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-rw-r--r--ksvg/impl/libs/libtext2path/src/Point.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/ksvg/impl/libs/libtext2path/src/Point.h b/ksvg/impl/libs/libtext2path/src/Point.h
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+/*
+ Copyright (C) 2003 Nikolas Zimmermann <[email protected]>
+ This file is part of the KDE project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ aint with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef T2P_POINT_H
+#define T2P_POINT_H
+
+namespace T2P
+{
+ class Point
+ {
+ public:
+ Point() { m_x = 0.0; m_y = 0.0; }
+ Point(double x, double y) { m_x = x; m_y = y; }
+ Point &operator=(const Point &other) { m_x = other.x(); m_y = other.y(); return *this; }
+
+ friend inline Point operator+(const Point &, const Point &);
+ friend inline Point operator-(const Point &, const Point &);
+ friend inline Point operator*(const double &, const Point &);
+ friend inline Point operator*(const Point &, const double &);
+
+ double x() const { return m_x; }
+ double y() const { return m_y; }
+
+ void setX(double x) { m_x = x; }
+ void setY(double y) { m_y = y; }
+
+ const Point invert() const
+ {
+ Point temp;
+ temp.setX(-x());
+ temp.setY(-y());
+ return temp;
+ }
+
+ private:
+ double m_x;
+ double m_y;
+ };
+
+ inline Point operator+(const Point &p1, const Point &p2) { return Point(p1.m_x + p2.m_x, p1.m_y + p2.m_y); }
+ inline Point operator-(const Point &p1, const Point &p2) { return Point(p1.m_x - p2.m_x, p1.m_y - p2.m_y); }
+ inline Point operator*(const double &c, const Point &p) { return Point(p.m_x * c, p.m_y * c); }
+ inline Point operator*(const Point &p, const double &c) { return Point(p.m_x * c, p.m_y * c); }
+}
+
+#endif
+
+// vim:ts=4:noet