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Diffstat (limited to 'kviewshell/plugins/djvu/libdjvu/GIFFManager.h')
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diff --git a/kviewshell/plugins/djvu/libdjvu/GIFFManager.h b/kviewshell/plugins/djvu/libdjvu/GIFFManager.h new file mode 100644 index 00000000..722f592f --- /dev/null +++ b/kviewshell/plugins/djvu/libdjvu/GIFFManager.h @@ -0,0 +1,394 @@ +//C- -*- C++ -*- +//C- ------------------------------------------------------------------- +//C- DjVuLibre-3.5 +//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun. +//C- Copyright (c) 2001 AT&T +//C- +//C- This software is subject to, and may be distributed under, the +//C- GNU General Public License, Version 2. The license should have +//C- accompanied the software or you may obtain a copy of the license +//C- from the Free Software Foundation at http://www.fsf.org . +//C- +//C- This program is distributed in the hope that it will be useful, +//C- but WITHOUT ANY WARRANTY; without even the implied warranty of +//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//C- GNU General Public License for more details. +//C- +//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library +//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech +//C- Software authorized us to replace the original DjVu(r) Reference +//C- Library notice by the following text (see doc/lizard2002.djvu): +//C- +//C- ------------------------------------------------------------------ +//C- | DjVu (r) Reference Library (v. 3.5) +//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved. +//C- | The DjVu Reference Library is protected by U.S. Pat. No. +//C- | 6,058,214 and patents pending. +//C- | +//C- | This software is subject to, and may be distributed under, the +//C- | GNU General Public License, Version 2. The license should have +//C- | accompanied the software or you may obtain a copy of the license +//C- | from the Free Software Foundation at http://www.fsf.org . +//C- | +//C- | The computer code originally released by LizardTech under this +//C- | license and unmodified by other parties is deemed "the LIZARDTECH +//C- | ORIGINAL CODE." Subject to any third party intellectual property +//C- | claims, LizardTech grants recipient a worldwide, royalty-free, +//C- | non-exclusive license to make, use, sell, or otherwise dispose of +//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the +//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU +//C- | General Public License. This grant only confers the right to +//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to +//C- | the extent such infringement is reasonably necessary to enable +//C- | recipient to make, have made, practice, sell, or otherwise dispose +//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to +//C- | any greater extent that may be necessary to utilize further +//C- | modifications or combinations. +//C- | +//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY +//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED +//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF +//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. +//C- +------------------------------------------------------------------ +// +// $Id: GIFFManager.h,v 1.8 2003/11/07 22:08:21 leonb Exp $ +// $Name: release_3_5_15 $ + +#ifndef _GIFFMANAGER_H +#define _GIFFMANAGER_H +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif +#if NEED_GNUG_PRAGMAS +# pragma interface +#endif + + +#include "IFFByteStream.h" +#include "GContainer.h" +#include "Arrays.h" +#include "GSmartPointer.h" +#include "GString.h" + +#ifdef HAVE_NAMESPACES +namespace DJVU { +# ifdef NOT_DEFINED // Just to fool emacs c++ mode +} +#endif +#endif + + +/** @name GIFFManager.h + + Files #"GIFFManager.h"# and #"GIFFManager.cpp"# define more convenient + interface to IFF files. You may want to use the {\Ref GIFFManager} class + instead of coping with {\Ref IFFByteStream} especially when you have to + insert or move chunks, which is a kind of tricky with sequential access + provided by {\Ref IFFByteStream}. + + You will mostly deal with {\Ref GIFFManager} class, but sometimes you may + want to use {\Ref GIFFChunk}s as well thus bypassing {\Ref GIFFManager}'s + interface and working with the chunks hierarchy yourself. + + Interface to IFF files. + @author + Andrei Erofeev <[email protected]> -- Initial implementation. + @version + #$Id: GIFFManager.h,v 1.8 2003/11/07 22:08:21 leonb Exp $# */ + +/** #GIFFChunk# is the base class for other IFF chunks understood by + {\Ref GIFFManager}. It provides some basic interface, and is not supposed + to be used on its own. */ + +class GIFFChunk : public GPEnabled +{ +protected: + GIFFChunk(void); + GIFFChunk(const GUTF8String &name); + GIFFChunk(const GUTF8String &name, const TArray<char> & data); +public: + /// Default creator. + static GP<GIFFChunk> create(void) {return new GIFFChunk();} + + /** Creates the chunk with the given name. The {\em name} may not + contain dots colons or brackets */ + static GP<GIFFChunk> create(const GUTF8String &name) + {return new GIFFChunk(name);} + + /** Creates the {\em plain chunk} containing raw data */ + static GP<GIFFChunk> create(const GUTF8String &name, const TArray<char> & data) + { return new GIFFChunk(name,data); } + + /// Destructor + virtual ~GIFFChunk(void); + + /// Returns the name of the chunk (without possible #FORM:# or similar prefixes) + GUTF8String get_name(void) const; + /// Returns full chunk name, with possible container specification + GUTF8String get_full_name(void) const; + /// Returns the chunk type, like #CAT# for chunk #CAT:DJVU# + GUTF8String get_type(void) const; + /// Returns TRUE if the chunk may contain other chunks or FALSE otherwise + bool is_container(void) const; + /** Sets the chunk name. The {\em name} may not contain dots or brackets, + but {\bf may} contain colons. */ + void set_name(GUTF8String name); + /** Parses the {\em name} probably containing colon and compares it + with its own name returning TRUE if they are the same */ + bool check_name(GUTF8String name); + + /** Adds the {\em chunk} to the chunks list at position {\em order}. + Set {\em order} to #-1# to append the chunk to the list. + {\bf Note!} By adding chunk #PROP# you will convert this chunk + to type #LIST# {\em automatically}. */ + void add_chunk(const GP<GIFFChunk> & chunk, int order=-1); + /** Removes the chunk with given {\em name}. The {\em name} may not + contain dots, but MAY contain colons and brackets (the latter - + for specifying the chunk number) */ + void del_chunk(const GUTF8String &name); + /** Returns the chunk with given {\em name}. The {\em name} may not + contain dots, but MAY contain colons and brackets (the latter - + for specifying the chunk number). If {\em position} is not zero + then the chunk position in its parent will be put into #*position# */ + GP<GIFFChunk>get_chunk(const GUTF8String &name, int * position=0); + /** Returns the number of chunks with given {\em name}. The {\em name} + may not contain dots and brackets. If {\em name} is ZERO, the + total number of chunks will be returned. */ + int get_chunks_number(const GUTF8String &name); + int get_chunks_number(void); + /** Returns the data array for plain chunks */ + TArray<char> get_data(void) const; + + /** Saves the chunk into the {\Ref IFFByteStream}. + Set {\em use_trick} to #1# if this is a top-level chunk */ + void save(IFFByteStream & istr, bool use_trick=0); +private: + char name[5]; + GUTF8String type; + GPList<GIFFChunk> chunks; + TArray<char> data; + static GUTF8String decode_name(const GUTF8String &name, int &number); +}; + +inline GUTF8String +GIFFChunk::get_name(void) const { return GUTF8String(name, 4); } + +inline GUTF8String +GIFFChunk::get_type(void) const { return type; } + +inline GUTF8String +GIFFChunk::get_full_name(void) const { return get_type()+":"+get_name(); } + +inline bool +GIFFChunk::is_container(void) const { return type.length()!=0; } + +inline TArray<char> +GIFFChunk::get_data(void) const { return data; } + +inline +GIFFChunk::GIFFChunk(void) { name[0]=0; } + +inline +GIFFChunk::GIFFChunk(const GUTF8String &name) { set_name(name); } + +inline +GIFFChunk::GIFFChunk(const GUTF8String &name, const TArray<char> & data_in) : + data(data_in) +{ + set_name(name); +} + +//************************************************************************ + +/** Intuitive interface to IFF files. + + It's too terrible to keep reading/writing IFF files chunk after chunk + using {\Ref IFFByteStream}s. This class allows you to operate with chunks + as with structures or arrays without even caring about the byte streams. + + Some of the examples are below: + \begin{verbatim} + GP<GIFFChunk> chunk; + chunk=manager1.get_chunk("BG44[2]"); + manager2.add_chunk(".FORM:DJVU.BG44[-1]", chunk); + \end{verbatim} + + {\bf Chunk name} + \begin{itemize} + \item Every chunk name may contain optional prefix #FORM:#, #LIST:#, + #PROP:# or #CAT:#. If the prefix is omitted and the chunk happens + to contain other chunks, #FORM:# will be assumed. + \item Every chunk name may be {\em short} or {\em complete}. + {\em short} chunk names may not contain dots as they're a + subchunks names with respect to a given chunk. + {\em complete} chunk names may contain dots. But there may be + or may not be the {\em leading dot} in the name. If the + {\em leading dot} is present, then the name is assumed to contain + the name of the top-level chunk as well. Otherwise it's treated + {\em with respect} to the top-level chunk. You may want to use + the leading dot only when you add a chunk to an empty document, + since a command like #manager.addChunk(".FORM:DJVU.BG44", chunk)# + will create the top level chunk of the requested type (#FORM:DJVU#) + and will add chunk #BG44# to it {\em automatically}. + \item You may use {\em brackets} in the name to specify the chunk's + position. The meaning of the number inside the brackets depends + on the function you call. In most of the cases this is the number + of the chunk with the given name in the parent chunk. But sometimes + (as in #addChunk(name, buffer, length)#) the brackets at the + end of the #name# actually specify the {\em position} of the + chunk in the parent. For example, to insert #INCL# chunk into + #DJVU# form at position #1# (make it the second) you may want to + use #manager.addChunk(".DJVU.INCL[1]", data, size)#. At the same + time, to get 2-nd chunk with name #BG44# from form #DJVU# you + should do smth like #chunk=manager.getChunk("BG44[1]")#. Note, that + here the manager will search for chunk #BG44# in form #DJVU# and + will take the second {\em found} one. + \end{itemize} */ + +class GIFFManager : public GPEnabled +{ +protected: + GIFFManager(void); + void init(void); + void init(const GUTF8String &name); +public: + /// Default creator. + static GP<GIFFManager> create(void); + + /** Creates the {\Ref GIFFManager} and assigns name {\em name} to + the top-level chunk. you may use chunk type names (before colon) + to set the top-level chunk type, or omit it to work with #FORM# */ + static GP<GIFFManager> create(const GUTF8String &name); + + /// Virtual destructor. + virtual ~GIFFManager(void); + + /// Sets the name of the top level chunk to {\em name} + void set_name(const GUTF8String &name); + /** Adds the chunk {\em chunk} to chunk with name {\em parent_name} at + position {\em pos}. {\em parent_name} may contain dots, brackets + and colons. All missing chunks in the chain will be created. + + {\bf Examples:} + \begin{verbatim} + ;; To set the top-level chunk to 'ch' + m.addChunk(".", ch); + ;; To add 'ch' to the top-level chunk "DJVU" creating it if necessary + m.addChunk(".DJVU", ch); + ;; Same as above regardless of top-level chunk name + m.addChunk("", ch); + ;; To add 'ch' to 2nd FORM DJVU in top-level form DJVM + m.addChunk(".FORM:DJVM.FORM:DJVU[1]", ch); + ;; Same thing regardless of the top-level chunk name + m.addChunk("FORM:DJVU[1]", ch); + \end{verbatim} */ + void add_chunk(GUTF8String parent_name, const GP<GIFFChunk> & chunk, int pos=-1); + /** If {\em name}={\em name1}.{\em name2} where {\em name2} doesn't + contain dots, then #addChunk()# will create plain chunk with + name {\em name2} with data {\em buffer} of size {\em length} and + will add it to chunk {\em name1} in the same way as + #addChunk(name, chunk, pos)# function would do it. The #pos# in + this case is either #-1# (append) or is extracted from between + brackets if the {\em name} ends with them. + + {\bf Examples:} + \begin{verbatim} + ;; To insert INCL chunk at position 2 (make it 3rd) + m.addChunk("INCL[2]", data, length); + ;; To append chunk BG44 to 2nd DjVu file inside DjVm archive: + m.addChunk(".DJVM.DJVU[1].BG44", data, length); + \end{verbatim} */ + void add_chunk(GUTF8String name, const TArray<char> & data); + /** Will remove chunk with name {\em name}. You may use dots, colons + and brackets to specify the chunk uniquely. + + {\bf Examples:} + \begin{verbatim} + ;; To remove 2nd DjVu document from DjVm archive use + m.delChunk(".DJVM.DJVU[1]"); + ;; Same thing without top-level chunk name specification + m.delChunk("DJVU[1]"); + ;; Same thing for the first DJVU chunk + m.delChunk("DJVU"); + \end{verbatim} + */ + void del_chunk(GUTF8String name); + void del_chunk(void); + /** Will return the number of chunks with given name. The {\em name} may + not end with brackets, but may contain them inside. It may also + contain dots and colons. If {\em name} is ZERO, the total number + of chunks will be returned. + + {\bf Examples:} + \begin{verbatim} + ;; To get the number of DJVU forms inside DjVm document + m.getChunksNumber(".DJVM.DJVU"); + ;; Same thing without top-level chunk name specification + m.getChunksNumber("DJVU"); + \end{verbatim} + */ + int get_chunks_number(const GUTF8String &name); + int get_chunks_number(void); + + /** Returns the chunk with name {\em name}. The {\em name} may contain dots + colons and slashes. If {\em position} is not zero, #*position# will + be assigned the position of the found chunk in the parent chunk. + + {\bf Examples:} + \begin{verbatim} + ;; To get the directory chunk of DjVm document + m.getChunk(".DJVM.DIR0"); + ;; To get chunk corresponding to 2nd DJVU form + m.getChunk(".DJVU[1]"); + \end{verbatim} */ + GP<GIFFChunk>get_chunk(GUTF8String name, int * position=0); + + /** Loads the composite {\em chunk}'s contents from stream {\em istr}. */ + void load_chunk(IFFByteStream & istr, GP<GIFFChunk> chunk); + /** Loads the file contents from stream {\em str} */ + void load_file(GP<ByteStream> str); + /** Loads the file contents from the data array {\em data} */ + void load_file(const TArray<char> & data); + /** Saves all the chunks into stream {\em str} */ + void save_file(GP<ByteStream> str); + /** Saves all the chunks into the data array {\em data} */ + void save_file(TArray<char> & data); + +private: + GP<GIFFChunk> top_level; + + static const char * check_leading_dot(const GUTF8String &name); +private: //dummy methods + static void save_file(ByteStream *); + static void load_file(ByteStream *); +}; + +inline void +GIFFManager::set_name(const GUTF8String &name) +{ + top_level->set_name(name); +} + +inline +GIFFManager::GIFFManager(void) {} + +inline void +GIFFManager::init(void) +{ + top_level=GIFFChunk::create(); +} + +inline void +GIFFManager::init(const GUTF8String &name) +{ + top_level=GIFFChunk::create(name); +} + + +#ifdef HAVE_NAMESPACES +} +# ifndef NOT_USING_DJVU_NAMESPACE +using namespace DJVU; +# endif +#endif +#endif |