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/*
* KAsteroids - Copyright (c) Martin R. Jones 1997
*
* Part of the KDE project
*/
#ifndef __KAST_TOPLEVEL_H__
#define __KAST_TOPLEVEL_H__
#include <kmainwindow.h>
#include <kaccel.h>
#include <qdict.h>
#include <qmap.h>
#include "view.h"
//#define KA_ENABLE_SOUND
class KALedMeter;
class QLCDNumber;
class KDialogBase;
class KAstTopLevel : public KMainWindow
{
Q_OBJECT
public:
KAstTopLevel();
virtual ~KAstTopLevel();
private:
void initKAction();
void playSound( const char *snd );
void readSoundMapping();
void doStats();
bool queryExit();
bool processKeyPress( QKeyEvent *event );
bool processKeyRelease( QKeyEvent *event );
protected:
virtual bool eventFilter( QObject *object, QEvent *event );
virtual void focusInEvent( QFocusEvent *event );
virtual void focusOutEvent( QFocusEvent *event );
private slots:
void loadSettings();
void slotNewGame();
void slotGameOver();
void slotShipKilled();
void slotRockHit( int size );
void slotRocksRemoved();
void slotUpdateVitals();
void slotKeyConfig();
void slotPref();
void slotShowHighscores();
void slotPause();
void slotLaunch();
private:
KAsteroidsView *view;
QLCDNumber *scoreLCD;
QLCDNumber *levelLCD;
QLCDNumber *shipsLCD;
QLCDNumber *teleportsLCD;
// QLCDNumber *bombsLCD;
QLCDNumber *brakesLCD;
QLCDNumber *shieldLCD;
QLCDNumber *shootLCD;
KALedMeter *powerMeter;
QDict<QString> soundDict;
// waiting for user to press Enter to launch a ship
bool waitShip;
bool gameOver;
int shipsRemain;
int score;
int level;
enum Action { Invalid, Launch, Thrust, RotateLeft, RotateRight, Shoot,
Teleport, Brake, Shield };
QMap<Action, KAction*> keycodes;
KAction *launchAction;
};
#endif
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