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/*
* Copyright (c) 1996-2002 Nicolas HADACEK ([email protected])
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef DEFINES_H
#define DEFINES_H
#include <tqcolor.h>
class Level
{
public:
enum Type { Easy = 0, Normal, Expert, NB_TYPES, Custom = NB_TYPES };
static const char *LABELS[NB_TYPES+1];
struct Data {
uint width, height, nbMines;
const char *label, *wwLabel;
};
static const Data DATA[NB_TYPES];
Level(Type);
Level(uint width, uint height, uint nbMines);
uint width() const { return _width; }
uint height() const { return _height; }
uint nbMines() const { return _nbMines; }
Type type() const;
static uint maxNbMines(uint width, uint height) { return width*height - 2;}
bool operator ==(const Level &level) const {
return ( _width==level._width && _height==level._height &&
_nbMines==level._nbMines );
}
private:
uint _width, _height, _nbMines;
};
class KMines
{
public:
enum GameState { Playing = 0, Paused, GameOver, Stopped, Replaying,
Init, NB_STATES };
static const char *STATES[NB_STATES];
enum SolvingState { Regular, Advised, Solved };
enum CaseState { Covered, Uncovered, Uncertain, Marked, Exploded, Error };
struct Case {
bool mine;
CaseState state;
};
enum NumberColor { NB_N_COLORS = 8 };
enum Mood { Normal = 0, Stressed, Happy, Sad, Sleeping, NbMoods };
};
#endif
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