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Diffstat (limited to 'ksvg/dom/SVGMatrix.cpp')
-rw-r--r-- | ksvg/dom/SVGMatrix.cpp | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/ksvg/dom/SVGMatrix.cpp b/ksvg/dom/SVGMatrix.cpp new file mode 100644 index 00000000..e5e8c6db --- /dev/null +++ b/ksvg/dom/SVGMatrix.cpp @@ -0,0 +1,208 @@ +/* + Copyright (C) 2001-2003 KSVG Team + This file is part of the KDE project + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "SVGMatrixImpl.h" +#include "SVGMatrix.h" + +using namespace KSVG; + +SVGMatrix::SVGMatrix() +{ + impl = new SVGMatrixImpl(); + impl->ref(); +} + +SVGMatrix::SVGMatrix(double a, double b, double c, double d, double e, double f) +{ + impl = new SVGMatrixImpl(a, b, c, d, e, f); + impl->ref(); +} + +SVGMatrix::SVGMatrix(const SVGMatrix &other) : impl(0) +{ + (*this) = other; +} + +SVGMatrix &SVGMatrix::operator=(const SVGMatrix &other) +{ + if(impl == other.impl) + return *this; + + if(impl) + impl->deref(); + + impl = other.impl; + + if(impl) + impl->ref(); + + return *this; +} + +SVGMatrix::SVGMatrix(SVGMatrixImpl *other) +{ + impl = other; + if(impl) + impl->ref(); +} + +SVGMatrix::~SVGMatrix() +{ + if(impl) + impl->deref(); +} + +void SVGMatrix::setA(const double &a) +{ + if(impl) + impl->setA(a); +} + +double SVGMatrix::a() const +{ + if(!impl) return -1; + return impl->a(); +} + +void SVGMatrix::setB(const double &b) +{ + if(impl) + impl->setB(b); +} + +double SVGMatrix::b() const +{ + if(!impl) return -1; + return impl->b(); +} + +void SVGMatrix::setC(const double &c) +{ + if(impl) + impl->setC(c); +} + +double SVGMatrix::c() const +{ + if(!impl) return -1; + return impl->c(); +} + +void SVGMatrix::setD(const double &d) +{ + if(impl) + impl->setD(d); +} + +double SVGMatrix::d() const +{ + if(!impl) return -1; + return impl->d(); +} + +void SVGMatrix::setE(const double &e) +{ + if(impl) + impl->setE(e); +} + +double SVGMatrix::e() const +{ + if(!impl) return -1; + return impl->e(); +} + +void SVGMatrix::setF(const double &f) +{ + if(impl) + impl->setF(f); +} + +double SVGMatrix::f() const +{ + if(!impl) return -1; + return impl->f(); +} + +SVGMatrix SVGMatrix::multiply(SVGMatrix &secondMatrix) +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->multiply(secondMatrix.handle())); +} + +SVGMatrix SVGMatrix::inverse() +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->inverse()); +} + +SVGMatrix SVGMatrix::translate(const double &x, const double &y) +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->translate(x, y)); +} + +SVGMatrix SVGMatrix::scale(const double &scaleFactor) +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->scale(scaleFactor)); +} + +SVGMatrix SVGMatrix::scaleNonUniform(const double &scaleFactorX, const double &scaleFactorY) +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->scaleNonUniform(scaleFactorX, scaleFactorY)); +} + +SVGMatrix SVGMatrix::rotate(const double &angle) +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->rotate(angle)); +} + +SVGMatrix SVGMatrix::rotateFromVector(const double &x, const double &y) +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->rotateFromVector(x, y)); +} + +SVGMatrix SVGMatrix::flipX() +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->flipX()); +} + +SVGMatrix SVGMatrix::flipY() +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->flipY()); +} + +SVGMatrix SVGMatrix::skewX(const double &angle) +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->skewX(angle)); +} + +SVGMatrix SVGMatrix::skewY(const double &angle) +{ + if(!impl) return SVGMatrix(0); + return SVGMatrix(impl->skewY(angle)); +} |