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/* Yo Emacs, this -*- C++ -*-

  Copyright (C) 1999-2001 Jens Hoefkens
  [email protected]

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

*/

#include <tdeapplication.h>
#include <tqstring.h>
#include <tdelocale.h>
#include <tdeaboutdata.h>
#include <tdecmdlineargs.h>

#include "kbg.h"
#include "version.h"

static const char description[] = I18N_NOOP("A Backgammon program for TDE");
static const char notice[]      = I18N_NOOP("This is a graphical backgammon program. It supports "
					   "backgammon games\nwith other players, games against "
					   "computer engines like GNU bg and even\n"
					   "on-line games on the 'First Internet Backgammon Server'.");

/*
 * Main program doesn't do much - more or less standard stuff. Right
 * after creating a KBg object, control is passed to it.
 */
int main(int argc, char *argv[])
{
	TDEAboutData about(PROG_NAME, I18N_NOOP("KBackgammon"), PROG_VERSION, description,
			 TDEAboutData::License_GPL, "(C) 1999-2001 Jens Hoefkens", notice);

	about.addAuthor ("Jens Hoefkens", I18N_NOOP("Author & maintainer"),
			 "[email protected]");

	about.addCredit ("Bo Thorsen", I18N_NOOP("Initial anti-aliasing of the board"),
			 "[email protected]");

	TDECmdLineArgs::init(argc, argv, &about);

	TDEApplication app;
	TDEGlobal::locale()->insertCatalogue("libtdegames");

	if (app.isRestored())
		RESTORE(KBg)
	else {
		KBg* widget = new KBg;
		app.setMainWidget(widget);
		widget->readConfig();
		widget->show();
	}
	return app.exec();
}