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/*
 *   ksame 0.4 - simple Game
 *   Copyright (C) 1997,1998  Marcus Kreutzberger
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *
 */

#ifndef _KSAMEWIDGET
#define _KSAMEWIDGET

#include <tdemainwindow.h>

class TDEToggleAction;
class StoneWidget;

class KSameWidget: public TDEMainWindow {
     Q_OBJECT
  

public:
     KSameWidget(TQWidget *parent=0, const char* name=0, WFlags fl=0);

private slots:
     /* File Menu */
     void m_new();
     void m_restart();
     void m_showhs();
     void m_undo();

     void configureNotifications();

     void sizeChanged();
     void gameover();
     void setColors(int colors);
     void setBoard(int board);
     void setScore(int score);
     void setMarked(int m);
     void stonesRemoved(int, int);
     
     void showNumberRemainingToggled();

protected:
     void newGame(unsigned int board, int colors);

     virtual void saveProperties(TDEConfig *conf);
     virtual void readProperties(TDEConfig *conf);

     bool confirmAbort();

private:
     // Remember how many stones were last marked, since when
     // the stones are removed, board->marked() suddenly becomes
     // 0 (or doesn't otherwise reflect the number of stones just removed).
     int m_markedStones;

     StoneWidget *stone;
     KStatusBar *status;
     TDEToggleAction *random;
     TDEToggleAction *showNumberRemaining;
     TDEAction *restart;
     TDEAction *undo;

};

#endif // _KSAMEWIDGET