1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/* Yo Emacs, this is -*- C++ -*- */
/*
* ksame 0.4 - simple Game
* Copyright (C) 1997,1998 Marcus Kreutzberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _KSAMEWIDGET
#define _KSAMEWIDGET
#include <kmainwindow.h>
class KToggleAction;
class StoneWidget;
class KSameWidget: public KMainWindow {
Q_OBJECT
public:
KSameWidget(TQWidget *parent=0, const char* name=0, WFlags fl=0);
private slots:
/* File Menu */
void m_new();
void m_restart();
void m_showhs();
void m_undo();
void configureNotifications();
void sizeChanged();
void gameover();
void setColors(int colors);
void setBoard(int board);
void setScore(int score);
void setMarked(int m);
void stonesRemoved(int, int);
void showNumberRemainingToggled();
protected:
void newGame(unsigned int board, int colors);
virtual void saveProperties(TDEConfig *conf);
virtual void readProperties(TDEConfig *conf);
bool confirmAbort();
private:
// Remember how many stones were last marked, since when
// the stones are removed, board->marked() suddenly becomes
// 0 (or doesn't otherwise reflect the number of stones just removed).
int m_markedStones;
StoneWidget *stone;
KStatusBar *status;
KToggleAction *random;
KToggleAction *showNumberRemaining;
KAction *restart;
KAction *undo;
};
#endif // _KSAMEWIDGET
|