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|
<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
<!ENTITY kappname "&kenolaba;">
<!ENTITY package "tdegames">
<!ENTITY % English "INCLUDE">
<!ENTITY % addindex "IGNORE">
]>
<book lang="&language;">
<bookinfo>
<title>The &kenolaba; Handbook</title>
<authorgroup>
<author>
&Josef.Weidendorfer;
</author>
<author>
&Philip.Rodrigues; &Philip.Rodrigues.mail;
</author>
<othercredit role="reviewer">
&Lauri.Watts; &Lauri.Watts.mail;
<!-- Uncomment this when xslt bug is fixed
<contrib>Reviewer</contrib>
-->
</othercredit>
<!-- TRANS:ROLES_OF_TRANSLATORS -->
</authorgroup>
<date>2006-01-13</date>
<releaseinfo>1.06b</releaseinfo>
<copyright>
<year>2001</year>
<holder>&Philip.Rodrigues;</holder>
</copyright>
<legalnotice>&FDLNotice;</legalnotice>
<abstract><para>&kenolaba; is a simple board strategy game that is
played by two players.</para> </abstract>
<keywordset>
<keyword>KDE</keyword>
<keyword>game</keyword>
<keyword>kenolaba</keyword>
<keyword>linux</keyword>
</keywordset>
</bookinfo>
<chapter id="introduction">
<title>Introduction</title>
<para>&kenolaba; is a simple board strategy game that is played by two
players. There are red and yellow pieces for each player. Beginning from
a position where each player has 14 pieces, moves are drawn until
one player has pushed 6 of their opponent's pieces out of the
board.</para>
<para>The original program was developed in 1993 for DOS and pure
Xlib. For &kde; there was a major rewrite.</para>
<note><para> If you know the board game called Abalone, you will like this
program. In fact, this program was inspired by the mentioned game.
Abalone is a trademark of Abalone SA, France.</para></note>
</chapter>
<chapter id="rules-of-the-game">
<title>Rules of the Game</title>
<para>Red always moves first.</para>
<para>Two types of moves are allowed:</para>
<variablelist>
<varlistentry>
<term>Normal</term>
<listitem><para>One, two or three of your pieces in a row can be moved by one
space in the 6 directions. Side moves are also allowed.</para>
<para>Press the &LMB; on the first piece you want to move.
The piece will then be highlighted. Now drag the mouse in the desired
direction. If the move is valid, the cursor will change to an arrow in
that direction and all the pieces of the move will be highlighted. If
this is the move you want to draw, release the mouse button.</para>
<para>Side moves are handled another way: For two adjacent pieces click between
them and drag; for three pieces press the &MMB; on the middle piece - if a side
move is allowed for the pieces they will be highlighted. Otherwise only the
middle one is highlighted and you draw a normal move. </para>
</listitem>
</varlistentry>
<varlistentry>
<term>Pushing</term>
<listitem><para>You can push a maximum of two pieces of the opponent in
front of your own pieces as long as the number of pieces you move is
greater than the number of the opponent's pieces that you push. That
means with three of your pieces you can push one or two of the
opponent's and with two pieces one.</para>
<para>Special pushing moves are those which push a piece of the opponent
out of the board. If you have pushed six of your opponent's pieces out
of the board you have won. </para>
</listitem>
</varlistentry>
</variablelist>
<para>If you still do not know what &kenolaba; is all about, look at a
game where the computer plays both sides. After starting &kenolaba;,
select <menuchoice><guimenu>Settings</guimenu><guisubmenu>Computer
Play</guisubmenu><guimenuitem>Both</guimenuitem></menuchoice> and start
a new game. </para>
</chapter>
<chapter id="network-play">
<title>Network Play</title>
<sect1 id="general-network-play">
<title>General Network Play</title>
<para>
&kenolaba; supports playing across a network. This allows two people to
play against each other on different computers, or one person to observe
the game play of another &kenolaba; program. To use &kenolaba;'s network
features, &kenolaba; must be set to Network Mode by selecting
<menuchoice><guimenu>Game</guimenu><guimenuitem>Network Play</guimenuitem></menuchoice>.</para>
<para>
All running &kenolaba; programs which are in Network Mode broadcast
changed positions to each other.</para>
<para>To exchange positions, the &kenolaba; programs have to be told
about each other. If they are running on the same machine, nothing is
needed (apart from switching to Network Mode). If running on different
computers you have to specify the other's machine on the command line
with the <option>-h</option> switch, as so:</para>
<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-h</option> <parameter><replaceable>SomeHostName</replaceable></parameter></userinput></screen>
<note><para> For insiders: &kenolaba;, when in Network Mode, listens on
a <acronym>TCP</acronym> socket for position change commands by other
&kenolaba; programs. You can specify the port number with the
<option>-p</option> command line switch. You need this if you want to
play two different &kenolaba; Network games.</para></note>
<sect2 id="network-examples">
<title>Examples</title>
<itemizedlist>
<listitem>
<para>Chris on <systemitem class="systemname">machine1</systemitem> and
Mary on <systemitem class="systemname">machine2</systemitem> want to
play against each other: Mary simply starts &kenolaba;, sets
<menuchoice><guimenu>Options</guimenu><guisubmenu>Computer
Play</guisubmenu></menuchoice> to <guimenuitem>None</guimenuitem> and
switches to Network Mode. Chris starts &kenolaba; with
<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-h</option> <parameter><replaceable>machine2</replaceable></parameter></userinput></screen>
and then does the same as Mary.
Now one of the two can start the game and draw a red move. Each time the
position is changed in one program, it automatically changes in the other one
too.</para>
</listitem>
<listitem>
<para>John wants to observe the game: He does the same as Chris, but
doesn't draw a move himself.</para>
</listitem>
<listitem>
<para>Two different &kenolaba; Network Games will run among machines
<systemitem class="systemname">m1</systemitem> and <systemitem
class="systemname">m2</systemitem>. To distinguish the games, we choose
port number 12345 for one. On <systemitem
class="systemname">m1</systemitem> we start as usual:
<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command></userinput></screen>
for the first game, and (not so usual):
<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-p</option> <parameter><replaceable>12345</replaceable></parameter></userinput></screen>
for the second. On <systemitem class="systemname">m2</systemitem> we
start the first game with:
<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-h</option> <parameter><replaceable>m1</replaceable></parameter></userinput></screen>
and the second with:
<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-h</option> <parameter><replaceable>m1:12345</replaceable></parameter></userinput></screen>
(The colon separates host and port as in a &URL;).</para> </listitem>
</itemizedlist>
</sect2>
</sect1>
</chapter>
<chapter id="advanced-options">
<title>Advanced Options</title>
<sect1 id="modify-mode">
<title>Modify Mode</title>
<para>
You can edit the current board position by selecting
<menuchoice><guimenu>Edit</guimenu><guimenuitem>Modify</guimenuitem></menuchoice>
to put &kenolaba; in Modify Mode.You can add red or yellow pieces or
delete them. The status line shows the number of red and yellow pieces,
the move number, the side which is to draw the next move, and whether
the position is valid: An exclamation sign means no, a checked symbol
yes.
</para>
<important>
<para>
If the position is invalid and you switch back to normal Play Mode, you
can not play! Only valid positions can be used as a starting position for
a game.
</para>
</important>
<para><menuchoice><guimenu>Move</guimenu><guimenuitem>Take Back</guimenuitem>
</menuchoice> and
<menuchoice><guimenu>Move</guimenu><guimenuitem>Forward</guimenuitem>
</menuchoice> simply decrement and increment the move number, but don't change
any pieces.</para>
<sect2 id="modify-mode-usage">
<title>Usage</title>
<para>By pressing the <mousebutton>left</mousebutton> or
<mousebutton>right</mousebutton> mouse button on an empty or yellow
field, you enter <quote>Red piece Adding</quote> mode. By pressing the
<mousebutton>middle</mousebutton> button on an empty or red field, you
enter <quote>Yellow piece Adding</quote> mode. Finally by pressing the
<mousebutton>left</mousebutton> or the <mousebutton>right</mousebutton>
mouse button on a red piece, or the <mousebutton>middle</mousebutton>
mouse button on an yellow piece, you enter <quote>Piece Deleting</quote>
Mode. Any piece that the mouse passes over with the button pressed will
be deleted.
</para>
<para>To exit Modify Mode and re-enter Play Mode, just uncheck
<guimenuitem>Modify</guimenuitem> in the <guimenu>Edit</guimenu>
menu.</para>
<sect3 id="clipboard-features">
<title>Using the Clipboard</title>
<para>The current &kenolaba; board can be copied to the clipboard using
the <guimenuitem>Copy</guimenuitem> command in the
<guimenu>Edit</guimenu> menu, and then pasted back in using
<guimenuitem>Paste</guimenuitem>. This way you can copy the board
positions of one &kenolaba; program to another by pressing
<guimenuitem>Copy</guimenuitem> in one program and
<guimenuitem>Paste</guimenuitem> in the other, but this is better done
with Network Mode (see above). Another usage is to save positions into a
text file (using <guimenuitem>Copy</guimenuitem> and your Editor of
choice) and retrieve a position later by selecting it in the editor and
pasting in &kenolaba;.</para>
</sect3>
</sect2>
</sect1>
<sect1 id="computer-level">
<title>Computer Level</title>
<para>The computer can play at four different levels, namely:</para>
<itemizedlist>
<listitem><para><guimenuitem>Easy</guimenuitem></para>
</listitem>
<listitem><para><guimenuitem>Normal</guimenuitem></para>
</listitem>
<listitem><para><guimenuitem>Hard</guimenuitem></para>
</listitem>
<listitem><para><guimenuitem>Challenge</guimenuitem></para>
</listitem>
</itemizedlist>
<para>The harder the setting, the longer the computer searches for a
move. You can interrupt the search by pressing the <keycap>S</keycap>
key.</para>
</sect1>
<sect1 id="spying">
<title>Spying</title>
<para>
<quote>Spying</quote> can be turned on and off from the
<guimenu>Settings</guimenu> menu, and the <guimenuitem>Spy</guimenuitem>
option. If it is your turn, you can see the computer's rating of the
move you want to play in the status bar. If it's the computer's turn you
can see (in status bar and highlighted pieces) the move they actually
thinks is the best to play. Of course this changes along their
search.</para>
</sect1>
<sect1 id="computer-plays">
<title>Selecting what color the computer plays</title>
<para>
You can make the computer play Red, Yellow or both sides. Choose between
these options before starting a new game. Of course it works in a game
too if you want to change sides. Choose <guimenuitem>None</guimenuitem>
to play against another human. This is very useful in Network
Mode.</para>
</sect1>
</chapter>
<chapter id="advanced-config">
<title>Advanced Configuration</title>
<para>&kenolaba; offers advanced configuration options for the daring, enabling
you to change the whole scoring system if you wish. To access these advanced
options, select <menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
Kenolaba...</guimenuitem></menuchoice>. As you change settings, the score that
your modified settings give for the current move is displayed at the bottom of
the dialog, next to <guilabel>Evaluation of actual position:</guilabel>.</para>
<sect1 id="the-moves-tab">
<title>The <guilabel>Moves</guilabel> Tab</title>
<para>The number of points added to the total for each type of move can be
modified here, depending on the type of move, and how many pieces are
involved. The moves are divided into three types:</para>
<variablelist>
<varlistentry>
<term><guilabel>Normal</guilabel></term>
<listitem><para>A normal move is one in which you move one or more pieces of
your own, but do not push any of your opponent's pieces.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><guilabel>Push</guilabel></term>
<listitem><para>A push move is one in which you push one or more of your
opponent's pieces, but they remain on the board.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><guilabel>Push Out</guilabel></term>
<listitem><para>A push out move is one in which you push one or more of your
opponent's pieces off the board.</para>
</listitem>
</varlistentry>
</variablelist>
</sect1>
<sect1 id="the-position-tab">
<title>The <guilabel>Position</guilabel> Tab</title>
<para>The number of points added to the total score for a board position is
dependent on which ring on the board the pieces are on. For each ring, from the
center out, an average score to add can be set, with a +/- range. The score
given for a particular position is varied randomly within the +/- range. This
is to stop computer-computer games going into an infinite loop.
</para>
</sect1>
<sect1 id="the-in-a-row-tab">
<title>The <guilabel>In-A-Row</guilabel> Tab</title>
<para>For each time the number of pieces in a row occurs, the given number of points
is added to the score, ⪚
<inlinemediaobject>
<imageobject>
<imagedata fileref="kenolaba-pieces.png" format="PNG"/>
</imageobject>
<textobject>
<phrase>X O O O</phrase>
</textobject>
</inlinemediaobject>
adds the score for three in a row, and also two times the score for two in a row.</para>
</sect1>
<sect1 id="the-count-tab">
<title>The <guilabel>Count</guilabel> Tab</title>
<para>
Adds the given amount of points based on the difference in the number of balls
on both sides, from <guilabel>1 Ball more:</guilabel> up to <guilabel>5 Balls
more:</guilabel>. If there is a difference of 6 balls, the game is over.
</para>
</sect1>
<sect1 id="the-evaluation-tab">
<title>The <guilabel>Evaluation Schemes</guilabel> Tab</title>
<para>
Your evaluation schemes, defined in all other tabs of this dialog,
can be stored or deleted here.
</para>
</sect1>
</chapter>
<chapter id="menu-reference">
<title>Menu Reference</title>
<para>Drawing moves is explained under <link
linkend="rules-of-the-game">Rules of the Game</link>. The buttons in the
toolbar have the same meaning as entries in the <guimenu>Game</guimenu>
or <guimenu>Edit</guimenu> menu.</para>
<sect1 id="the-game-menu">
<title>The <guimenu>Game</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>N</keycap>
</keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>New</guimenuitem>
</menuchoice></term>
<listitem><para><action>Starts a new game</action> even if a game is
currently in play.</para></listitem>
</varlistentry>
<varlistentry>
<term>
<menuchoice>
<shortcut>
<keycombo><keycap>N</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu><guimenuitem>Network Play</guimenuitem>
</menuchoice></term>
<listitem>
<para>
If this toggle is switched on, the application is in Network Mode.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem>
</menuchoice>
</term>
<listitem>
<para><action>Quits</action> &kenolaba;.</para>
</listitem>
</varlistentry>
</variablelist>
</sect1>
<sect1 id="the-edit-menu">
<title>The <guimenu>Edit</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term>
<menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>C</keycap></keycombo>
</shortcut>
<guimenu>Edit</guimenu><guimenuitem>Copy</guimenuitem>
</menuchoice></term>
<listitem>
<para>Copy a representation of the &kenolaba; board to the clipboard</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>V</keycap></keycombo>
</shortcut>
<guimenu>Edit</guimenu><guimenuitem>Paste</guimenuitem>
</menuchoice></term>
<listitem><para>
Interpret the content of the X clipboard as an ASCII representation of
a &kenolaba; board, and copy it to the current board. A valid
ASCII representation is generated by <guimenuitem>Copy</guimenuitem>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>Insert</keycap></keycombo>
</shortcut>
<guimenu>Edit</guimenu><guimenuitem>Modify</guimenuitem>
</menuchoice></term>
<listitem>
<para>Switches &kenolaba; to Modify Mode.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
</shortcut>
<guimenu>Edit</guimenu><guimenuitem>Save Position</guimenuitem>
</menuchoice></term>
<listitem><para>
Save the actual position to be retrieved later with
<menuchoice><guimenu>Edit</guimenu> <guimenuitem>Restore Position</guimenuitem>
</menuchoice>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
</shortcut>
<guimenu>Edit</guimenu><guimenuitem>Restore Position</guimenuitem>
</menuchoice></term>
<listitem><para>
Restore the board position stored in the &kenolaba; Configuration file
by <menuchoice><guimenu>Edit</guimenu> <guimenuitem>Save
Position</guimenuitem></menuchoice>.</para>
</listitem>
</varlistentry>
</variablelist>
</sect1>
<sect1 id="the-move-menu">
<title>The <guimenu>Move</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term>
<menuchoice>
<shortcut>
<keycombo><keycap>H</keycap></keycombo>
</shortcut>
<guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem>
</menuchoice>
</term>
<listitem>
<para>
A hint for your next move is shown. Only possible if you play at level
normal or above, the move number is 2 or greater and you have not undone
your move.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo><keycap>S</keycap></keycombo>
</shortcut>
<guimenu>Move</guimenu>
<guimenuitem>Stop Search</guimenuitem>
</menuchoice>
</term>
<listitem>
<para>
When the computer is thinking, its depth search is interrupted and he
draws the best move it has found so far.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<menuchoice>
<shortcut>
<keycombo><keycap>PagegUp</keycap></keycombo>
</shortcut>
<guimenu>Move</guimenu><guimenuitem>Take Back</guimenuitem>
</menuchoice>
</term>
<listitem>
<para>
Take back your previous move. Two (!) moves are undone: the opponents
move and your last move. So it's your turn again. 100 moves are
remembered; so don't hesitate to take back moves until you are at the
beginning of the game. When in Modify mode (see
<menuchoice><guimenu>Edit</guimenu><guimenuitem>Modify</guimenuitem></menuchoice>
), decrement move number of this position.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>
<menuchoice>
<shortcut>
<keycombo><keycap>PageDown</keycap></keycombo>
</shortcut>
<guimenu>Move</guimenu><guimenuitem>Forward</guimenuitem>
</menuchoice>
</term>
<listitem>
<para>Only useful in Modify mode: Increment move number of this
position.</para>
</listitem>
</varlistentry>
</variablelist>
</sect1>
<sect1 id="the-settings-menu">
<title>The <guimenu>Settings</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl; <keycap>M</keycap>
</keycombo>
</shortcut>
<guimenu>Settings</guimenu>
<guimenuitem>Show Menubar</guimenuitem>
</menuchoice>
</term>
<listitem>
<para>Shows or hides the &kenolaba; menubar.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Show Toolbar</guimenuitem>
</menuchoice>
</term>
<listitem>
<para>Shows or hides the &kenolaba; toolbar.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Show Statusbar</guimenuitem>
</menuchoice></term>
<listitem>
<para>Shows or hides the &kenolaba; status bar at the bottom of the screen.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Save Settings</guimenuitem>
</menuchoice></term>
<listitem>
<para>
Saves the current settings to become the default for &kenolaba;.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guisubmenu>Choose Game Type</guisubmenu>
</menuchoice></term>
<listitem><para>
Select the level that the computer plays at. Can be one of:
<itemizedlist>
<listitem><para><guimenuitem>Easy</guimenuitem></para>
</listitem>
<listitem><para><guimenuitem>Normal</guimenuitem></para>
</listitem>
<listitem><para><guimenuitem>Hard</guimenuitem></para>
</listitem>
<listitem><para><guimenuitem>Challenge</guimenuitem></para>
</listitem>
</itemizedlist>
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guisubmenu>Computer
Play</guisubmenu>
</menuchoice></term>
<listitem><para>
Choose which colors the computer plays. Can be one of:
<itemizedlist>
<listitem>
<para><guimenuitem>Red</guimenuitem></para>
</listitem>
<listitem>
<para><guimenuitem>Yellow</guimenuitem></para>
</listitem>
<listitem>
<para><guimenuitem>Both</guimenuitem></para>
</listitem>
<listitem>
<para><guimenuitem>None</guimenuitem></para>
</listitem>
</itemizedlist>
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Move Slow</guimenuitem>
</menuchoice></term>
<listitem><para> A move drawn by the computer when this option is
checked is shown by blinking and highlighting the pieces used in this
move. Uncheck this option if you don't want to wait for this animation:
Then only a quick highlighting is done.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Render Balls</guimenuitem>
</menuchoice></term>
<listitem>
<para>
If checked, the pieces are rendered online by an internal simple ray
tracer when needed (⪚ when resizing the window).</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Spy</guimenuitem>
</menuchoice></term>
<listitem><para>
If checked, turns on <quote>spying</quote>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem>
</menuchoice></term>
<listitem><para>
Brings up the standard &kde; shortcuts configuration dialog to customize the shortcuts used by &kenolaba;.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Configure Toolbars...</guimenuitem>
</menuchoice></term>
<listitem>
<para>Brings up the standard &kde; toolbar configuration dialog to customize the &kenolaba; toolbar.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Configure &kenolaba;...</guimenuitem>
</menuchoice></term>
<listitem>
<para>Opens the &kenolaba; configuration dialog to change &kenolaba;
settings. See <xref linkend="advanced-config"/>.</para>
</listitem>
</varlistentry>
</variablelist>
</sect1>
<sect1 id="help-menu">
<title>The <guimenuitem>Help</guimenuitem> Menu</title>
&help.menu.documentation;
</sect1>
</chapter>
<chapter id="commandline-options">
<title>Command line options</title>
<cmdsynopsis>
<command>kenolaba</command>
<group>
<option>-p</option>
<replaceable>MyPortNumber</replaceable>
</group>
<group>
<option>-h</option>
<replaceable>host:port</replaceable>
</group>
</cmdsynopsis>
<para>With <option>-p</option> you specify the port number of the
listening TCP socket when in Network Mode.</para>
<para>With <option>-h</option> you specify a remote &kenolaba; process
(with optional port number, when not using the default port on the
remote machine) to communicate with when in Network mode. You can
specify multiple remote processes.</para>
</chapter>
<chapter id="credits-and-licenses">
<title>Credits & Licenses</title>
<para>&kenolaba;</para>
<para>Program copyright 1997-2000 &Josef.Weidendorfer;
&Josef.Weidendorfer.mail;
</para>
<para>Original Documentation by Robert Williams
<email>[email protected]</email> and &Josef.Weidendorfer;</para>
<para>Documentation maintained by &Philip.Rodrigues; &Philip.Rodrigues.mail;.</para>
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
&underFDL;
&underGPL;
</chapter>
<appendix id="installation">
<title>Installation</title>
<sect1 id="getting-kenolaba">
<title>How to obtain &kenolaba;</title>
&install.intro.documentation;
</sect1>
<sect1 id="compilation">
<title>Compilation and Installation</title>
&install.compile.documentation;
</sect1>
</appendix>
</book>
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