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#ifndef COMMON_MISC_UI_H
#define COMMON_MISC_UI_H
#include <qcanvas.h>
#include <qptrvector.h>
#include <qhbox.h>
#include <kgameprogress.h>
#include "lib/libksirtet_export.h"
#include "base/board.h"
/*****************************************************************************/
class LIBKSIRTET_EXPORT ShowNextPiece : public FixedCanvasView
{
Q_OBJECT
public:
ShowNextPiece(BaseBoard *, QWidget *parent);
};
/*****************************************************************************/
class LIBKSIRTET_EXPORT Shadow : public QWidget
{
Q_OBJECT
public:
Shadow(BaseBoard *, QWidget *parent);
virtual QSize sizeHint() const;
virtual QSizePolicy sizePolicy() const;
void setDisplay(bool show);
private:
int _xOffset;
const BaseBoard *_board;
bool _show;
void paintEvent(QPaintEvent *);
};
/*****************************************************************************/
class Led;
class LIBKSIRTET_EXPORT GiftPool : public QHBox
{
Q_OBJECT
public:
GiftPool(QWidget *parent);
virtual QSize sizeHint() const;
virtual QSizePolicy sizePolicy() const;
void reset();
void put(uint);
uint take();
bool pending() const { return ready; }
private slots:
void timeout() { ready = true; }
private:
QPtrVector<Led> leds;
uint _timeout, nb;
bool ready;
};
/*****************************************************************************/
class LIBKSIRTET_EXPORT PlayerProgress : public KGameProgress
{
Q_OBJECT
public:
PlayerProgress(BaseBoard *board, QWidget *parent = 0, const char *name = 0);
virtual QSize sizeHint() const;
virtual QSizePolicy sizePolicy() const;
private:
BaseBoard *_board;
};
#endif
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