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#include <kdialog.h>
#include <klistbox.h>
#include <tqlabel.h>
#include <tqlayout.h>
#include <tqwidget.h>
#include <tqframe.h>
#include "editor.h"
#include "game.h"
Editor::Editor(ObjectList *list, TQWidget *parent, const char *name)
: TQWidget(parent, name)
{
this->list = list;
config = 0;
hlayout = new TQHBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
TQVBoxLayout *vlayout = new TQVBoxLayout(hlayout, KDialog::spacingHint());
vlayout->addWidget(new TQLabel(i18n("Add object:"), this));
listbox = new TDEListBox(this, "Listbox");
vlayout->addWidget(listbox);
hlayout->setStretchFactor(vlayout, 2);
TQStringList items;
Object *obj = 0;
for (obj = list->first(); obj; obj = list->next())
items.append(obj->name());
listbox->insertStringList(items);
connect(listbox, TQT_SIGNAL(executed(TQListBoxItem *)), TQT_SLOT(listboxExecuted(TQListBoxItem *)));
}
void Editor::listboxExecuted(TQListBoxItem * /*item*/)
{
int curItem = listbox->currentItem();
if (curItem < 0)
return;
emit addNewItem(list->at(curItem));
}
void Editor::setItem(CanvasItem *item)
{
delete config;
config = item->config(this);
if (!config)
return;
config->ctorDone();
hlayout->addWidget(config);
hlayout->setStretchFactor(config, 2);
config->setFrameStyle(TQFrame::Box | TQFrame::Raised);
config->setLineWidth(1);
config->show();
connect(config, TQT_SIGNAL(modified()), this, TQT_SIGNAL(changed()));
}
#include "editor.moc"
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