summaryrefslogtreecommitdiffstats
path: root/kgoldrunner/src/kgrcanvas.cpp
blob: 111913a1dca125f275057eac74f0a58f8ee62e9c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
/***************************************************************************
                          kgrcanvas.cpp  -  description
                             -------------------
    begin                : Wed Jan 23 2002
    copyright            : (C) 2002 by Marco Kr�ger and Ian Wadham
    email                : See menu "Help, About KGoldrunner"
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifdef KGR_PORTABLE
// If compiling for portability, redefine KDE's i18n.
#define i18n tr
#endif

#include "kgrconsts.h"

#include "kgrdialog.h"
#include "kgrcanvas.h"
#include "kgrgame.h"

// Graphics files for moving figures and background.
#include "hero.xpm"
#include "enemy1.xpm"
#include "enemy2.xpm"
#include "kgraphics.h"

class KGoldrunner;

KGrCanvas::KGrCanvas (TQWidget * parent, const char *name)
	: TQCanvasView (0, parent, name)
{
    setBackgroundMode (NoBackground);
    m = new TQCursor ();		// For handling the mouse.

    scaleStep = STEP;		// Initial scale is 1:1.
    baseScale = scaleStep;
    baseFontSize = fontInfo().pointSize();

    border = 4;			// Allow 2 tile-widths on each side for border.
    cw = 4*STEP;		// Playfield cell width (= four steps).
    bw = border*cw/2;		// Total border width (= two cells).
    lw = cw/8;			// Line width (for edge of border).
    mw = bw - lw;		// Border main-part width.

    initView();			// Set up the graphics, etc.
}

KGrCanvas::~KGrCanvas()
{
}

void KGrCanvas::changeLandscape (const TQString & name)
{
    for (int i = 0; strcmp (colourScheme [i], "") != 0; i++) {
	if (colourScheme [i] == name) {

	    // Change XPM colours and re-draw the tile-pictures used by TQCanvas.
	    changeColours (& colourScheme [i]);
	    makeTiles();

	    // Set all cells to same tile-numbers as before, but new colours.
	    int tileNo [FIELDWIDTH] [FIELDHEIGHT];
	    int offset = border / 2;

	    for (int x = 0; x < FIELDWIDTH; x++) {
		for (int y = 0; y < FIELDHEIGHT; y++) {
		    tileNo[x][y] = field->tile (x + offset, y + offset);
		}
	    }

	    field->setTiles (bgPix, (FIELDWIDTH+border), (FIELDHEIGHT+border),
			bgw, bgh);		// Sets all tile-numbers to 0.

	    for (int x = 0; x < FIELDWIDTH; x++) {
		for (int y = 0; y < FIELDHEIGHT; y++) {
		    field->setTile (x + offset, y + offset, tileNo[x][y]);
		}
	    }

	    borderB->setBrush (TQBrush (borderColor));
	    borderL->setBrush (TQBrush (borderColor));
	    borderR->setBrush (TQBrush (borderColor));

	    TQString t = title->text();
	    makeTitle ();
	    setTitle (t);

	    // Repaint the playing area.
	    updateCanvas();
	    return;
	}
    }
}

bool KGrCanvas::changeSize (int d)
{
#ifdef QT3
    if ((d < 0) && (scaleStep <= STEP)) {
	// Note: Smaller scales lose detail (e.g. the joints in brickwork).
	KGrMessage::information (this, i18n("Change Size"),
	i18n("Sorry, you cannot make the play area any smaller."));
	return FALSE;
    }

    if ((d >= 0) && (scaleStep >= 2 * STEP)) {
	// Note: Larger scales go off the edge of the monitor.
	KGrMessage::information (this, i18n("Change Size"),
	i18n("Sorry, you cannot make the play area any larger."));
	return FALSE;
    }

    TQWMatrix wm = worldMatrix();
    double   wmScale = 1.0;

    // Set the scale back to 1:1 and calculate the new scale factor.
    wm.reset();
    scaleStep = (d < 0) ? (scaleStep - 1) : (scaleStep + 1);

    // If scale > 1:1, scale up to the new factor (e.g. 1.25:1, 1.5:1, etc.)
    if (scaleStep > STEP) {
	wmScale = (wmScale * scaleStep) / STEP;
	wm.scale (wmScale, wmScale);
    }
    setWorldMatrix (wm);

    // Force the title size and position to be re-calculated.
    TQString t = title->text();
    makeTitle ();
    setTitle (t);

    // Fit the TQCanvasView and its frame to the canvas.
    int frame = frameWidth()*2;
    setFixedSize ((FIELDWIDTH  + 4) * 4 * scaleStep + frame,
		  (FIELDHEIGHT + 4) * 4 * scaleStep + frame);
    return TRUE;

#else
    KGrMessage::information (this, i18n( "Change Size" ),
    i18n( "Sorry, you cannot change the size of the playing area. "
    "That function requires Qt Library version 3 or later." ));
    return FALSE;
#endif
}

void KGrCanvas::updateCanvas()
{
    field->update();
}

void KGrCanvas::paintCell (int x, int y, char type, int offset)
{
    int tileNumber = 0;

    switch (type) {
    case FREE:    tileNumber = freebg; break;	// Free space.
    case NUGGET:  tileNumber = nuggetbg; break;	// Nugget.
    case POLE:    tileNumber = polebg; break;	// Pole or bar.
    case LADDER:  tileNumber = ladderbg; break;	// Ladder.
    case HLADDER: tileNumber = hladderbg; break;// Hidden ladder (for editing).
    case HERO:    tileNumber = edherobg; break;	// Static hero (for editing).
    case ENEMY:   tileNumber = edenemybg; break;// Static enemy (for editing).
    case BETON:   tileNumber = betonbg;	 break;	// Concrete.
    case BRICK:   tileNumber = brickbg;	 break;	// Solid brick.
    case FBRICK:  tileNumber = fbrickbg; break;	// False brick (for editing).
    default:      tileNumber = freebg;  break;
    }

    tileNumber = tileNumber + offset;	// Offsets 1-9 are for digging sequence.

    // In KGoldrunner, the top-left visible cell is [1,1] --- in TQCanvas [2,2].
    x++; y++;
    field->setTile (x, y, tileNumber);	// Paint cell with required pixmap.
}

void KGrCanvas::setBaseScale ()
{
    // Synchronise the desktop font size with the initial canvas scale.
    baseScale = scaleStep;
    TQString t = title->text();
    makeTitle ();
    setTitle (t);
}

void KGrCanvas::setTitle (TQString newTitle)
{
    title->setText (newTitle);
}

void KGrCanvas::makeTitle ()
{
    // This uses a calculated TQLabel and TQFont size because a QCanvasText
    // object does not always display scaled-up fonts cleanly (in Qt 3.1.1).

    if (title != 0)
	title->close (TRUE);		// Close and delete previous title.

    title = new TQLabel ("", this);
    title->setFixedWidth (((FIELDWIDTH * cw + 2 * bw) * scaleStep) / STEP);
    title->setFixedHeight ((mw * scaleStep) / STEP);
    title->move (0, 0);
    title->setPaletteBackgroundColor (borderColor);
    title->setPaletteForegroundColor (textColor);
    title->setFont (TQFont (fontInfo().family(),
		 (baseFontSize * scaleStep) / baseScale, TQFont::Bold));
    title->setAlignment (Qt::AlignCenter);
    title->raise();
    title->show();
}

void KGrCanvas::contentsMousePressEvent (TQMouseEvent * m) {
    emit mouseClick (m->button ());
}

void KGrCanvas::contentsMouseReleaseEvent (TQMouseEvent * m) {
    emit mouseLetGo (m->button ());
}

TQPoint KGrCanvas::getMousePos ()
{
    int i, j;
    int fw = frameWidth();
    int cell = 4 * scaleStep;
    TQPoint p = mapFromGlobal (m->pos());

    // In KGoldrunner, the top-left visible cell is [1,1] --- in TQCanvas [2,2].
    i = ((p.x() - fw) / cell) - 1; j = ((p.y() - fw) / cell) - 1;

    return (TQPoint (i, j));
}

void KGrCanvas::setMousePos (int i, int j)
{
    int fw = frameWidth();
    int cell = 4 * scaleStep;

    // In KGoldrunner, the top-left visible cell is [1,1] --- in TQCanvas [2,2].
    i++; j++;
    //m->setPos (mapToGlobal (TQPoint (i * 4 * STEP + 8, j * 4 * STEP + 8)));
    //m->setPos (mapToGlobal (TQPoint (i * 5 * STEP + 10, j * 5 * STEP + 10)));
    m->setPos (mapToGlobal (
		TQPoint (i * cell + fw + cell / 2, j * cell + fw + cell / 2)));
}

void KGrCanvas::makeHeroSprite (int i, int j, int startFrame)
{
    heroSprite = new TQCanvasSprite (heroArray, field);

    // In KGoldrunner, the top-left visible cell is [1,1] --- in TQCanvas [2,2].
    i++; j++;
    heroSprite->move (i * 4 * STEP, j * 4 * STEP, startFrame);
    heroSprite->setZ (1);
    heroSprite->setVisible (TRUE);
}

void KGrCanvas::setHeroVisible (bool newState)
{
    heroSprite->setVisible (newState);		// Show or hide the hero.
}

void KGrCanvas::makeEnemySprite (int i, int j, int startFrame)
{
    TQCanvasSprite * enemySprite = new TQCanvasSprite (enemyArray, field);

    enemySprites->append (enemySprite);

    // In KGoldrunner, the top-left visible cell is [1,1] --- in TQCanvas [2,2].
    i++; j++;
    enemySprite->move (i * 4 * STEP, j * 4 * STEP, startFrame);
    enemySprite->setZ (2);
    enemySprite->show();
}

void KGrCanvas::moveHero (int x, int y, int frame)
{
    // In KGoldrunner, the top-left visible cell is [1,1] --- in TQCanvas [2,2].
    heroSprite->move (x + 4 * STEP, y + 4 * STEP, frame);
    updateCanvas();
}

void KGrCanvas::moveEnemy (int id, int x, int y, int frame, int nuggets)
{
    if (nuggets != 0) {				// If enemy is carrying gold,
	frame = frame + goldEnemy;		// show him with gold outline.
    }

    // In KGoldrunner, the top-left visible cell is [1,1] --- in TQCanvas [2,2].
    enemySprites->at(id)->move (x + 4 * STEP, y + 4 * STEP, frame);
    updateCanvas();
}

void KGrCanvas::deleteEnemySprites()
{
    enemySprites->clear();
}

TQPixmap KGrCanvas::getPixmap (char type)
{
    TQPixmap pic (bgw, bgh, bgd);
    TQPainter p (& pic);
    int tileNumber;

    // Get a pixmap from the tile-array for use on an edit-button.
    switch (type) {
    case FREE:    tileNumber = freebg; break;	// Free space.
    case NUGGET:  tileNumber = nuggetbg; break;	// Nugget.
    case POLE:    tileNumber = polebg; break;	// Pole or bar.
    case LADDER:  tileNumber = ladderbg; break;	// Ladder.
    case HLADDER: tileNumber = hladderbg; break;// Hidden ladder (for editing).
    case HERO:    tileNumber = edherobg; break;	// Static hero (for editing).
    case ENEMY:   tileNumber = edenemybg; break;// Static enemy (for editing).
    case BETON:   tileNumber = betonbg;	 break;	// Concrete.
    case BRICK:   tileNumber = brickbg;	 break;	// Solid brick.
    case FBRICK:  tileNumber = fbrickbg; break;	// False brick (for editing).
    default:      tileNumber = freebg;  break;
    }

    // Copy a tile of width bgw and height bgh from the tile-array.
    p.drawPixmap (0, 0, bgPix, tileNumber * bgw, 0, bgw, bgh);
    p.end();

    return (pic);
}

void KGrCanvas::initView()
{
    changeColours (& colourScheme [0]);		// Set "KGoldrunner" landscape.

    // Set up the pixmaps for the editable objects.
    freebg	= 0;		// Free space.
    nuggetbg	= 1;		// Nugget.
    polebg	= 2;		// Pole or bar.
    ladderbg	= 3;		// Ladder.
    hladderbg	= 4;		// Hidden ladder (for editing).
    edherobg	= 5;		// Static hero (for editing).
    edenemybg	= 6;		// Static enemy (for editing).
    betonbg	= 7;		// Concrete.

    // The bricks have 10 pixmaps (showing various stages of digging).
    brickbg	= 8;		// Solid brick - 1st pixmap.
    fbrickbg	= 15;		// False brick - 8th pixmap (for editing).

    TQPixmap pixmap;
    TQImage image;

    pixmap = TQPixmap (hgbrick_xpm);

    bgw = pixmap.width();	// Save dimensions for "getPixmap".
    bgh = pixmap.height();
    bgd = pixmap.depth();

    // Assemble the background and editing pixmaps into a strip (18 pixmaps).
    bgPix	= TQPixmap ((brickbg + 10) * bgw, bgh, bgd);

    makeTiles();		// Fill the strip with 18 tiles.

    // Define the canvas as an array of tiles.  Default tile is 0 (free space).
    int frame = frameWidth()*2;
    field = new TQCanvas ((FIELDWIDTH+border) * bgw, (FIELDHEIGHT+border) * bgh);
    field->setTiles (bgPix, (FIELDWIDTH+border), (FIELDHEIGHT+border),
			bgw, bgh);

    // Embed the canvas in the view and make it occupy the whole of the view.
    setCanvas (field);
    setVScrollBarMode (TQScrollView::AlwaysOff);
    setHScrollBarMode (TQScrollView::AlwaysOff);
    setFixedSize (field->width() + frame, field->height() + frame);

    //////////////////////////////////////////////////////////////////////////
    // The pixmaps for hero and enemies are arranged in strips of 20: walk  //
    // right (4), walk left (4), climb right along bar (4), climb left (4), //
    // climb up ladder (2) and fall (2) --- total 20.                       //
    //////////////////////////////////////////////////////////////////////////

    // Convert the pixmap strip for hero animation into a TQCanvasPixmapArray.
    pixmap = TQPixmap (hero_xpm);
    image = pixmap.convertToImage ();

#ifdef QT3
    TQPixmap   pm;
    TQValueList<TQPixmap> pmList;

    for (int i = 0; i < 20; i++) {
	pm.convertFromImage (image.copy (i * 16, 0, 16, 16));
	pmList.append (pm);
    }

    heroArray = new TQCanvasPixmapArray (pmList);	// Hot spots all (0,0).
#else
    TQPixmap * pm;
    TQPoint  * pt;
    QList<TQPixmap> pmList;
    QList<TQPoint>  ptList;

    pt = new TQPoint (0, 0);		// "Hot spot" not used in KGoldrunner.

    for (int i = 0; i < 20; i++) {
	pm = new TQPixmap ();
	pm->convertFromImage (image.copy (i * 16, 0, 16, 16));
	pmList.append (pm);
	ptList.append (pt);
    }

    heroArray = new TQCanvasPixmapArray (pmList, ptList);
#endif

    // Convert pixmap strips for enemy animations into a TQCanvasPixmapArray.
    // First convert the pixmaps for enemies with no gold ...
    pixmap = TQPixmap (enemy1_xpm);
    image = pixmap.convertToImage ();

    pmList.clear();

#ifdef QT3
    for (int i = 0; i < 20; i++) {
	pm.convertFromImage (image.copy (i * 16, 0, 16, 16));
	pmList.append (pm);
    }
#else
    ptList.clear();

    for (int i = 0; i < 20; i++) {
	pm = new TQPixmap ();
	pm->convertFromImage (image.copy (i * 16, 0, 16, 16));
	pmList.append (pm);
	ptList.append (pt);
    }
#endif

    // ... then convert the gold-carrying enemies.
    pixmap = TQPixmap (enemy2_xpm);
    image = pixmap.convertToImage ();

#ifdef QT3
    for (int i = 0; i < 20; i++) {
	pm.convertFromImage (image.copy (i * 16, 0, 16, 16));
	pmList.append (pm);
    }

    enemyArray = new TQCanvasPixmapArray (pmList);	// Hot spots all (0,0).
#else
    for (int i = 0; i < 20; i++) {
	pm = new TQPixmap ();
	pm->convertFromImage (image.copy (i * 16, 0, 16, 16));
	pmList.append (pm);
	ptList.append (pt);
    }

    enemyArray = new TQCanvasPixmapArray (pmList, ptList);
#endif

    goldEnemy = 20;			// Offset of gold-carrying frames.

    // Draw the border around the playing area (z = 0).
    makeBorder();

    // Create a title item, in off-white colour, on top of the border.
    title = 0;
    makeTitle();

    // Create an empty list of enemy sprites.
#ifdef QT3
    enemySprites = new TQPtrList<TQCanvasSprite> ();
#else
    enemySprites = new QList<TQCanvasSprite> ();
#endif
    enemySprites->setAutoDelete(TRUE);
}

void KGrCanvas::makeTiles ()
{
    TQPainter p (& bgPix);

    // First draw the single pixmaps (8 tiles) ...
    p.drawPixmap (freebg    * bgw, 0, TQPixmap (hgbrick_xpm));	// Free space.
    p.drawPixmap (nuggetbg  * bgw, 0, TQPixmap (nugget_xpm));	// Nugget.
    p.drawPixmap (polebg    * bgw, 0, TQPixmap (pole_xpm));	// Pole or bar.
    p.drawPixmap (ladderbg  * bgw, 0, TQPixmap (ladder_xpm));	// Ladder.
    p.drawPixmap (hladderbg * bgw, 0, TQPixmap (hladder_xpm));	// Hidden laddr.
    p.drawPixmap (edherobg  * bgw, 0, TQPixmap (edithero_xpm));	// Static hero.
    p.drawPixmap (edenemybg * bgw, 0, TQPixmap (editenemy_xpm));	// Static enemy.
    p.drawPixmap (betonbg   * bgw, 0, TQPixmap (beton_xpm));	// Concrete.

    // ... then add the 10 brick pixmaps.
    p.drawPixmap (brickbg   * bgw, 0, TQPixmap (bricks_xpm));	// Bricks.

    p.end();
}

void KGrCanvas::makeBorder ()
{
    // Draw main part of border, in the order: top, bottom, left, right.
    // Allow some overlap to prevent slits appearing when using "changeSize".
    colour = borderColor;

    // The first rectangle is actually a TQLabel drawn by "makeTitle()".
    // borderT = drawRectangle (11, 0, 0, FIELDWIDTH*cw + 2*bw, mw);
    borderB = drawRectangle (11, 0, FIELDHEIGHT*cw + bw + lw,
						FIELDWIDTH*cw + 2*bw, mw);
    borderL = drawRectangle (12, 0, bw - lw - 1, mw, FIELDHEIGHT*cw + 2*lw + 2);
    borderR = drawRectangle (12, FIELDWIDTH*cw + bw + lw, bw - lw - 1,
						mw, FIELDHEIGHT*cw + 2*lw + 2);

    // Draw inside edges of border, in the same way.
    colour = TQColor (black);
    drawRectangle (10, bw-lw, bw-lw-1, FIELDWIDTH*cw + 2*lw, lw+1);
    drawRectangle (10, bw-lw, FIELDHEIGHT*cw + bw, FIELDWIDTH*cw + 2*lw, lw+1);
    drawRectangle (10, bw - lw, bw, lw, FIELDHEIGHT*cw);
    drawRectangle (10, FIELDWIDTH*cw + bw, bw, lw, FIELDHEIGHT*cw);
}

TQCanvasRectangle * KGrCanvas::drawRectangle (int z, int x, int y, int w, int h)
{
    TQCanvasRectangle * r = new TQCanvasRectangle (x, y, w, h, field);

    r->setBrush (TQBrush (colour));
    r->setPen (TQPen (NoPen));
    r->setZ (z);
    r->show();

    return (r);
}

void KGrCanvas::changeColours (const char * colours [])
{
    recolourObject (hgbrick_xpm,   colours);
    recolourObject (nugget_xpm,    colours);
    recolourObject (pole_xpm,      colours);
    recolourObject (ladder_xpm,    colours);
    recolourObject (hladder_xpm,   colours);
    recolourObject (edithero_xpm,  colours);
    recolourObject (edithero_xpm,  colours);
    recolourObject (editenemy_xpm, colours);
    recolourObject (beton_xpm,     colours);
    recolourObject (bricks_xpm,    colours);

    borderColor = TQColor (colours [1]);
    textColor =   TQColor (colours [2]);

    KGrThumbNail::backgroundColor = TQColor (TQString(colours [3]).right(7));
    KGrThumbNail::brickColor =      TQColor (TQString(colours [6]).right(7));
    KGrThumbNail::ladderColor =     TQColor (TQString(colours [9]).right(7));
    KGrThumbNail::poleColor =       TQColor (TQString(colours [11]).right(7));
}

void KGrCanvas::recolourObject (const char * object [], const char * colours [])
{
    int i;
    for (i = 0; i < 9; i++) {
	object [i+1] = colours [i+3];
    }
}

#include "kgrcanvas.moc"