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-rw-r--r--ksvg/dom/SVGMatrix.cc210
1 files changed, 210 insertions, 0 deletions
diff --git a/ksvg/dom/SVGMatrix.cc b/ksvg/dom/SVGMatrix.cc
new file mode 100644
index 00000000..30eeda56
--- /dev/null
+++ b/ksvg/dom/SVGMatrix.cc
@@ -0,0 +1,210 @@
+/*
+ Copyright (C) 2001-2003 KSVG Team
+ This file is part of the KDE project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "SVGMatrixImpl.h"
+#include "SVGMatrix.h"
+
+using namespace KSVG;
+
+SVGMatrix::SVGMatrix()
+{
+ impl = new SVGMatrixImpl();
+ impl->ref();
+}
+
+SVGMatrix::SVGMatrix(double a, double b, double c, double d, double e, double f)
+{
+ impl = new SVGMatrixImpl(a, b, c, d, e, f);
+ impl->ref();
+}
+
+SVGMatrix::SVGMatrix(const SVGMatrix &other) : impl(0)
+{
+ (*this) = other;
+}
+
+SVGMatrix &SVGMatrix::operator=(const SVGMatrix &other)
+{
+ if(impl == other.impl)
+ return *this;
+
+ if(impl)
+ impl->deref();
+
+ impl = other.impl;
+
+ if(impl)
+ impl->ref();
+
+ return *this;
+}
+
+SVGMatrix::SVGMatrix(SVGMatrixImpl *other)
+{
+ impl = other;
+ if(impl)
+ impl->ref();
+}
+
+SVGMatrix::~SVGMatrix()
+{
+ if(impl)
+ impl->deref();
+}
+
+void SVGMatrix::setA(const double &a)
+{
+ if(impl)
+ impl->setA(a);
+}
+
+double SVGMatrix::a() const
+{
+ if(!impl) return -1;
+ return impl->a();
+}
+
+void SVGMatrix::setB(const double &b)
+{
+ if(impl)
+ impl->setB(b);
+}
+
+double SVGMatrix::b() const
+{
+ if(!impl) return -1;
+ return impl->b();
+}
+
+void SVGMatrix::setC(const double &c)
+{
+ if(impl)
+ impl->setC(c);
+}
+
+double SVGMatrix::c() const
+{
+ if(!impl) return -1;
+ return impl->c();
+}
+
+void SVGMatrix::setD(const double &d)
+{
+ if(impl)
+ impl->setD(d);
+}
+
+double SVGMatrix::d() const
+{
+ if(!impl) return -1;
+ return impl->d();
+}
+
+void SVGMatrix::setE(const double &e)
+{
+ if(impl)
+ impl->setE(e);
+}
+
+double SVGMatrix::e() const
+{
+ if(!impl) return -1;
+ return impl->e();
+}
+
+void SVGMatrix::setF(const double &f)
+{
+ if(impl)
+ impl->setF(f);
+}
+
+double SVGMatrix::f() const
+{
+ if(!impl) return -1;
+ return impl->f();
+}
+
+SVGMatrix SVGMatrix::multiply(SVGMatrix &secondMatrix)
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->multiply(secondMatrix.handle()));
+}
+
+SVGMatrix SVGMatrix::inverse()
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->inverse());
+}
+
+SVGMatrix SVGMatrix::translate(const double &x, const double &y)
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->translate(x, y));
+}
+
+SVGMatrix SVGMatrix::scale(const double &scaleFactor)
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->scale(scaleFactor));
+}
+
+SVGMatrix SVGMatrix::scaleNonUniform(const double &scaleFactorX, const double &scaleFactorY)
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->scaleNonUniform(scaleFactorX, scaleFactorY));
+}
+
+SVGMatrix SVGMatrix::rotate(const double &angle)
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->rotate(angle));
+}
+
+SVGMatrix SVGMatrix::rotateFromVector(const double &x, const double &y)
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->rotateFromVector(x, y));
+}
+
+SVGMatrix SVGMatrix::flipX()
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->flipX());
+}
+
+SVGMatrix SVGMatrix::flipY()
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->flipY());
+}
+
+SVGMatrix SVGMatrix::skewX(const double &angle)
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->skewX(angle));
+}
+
+SVGMatrix SVGMatrix::skewY(const double &angle)
+{
+ if(!impl) return SVGMatrix(0);
+ return SVGMatrix(impl->skewY(angle));
+}
+
+// vim:ts=4:noet