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/*
* ksokoban - a Sokoban game for TDE
* Copyright (C) 1998 Anders Widell <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef MOVESEQUENCE_H
#define MOVESEQUENCE_H
#include <assert.h>
class Move;
class LevelMap;
class MoveSequence {
public:
MoveSequence (Move *_move, LevelMap *_map, bool _undo=false);
bool newStep ();
bool next ();
private:
LevelMap *map_;
Move *move_;
int pos_;
int x_, xDest_, y_, yDest_, xd_, yd_;
bool push_;
bool undo_;
};
#endif /* MOVESEQUENCE_H */
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