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-rw-r--r--kpovmodeler/pminterioredit.cpp212
1 files changed, 212 insertions, 0 deletions
diff --git a/kpovmodeler/pminterioredit.cpp b/kpovmodeler/pminterioredit.cpp
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+++ b/kpovmodeler/pminterioredit.cpp
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+/*
+**************************************************************************
+ description
+ --------------------
+ copyright : (C) 2001 by Luis Carvalho
+**************************************************************************
+
+**************************************************************************
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+**************************************************************************/
+
+
+#include "pminterioredit.h"
+#include "pminterior.h"
+#include "pmlineedits.h"
+#include "pmcoloredit.h"
+
+#include <qlayout.h>
+#include <qlabel.h>
+#include <qcheckbox.h>
+#include <klocale.h>
+
+
+PMInteriorEdit::PMInteriorEdit( QWidget* parent, const char* name )
+ : Base( parent, name )
+{
+ m_pDisplayedObject = 0;
+}
+
+void PMInteriorEdit::createTopWidgets( )
+{
+ Base::createTopWidgets( );
+
+ QHBoxLayout* hl = new QHBoxLayout( topLayout( ) );
+ QGridLayout* layout = new QGridLayout( hl ,17 ,6);
+ m_pEnableIorEdit = new QCheckBox( i18n( "Refraction:" ), this );
+ m_pIorEdit = new PMFloatEdit( this );
+ layout->addWidget( m_pEnableIorEdit, 0, 0 );
+ layout->addWidget( m_pIorEdit, 0, 1 );
+ m_pEnableCausticsEdit = new QCheckBox( i18n( "Caustics:" ), this );
+ m_pCausticsEdit = new PMFloatEdit( this );
+ layout->addWidget( m_pEnableCausticsEdit, 1, 0 );
+ layout->addWidget( m_pCausticsEdit, 1, 1 );
+ m_pEnableDispersionEdit = new QCheckBox( i18n( "Dispersion:" ), this );
+ m_pDispersionEdit = new PMFloatEdit( this );
+ m_pDispersionEdit->setValidation( true, 0, false, 0 );
+ layout->addWidget( m_pEnableDispersionEdit, 2, 0 );
+ layout->addWidget( m_pDispersionEdit, 2, 1 );
+ m_pEnableDispSamplesEdit = new QCheckBox( i18n( "Dispersion samples:" ), this );
+ m_pDispSamplesEdit = new PMIntEdit( this );
+ m_pDispSamplesEdit->setValidation( true, 2, false, 0 );
+ layout->addWidget( m_pEnableDispSamplesEdit, 3, 0 );
+ layout->addWidget( m_pDispSamplesEdit, 3, 1 );
+ m_pEnableFadeDistanceEdit = new QCheckBox( i18n( "Fade distance:" ), this );
+ m_pFadeDistanceEdit = new PMFloatEdit( this );
+ layout->addWidget( m_pEnableFadeDistanceEdit, 4, 0 );
+ layout->addWidget( m_pFadeDistanceEdit, 4, 1 );
+ m_pEnableFadePowerEdit = new QCheckBox( i18n( "Fade power:" ), this );
+ m_pFadePowerEdit = new PMFloatEdit( this );
+ layout->addWidget( m_pEnableFadePowerEdit, 5, 0 );
+ layout->addWidget( m_pFadePowerEdit, 5, 1 );
+ hl->addStretch( 1 );
+
+ connect( m_pIorEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
+ connect( m_pCausticsEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
+ connect( m_pDispersionEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
+ connect( m_pDispSamplesEdit, SIGNAL( dataChanged( ) ), SIGNAL ( dataChanged( ) ) );
+ connect( m_pFadeDistanceEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
+ connect( m_pFadePowerEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
+ connect( m_pEnableIorEdit, SIGNAL( clicked( ) ), SLOT( slotIorClicked( ) ) );
+ connect( m_pEnableCausticsEdit, SIGNAL( clicked( ) ), SLOT( slotCausticsClicked( ) ) );
+ connect( m_pEnableDispersionEdit, SIGNAL( clicked( ) ), SLOT( slotDispersionClicked( ) ) );
+ connect( m_pEnableDispSamplesEdit, SIGNAL( clicked( ) ), SLOT( slotDispSamplesClicked( ) ) );
+ connect( m_pEnableFadeDistanceEdit, SIGNAL( clicked( ) ), SLOT( slotFadeDistanceClicked( ) ) );
+ connect( m_pEnableFadePowerEdit, SIGNAL( clicked( ) ), SLOT( slotFadePowerClicked( ) ) );
+}
+
+void PMInteriorEdit::displayObject( PMObject* o )
+{
+ if( o->isA( "Interior" ) )
+ {
+ bool readOnly = o->isReadOnly( );
+ m_pDisplayedObject = ( PMInterior* ) o;
+
+ m_pIorEdit->setValue( m_pDisplayedObject->ior( ) );
+ m_pIorEdit->setReadOnly( readOnly );
+ m_pCausticsEdit->setValue( m_pDisplayedObject->caustics( ) );
+ m_pCausticsEdit->setReadOnly( readOnly );
+ m_pDispersionEdit->setValue( m_pDisplayedObject->dispersion( ) );
+ m_pDispersionEdit->setReadOnly( readOnly );
+ m_pDispSamplesEdit->setValue( m_pDisplayedObject->dispSamples( ) );
+ m_pDispSamplesEdit->setReadOnly( readOnly );
+ m_pFadeDistanceEdit->setValue( m_pDisplayedObject->fadeDistance( ) );
+ m_pFadeDistanceEdit->setReadOnly( readOnly );
+ m_pFadePowerEdit->setValue( m_pDisplayedObject->fadePower( ) );
+ m_pFadePowerEdit->setReadOnly( readOnly );
+ m_pEnableIorEdit->setChecked( m_pDisplayedObject->isIorEnabled( ) );
+ m_pEnableIorEdit->setEnabled( !readOnly );
+ m_pEnableCausticsEdit->setChecked( m_pDisplayedObject->isCausticsEnabled( ) );
+ m_pEnableCausticsEdit->setEnabled( !readOnly );
+ m_pEnableDispersionEdit->setChecked( m_pDisplayedObject->isDispersionEnabled( ) );
+ m_pEnableDispersionEdit->setEnabled( !readOnly );
+ m_pEnableDispSamplesEdit->setChecked( m_pDisplayedObject->isDispSamplesEnabled( ) );
+ m_pEnableDispSamplesEdit->setEnabled( !readOnly );
+ m_pEnableFadeDistanceEdit->setChecked( m_pDisplayedObject->isFadeDistanceEnabled( ) );
+ m_pEnableFadeDistanceEdit->setEnabled( !readOnly );
+ m_pEnableFadePowerEdit->setChecked( m_pDisplayedObject->isFadePowerEnabled( ) );
+ m_pEnableFadePowerEdit->setEnabled( !readOnly );
+ slotIorClicked( );
+ slotCausticsClicked( );
+ slotDispersionClicked( );
+ slotDispSamplesClicked( );
+ slotFadeDistanceClicked( );
+ slotFadePowerClicked( );
+
+ Base::displayObject( o );
+ }
+ else
+ kdError( PMArea ) << "PMInteriorEdit: Can't display object\n";
+}
+
+void PMInteriorEdit::saveContents( )
+{
+ if( m_pDisplayedObject )
+ {
+ Base::saveContents( );
+ m_pDisplayedObject->setIor( m_pIorEdit->value( ) );
+ m_pDisplayedObject->setCaustics( m_pCausticsEdit->value( ) );
+ m_pDisplayedObject->setDispersion( m_pDispersionEdit->value( ) );
+ m_pDisplayedObject->setDispSamples( m_pDispSamplesEdit->value( ) );
+ m_pDisplayedObject->setFadeDistance( m_pFadeDistanceEdit->value( ) );
+ m_pDisplayedObject->setFadePower( m_pFadePowerEdit->value( ) );
+ m_pDisplayedObject->enableIor( m_pEnableIorEdit->isChecked( ) );
+ m_pDisplayedObject->enableCaustics( m_pEnableCausticsEdit->isChecked( ) );
+ m_pDisplayedObject->enableDispersion( m_pEnableDispersionEdit->isChecked( ) );
+ m_pDisplayedObject->enableDispSamples( m_pEnableDispSamplesEdit->isChecked( ) );
+ m_pDisplayedObject->enableFadeDistance( m_pEnableFadeDistanceEdit->isChecked( ) );
+ m_pDisplayedObject->enableFadePower( m_pEnableFadePowerEdit->isChecked( ) );
+ }
+}
+
+bool PMInteriorEdit::isDataValid( )
+{
+ if( !m_pIorEdit->isDataValid( ) ) return false;
+ if( !m_pCausticsEdit->isDataValid( ) ) return false;
+ if( !m_pDispersionEdit->isDataValid( ) ) return false;
+ if( !m_pDispSamplesEdit->isDataValid( ) ) return false;
+ if( !m_pFadeDistanceEdit->isDataValid( ) ) return false;
+ if( !m_pFadePowerEdit->isDataValid( ) ) return false;
+ if( !m_pFadeDistanceEdit->isDataValid( ) ) return false;
+
+ return Base::isDataValid( );
+}
+
+void PMInteriorEdit::slotIorClicked( )
+{
+ if( m_pEnableIorEdit->isChecked( ) )
+ {
+ m_pIorEdit->setEnabled( true );
+ m_pEnableDispersionEdit->setEnabled( true );
+ m_pEnableDispSamplesEdit->setEnabled( true );
+ }
+ else
+ {
+ m_pIorEdit->setEnabled( false );
+ m_pEnableDispersionEdit->setEnabled( false );
+ m_pEnableDispSamplesEdit->setEnabled( false );
+ m_pEnableDispersionEdit->setChecked( false );
+ m_pEnableDispSamplesEdit->setChecked( false );
+ slotDispersionClicked( );
+ slotDispSamplesClicked( );
+ }
+ emit dataChanged( );
+}
+
+void PMInteriorEdit::slotCausticsClicked( )
+{
+ m_pCausticsEdit->setEnabled( m_pEnableCausticsEdit->isChecked( ) );
+ emit dataChanged( );
+}
+
+void PMInteriorEdit::slotDispersionClicked( )
+{
+ m_pDispersionEdit->setEnabled( m_pEnableDispersionEdit->isChecked( ) );
+ emit dataChanged( );
+}
+
+void PMInteriorEdit::slotDispSamplesClicked( )
+{
+ m_pDispSamplesEdit->setEnabled( m_pEnableDispSamplesEdit->isChecked( ) );
+ emit dataChanged( );
+}
+
+void PMInteriorEdit::slotFadeDistanceClicked( )
+{
+ m_pFadeDistanceEdit->setEnabled( m_pEnableFadeDistanceEdit->isChecked( ) );
+ emit dataChanged( );
+}
+
+void PMInteriorEdit::slotFadePowerClicked( )
+{
+ m_pFadePowerEdit->setEnabled( m_pEnableFadePowerEdit->isChecked( ) );
+ emit dataChanged( );
+}
+
+#include "pminterioredit.moc"