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/***************************************************************************
* Copyright (C) 2004, 2005 Andi Peredri *
* [email protected] *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License version 2 *
* as published by the Free Software Foundation (see COPYING) *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
***************************************************************************/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <kapplication.h>
#include <kmainwindow.h>
class Cell;
class QAction;
class QSound;
class QLCDNumber;
class KSelectAction;
class MainWindow : public KMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent=0, const char* name=0, WFlags fl=0);
protected:
virtual void closeEvent(QCloseEvent*);
private:
//enum Skill { Novice, Normal, Expert, Master };
enum BoardSize
{
NoviceBoardSize = 5,
NormalBoardSize = 7,
ExpertBoardSize = 9,
MasterBoardSize = 9
};
enum
{
NumHighscores = 10,
MinimumNumCells = 20
};
typedef QValueList<Cell*> CellList;
public slots:
void slotNewGame();
void newGame(int);
void lClicked(int index);
void rClicked(int index);
void mClicked(int index);
void showHighscores();
void configureHighscores();
void configureNotifications();
private:
Cell* uCell(Cell* cell) const;
Cell* dCell(Cell* cell) const;
Cell* lCell(Cell* cell) const;
Cell* rCell(Cell* cell) const;
bool isGameOver();
bool startBrowser(const QString& url);
bool updateConnections();
void blink(int index);
void rotate(int index, bool toleft);
void addRandomDir(CellList& list);
void dialog(const QString& caption, const QString& text);
private:
bool wrapped;
Cell* root;
Cell* board[MasterBoardSize * MasterBoardSize];
QSound* clicksound;
QSound* connectsound;
QSound* startsound;
QSound* turnsound;
QSound* winsound;
QString username;
QString soundpath;
QAction* soundaction;
QStringList highscores;
QLCDNumber* lcd;
QPopupMenu* gamemenu;
QPopupMenu* skillmenu;
int m_clickcount;
KSelectAction* m_levels;
};
#endif // MAINWINDOW_H
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