1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/*
This file is part of the KDE games library
Copyright (C) 2001 Andreas Beckermann ([email protected])
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KCHATDIALOG_H__
#define __KCHATDIALOG_H__
#include <kdialogbase.h>
#include <kdemacros.h>
class KChatBase;
class KChatDialogPrivate;
class KDE_EXPORT KChatDialog : public KDialogBase
{
Q_OBJECT
public:
/**
* Construct a KChatDialog widget
**/
KChatDialog(QWidget* parent, bool modal = false);
/**
* Construct a KChatDialog widget which automatically configures the
* @ref KChatBase widget. You probably want to use this as you don't
* have to care about the configuration stuff yourself.
**/
KChatDialog(KChatBase* chatWidget, QWidget* parent, bool modal = false);
/**
* Destruct the dialog
**/
~KChatDialog();
/**
* @return The font that shall be used as the "name: " part of a normal
* message.
**/
QFont nameFont() const;
/**
* @return The font that shall be used for normal messages.
**/
QFont textFont() const;
/**
* @return The font that shall be used as the "name: " part of a system
* (game) message.
**/
QFont systemNameFont() const;
/**
* @return The font that shall be used for a system (game) message.
**/
QFont systemTextFont() const;
/**
* Set the widget that will be configured by the dialog. Use this if you
* don't want to configure the widget yourself.
* @param widget The chat widget that shall be configured
* @param Whether you want to have the current @ref KChatBase fonts as
* defaults in the dialog
**/
void plugChatWidget(KChatBase* widget, bool applyFonts = true);
/**
* Used to configure the chat widget according to the user settings.
* This is called automatically if @ref plugChatWidget was called
* before.
* @param widget The chat widget that shall be configured
**/
void configureChatWidget(KChatBase* widget);
/**
* @return The maximal allowed messages in the chat widget. -1 is
* unlimited
**/
int maxMessages() const;
protected slots:
void slotGetNameFont();
void slotGetTextFont();
void slotGetSystemNameFont();
void slotGetSystemTextFont();
virtual void slotApply();
virtual void slotOk();
private:
void setNameFont(QFont);
void setTextFont(QFont);
void setSystemNameFont(QFont);
void setSystemTextFont(QFont);
void setMaxMessages(int max);
private:
void init();
private:
KChatDialogPrivate* d;
};
#endif
|