1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
|
/*
This file is part of the KDE games library
Copyright (C) 2001,2002,2003 Nicolas Hadacek ([email protected])
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KGAMELCD_H
#define __KGAMELCD_H
#include <tqlcdnumber.h>
#include <tqvaluevector.h>
#include <kdemacros.h>
class TQLabel;
class TQTimer;
//-----------------------------------------------------------------------------
/**
* This class is a visually enhanced @ref TQLCDNumber:
* <ul>
* <li> It can show an additional string before the integer being
* displayed.</li>
* <li> Its foreground and background colors can easily be modified. </li>
* <li> It can be highlighted for a short time. </li>
* </ul>
*
* @since 3.2
*/
class KDE_EXPORT KGameLCD : public TQLCDNumber
{
Q_OBJECT
TQ_OBJECT
public:
KGameLCD(uint nbDigits, TQWidget *parent = 0, const char *name = 0);
~KGameLCD();
/**
* Set the default background color.
*/
void setDefaultBackgroundColor(const TQColor &color);
/**
* Set the default foreground color.
*/
void setDefaultColor(const TQColor &color);
/**
* Set highlight color.
*/
void setHighlightColor(const TQColor &color);
/**
* Set the string that will be displayed before the integer number to be
* displayed. By default this string is null.
*/
void setLeadingString(const TQString &s);
/**
* Set the highlight duration in milliseconds. The default value is
* 800 milliseconds.
*/
void setHighlightTime(uint time);
/**
* Reset the foreground color to the default one.
*/
void resetColor();
/**
* Set the foreground color.
*/
void setColor(const TQColor &color);
public slots:
/**
* Highlight the LCD with the TQColorGourp::HighlightedText color
* for a small time (setHighlightTime).
*/
void highlight();
/**
* Display the given integer with the (optionnal) leading string.
*
* Note: we cannot use display(int) since TQLCDNumber::display is
* not virtual... And you cannot use TQLCDNumber::intValue() to retrieve
* the given value.
*/
void displayInt(int value);
private slots:
void timeout() { highlight(false); }
private:
TQColor _fgColor, _hlColor;
TQString _lead;
uint _htime;
TQTimer *_timer;
class KGameLCDPrivate;
KGameLCDPrivate *d;
void highlight(bool light);
};
//-----------------------------------------------------------------------------
/**
* This class is a digital clock widget. It has a maximum duration of
* 3599 seconds (one hour) and it gets updated every second.
*
* @since 3.2
*/
class KDE_EXPORT KGameLCDClock : public KGameLCD
{
Q_OBJECT
TQ_OBJECT
public:
KGameLCDClock(TQWidget *parent = 0, const char *name = 0);
~KGameLCDClock();
/**
* @return the total number of seconds elapsed.
*/
uint seconds() const;
/**
* @return the time as a string to be displayed: "mm:ss".
*/
TQString pretty() const;
/**
* Set the time.
*/
void setTime(uint seconds);
/**
* Set the time (format should be "mm:ss").
*/
void setTime(const TQString &s);
public slots:
/**
* Stop the clock and reset it to zero.
*/
virtual void reset();
/**
* Stop the clock but do not reset it to zero.
*/
virtual void stop();
/**
* Start the clock from the current time.
*/
virtual void start();
protected slots:
virtual void timeoutClock();
private:
TQTimer *_timerClock;
uint _sec, _min;
class KGameLCDClockPrivate;
KGameLCDClockPrivate *d;
void showTime();
};
//-----------------------------------------------------------------------------
/**
* This widget holds a list of @ref TQLCDNumber arranged in a vertical layout.
* It also shows a label at the top of the list.
*
* @since 3.2
*/
class KDE_EXPORT KGameLCDList : public TQWidget
{
Q_OBJECT
TQ_OBJECT
public:
/**
* Constructor.
*
* @param title is the content of the top label.
* @param parent passed to the TQWidget constructor
* @param name passed to the TQWidget constructor
*/
KGameLCDList(const TQString &title,
TQWidget *parent = 0, const char *name = 0);
KGameLCDList(TQWidget *parent = 0, const char *name = 0);
~KGameLCDList();
/**
* Append a TQLCDNumber at the bottom of the list.
* The TQLCDNumber should have the KGameLCDList as parent.
*/
void append(TQLCDNumber *lcd);
/**
* Append a TQLCDNumber at the bottom of the list.
* The TQLCDNumber should have the KGameLCDList as parent.
*/
void append(const TQString &leading, TQLCDNumber *lcd);
/**
* Delete all @ref TQLCDNumber and clear the list.
*/
void clear();
/**
* @return the title label.
*/
TQLabel *title() const { return _title; }
/**
* @return the TQLCDNumber at index @param i
*/
TQLCDNumber *lcd(uint i) const { return _lcds[i]; }
/**
* @return the number of TQLCDNumber in the list.
*/
uint size() const { return _lcds.size(); }
private:
TQLabel *_title;
TQValueVector<TQLCDNumber *> _lcds;
class KGameLCDListPrivate;
KGameLCDListPrivate *d;
void init(const TQString &title);
};
#endif
|