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#ifndef MP_SIMPLE_BOARD_H
#define MP_SIMPLE_BOARD_H
#include "mp_board.h"
#include "mp_simple_types.h"
#include <kdemacros.h>
class TDE_EXPORT MPSimpleBoard : public MPBoard
{
TQ_OBJECT
public:
MPSimpleBoard(TQWidget *parent = 0, const char *name = 0)
: MPBoard(parent, name) {}
virtual ~MPSimpleBoard() {}
void init(bool AI, bool multiplayers, bool server, bool first,
const TQString &name);
void dataOut(TQDataStream &s);
void dataIn(TQDataStream &s);
protected:
virtual void _init(bool AI, bool multiplayers, bool server, bool first,
const TQString &name) = 0;
virtual void _initFlag(TQDataStream &s) = 0;
virtual void _playFlag(TQDataStream &s) = 0;
virtual void _pauseFlag(bool pause) = 0;
virtual void _stopFlag(bool gameover) = 0;
virtual void _dataOut(TQDataStream &s) = 0;
virtual void _gameOverDataOut(TQDataStream &s) = 0;
virtual void _initDataOut(TQDataStream &s) = 0;
private:
BoardState state;
void initFlag(TQDataStream &s);
void playFlag(TQDataStream &s);
void pauseFlag();
void stopFlag();
void gameOverFlag();
void _stop(bool button);
};
#endif // MP_SIMPLE_BOARD_H
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