1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
//========================================================================
//
// SplashBitmap.h
//
//========================================================================
#ifndef SPLASHBITMAP_H
#define SPLASHBITMAP_H
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashTypes.h"
//------------------------------------------------------------------------
// SplashBitmap
//------------------------------------------------------------------------
class SplashBitmap {
public:
// Create a new bitmap. It will have <widthA> x <heightA> pixels in
// color mode <modeA>. Rows will be padded out to a multiple of
// <rowPad> bytes. If <topDown> is false, the bitmap will be stored
// upside-down, i.e., with the last row first in memory.
SplashBitmap(int widthA, int heightA, int rowPad,
SplashColorMode modeA, GBool alphaA,
GBool topDown = gTrue);
~SplashBitmap();
int getWidth() { return width; }
int getHeight() { return height; }
int getRowSize() { return rowSize; }
int getAlphaRowSize() { return width; }
SplashColorMode getMode() { return mode; }
SplashColorPtr getDataPtr() { return data; }
Guchar *getAlphaPtr() { return alpha; }
SplashError writePNMFile(char *fileName);
void getPixel(int x, int y, SplashColorPtr pixel);
Guchar getAlpha(int x, int y);
private:
int width, height; // size of bitmap
int rowSize; // size of one row of data, in bytes
// - negative for bottom-up bitmaps
SplashColorMode mode; // color mode
SplashColorPtr data; // pointer to row zero of the color data
Guchar *alpha; // pointer to row zero of the alpha data
// (always top-down)
friend class Splash;
};
#endif
|