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+/*
+ Copyright (C) 2003 Nikolas Zimmermann <[email protected]>
+ This file is part of the KDE project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ aint with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include <math.h>
+#include "Point.h"
+#include "BezierPathLibart.h"
+
+#include <kdebug.h>
+
+#include <libart_lgpl/art_bpath.h>
+#include <libart_lgpl/art_vpath.h>
+#include <libart_lgpl/art_vpath_bpath.h>
+
+using namespace T2P;
+
+BezierPathLibart::BezierPathLibart() : BezierPath()
+{
+ m_array.resize(0);
+ m_length = -1;
+}
+
+BezierPathLibart::BezierPathLibart(ArtBpath *other) : BezierPath()
+{
+ int i = 0;
+ for(;other[i].code != ART_END; i++)
+ {
+ ensureSpace(m_array, i)
+ m_array[i] = other[i];
+ }
+ ensureSpace(m_array, i)
+ m_array[i].code = ART_END;
+}
+
+BezierPathLibart::~BezierPathLibart()
+{
+}
+
+double BezierPathLibart::length(double t)
+{
+ if(m_length < 0.0)
+ {
+ double total = 0.0;
+ // We cheat a bit...
+ ArtVpath *vpath = art_bez_path_to_vec(m_array.data(), 0.25);
+ double x = 0.0, y = 0.0;
+ for(int i = 0; vpath[i].code != ART_END; i++)
+ {
+ if(vpath[i].code == ART_MOVETO)
+ {
+ x = vpath[i].x;
+ y = vpath[i].y;
+ }
+ else if(vpath[i].code == ART_LINETO)
+ {
+ double dx = x, dy = y;
+ x = vpath[i].x;
+ y = vpath[i].y;
+ dx = x - dx;
+ dy = y - dy;
+ total += sqrt(pow(dx, 2) + pow(dy, 2));
+ }
+ }
+ art_free(vpath);
+ return total * t;
+ }
+ else
+ return m_length * t;
+}
+
+void BezierPathLibart::pointTangentNormalAt(double t, Point *p, Point *tn, Point *n)
+{
+ double totallen = length(t);
+ // We cheat a bit...
+ ArtVpath *vpath = art_bez_path_to_vec(m_array.data(), 0.25);
+ double total = 0.0;
+ double x = 0.0, y = 0.0;
+ for(int i = 0; vpath[i].code != ART_END; i++)
+ {
+ if(vpath[i].code == ART_MOVETO)
+ {
+ x = vpath[i].x;
+ y = vpath[i].y;
+ }
+ else if(vpath[i].code == ART_LINETO)
+ {
+ double dx = x, dy = y;
+ x = vpath[i].x;
+ y = vpath[i].y;
+ dx = x - dx;
+ dy = y - dy;
+ double seg_len = sqrt(pow(dx, 2) + pow(dy, 2));
+ total += seg_len;
+ if(total >= totallen)
+ {
+ double fract = 1 - (totallen - (total - seg_len)) / seg_len;
+ if(p)
+ {
+ p->setX(x - dx * fract);
+ p->setY(y - dy * fract);
+ }
+ // Calculate tangent
+ if(tn)
+ {
+ tn->setX(dx);
+ tn->setY(dy);
+ }
+ // Calculate normal vector.
+ if(n)
+ {
+ // Calculate vector product of "binormal" x tangent
+ // (0,0,1) x (dx,dy,0), which is simply (dy,-dx,0).
+ n->setX(dy);
+ n->setY(-dx);
+ }
+ return;
+ }
+ }
+ }
+ art_free(vpath);
+}
+
+void BezierPathLibart::boundingBox(Point *topLeft, Point *bottomRight)
+{
+ if(m_array.count() > 0)
+ {
+ // We cheat a bit...
+ ArtVpath *vpath = art_bez_path_to_vec(m_array.data(), 0.25);
+
+ ArtDRect rect;
+ art_vpath_bbox_drect(vpath, &rect);
+ art_free(vpath);
+
+ *topLeft = Point(rect.x0, rect.y0);
+ *bottomRight = Point(rect.x1, rect.y1);
+ }
+ else
+ {
+ *topLeft = Point(0, 0);
+ *bottomRight = Point(0, 0);
+ }
+}
+
+// vim:ts=4:noet