summaryrefslogtreecommitdiffstats
path: root/kreversi/qreversigameview.h
blob: 628c4637a15687dbc0e48559a636de9cd65b7c57 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
/* Yo Emacs, this -*- C++ -*-
 *******************************************************************
 *******************************************************************
 *
 *
 * KREVERSI
 *
 *
 *******************************************************************
 *
 * A Reversi (or sometimes called Othello) game
 *
 *******************************************************************
 *
 * created 2005 by Inge Wallin <[email protected]>
 *
 *******************************************************************
 *
 * This file is part of the KDE project "KREVERSI"
 *
 * KREVERSI is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * KREVERSI is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with KREVERSI; see the file COPYING.  If not, write to
 * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 *******************************************************************
 */

#ifndef __TQREVERSIGAMEVIEW__H__
#define __TQREVERSIGAMEVIEW__H__


#include <tqlistbox.h>

#include "Score.h"
#include "Move.h"
#include "board.h"


class KConfig;


class TQLabel;

class TQReversiGame;


class StatusWidget : public TQWidget
{
  Q_OBJECT
  TQ_OBJECT

public:
  StatusWidget(const TQString &text, TQWidget *tqparent);
  
  void  setText(const TQString &string);
  void  setPixmap(const TQPixmap &pixmap);
  void  setScore(uint score);
  
private:
  TQLabel  *m_textLabel;
  TQLabel  *m_pixLabel;
  TQLabel  *m_scoreLabel;
};


// The main game view

class TQReversiGameView : public TQWidget {
  Q_OBJECT
  TQ_OBJECT

public:

  TQReversiGameView(TQWidget *tqparent, TQReversiGame *game);
  ~TQReversiGameView();

  // Proxy methods for the board view
  void    showHint(Move move)       { m_boardView->showHint(move);            }
  void    quitHint()                { m_boardView->quitHint();                }

  void    setShowLegalMoves(bool show){ m_boardView->setShowLegalMoves(show); }
  void    setShowMarks(bool show)   { m_boardView->setShowMarks(show);        }
  void    setShowLastMove(bool show){ m_boardView->setShowLastMove(show);     }

  void    setAnimationSpeed(uint speed){m_boardView->setAnimationSpeed(speed);}

  // To get the pixmap for the status view
  TQPixmap   chipPixmap(Color color, uint size)  const
                               { return m_boardView->chipPixmap(color, size); }

  // Proxy methods for the movelist
  // FIXME: Not all of these need to be externally reachable
  void insertMove(TQString moveString) { m_movesView->insertItem(moveString); }
  void removeMove(int moveNum) { 
    m_movesView->removeItem(moveNum); 
    updatetqStatus();
  }
  void setCurrentMove(int moveNum) { 
    m_movesView->setCurrentItem(moveNum); 
    m_movesView->ensureCurrentVisible();
  }

  // The status widgets.
  void  setHumanColor(Color color);

  // Starts all: emits some signal, so it can't be called from
  // constructor
  void  start() { m_boardView->start(); }

  // Used by the outer KZoomMainWindow class.
  void  adjustSize()   { m_boardView->adjustSize(); }

  void  loadSettings() { m_boardView->loadSettings(); }


public slots:
  void  newGame();
  void  moveMade(uint moveNum, Move &move);

  void  updateView();		// Update the entire view.
  void  updatetqStatus();		// Update the status widgets (score)
  void  updateBoard(bool force = FALSE); // Update the board.
  void  updateMovelist();	// Update the move list.

signals:
  void  signalSquareClicked(int, int);

private slots:
  // Internal slot to reemit the boards signal.
  void  squareClicked(int, int);

private:
  void  createView(); 

private:

  // Pointer to the game we are displaying
  TQReversiGame       *m_game; // Pointer to the game object (not owner).

  Color               m_humanColor;

  // Widgets in the view.
  TQReversiBoardView  *m_boardView;
  TQListBox           *m_movesView;
  StatusWidget       *m_blacktqStatus;
  StatusWidget       *m_whitetqStatus;
};


#endif