blob: 3b9b3fbcbc94d60c0a1aa285e4f9fbc60c91dc1a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
/***********************-*-C++-*-********
computation.h implements a patience card game
Copyright (C) 1995 Paul Olav Tvete
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
//
// This one was discussed on the newsgroup rec.games.abstract
//
****************************************/
#ifndef P_COMPUTATION_H
#define P_COMPUTATION_H
#include "dealer.h"
class Computation : public Dealer {
Q_OBJECT
public:
Computation( KMainWindow *parent = 0, const char *name=0 );
virtual void restart();
private:
Card *getCardByValue( char v );
void deal();
bool checkStore(const Pile* c1, const CardList& c2) const;
virtual bool checkAdd( int index, const Pile* c1, const CardList& c2) const;
Deck *deck;
Pile *pile;
Pile *play[4];
Pile *target[4];
};
#endif
|