diff options
Diffstat (limited to 'kpovmodeler/pminterioredit.cpp')
-rw-r--r-- | kpovmodeler/pminterioredit.cpp | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/kpovmodeler/pminterioredit.cpp b/kpovmodeler/pminterioredit.cpp new file mode 100644 index 00000000..b5df1825 --- /dev/null +++ b/kpovmodeler/pminterioredit.cpp @@ -0,0 +1,212 @@ +/* +************************************************************************** + description + -------------------- + copyright : (C) 2001 by Luis Carvalho + email : [email protected] +************************************************************************** + +************************************************************************** +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +**************************************************************************/ + + +#include "pminterioredit.h" +#include "pminterior.h" +#include "pmlineedits.h" +#include "pmcoloredit.h" + +#include <qlayout.h> +#include <qlabel.h> +#include <qcheckbox.h> +#include <klocale.h> + + +PMInteriorEdit::PMInteriorEdit( QWidget* parent, const char* name ) + : Base( parent, name ) +{ + m_pDisplayedObject = 0; +} + +void PMInteriorEdit::createTopWidgets( ) +{ + Base::createTopWidgets( ); + + QHBoxLayout* hl = new QHBoxLayout( topLayout( ) ); + QGridLayout* layout = new QGridLayout( hl ,17 ,6); + m_pEnableIorEdit = new QCheckBox( i18n( "Refraction:" ), this ); + m_pIorEdit = new PMFloatEdit( this ); + layout->addWidget( m_pEnableIorEdit, 0, 0 ); + layout->addWidget( m_pIorEdit, 0, 1 ); + m_pEnableCausticsEdit = new QCheckBox( i18n( "Caustics:" ), this ); + m_pCausticsEdit = new PMFloatEdit( this ); + layout->addWidget( m_pEnableCausticsEdit, 1, 0 ); + layout->addWidget( m_pCausticsEdit, 1, 1 ); + m_pEnableDispersionEdit = new QCheckBox( i18n( "Dispersion:" ), this ); + m_pDispersionEdit = new PMFloatEdit( this ); + m_pDispersionEdit->setValidation( true, 0, false, 0 ); + layout->addWidget( m_pEnableDispersionEdit, 2, 0 ); + layout->addWidget( m_pDispersionEdit, 2, 1 ); + m_pEnableDispSamplesEdit = new QCheckBox( i18n( "Dispersion samples:" ), this ); + m_pDispSamplesEdit = new PMIntEdit( this ); + m_pDispSamplesEdit->setValidation( true, 2, false, 0 ); + layout->addWidget( m_pEnableDispSamplesEdit, 3, 0 ); + layout->addWidget( m_pDispSamplesEdit, 3, 1 ); + m_pEnableFadeDistanceEdit = new QCheckBox( i18n( "Fade distance:" ), this ); + m_pFadeDistanceEdit = new PMFloatEdit( this ); + layout->addWidget( m_pEnableFadeDistanceEdit, 4, 0 ); + layout->addWidget( m_pFadeDistanceEdit, 4, 1 ); + m_pEnableFadePowerEdit = new QCheckBox( i18n( "Fade power:" ), this ); + m_pFadePowerEdit = new PMFloatEdit( this ); + layout->addWidget( m_pEnableFadePowerEdit, 5, 0 ); + layout->addWidget( m_pFadePowerEdit, 5, 1 ); + hl->addStretch( 1 ); + + connect( m_pIorEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); + connect( m_pCausticsEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); + connect( m_pDispersionEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); + connect( m_pDispSamplesEdit, SIGNAL( dataChanged( ) ), SIGNAL ( dataChanged( ) ) ); + connect( m_pFadeDistanceEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); + connect( m_pFadePowerEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) ); + connect( m_pEnableIorEdit, SIGNAL( clicked( ) ), SLOT( slotIorClicked( ) ) ); + connect( m_pEnableCausticsEdit, SIGNAL( clicked( ) ), SLOT( slotCausticsClicked( ) ) ); + connect( m_pEnableDispersionEdit, SIGNAL( clicked( ) ), SLOT( slotDispersionClicked( ) ) ); + connect( m_pEnableDispSamplesEdit, SIGNAL( clicked( ) ), SLOT( slotDispSamplesClicked( ) ) ); + connect( m_pEnableFadeDistanceEdit, SIGNAL( clicked( ) ), SLOT( slotFadeDistanceClicked( ) ) ); + connect( m_pEnableFadePowerEdit, SIGNAL( clicked( ) ), SLOT( slotFadePowerClicked( ) ) ); +} + +void PMInteriorEdit::displayObject( PMObject* o ) +{ + if( o->isA( "Interior" ) ) + { + bool readOnly = o->isReadOnly( ); + m_pDisplayedObject = ( PMInterior* ) o; + + m_pIorEdit->setValue( m_pDisplayedObject->ior( ) ); + m_pIorEdit->setReadOnly( readOnly ); + m_pCausticsEdit->setValue( m_pDisplayedObject->caustics( ) ); + m_pCausticsEdit->setReadOnly( readOnly ); + m_pDispersionEdit->setValue( m_pDisplayedObject->dispersion( ) ); + m_pDispersionEdit->setReadOnly( readOnly ); + m_pDispSamplesEdit->setValue( m_pDisplayedObject->dispSamples( ) ); + m_pDispSamplesEdit->setReadOnly( readOnly ); + m_pFadeDistanceEdit->setValue( m_pDisplayedObject->fadeDistance( ) ); + m_pFadeDistanceEdit->setReadOnly( readOnly ); + m_pFadePowerEdit->setValue( m_pDisplayedObject->fadePower( ) ); + m_pFadePowerEdit->setReadOnly( readOnly ); + m_pEnableIorEdit->setChecked( m_pDisplayedObject->isIorEnabled( ) ); + m_pEnableIorEdit->setEnabled( !readOnly ); + m_pEnableCausticsEdit->setChecked( m_pDisplayedObject->isCausticsEnabled( ) ); + m_pEnableCausticsEdit->setEnabled( !readOnly ); + m_pEnableDispersionEdit->setChecked( m_pDisplayedObject->isDispersionEnabled( ) ); + m_pEnableDispersionEdit->setEnabled( !readOnly ); + m_pEnableDispSamplesEdit->setChecked( m_pDisplayedObject->isDispSamplesEnabled( ) ); + m_pEnableDispSamplesEdit->setEnabled( !readOnly ); + m_pEnableFadeDistanceEdit->setChecked( m_pDisplayedObject->isFadeDistanceEnabled( ) ); + m_pEnableFadeDistanceEdit->setEnabled( !readOnly ); + m_pEnableFadePowerEdit->setChecked( m_pDisplayedObject->isFadePowerEnabled( ) ); + m_pEnableFadePowerEdit->setEnabled( !readOnly ); + slotIorClicked( ); + slotCausticsClicked( ); + slotDispersionClicked( ); + slotDispSamplesClicked( ); + slotFadeDistanceClicked( ); + slotFadePowerClicked( ); + + Base::displayObject( o ); + } + else + kdError( PMArea ) << "PMInteriorEdit: Can't display object\n"; +} + +void PMInteriorEdit::saveContents( ) +{ + if( m_pDisplayedObject ) + { + Base::saveContents( ); + m_pDisplayedObject->setIor( m_pIorEdit->value( ) ); + m_pDisplayedObject->setCaustics( m_pCausticsEdit->value( ) ); + m_pDisplayedObject->setDispersion( m_pDispersionEdit->value( ) ); + m_pDisplayedObject->setDispSamples( m_pDispSamplesEdit->value( ) ); + m_pDisplayedObject->setFadeDistance( m_pFadeDistanceEdit->value( ) ); + m_pDisplayedObject->setFadePower( m_pFadePowerEdit->value( ) ); + m_pDisplayedObject->enableIor( m_pEnableIorEdit->isChecked( ) ); + m_pDisplayedObject->enableCaustics( m_pEnableCausticsEdit->isChecked( ) ); + m_pDisplayedObject->enableDispersion( m_pEnableDispersionEdit->isChecked( ) ); + m_pDisplayedObject->enableDispSamples( m_pEnableDispSamplesEdit->isChecked( ) ); + m_pDisplayedObject->enableFadeDistance( m_pEnableFadeDistanceEdit->isChecked( ) ); + m_pDisplayedObject->enableFadePower( m_pEnableFadePowerEdit->isChecked( ) ); + } +} + +bool PMInteriorEdit::isDataValid( ) +{ + if( !m_pIorEdit->isDataValid( ) ) return false; + if( !m_pCausticsEdit->isDataValid( ) ) return false; + if( !m_pDispersionEdit->isDataValid( ) ) return false; + if( !m_pDispSamplesEdit->isDataValid( ) ) return false; + if( !m_pFadeDistanceEdit->isDataValid( ) ) return false; + if( !m_pFadePowerEdit->isDataValid( ) ) return false; + if( !m_pFadeDistanceEdit->isDataValid( ) ) return false; + + return Base::isDataValid( ); +} + +void PMInteriorEdit::slotIorClicked( ) +{ + if( m_pEnableIorEdit->isChecked( ) ) + { + m_pIorEdit->setEnabled( true ); + m_pEnableDispersionEdit->setEnabled( true ); + m_pEnableDispSamplesEdit->setEnabled( true ); + } + else + { + m_pIorEdit->setEnabled( false ); + m_pEnableDispersionEdit->setEnabled( false ); + m_pEnableDispSamplesEdit->setEnabled( false ); + m_pEnableDispersionEdit->setChecked( false ); + m_pEnableDispSamplesEdit->setChecked( false ); + slotDispersionClicked( ); + slotDispSamplesClicked( ); + } + emit dataChanged( ); +} + +void PMInteriorEdit::slotCausticsClicked( ) +{ + m_pCausticsEdit->setEnabled( m_pEnableCausticsEdit->isChecked( ) ); + emit dataChanged( ); +} + +void PMInteriorEdit::slotDispersionClicked( ) +{ + m_pDispersionEdit->setEnabled( m_pEnableDispersionEdit->isChecked( ) ); + emit dataChanged( ); +} + +void PMInteriorEdit::slotDispSamplesClicked( ) +{ + m_pDispSamplesEdit->setEnabled( m_pEnableDispSamplesEdit->isChecked( ) ); + emit dataChanged( ); +} + +void PMInteriorEdit::slotFadeDistanceClicked( ) +{ + m_pFadeDistanceEdit->setEnabled( m_pEnableFadeDistanceEdit->isChecked( ) ); + emit dataChanged( ); +} + +void PMInteriorEdit::slotFadePowerClicked( ) +{ + m_pFadePowerEdit->setEnabled( m_pEnableFadePowerEdit->isChecked( ) ); + emit dataChanged( ); +} + +#include "pminterioredit.moc" |