowned, m_highliteUnowned, m_darkenMortgaged, m_quartzEffects;
		bool b_recreate, m_recreateQuartz;
		int m_titleWidth, m_titleHeight;
		EstateOrientation m_orientation;
		PortfolioEstate *pe;

	private slots:
		void slotMenuAction(int);
		void estateChanged();
};

#endif