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+//C- -*- C++ -*-
+//C- -------------------------------------------------------------------
+//C- DjVuLibre-3.5
+//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun.
+//C- Copyright (c) 2001 AT&T
+//C-
+//C- This software is subject to, and may be distributed under, the
+//C- GNU General Public License, Version 2. The license should have
+//C- accompanied the software or you may obtain a copy of the license
+//C- from the Free Software Foundation at http://www.fsf.org .
+//C-
+//C- This program is distributed in the hope that it will be useful,
+//C- but WITHOUT ANY WARRANTY; without even the implied warranty of
+//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//C- GNU General Public License for more details.
+//C-
+//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library
+//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech
+//C- Software authorized us to replace the original DjVu(r) Reference
+//C- Library notice by the following text (see doc/lizard2002.djvu):
+//C-
+//C- ------------------------------------------------------------------
+//C- | DjVu (r) Reference Library (v. 3.5)
+//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved.
+//C- | The DjVu Reference Library is protected by U.S. Pat. No.
+//C- | 6,058,214 and patents pending.
+//C- |
+//C- | This software is subject to, and may be distributed under, the
+//C- | GNU General Public License, Version 2. The license should have
+//C- | accompanied the software or you may obtain a copy of the license
+//C- | from the Free Software Foundation at http://www.fsf.org .
+//C- |
+//C- | The computer code originally released by LizardTech under this
+//C- | license and unmodified by other parties is deemed "the LIZARDTECH
+//C- | ORIGINAL CODE." Subject to any third party intellectual property
+//C- | claims, LizardTech grants recipient a worldwide, royalty-free,
+//C- | non-exclusive license to make, use, sell, or otherwise dispose of
+//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the
+//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU
+//C- | General Public License. This grant only confers the right to
+//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to
+//C- | the extent such infringement is reasonably necessary to enable
+//C- | recipient to make, have made, practice, sell, or otherwise dispose
+//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to
+//C- | any greater extent that may be necessary to utilize further
+//C- | modifications or combinations.
+//C- |
+//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY
+//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
+//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF
+//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+//C- +------------------------------------------------------------------
+//
+// $Id: MMRDecoder.h,v 1.9 2003/11/07 22:08:22 leonb Exp $
+// $Name: release_3_5_15 $
+
+#ifndef _MMRDECODER_H_
+#define _MMRDECODER_H_
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+#if NEED_GNUG_PRAGMAS
+# pragma interface
+#endif
+
+
+#include "GSmartPointer.h"
+
+#ifdef HAVE_NAMESPACES
+namespace DJVU {
+# ifdef NOT_DEFINED // Just to fool emacs c++ mode
+}
+#endif
+#endif
+
+class ByteStream;
+class JB2Image;
+
+/** @name MMRDecoder.h
+ Files #"MMRDecoder.h"# and #"MMRDecoder.cpp"# implement a
+ CCITT-G4/MMR decoder suitable for use in DjVu. The main
+ entry point is function \Ref{MMRDecoder::decode}.
+
+ The foreground mask layer of a DjVu file is usually encoded with a
+ #"Sjbz"# chunk containing JB2 encoded data (cf. \Ref{JB2Image.h}).
+ Alternatively, the qmask layer may be encoded with a #"Smmr"#
+ chunk containing a small header followed by MMR encoded data.
+ This encoding scheme produces significantly larger files. On the
+ other hand, many scanners a printers talk MMR using very efficient
+ hardware components. This is the reason behind the introduction
+ of #"Smmr"# chunks.
+
+ The #Smmr# chunk starts by a header containing the following data:
+ \begin{verbatim}
+ BYTE*3 : 'M' 'M' 'R'
+ BYTE : 0xb000000<s><i>
+ INT16 : <width> (MSB first)
+ INT16 : <height> (MSB first)
+ \end{verbatim}
+
+ The header is followed by the encoded data. Bit 0 of the fourth header
+ byte (#<i>#) is similar to TIFF's ``min-is-black'' tag. This bit is set
+ for a reverse video image. The encoded data can be in either ``regular''
+ MMR form or ``striped'' MMR form. This is indicated by bit 1 of the
+ fourth header byte (#<s>#). This bit is set to indicate ``striped''
+ data. The ``regular'' data format consists of ordinary MMR encoded data.
+ The ``striped'' data format consists of one sixteen bit integer (msb
+ first) containing the number of rows per stripe, followed by data for each
+ stripe as follows.
+ \begin{verbatim}
+ INT16 : <rowsperstripe> (MSB first)
+ INT32 : <nbytes1>
+ BYTE*<nbytes1> : <mmrdata1>
+ INT32 : <nbytes2>
+ BYTE*<nbytes2> : <mmrdata2>
+ ...
+ \end{verbatim}
+ Static function \Ref{MMRDecoder::decode_header} decodes the header. You
+ can then create a \Ref{MMRDecoder} object with the flags #inverted# and
+ #striped# as obtained when decoding the header. One can also decode raw
+ MMR data by simply initialising a \Ref{MMRDecoder} object with flag
+ #striped# unset. Each call to \Ref{MMRDecoder::scanruns},
+ \Ref{MMRDecoder::scanrle} or \Ref{MMRDecoder::scanline} will then decode a
+ row of the MMR encoded image.
+
+ Function \Ref{MMRDecoder::decode} is a convenience function for decoding
+ the contents of a #"Smmr"# chunk. It returns a \Ref{JB2Image} divided
+ into manageable blocks in order to provide the zooming and panning
+ features implemented by class \Ref{JB2Image}.
+
+ @memo
+ CCITT-G4/MMR decoder.
+ @version
+ #$Id: MMRDecoder.h,v 1.9 2003/11/07 22:08:22 leonb Exp $#
+ @author
+ Parag Deshmukh <[email protected]> \\
+ Leon Bottou <[email protected]> */
+//@{
+
+
+
+#define MMRDECODER_HAS_SCANRUNS 1
+#define MMRDECODER_HAS_SCANRLE 1
+
+
+
+/** Class for G4/MMR decoding. The simplest way to use this class is
+ the static member function \Ref{MMRDecoder::decode}. This
+ function internally creates an instance of #MMRDecoder# which
+ processes the MMR data scanline by scanline. */
+class MMRDecoder : public GPEnabled
+{
+protected:
+ MMRDecoder(const int width, const int height);
+ void init(GP<ByteStream> gbs, const bool striped=false);
+public:
+ /** Main decoding routine that (a) decodes the header using
+ #decode_header#, (b) decodes the MMR data using an instance of
+ #MMRDecoder#, and returns a new \Ref{JB2Image} composed of tiles
+ whose maximal width and height is derived from the size of the
+ image. */
+ static GP<JB2Image> decode(GP<ByteStream> gbs);
+
+ /// Only decode the header.
+ static bool decode_header(ByteStream &inp,
+ int &width, int &height, int &invert);
+
+public:
+ /// Non-virtual destructor.
+ ~MMRDecoder();
+ /** Create a MMRDecoder object for decoding an image
+ of size #width# by #height#. Flag $striped# must be set
+ if the image is composed of multiple stripes. */
+ static GP<MMRDecoder> create(GP<ByteStream> gbs,
+ const int width, const int height,
+ const bool striped=false );
+
+ /** Decodes a scanline and returns a pointer to an array of run lengths.
+ The returned buffer contains the length of alternative white and black
+ runs. These run lengths sum to the image width. They are followed by
+ two zeroes. The position of these two zeroes is stored in the pointer
+ specified by the optional argument #endptr#. The buffer data should be
+ processed before calling this function again. */
+ const unsigned short *scanruns(const unsigned short **endptr=0);
+ /** Decodes a scanline and returns a pointer to RLE encoded data. The
+ buffer contains the length of the runs for the current line encoded as
+ described in \Ref{PNM and RLE file formats}.) The flag #invert# can be
+ used to indicate that the MMR data is encoded in reverse video. The RLE
+ data is followed by two zero bytes. The position of these two zeroes is
+ stored in the pointer specified by the optional argument #endptr#. The
+ buffer data should be processed before calling this function again. This
+ is implemented by calling \Ref{MMRDecoder::scanruns}. */
+ const unsigned char *scanrle(const bool invert,
+ const unsigned char **endptr=0);
+#if 0
+ /** Decodes a scanline and returns a pointer to an array of #0# or #1# bytes.
+ Returns a pointer to the scanline buffer containing one byte per pixel.
+ The buffer data should be processed before calling this function again.
+ This is implemented by calling \Ref{MMRDecoder::scanruns}. */
+ const unsigned char *scanline();
+#endif
+ private:
+ int width;
+ int height;
+ int lineno;
+ int striplineno;
+ int rowsperstrip;
+ unsigned char *line;
+ GPBuffer<unsigned char> gline;
+ unsigned short *lineruns;
+ GPBuffer<unsigned short> glineruns;
+ unsigned short *prevruns;
+ GPBuffer<unsigned short> gprevruns;
+public:
+ class VLSource;
+ class VLTable;
+private:
+ GP<VLSource> src;
+ GP<VLTable> mrtable;
+ GP<VLTable> wtable;
+ GP<VLTable> btable;
+ friend class VLSource;
+ friend class VLTable;
+};
+
+
+//@}
+
+
+// -----------
+
+#ifdef HAVE_NAMESPACES
+}
+# ifndef NOT_USING_DJVU_NAMESPACE
+using namespace DJVU;
+# endif
+#endif
+#endif