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+//-*-C++-*-
+/*
+**************************************************************************
+ description
+ --------------------
+ copyright : (C) 2000-2001 by Andreas Zehender
+**************************************************************************
+
+**************************************************************************
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+**************************************************************************/
+
+
+#ifndef PMVECTOR_H
+#define PMVECTOR_H
+
+#include <qmemarray.h>
+#include <qstring.h>
+
+class PMMatrix;
+
+/**
+ * Class for vectors with variable size
+ */
+class PMVector
+{
+public:
+ /**
+ * Creates a vector with size s. All values are set to 0
+ */
+ PMVector( unsigned int s );
+ /**
+ * Creates a vector with size 3. All values are set to 0
+ */
+ PMVector( );
+ /**
+ * Creates a vector with coordinates [x,y]
+ */
+ PMVector( const double x, const double y );
+ /**
+ * Creates a vector with coordinates [x,y,z]
+ */
+ PMVector( const double x, const double y, const double z );
+ /**
+ * Creates a vector with coordinates [x,y,z,t]
+ */
+ PMVector( const double x, const double y, const double z, const double t );
+ /**
+ * Copy constructor. Creates a deep copy.
+ */
+ PMVector( const PMVector& v );
+ /**
+ * Deletes the vector
+ */
+ ~PMVector( );
+
+ /**
+ * Returns the size of the vector
+ */
+ unsigned int size( ) const { return m_size; }
+ /**
+ * Resizes the vector. New elements are initialized with 0
+ */
+ void resize( unsigned int size );
+ /**
+ * Returns a reference to a coordinate, 0:x, 1:y, 2:z
+ */
+ double& operator[] ( int index );
+ /**
+ * Returns a reference to a coordinate, 0:x, 1:y, 2:z
+ */
+ const double& operator[] ( int index ) const;
+
+ /**
+ * Returns the x coordinate
+ */
+ double x( ) const { return (*this)[0]; }
+ /**
+ * Returns the y coordinate
+ */
+ double y( ) const { return (*this)[1]; }
+ /**
+ * Returns the z coordinate
+ */
+ double z( ) const { return (*this)[2]; }
+ /**
+ * Returns the t coordinate
+ */
+ double t( ) const { return (*this)[3]; }
+
+ /**
+ * Sets the x coordinate
+ */
+ void setX( const double d ) { (*this)[0] = d; }
+ /**
+ * Sets the y coordinate
+ */
+ void setY( const double d ) { (*this)[1] = d; }
+ /**
+ * Sets the z coordinate
+ */
+ void setZ( const double d ) { (*this)[2] = d; }
+ /**
+ * Sets the x coordinate
+ */
+ void setT( const double d ) { (*this)[3] = d; }
+
+ /**
+ * Transforms the point with the matrix m. Same as p = m * p
+ *
+ * size must be 3!
+ */
+ void transform( const PMMatrix& m );
+
+ /**
+ * Assigns p to the vector. Resizes the vector if necessary.
+ */
+ PMVector& operator= ( const PMVector& p );
+ /**
+ * Sets all values to d
+ */
+ PMVector& operator= ( const double d );
+
+ /**
+ * Multiplies all coordinates with d
+ */
+ PMVector& operator*= ( double d );
+ /**
+ * Divides all coordinates through d
+ */
+ PMVector& operator/= ( double d );
+ /**
+ * Adds d to all coordinates
+ */
+ PMVector& operator+= ( double d );
+ /**
+ * Subtracts d from all coordinates
+ */
+ PMVector& operator-= ( double d );
+
+ /**
+ * Multiplies the vectors (<x1*x2, y1*y2, z1*z2> ...)
+ */
+ PMVector& operator*= ( const PMVector& p );
+ /**
+ * Divides the vectors (<x1/x2, y1/y2, z1/z2> ...)
+ */
+ PMVector& operator/= ( const PMVector& p );
+
+ /**
+ * Adds p to the point.
+ */
+ PMVector& operator+= ( const PMVector& p );
+ /**
+ * Subtracts p from the point.
+ */
+ PMVector& operator-= ( const PMVector& p );
+
+ /**
+ * Returns a point with negated coordinates
+ */
+ friend PMVector operator- ( const PMVector& p );
+ /**
+ * Adds the two points
+ */
+ friend PMVector operator+ ( const PMVector& p1, const PMVector& p2 );
+ /**
+ * Subtracts p2 from p1
+ */
+ friend PMVector operator- ( const PMVector& p1, const PMVector& p2 );
+
+ /**
+ * Multiplies all coordinates with d
+ */
+ friend PMVector operator* ( const PMVector& p, const double d );
+ /**
+ * Divides all coordinates by d
+ */
+ friend PMVector operator/ ( const PMVector& p, const double d );
+ /**
+ * Adds d to all coordinates
+ */
+ friend PMVector operator+ ( const PMVector& p, const double d );
+ /**
+ * Subtracts d from all coordinates
+ */
+ friend PMVector operator- ( const PMVector& p, const double d );
+
+ /**
+ * Multiplies all coordinates with d
+ */
+ friend PMVector operator* ( const double d, const PMVector& p );
+ /**
+ * Multiplies the vectors (<x1*x2, y1*y2, z1*z2> ...)
+ */
+ friend PMVector operator* ( const PMVector& p1, const PMVector& p2 );
+ /**
+ * Divides the vectors (<x1/x2, y1/y2, z1/z2> ...)
+ */
+ friend PMVector operator/ ( const PMVector& p1, const PMVector& p2 );
+ /**
+ * Transforms the point p with the matrix m
+ * @see transform
+ */
+ friend PMVector operator* ( const PMMatrix& m, const PMVector& p );
+
+ /**
+ * Returns true if the vectors have the same size and values
+ */
+ bool operator== ( const PMVector& p ) const;
+ /**
+ * Returns false if the vectors have the same size and values
+ */
+ bool operator!= ( const PMVector& p ) const;
+
+ /**
+ * Returns true if the vectors have the same size and values
+ */
+ bool approxEqual( const PMVector& p, double epsilon = 1e-6 ) const;
+
+ /**
+ * Returns the cross product of v1 and v2
+ *
+ * Size of v1 and v2 has to be 3!
+ */
+ static PMVector cross( const PMVector& v1, const PMVector& v2 );
+ /**
+ * Returns the dot product of v1 and v2
+ */
+ static double dot( const PMVector& v1, const PMVector& v2 );
+
+ /**
+ * Returns the angle between v1 and v2
+ *
+ * Size of v1 and v2 has to be 3!
+ */
+ static double angle( const PMVector& v1, const PMVector& v2 );
+
+ /**
+ * Returns the length of the vector
+ */
+ double abs( ) const;
+
+ /**
+ * Returns a normalized vector that is orthogonal to this vector
+ */
+ PMVector orthogonal( ) const;
+
+ /**
+ * Returns a string for serialization
+ */
+ QString serialize( ) const;
+ /**
+ * Returns a string for xml output
+ */
+ QString serializeXML( ) const;
+ /**
+ * loads the vector data from the xml string
+ */
+ bool loadXML( const QString& str );
+private:
+ void allocateMemory( unsigned int size );
+
+ double* m_coord;
+ static double s_dummy;
+ unsigned int m_size;
+};
+
+#endif