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#ifndef GAMEWIDGET_H
#define GAMEWIDGET_H
class Feld;
class Molek;
class TQScrollBar;
class TQLabel;
class KScoreDialog;
#include <tqwidget.h>
class GameWidget : public TQWidget
{
Q_OBJECT
TQ_OBJECT
public:
GameWidget ( TQWidget *tqparent, const char *name=0 );
~GameWidget();
signals:
void enableRedo(bool enable);
void enableUndo(bool enable);
public slots:
// bringt level auf neuesten stand
void updateLevel (int);
// copy highscores from "High Scores" key to "Highscores" key
void mergeHighScores(int l);
// restart current level
void restartLevel();
// getbutton erh�lt button der gedr�ckt wurde
void getButton (int);
void gameOver(int moves);
// use this slot to update the moves continually
void getMoves(int moves);
// Menupunkt Highscores im Pop-up Menu, der Highscore anzeigt
void showHighscores ();
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
void nextAtom();
void previousAtom();
void doUndo ();
void doRedo ();
protected:
// stellt das spielfeld dar !
Feld *feld;
// stellt molek�l dar
Molek *molek;
// scorllbar zur levelwahl
TQScrollBar *scrl;
// important labels : highest and current scores
TQLabel *hs, *ys;
TQString highest, current;
int nlevels;
KScoreDialog *highScore;
};
#endif
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