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/*
* ksokoban - a Sokoban game for TDE
* Copyright (C) 1998 Anders Widell <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <tdeapplication.h>
#include <tdeconfig.h>
#include <tdemenubar.h>
#include <tqpopupmenu.h>
#include <tqkeycode.h>
#include <assert.h>
#include <tdelocale.h>
#include <tqstring.h>
#include <tdefiledialog.h>
#include <tqframe.h>
#include <tdemessagebox.h>
#include <kstandarddirs.h>
#include <tdeio/netaccess.h>
#include <kiconloader.h>
#include <tqiconset.h>
#include <tqdragobject.h>
#include <tdepopupmenu.h>
#include <kurldrag.h>
#include <tdestdaccel.h>
#include "MainWindow.h"
#include "PlayField.h"
#include "LevelCollection.h"
#include "MainWindow.moc"
void
MainWindow::createCollectionMenu() {
collection_ = new TQPopupMenu(0,"collection menu");
collection_->setCheckable(true);
//connect(collection_, TQT_SIGNAL(activated(int)), playField_, TQT_SLOT(changeCollection(int)));
connect(collection_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(changeCollection(int)));
for (int i=0; i<internalCollections_.collections(); i++) {
collection_->insertItem(internalCollections_[i]->name(), i);
}
checkedCollection_ = 0;
TDEConfig *cfg=(TDEApplication::kApplication())->config();
cfg->setGroup("settings");
int id = cfg->readNumEntry("collection", 10);
currentCollection_ = 0;
for (int i=0; i<internalCollections_.collections(); i++) {
if (internalCollections_[i]->id() == id) currentCollection_ = i;
}
changeCollection(currentCollection_);
}
MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) {
int i;
TQPixmap pixmap;
setEraseColor(TQColor(0,0,0));
TDEConfig *cfg=(TDEApplication::kApplication())->config();
cfg->setGroup("Geometry");
int width = cfg->readNumEntry("width", 750);
int height = cfg->readNumEntry("height", 562);
resize(width, height);
playField_ = new PlayField(this, "playfield");
setCentralWidget(playField_);
playField_->show();
menu_ = new KMenuBar(this, "menubar" );
game_ = new TQPopupMenu(0,"game menu");
pixmap = SmallIcon("fileopen");
game_->insertItem(TQIconSet(pixmap), i18n("&Load Levels..."), this, TQT_SLOT(loadLevels()));
pixmap = SmallIcon("forward");
game_->insertItem(TQIconSet(pixmap), i18n("&Next Level"), playField_, TQT_SLOT(nextLevel()), Key_N);
pixmap = SmallIcon("back");
game_->insertItem(TQIconSet(pixmap), i18n("&Previous Level"), playField_, TQT_SLOT(previousLevel()), Key_P);
pixmap = SmallIcon("reload");
game_->insertItem(TQIconSet(pixmap), i18n("Re&start Level"), playField_, TQT_SLOT(restartLevel()), Key_Escape);
createCollectionMenu();
game_->insertItem(i18n("&Level Collection"), collection_);
pixmap = SmallIcon("undo");
game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString()));
pixmap = SmallIcon("redo");
game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString()));
game_->insertSeparator();
pixmap = SmallIcon("system-log-out");
game_->insertItem(TQIconSet(pixmap), i18n("&Quit"), TDEApplication::kApplication(), TQT_SLOT(closeAllWindows()), TQKeySequence( (TDEStdAccel::quit()).toString()));
menu_->insertItem(i18n("&Game"), game_);
animation_ = new TQPopupMenu(0,"animation menu");
animation_->setCheckable(true);
connect(animation_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(updateAnimMenu(int)));
connect(animation_, TQT_SIGNAL(activated(int)), playField_, TQT_SLOT(changeAnim(int)));
animation_->insertItem(i18n("&Slow"), 3);
animation_->insertItem(i18n("&Medium"), 2);
animation_->insertItem(i18n("&Fast"), 1);
animation_->insertItem(i18n("&Off"), 0);
checkedAnim_ = playField_->animDelay();
updateAnimMenu(checkedAnim_);
menu_->insertItem(i18n("&Animation"), animation_);
pixmap = SmallIcon("bookmark_add");
bookmarkMenu_ = new TQPopupMenu(0,"bookmarks menu");
setBM_ = new TQPopupMenu(0, "set bookmark menu");
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 1);
setBM_->setAccel(CTRL+Key_1, 1);
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 2);
setBM_->setAccel(CTRL+Key_2, 2);
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 3);
setBM_->setAccel(CTRL+Key_3, 3);
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 4);
setBM_->setAccel(CTRL+Key_4, 4);
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 5);
setBM_->setAccel(CTRL+Key_5, 5);
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 6);
setBM_->setAccel(CTRL+Key_6, 6);
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 7);
setBM_->setAccel(CTRL+Key_7, 7);
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 8);
setBM_->setAccel(CTRL+Key_8, 8);
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 9);
setBM_->setAccel(CTRL+Key_9, 9);
setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 10);
setBM_->setAccel(CTRL+Key_0, 10);
connect(setBM_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(setBookmark(int)));
bookmarkMenu_->insertItem(i18n("&Set Bookmark"), setBM_);
pixmap = SmallIcon("bookmark");
goToBM_ = new TQPopupMenu(0, "go to bookmark menu");
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 1);
goToBM_->setAccel(Key_1, 1);
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 2);
goToBM_->setAccel(Key_2, 2);
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 3);
goToBM_->setAccel(Key_3, 3);
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 4);
goToBM_->setAccel(Key_4, 4);
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 5);
goToBM_->setAccel(Key_5, 5);
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 6);
goToBM_->setAccel(Key_6, 6);
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 7);
goToBM_->setAccel(Key_7, 7);
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 8);
goToBM_->setAccel(Key_8, 8);
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 9);
goToBM_->setAccel(Key_9, 9);
goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 10);
goToBM_->setAccel(Key_0, 10);
connect(goToBM_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(goToBookmark(int)));
bookmarkMenu_->insertItem(i18n("&Go to Bookmark"), goToBM_);
menu_->insertItem(i18n("&Bookmarks"), bookmarkMenu_);
for (i=1; i<=10; i++) {
bookmarks_[i-1] = new Bookmark(i);
updateBookmark(i);
}
help_ = helpMenu(TQString(), false);
menu_->insertSeparator();
menu_->insertItem(i18n("&Help"), help_);
menu_->show();
setAcceptDrops(true);
}
MainWindow::~MainWindow()
{
TDEConfig *cfg=(TDEApplication::kApplication())->config();
cfg->setGroup("Geometry");
cfg->writeEntry("width", width());
cfg->writeEntry("height", height());
cfg->setGroup("settings");
cfg->writeEntry("collection", internalCollections_[checkedCollection_]->id());
for (int i=1; i<=10; i++) {
delete bookmarks_[i-1];
}
delete externalCollection_;
// The following line segfaults when linked against qt 1.44
//delete help_;
delete goToBM_;
delete setBM_;
delete bookmarkMenu_;
delete animation_;
delete collection_;
delete game_;
//delete menu_;
//delete playField_;
}
void
MainWindow::focusInEvent(TQFocusEvent *) {
playField_->setFocus();
}
void
MainWindow::updateAnimMenu(int id) {
animation_->setItemChecked(checkedAnim_, false);
checkedAnim_ = id;
animation_->setItemChecked(checkedAnim_, true);
}
void
MainWindow::updateBookmark(int num) {
int col = internalCollections_.toInternalId(bookmarks_[num-1]->collection());
int lev = bookmarks_[num-1]->level();
int mov = bookmarks_[num-1]->moves();
if (col < 0 || lev < 0) return;
TQString name;
if (col >= 0 && col < internalCollections_.collections())
name = internalCollections_[col]->name();
else
name = i18n("(invalid)");
TQString l;
l.setNum(lev+1);
name += " #" + l;
l.setNum(mov);
name += " (" + l + ")";
setBM_->changeItem(name, num);
goToBM_->changeItem(name, num);
}
void
MainWindow::setBookmark(int id) {
assert(id >= 1 && id <= 10);
playField_->setBookmark(bookmarks_[id-1]);
updateBookmark(id);
}
void
MainWindow::goToBookmark(int id) {
assert(id >= 1 && id <= 10);
Bookmark *bm = bookmarks_[id-1];
int collection = internalCollections_.toInternalId(bm->collection());
int level = bm->level();
if (collection < 0 || collection >= internalCollections_.collections()) return;
LevelCollection* colPtr = internalCollections_[collection];
if (colPtr == 0) return;
if (level < 0 || level >= colPtr->noOfLevels()) return;
if (level > colPtr->completedLevels()) return;
playField_->setUpdatesEnabled(false);
changeCollection(collection);
playField_->setUpdatesEnabled(true);
playField_->goToBookmark(bookmarks_[id-1]);
}
void
MainWindow::changeCollection(int id)
{
collection_->setItemChecked(checkedCollection_, false);
checkedCollection_ = id;
collection_->setItemChecked(checkedCollection_, true);
delete externalCollection_;
externalCollection_ = 0;
playField_->changeCollection(internalCollections_[id]);
}
void
MainWindow::loadLevels() {
TDEConfig *cfg=(TDEApplication::kApplication())->config();
cfg->setGroup("settings");
TQString lastFile = cfg->readPathEntry("lastLevelFile");
KURL result = KFileDialog::getOpenURL(lastFile, "*", this, i18n("Load Levels From File"));
if (result.isEmpty()) return;
openURL(result);
}
void
MainWindow::openURL(KURL _url) {
TDEConfig *cfg=(TDEApplication::kApplication())->config();
// int namepos = _url.path().findRev('/') + 1; // NOTE: findRev can return -1
// TQString levelName = _url.path().mid(namepos);
TQString levelName = _url.fileName();
TQString levelFile;
if (_url.isLocalFile()) {
levelFile = _url.path();
} else {
// levelFile = locateLocal("appdata", "levels/" + levelName);
if(!TDEIO::NetAccess::download( _url, levelFile ) )
return;
}
LevelCollection *tmpCollection = new LevelCollection(levelFile, levelName);
TDEIO::NetAccess::removeTempFile(levelFile );
if (tmpCollection->noOfLevels() < 1) {
KMessageBox::sorry(this, i18n("No levels found in file"));
delete tmpCollection;
return;
}
if (_url.isLocalFile()) {
cfg->setGroup("settings");
cfg->writePathEntry("lastLevelFile", _url.path());
}
delete externalCollection_;
externalCollection_ = tmpCollection;
collection_->setItemChecked(checkedCollection_, false);
playField_->changeCollection(externalCollection_);
}
void
MainWindow::dragEnterEvent(TQDragEnterEvent* event) {
event->accept(KURLDrag::canDecode(event));
}
void
MainWindow::dropEvent(TQDropEvent* event) {
KURL::List urls;
if (KURLDrag::decode(event, urls)) {
// kdDebug() << "MainWindow:Handling TQUriDrag..." << endl;
if (urls.count() > 0) {
const KURL &url = urls.first();
openURL(url);
}
}
}
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