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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commit47d455dd55be855e4cc691c32f687f723d9247ee (patch)
tree52e236aaa2576bdb3840ebede26619692fed6d7d /kpovmodeler/pmobject.h
downloadtdegraphics-47d455dd55be855e4cc691c32f687f723d9247ee.tar.gz
tdegraphics-47d455dd55be855e4cc691c32f687f723d9247ee.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegraphics@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+//-*-C++-*-
+/*
+**************************************************************************
+ description
+ --------------------
+ copyright : (C) 2000-2003 by Andreas Zehender
+**************************************************************************
+
+**************************************************************************
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+**************************************************************************/
+
+
+#ifndef PMOBJECT_H
+#define PMOBJECT_H
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <qvaluelist.h>
+#include <qptrlist.h>
+#include <qstring.h>
+#include <qstringlist.h>
+#include <kdebug.h>
+#include <qdom.h>
+
+#include "pmmatrix.h"
+#include "pmcontrolpoint.h"
+#include "pmmetaobject.h"
+#include "pmdebug.h"
+
+class PMDialogEditBase;
+class PMMemento;
+class PMViewStructure;
+class PMXMLHelper;
+class PMDeclare;
+class PMObjectAction;
+class PMPart;
+
+class PMObject;
+typedef QPtrList<PMObject> PMObjectList;
+typedef QPtrListIterator<PMObject> PMObjectListIterator;
+
+/**
+ * Base class for all povray objects
+ *
+ * Used pattern: Composite
+ *
+ * All list/child functionality is disabled in this class. Objects that
+ * can have children has to be inherited from @ref PMCompositeObject.
+ */
+class PMObject
+{
+ friend class PMCompositeObject;
+public:
+ /**
+ * Creates an empty PMObject without parent.
+ */
+ PMObject( PMPart* part );
+ /**
+ * Copy constructor. All object pointers (parent, siblings) are set to 0!
+ */
+ PMObject( const PMObject& o );
+ /**
+ * Deletes the object and all children.
+ */
+ virtual ~PMObject( );
+
+ /**
+ * Returns a new object of that type
+ */
+ PMObject* newObject( ) const;
+ /**
+ * Returns a deep copy of the object
+ */
+ virtual PMObject* copy( ) const = 0;
+
+ /**
+ * Returns the meta object for the class
+ */
+ virtual PMMetaObject* metaObject( ) const;
+
+ /**
+ * Returns true if the object is of type t or inherits the object
+ * class with type t
+ */
+ bool isA( const QString& className ) const;
+
+ /**
+ * Returns the class name (not i18n'ed, without the PM prefix)
+ */
+ QString type( ) const;
+ /**
+ * same as @ref type( )
+ */
+ QString className( ) const { return type( ); }
+ /**
+ * Returns the class name of the object (povray name).
+ * This is the name that is showed in dialogs and menus.
+ */
+ virtual QString description( ) const = 0;
+ /**
+ * Returns the name of the object. This is the name that helps
+ * the user to identify a object (like "south wall", "floor" ...)
+ */
+ virtual QString name( ) const { return QString::null; }
+ /**
+ * Returns true if the object can have a name
+ */
+ virtual bool canHaveName( ) const { return false; }
+ /**
+ * Returns true if the object should be exported for rendering
+ */
+ virtual bool exportPovray( ) const { return true; }
+
+ /**
+ * Returns a pointer to the parent object.
+ */
+ PMObject* parent( ) const { return m_pParent; }
+ /**
+ * Returns a pointer to the corresponding part
+ */
+ PMPart* part( ) const { return m_pPart; }
+
+ /**
+ * Returns true if an object with type className can be inserted
+ * as child after the object after.
+ *
+ * The parser uses the third parameter for top level objects. These objects
+ * have to be treated as if they are inserted after the object after.
+ */
+ bool canInsert( const QString& className, const PMObject* after,
+ const PMObjectList* objectsBetween = 0 ) const;
+ /**
+ * Returns true if the object o can be inserted as child after the object
+ * after.
+ *
+ * The parser uses the third parameter for top level objects. These objects
+ * have to be treated as if they are inserted after the object after.
+ */
+ bool canInsert( const PMObject* o, const PMObject* after,
+ const PMObjectList* objectsBetween = 0 ) const;
+ /**
+ * Returns the number of objects that can be inserted at that position
+ */
+ int canInsert( const PMObjectList& list, const PMObject* after ) const;
+ /**
+ * Returns the number of objects that can be inserted at that position
+ */
+ int canInsert( const QStringList& classes, const PMObject* after ) const;
+
+ /**
+ * Returns true if an insert or remove operation of children will
+ * change data inside this class
+ */
+ virtual bool dataChangeOnInsertRemove( ) const { return false; }
+
+ /**
+ * Returns a pointer to the first child. Null for this class
+ */
+ virtual PMObject* firstChild( ) const { return 0; }
+ /**
+ * Returns a pointer to the last child. Null for this class
+ */
+ virtual PMObject* lastChild( ) const { return 0; }
+ /**
+ * Returns a pointer to the child object at position index,
+ * or null if the index is out of range.
+ */
+ virtual PMObject* childAt( uint ) const { return 0; }
+ /**
+ * Returns the next sibling of that item
+ */
+ PMObject* nextSibling( ) const { return m_pNextSibling; }
+ /**
+ * Returns the previous sibling of that item
+ */
+ PMObject* prevSibling( ) const { return m_pPrevSibling; }
+
+ /**
+ * Returns true if the object contains the child object o
+ */
+ virtual bool containsChild( PMObject* ) const { return false; }
+ /**
+ * Returns the index of the child or -1 if not found
+ */
+ virtual int findChild( PMObject* ) { return -1; }
+ /**
+ * Inserts the object as child at index index.
+ * If i is -1, the object is appended.
+ * Returns true if successful
+ */
+ virtual bool insertChild( PMObject*, int )
+ {
+ kdError( PMArea ) << "Tried to insert object into a non composite object" << "\n";
+ return false;
+ }
+ /**
+ * Inserts the object as child after the child object after
+ */
+ virtual bool insertChildAfter( PMObject* object, PMObject* after );
+ /**
+ * Inserts the object as child before the child object before
+ */
+ virtual bool insertChildBefore( PMObject* object, PMObject* before );
+ /**
+ * Appends the object as last child. Returns true if successful
+ */
+ virtual bool appendChild( PMObject* )
+ {
+ kdError( PMArea ) << "Tried to insert object into a non composite object" << "\n";
+ return false;
+ }
+ /**
+ * Returns the number of children. 0 in this class
+ */
+ virtual int countChildren( ) const { return 0; }
+ /**
+ * Removes a child object. Does not delete it!
+ * Returns true if successful
+ */
+ virtual bool takeChild( PMObject* );
+ /**
+ * Removes a child object at index i. Does not delete it!
+ * Returns true if successful
+ */
+ virtual bool takeChild( uint );
+
+ /**
+ * Called when a child was removed. For classes that have to be informed
+ * when children are removed
+ */
+ virtual void childRemoved( PMObject* ) { };
+ /**
+ * Called when a child was added. For classes that have to be informed
+ * when children are added
+ */
+ virtual void childAdded( PMObject* ) { };
+
+ /**
+ * Returns true if the object needs auxiliary files.
+ */
+ virtual bool needsAuxiliaryFiles( ) const { return false; }
+ /**
+ * Returns a list of auxiliary files
+ */
+ virtual QStringList auxiliaryFiles( ) const { return QStringList( ); }
+
+ /**
+ * Returns true if the object has a (povray) transformation matrix.
+ * True for transformation objects.
+ */
+ virtual bool hasTransformationMatrix( ) const { return false; }
+ /**
+ * Returns the (povray) transformation of the object, if it has one,
+ * otherwise an identity matrix
+ */
+ virtual PMMatrix transformationMatrix( ) const
+ {
+ kdError( PMArea ) << "This object has no transformation matrix" << "\n";
+ return PMMatrix::identity( );
+ }
+ /**
+ * Returns the matrix, the object is transformed with
+ */
+ PMMatrix transformedWith( ) const;
+
+ /**
+ * Returns the view structure ( see @ref PMViewStructure ) of the object
+ * or 0, if it has none.
+ *
+ * The view structure will be created or updated if necessary.
+ */
+ virtual PMViewStructure* viewStructure( ) { return 0; }
+
+ /**
+ * Creates the control points and appends them to the list.
+ *
+ * The caller becomes the owner of the control points and has
+ * to delete them.
+ *
+ * Control points are the interface between the graphical views and the
+ * PMObject for graphical changes.
+ */
+ virtual void controlPoints( PMControlPointList& ) { }
+ /**
+ * Tells the object that the control points have changed
+ */
+ virtual void controlPointsChanged( PMControlPointList& ) { }
+ /**
+ * Tells the object that the control points have changed
+ *
+ * The object can add objects to the second parameter, if
+ * additional objects were changed during the graphical change,
+ * not only this object.
+ *
+ * If you leave the list empty, only this object was changed.
+ * If you add children or other objects to the list, add this object
+ * to the list, too, if it was changed!
+ *
+ * IMPORTANT: When you change additional objects, make sure that
+ * a memento is created for these objects (@ref mementoCreated,
+ * @ref createMemento) before changing data.
+ *
+ * Calls @ref controlPointsChanged by default.
+ */
+ virtual void controlPointsChangedList( PMControlPointList& list,
+ PMObjectList& /*changedObjects*/ )
+ {
+ controlPointsChanged( list );
+ }
+ /**
+ * Returns true if multiple control points can be selected
+ */
+ virtual bool multipleSelectControlPoints( ) const { return false; }
+
+ /**
+ * Each object can add actions to the context menu of the @ref PMGLView.
+ *
+ * Each time the user opens the context menu, this function is called.
+ * Add all supported actions to this list and call the base class.
+ *
+ * The default implementation adds no action.
+ *
+ * @see PMObjectAction
+ */
+ virtual void addObjectActions( const PMControlPointList&,
+ QPtrList<PMObjectAction>& ) { }
+
+ /**
+ * This member is called when the user selects an object action
+ * in the context menu.
+ *
+ * The arguments are the selected action, the list of control points,
+ * the 3D (!) positions of the control points (screen-x, screen-y and depth)
+ * in the active opengl view and the 2D mouse position.
+ */
+ virtual void objectActionCalled( const PMObjectAction*,
+ const PMControlPointList&,
+ const QPtrList<PMVector>&,
+ const PMVector& ) { };
+
+ /**
+ * Saves the object as kpovmodeler xml code.
+ */
+ QDomElement serialize( QDomDocument& doc ) const;
+ /**
+ * Adds the objects attributes and child objects to the element
+ */
+ virtual void serialize( QDomElement& e, QDomDocument& doc ) const = 0;
+ /**
+ * Reads the attributes from the QDomElement
+ */
+ virtual void readAttributes( const PMXMLHelper& h );
+
+ /**
+ * Returns the list of known properties
+ */
+ QStringList properties( ) const;
+
+ /**
+ * Sets a property and returns true if successful
+ */
+ bool setProperty( const QString&, const PMVariant& v );
+ /**
+ * Returns a property
+ */
+ PMVariant property( const QString& ) const;
+
+ /**
+ * Returns true if the object is selected
+ */
+ bool isSelected( ) { return m_selected; }
+ /**
+ * Sets this object to be selected if s is true and to not be selected
+ if s is false
+ */
+ void setSelected( bool s );
+ /**
+ * Returns true if this item can be selected. An item cannot be selected
+ * if a parent object is selected
+ */
+ bool isSelectable( );
+ /**
+ * Returns the number of selected child items. All selected items in
+ * any depth are counted
+ */
+ virtual int selectedChildren( ) const { return 0; }
+ /**
+ * Deselects recursively all child objects
+ */
+ virtual void deselectChildren( ) { };
+ /**
+ * Returns true if this object is read only
+ */
+ bool isReadOnly( ) const;
+ /**
+ * Makes this object read only, if yes == true. All children will
+ * be read only, too
+ */
+ void setReadOnly( bool yes = true ) { m_readOnly = yes; }
+
+ /**
+ * Creates a new edit widget that can display this object and
+ * returns a pointer to it.
+ *
+ * The widget will be created as a child of parent.
+ */
+ virtual PMDialogEditBase* editWidget( QWidget* parent ) const;
+ /**
+ * Returns the name of the pixmap that is displayed in the tree view
+ * and dialog view
+ */
+ virtual QString pixmap( ) const = 0;
+ /**
+ * Returns a pointer to the @ref PMDeclare object, that is linked to
+ * that object, or 0, if this object contains no link
+ */
+ virtual PMDeclare* linkedObject( ) const { return 0; }
+
+ /**
+ * Tells the object to create a memento object.
+ *
+ * By default a simple @ref PMMemento will be created.
+ * If the memento doesn't provide enough functionality, subclass the memento
+ * and reimplement this function.
+ *
+ * NOTE: The new memento has to inherit the memento used in the base class!
+ *
+ * If a memento was created, the object saves all changes its
+ * state. The memento is then used for undo/redo.
+ *
+ * First call this function, change attributes and then take the mementos
+ * with @ref takeMemento
+ *
+ * If you want to restore the old state, call @ref restoreMemento with
+ * the memento.
+ */
+ virtual void createMemento( );
+ /**
+ * Returns true if a memento was created
+ */
+ bool mementoCreated( ) const { return m_pMemento != 0; }
+ /**
+ * Takes the memento. The caller is responsible to delete the memento
+ */
+ PMMemento* takeMemento( );
+ /**
+ * Restores the state s
+ */
+ virtual void restoreMemento( PMMemento* s );
+
+ /**
+ * This function is called before the part is unloaded.
+ *
+ * Delete static pointer variables to clean up the memory.
+ *
+ * This method can be called multiple times when there are subclasses.
+ * Set the pointer to 0 after deleting an object!
+ */
+ virtual void cleanUp( ) const;
+
+protected:
+ /**
+ * Adds num to the number of selected objects in this object and all
+ * parent objects. num can be negative.
+ */
+ virtual void adjustSelectedChildren( int /*num*/ ) { };
+ /**
+ * The memento where the old status of the object should be stored
+ */
+ PMMemento* m_pMemento;
+private:
+ /**
+ * Pointer to the parent object. 0 if the object has no parent.
+ */
+ PMObject* m_pParent;
+ /**
+ * Pointer to the prev sibling. 0 if the object has no prev sibling.
+ */
+ PMObject* m_pPrevSibling;
+ /**
+ * Pointer to the next sibling. 0 if the object has no next sibling.
+ */
+ PMObject* m_pNextSibling;
+ /**
+ * true if this object is selected
+ */
+ bool m_selected;
+ /**
+ * true if this object is read only. All children will be read only, too
+ */
+ bool m_readOnly;
+ /**
+ * The meta object
+ */
+ static PMMetaObject* s_pMetaObject;
+ /**
+ * The corresponding part
+ */
+ PMPart* m_pPart;
+};
+
+#endif