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Diffstat (limited to 'kpovmodeler/pmmatrix.h')
-rw-r--r-- | kpovmodeler/pmmatrix.h | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/kpovmodeler/pmmatrix.h b/kpovmodeler/pmmatrix.h new file mode 100644 index 00000000..62747aea --- /dev/null +++ b/kpovmodeler/pmmatrix.h @@ -0,0 +1,188 @@ +//-*-C++-*- +/* +************************************************************************** + description + -------------------- + copyright : (C) 2000-2001 by Andreas Zehender + email : [email protected] +************************************************************************** + +************************************************************************** +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +**************************************************************************/ + + +#ifndef PMMATRIX_H +#define PMMATRIX_H + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#include "pmmath.h" +#include "math.h" + +#include <qstring.h> + +#include <GL/gl.h> + +class PMVector; + +/** + * 4x4 matrix for transformations with homogenous coordinates + * + * Optimized for OpenGL. + */ +class PMMatrix +{ +public: + /** + * Creates a zero matrix + */ + PMMatrix( ); + /** + * Deletes the matrix + */ + ~PMMatrix( ); + /** + * Assigns m to the matrix + */ + PMMatrix& operator= ( const PMMatrix& m ); + /** + * Creates an identity matrix + */ + static PMMatrix identity( ); + /** + * Creates a matrix for translation. + */ + static PMMatrix translation( double x, double y, double z ); + /** + * Creates a matrix for rotations. Rotation first around the x, then y + * and then around the z axis. + * + * x, y and z in rad + */ + static PMMatrix rotation( double x, double y, double z ); + /** + * Creates a matrix for rotation around the direction n with angle a. + * + * a in rad. + */ + static PMMatrix rotation( const PMVector& n, double a ); + /** + * Creates a viewing matrix. + * + * The viewpoint is specified by the parameter eye. The parameter + * lookAt specifies any point along the line of sight. The up vector + * indicate which direction is up. + */ + static PMMatrix viewTransformation( const PMVector& eye, + const PMVector& lookAt, + const PMVector& up ); + /** + * Backwards calculate the rotations from the matrix + */ + void toRotation( double* x, double* y, double* z ); + + /** + * Creates a matrix for scale. + */ + static PMMatrix scale( double x, double y, double z ); + /** + * Returns the current gl modelview matrix + */ + static PMMatrix modelviewMatrix( ); + + /** + * Returns a pointer to the column (!) at position index. + * That means matrix[i][j] is the element at column i and row j*/ + GLdouble* operator[] ( int index ) { return &( m_elements[index*4] ); } + /** + * Returns a pointer to the column (!) at position index. + * That means matrix[i][j] is the element at column i and row j*/ + const GLdouble* operator[] ( int index ) const + { return &(m_elements[index*4]); } + /** + * Returns true if an inverse matrix can be calculated + */ + bool canBuildInverse( ) const { return ! approxZero( det( ) ); } + /** + * Returns the inverse matrix if possible, otherwise a identity matrix + */ + PMMatrix inverse( ) const; + /** + * Returns the determinant of the matrix + */ + double det( ) const; + /** + * Multiplies m to the matrix from the right side + */ + PMMatrix& operator*= ( const PMMatrix& m ); + /** + * Multiplies each element with d + */ + PMMatrix& operator*= ( const double d ); + /** + * Divides each element by d + */ + PMMatrix& operator/= ( const double d ); + + /** + * Returns a matrix with negated elements + */ + friend PMMatrix operator- ( const PMMatrix& m ); + /** + * Multiplies m2 with m1 from the right side (m1*m2)*/ + friend PMMatrix operator* ( const PMMatrix& m1, const PMMatrix& m2 ); + /** + * Multiplies d to all elements + */ + friend PMMatrix operator* ( const PMMatrix& m, const double d ); + /** + * Multiplies d to all elements + */ + friend PMMatrix operator* ( const GLdouble d, const PMMatrix& m ); + /** + * Divides all elements by d + */ + friend PMMatrix operator/ ( const PMMatrix& m, const double d ); + + /** + * Only for tests + */ + void testOutput( ); + /** + * Returns a pointer to the data. Can be used in glMultMatrixd + */ + const GLdouble* data( ) const { return m_elements; } + + /** + * Returns a string for xml output + */ + QString serializeXML( ) const; + /** + * loads the vector data from the xml string + */ + bool loadXML( const QString& str ); +private: + /** + * Exchanges two rows + */ + void exchangeRows( int r1, int r2 ); + /** + * Finds a row with not zero element in column index. Begins to + * search in row at position index. Used for det() and inverse() + * + * Returns -1 if all rows are zero in that column + */ + int notNullElementRow( const int index ) const; + + GLdouble m_elements[16]; +}; + +#endif |