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/*
* ksokoban - a Sokoban game for TDE
* Copyright (C) 1998 Anders Widell <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef LEVELMAP_H
#define LEVELMAP_H
#include <assert.h>
#include <tqstring.h>
#include "Map.h"
class LevelCollection;
//#define EXTERNAL_LEVEL 100
class LevelMap : public Map {
public:
LevelMap();
~LevelMap();
LevelCollection *collection() const { return collection_; }
const TQString &collectionName();
void changeCollection(LevelCollection *_collection);
int totalMoves() const { return totalMoves_; }
int totalPushes() const { return totalPushes_; }
void level(int _level);
int level() const;
int noOfLevels() const;
int completedLevels() const;
bool goodLevel() const { return goodLevel_; }
bool step(int _x, int _y);
bool push(int _x, int _y);
bool unstep(int _x, int _y);
bool unpush(int _x, int _y);
//void random();
protected:
LevelCollection *collection_;
private:
int totalMoves_;
int totalPushes_;
bool goodLevel_;
static int distance(int x1, int y1, int x2, int y2);
};
#endif /* LEVELMAP_H */
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