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## Makefile.am for kgoldrunner
# this is the program that gets installed. it's name is used for all
# of the other Makefile.am variables
bin_PROGRAMS = kgoldrunner
# set the include path for X, qt and KDE
INCLUDES = -I$(top_srcdir)/libtdegames $(all_includes)
# the library search path.
kgoldrunner_LDFLAGS = $(all_libraries) $(KDE_RPATH) $(LIB_QT) -lDCOP $(LIB_KDECORE) $(LIB_KDEUI) -lkdefx $(LIB_KIO) -lktexteditor
# the libraries to link against.
kgoldrunner_LDADD = $(LIB_KDEGAMES) $(LIB_KFILE) $(LIB_KDEPRINT)
kgoldrunner_DEPENDENCIES = $(LIB_KDEGAMES_DEP)
# which sources should be compiled for kgoldrunner
kgoldrunner_SOURCES = kgoldrunner.cpp kgrcanvas.cpp kgrfigure.cpp kgrgame.cpp kgrobject.cpp main.cpp kgrdialog.cpp
# these are the headers for your project
noinst_HEADERS = enemy1.xpm enemy2.xpm hero.xpm kgoldrunner.h kgrcanvas.h kgrconsts.h kgrdialog.h kgrfigure.h kgrgame.h kgrobject.h kgraphics.h
# client stuff
# let automoc handle all of the meta source files (moc)
METASOURCES = AUTO
messages: rc.cpp
$(XGETTEXT) *.cpp -o $(podir)/kgoldrunner.pot
KDE_ICON = kgoldrunner
# this is where the kdelnk file will go
xdg_apps_DATA = KGoldrunner.desktop
# this is where the XML-GUI resource file goes
rcdir = $(kde_datadir)/kgoldrunner
rc_DATA = kgoldrunnerui.rc
AM_CXXFLAGS = -DQT3
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