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Diffstat (limited to 'kpovmodeler/pmrainbow.h')
-rw-r--r-- | kpovmodeler/pmrainbow.h | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/kpovmodeler/pmrainbow.h b/kpovmodeler/pmrainbow.h new file mode 100644 index 00000000..0c95c459 --- /dev/null +++ b/kpovmodeler/pmrainbow.h @@ -0,0 +1,139 @@ +//-*-C++-*- +/* +************************************************************************** + description + -------------------- + copyright : (C) 2001-2002 by Luis Carvalho + email : [email protected] +************************************************************************** + +************************************************************************** +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +**************************************************************************/ + + +#ifndef PMRAINBOW_H +#define PMRAINBOW_H + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#include "pmtexturebase.h" + +/** + * Class for povray rainbows + */ +class PMRainbow : public PMTextureBase +{ + typedef PMTextureBase Base; +public: + /** + * Creates an PMRainbow + */ + PMRainbow( PMPart* part ); + /** + * Copy constructor + */ + PMRainbow( const PMRainbow& r ); + /** + * Deletes the object + */ + virtual ~PMRainbow( ); + + /** */ + virtual PMObject* copy( ) const { return new PMRainbow( *this ); } + /** */ + virtual QString description( ) const; + + /** */ + virtual PMMetaObject* metaObject( ) const; + /** */ + virtual void cleanUp( ) const; + + /** */ + virtual void serialize( QDomElement& e, QDomDocument& doc ) const; + /** */ + virtual void readAttributes( const PMXMLHelper& h ); + + /** + * Returns a new @ref PMRainbowEdit + */ + virtual PMDialogEditBase* editWidget( QWidget* parent ) const; + /** */ + virtual QString pixmap( ) const { return QString( "pmrainbow" ); } + + /** */ + virtual void restoreMemento( PMMemento* s ); + + PMVector direction( ) const { return m_direction; } + double angle( ) const { return m_angle; } + double width( ) const { return m_width; } + double distance( ) const { return m_distance; } + double jitter( ) const { return m_jitter; } + PMVector up( ) const { return m_up; } + double arcAngle( ) const { return m_arcAngle; } + double falloffAngle( ) const { return m_falloffAngle; } + bool isDirectionEnabled( ) const { return m_enableDirection; } + bool isAngleEnabled( ) const { return m_enableAngle; } + bool isWidthEnabled( ) const { return m_enableWidth; } + bool isDistanceEnabled( ) const { return m_enableDistance; } + bool isJitterEnabled( ) const { return m_enableJitter; } + bool isUpEnabled( ) const { return m_enableUp; } + bool isArcAngleEnabled( ) const { return m_enableArcAngle; } + bool isFalloffAngleEnabled( ) const { return m_enableFalloffAngle; } + + void setDirection( const PMVector& c ); + void setAngle( double c ); + void setWidth( double c ); + void setDistance( double c ); + void setJitter( double c ); + void setUp( const PMVector& c ); + void setArcAngle( double c ); + void setFalloffAngle( double c ); + void enableDirection( bool c ); + void enableAngle( bool c ); + void enableWidth( bool c ); + void enableDistance( bool c ); + void enableJitter( bool c ); + void enableUp( bool c ); + void enableArcAngle( bool c ); + void enableFalloffAngle( bool c ); +private: + /** + * IDs for @ref PMMementoData + */ + enum PMRainbowMementoID { PMDirectionID, PMAngleID, PMWidthID, + PMDistanceID, PMJitterID, PMUpID, PMArcAngleID, + PMFalloffAngleID, PMEnableDirectionID, + PMEnableAngleID, PMEnableWidthID, + PMEnableDistanceID, PMEnableJitterID, PMEnableUpID, + PMEnableArcAngleID, PMEnableFalloffAngleID }; + PMVector m_direction; + double m_angle; + double m_width; + double m_distance; + double m_jitter; + PMVector m_up; + double m_arcAngle; + double m_falloffAngle; + + bool m_enableDirection; + bool m_enableAngle; + bool m_enableWidth; + bool m_enableDistance; + bool m_enableJitter; + bool m_enableUp; + bool m_enableArcAngle; + bool m_enableFalloffAngle; + + static PMMetaObject* s_pMetaObject; +}; + + +#endif |