1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
/* Yo Emacs, this -*- C++ -*-
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* Created 1997 by Mario Weilguni <[email protected]>. This file
* is ported from Mats Luthman's <[email protected]> JAVA applet.
* Many thanks to Mr. Luthman who has allowed me to put this port
* under the GNU GPL. Without his wonderful game engine kreversi
* would be just another of those Reversi programs a five year old
* child could beat easily. But with it it's a worthy opponent!
*
* If you are interested on the JAVA applet of Mr. Luthman take a
* look at http://www.sylog.se/~mats/
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
#include "Move.h"
SimpleMove::SimpleMove(Color color, int x, int y)
{
m_color = color;
m_x = x;
m_y = y;
}
SimpleMove::SimpleMove(const SimpleMove &move)
{
*this = move;
}
QString SimpleMove::asString() const
{
if (m_x == -1)
return QString("pass");
else
return QString("%1%2").arg(" ABCDEFGH"[m_x]).arg(" 12345678"[m_y]);
}
// ================================================================
Move::Move()
: SimpleMove()
{
m_turnedPieces.clear();
}
Move::Move(Color color, int x, int y)
: SimpleMove(color, x, y)
{
m_turnedPieces.clear();
}
Move::Move(const Move &move)
: SimpleMove((SimpleMove&) move)
{
m_turnedPieces.clear();
}
Move::Move(const SimpleMove &move)
: SimpleMove(move)
{
m_turnedPieces.clear();
}
// ----------------------------------------------------------------
bool Move::squareModified(uint x, uint y) const
{
return (m_x == (int) x && m_y == (int) y) || wasTurned(x, y);
}
bool Move::wasTurned(uint x, uint y) const
{
// findIndex returns the first index where the item is found, or -1
// if not found.
return (m_turnedPieces.findIndex(10 * x + y) != -1);
}
|