summaryrefslogtreecommitdiffstats
path: root/libksirtet/lib/mp_interface.cpp
blob: a0a5c10bd44412ebfec4190a19c9ffc42415a439 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
#include "mp_interface.h"
#include "mp_interface.moc"

#include <tqpainter.h>
#include <layout.h>

#include <klocale.h>
#include <kmessagebox.h>
#include <kapplication.h>
#include <kkeydialog.h>

#include "defines.h"
#include "types.h"
#include "meeting.h"
#include "internal.h"
#include "keys.h"
#include "wizard.h"

/*****************************************************************************/
/* Constructor & Destructor                                                  */
/*****************************************************************************/
MPInterface::MPInterface(const MPGameInfo &_gameInfo,
                         uint nbActions, const ActionData *data,
						 TQWidget *parent, const char *name)
: TQWidget(parent, name), internal(0), gameInfo(_gameInfo), nbLocalHumans(0)
{
	Q_ASSERT( gameInfo.maxNbLocalPlayers>=1 );

    hbl = new TQHBoxLayout(this, 0, 5);
	hbl->setResizeMode( TQLayout::Fixed );

    _keyData = new KeyData(gameInfo.maxNbLocalPlayers, nbActions, data, TQT_TQOBJECT(this));
}

MPInterface::~MPInterface()
{
	delete internal;
}

/*****************************************************************************/
/* Game creation                                                             */
/*****************************************************************************/
void MPInterface::clear()
{
	if (internal) {
		stop();
		delete internal;
		internal = 0;
        _keyData->clear();
	}
}

void MPInterface::dialog()
{
	clear();

	// configuration wizard
	ConnectionData cd;
	MPWizard wiz(gameInfo, cd, this);
	if ( wiz.exec()==TQDialog::Rejected ) {
		singleHuman(); // create a single game
		return;
	}

	// net meeting
	TQPtrList<RemoteHostData> rhd;
	rhd.setAutoDelete(TRUE);
	if (cd.network) {
		cId id(kapp->name(), gameInfo.gameId);
		MPOptionWidget *ow = newOptionWidget();
		NetMeeting *nm;
		if (cd.server) nm = new ServerNetMeeting(id, cd.rhd, ow, rhd, this);
		else nm = new ClientNetMeeting(id, cd.rhd, ow, this);
		int res = nm->exec();
		if (ow) {
			if (res) ow->saveData();
			delete ow;
		}
		delete nm;
		if (!res) {
			singleHuman();
			return;
		}
	}

	createLocalGame(cd);
	if (cd.server) createServerGame(rhd);
	else createClientGame(cd.rhd);
}

void MPInterface::specialLocalGame(uint nbHumans, uint nbAIs)
{
	clear();

	ConnectionData cd;
	BoardData bd;
	PlayerComboBox::Type t;
    KConfigGroupSaver cg(kapp->config(), MP_GROUP);
	for (uint i=0; i<(nbHumans+nbAIs); i++) {
		bd.type = (i<nbHumans ? PlayerComboBox::Human : PlayerComboBox::AI);
		bd.name = TQString();
		t = (PlayerComboBox::Type)
			cg.config()->readNumEntry(TQString(MP_PLAYER_TYPE).arg(i),
						   	          PlayerComboBox::None);
		if ( bd.type==t )
			bd.name = cg.config()->readEntry(TQString(MP_PLAYER_NAME).arg(i),
									         TQString());
		if ( bd.name.isNull() )
			bd.name = (i<nbHumans ? i18n("Human %1").arg(i+1)
					   : i18n("AI %1").arg(i-nbHumans+1));
		cd.rhd.bds += bd;
	}
	cd.server  = TRUE;
	cd.network = FALSE;
	Q_ASSERT( (nbHumans+nbAIs)<=gameInfo.maxNbLocalPlayers );
	Q_ASSERT( gameInfo.AIAllowed || nbAIs==0 );

	createLocalGame(cd);
	TQPtrList<RemoteHostData> rhd;
	createServerGame(rhd);
}

void MPInterface::createServerGame(const TQPtrList<RemoteHostData> &rhd)
{
	internal = (rhd.count()
		 ? (Local *)new NetworkServer(this, boards, rhd, gameInfo.interval)
		 : (Local *)new LocalServer(this, boards, gameInfo.interval));
	init();
}

void MPInterface::createClientGame(const RemoteHostData &rhd)
{
	TQPtrList<RemoteHostData> r;
	r.append((RemoteHostData *)&rhd);
	internal = new Client(this, boards, r);
	init();
}

void MPInterface::createLocalGame(const ConnectionData &cd)
{
	_server = cd.server;
	nbLocalHumans = 0;
	for (uint i=0; i<cd.rhd.bds.count(); i++)
		if ( cd.rhd.bds[i].type==PlayerComboBox::Human ) nbLocalHumans++;

	// add or remove boards
	uint old_s = boards.count();
	uint new_s = cd.rhd.bds.count();
	for (uint i=new_s; i<old_s; i++) {
		delete boards[i].ptr;
		boards.remove(boards.at(i));
	}
	Data d;
	for(uint i=old_s; i<new_s; i++) {
		d.ptr = newBoard(i);
		hbl->addWidget(d.ptr);
		d.ptr->show();
		connect(d.ptr, TQT_SIGNAL(enableKeys(bool)), TQT_SLOT(enableKeys(bool)));
		boards += d;
	}

	// init local boards
    _keyData->setCurrentNb(nbLocalHumans);
	int k = 0;
	for (uint i=0; i<boards.count(); i++) {
		bool h = ( cd.rhd.bds[i].type==PlayerComboBox::Human );
		boards[i].humanIndex = (h ? k : -1);
		if (h) {
            _keyData->createActionCollection(k, boards[i].ptr);
			k++;
		}
		boards[i].name = cd.rhd.bds[i].name;
		boards[i].ptr->init(!h, cd.network || boards.count()>1, _server, i==0,
							cd.rhd.bds[i].name);
	}
}

/*****************************************************************************/
/* Key management                                                            */
/*****************************************************************************/
void MPInterface::setDefaultKeycodes(uint nb, uint i, const int *def)
{
    _keyData->setKeycodes(nb, i, def);
}

void MPInterface::addKeys(KKeyDialog &d)
{
    _keyData->addKeys(d);
}

void MPInterface::saveKeys()
{
    _keyData->save();
}

void MPInterface::enableKeys(bool enable)
{
    if ( nbLocalHumans==0 ) return;
	// find the sending board
	uint i;
	for (i=0; i<boards.count(); i++) if ( sender()==boards[i].ptr ) break;
	int hi = boards[i].humanIndex;
	if ( hi==-1 ) return; // AI board (no keys)
    _keyData->setEnabled(hi, enable);
}

void MPInterface::keyPressEvent(TQKeyEvent *e)
{
    _keyData->keyEvent(e, true);
}

void MPInterface::keyReleaseEvent(TQKeyEvent *e)
{
    _keyData->keyEvent(e, false);
}

/*****************************************************************************/
/* Misc. functions                                                           */
/*****************************************************************************/
uint MPInterface::nbPlayers() const
{
	return internal->nbPlayers();
}

TQString MPInterface::playerName(uint i) const
{
	Q_ASSERT(_server);
	return internal->playerName(i);
}

TQDataStream &MPInterface::readingStream(uint i) const
{
	Q_ASSERT(_server);
	return internal->ioBuffer(i)->reading;
}

TQDataStream &MPInterface::writingStream(uint i) const
{
	return internal->ioBuffer(i)->writing;
}

TQDataStream &MPInterface::dataToClientsStream() const
{
	Q_ASSERT(_server);
	return *internal->globalStream();
}

void MPInterface::immediateWrite()
{
	internal->writeData(_server);
}

void MPInterface::hostDisconnected(uint, const TQString &msg)
{
	errorBox(msg, TQString(), this);

	if ( !disconnected ) { // to avoid multiple calls
		disconnected = TRUE;
		// the zero timer is used to be outside the "internal" class
		TQTimer::singleShot(0, this, TQT_SLOT(singleHumanSlot()));
	}
}

void MPInterface::singleHumanSlot()
{
	disconnected = FALSE;
	singleHuman();
}

void MPInterface::paintEvent(TQPaintEvent *e)
{
	TQPainter p(this);
	p.fillRect(e->rect(), darkGray);
}