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|
//C- -*- C++ -*-
//C- -------------------------------------------------------------------
//C- DjVuLibre-3.5
//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun.
//C- Copyright (c) 2001 AT&T
//C-
//C- This software is subject to, and may be distributed under, the
//C- GNU General Public License, Version 2. The license should have
//C- accompanied the software or you may obtain a copy of the license
//C- from the Free Software Foundation at http://www.fsf.org .
//C-
//C- This program is distributed in the hope that it will be useful,
//C- but WITHOUT ANY WARRANTY; without even the implied warranty of
//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//C- GNU General Public License for more details.
//C-
//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library
//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech
//C- Software authorized us to replace the original DjVu(r) Reference
//C- Library notice by the following text (see doc/lizard2002.djvu):
//C-
//C- ------------------------------------------------------------------
//C- | DjVu (r) Reference Library (v. 3.5)
//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved.
//C- | The DjVu Reference Library is protected by U.S. Pat. No.
//C- | 6,058,214 and patents pending.
//C- |
//C- | This software is subject to, and may be distributed under, the
//C- | GNU General Public License, Version 2. The license should have
//C- | accompanied the software or you may obtain a copy of the license
//C- | from the Free Software Foundation at http://www.fsf.org .
//C- |
//C- | The computer code originally released by LizardTech under this
//C- | license and unmodified by other parties is deemed "the LIZARDTECH
//C- | ORIGINAL CODE." Subject to any third party intellectual property
//C- | claims, LizardTech grants recipient a worldwide, royalty-free,
//C- | non-exclusive license to make, use, sell, or otherwise dispose of
//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the
//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU
//C- | General Public License. This grant only confers the right to
//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to
//C- | the extent such infringement is reasonably necessary to enable
//C- | recipient to make, have made, practice, sell, or otherwise dispose
//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to
//C- | any greater extent that may be necessary to utilize further
//C- | modifications or combinations.
//C- |
//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY
//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF
//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
//C- +------------------------------------------------------------------
//
// $Id: JB2Image.h,v 1.9 2003/11/07 22:08:22 leonb Exp $
// $Name: release_3_5_15 $
#ifndef _JB2IMAGE_H
#define _JB2IMAGE_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#if NEED_GNUG_PRAGMAS
# pragma interface
#endif
/** @name JB2Image.h
Files #"JB2Image.h"# and #"JB2Image.cpp"# address the compression of
bilevel images using the JB2 soft pattern matching scheme. These files
provide the complete decoder and the decoder back-end. The JB2 scheme is
optimized for images containing a large number of self-similar small
components such as characters. Typical text images can be compressed into
files 3 to 5 times smaller than with G4/MMR and 2 to 4 times smaller than
with JBIG1.
{\bf JB2 and JBIG2} --- JB2 has strong similarities with the forthcoming
JBIG2 standard developed by the "ISO/IEC JTC1 SC29 Working Group 1" which
is responsible for both the JPEG and JBIG standards. This is hardly
surprising since JB2 was our own proposal for the JBIG2 standard
and remained the only proposal for years. The full JBIG2 standard however
is significantly more complex and slighlty less efficient than JB2 because
it addresses a broader range of applications. Full JBIG2 compliance may
be implemented in the future.
{\bf JB2 Images} --- Class \Ref{JB2Image} is the central data structure
implemented here. A #JB2Image# is composed of an array of shapes
and an array of blits. Each shape contains a small bitmap representing an
elementary blob of ink, such as a character or a segment of line art.
Each blit instructs the decoder to render a particular shape at a
specified position in the image. Some compression is already achieved
because several blits can refer to the same shape. A shape can also
contain a pointer to a parent shape. Additional compression is achieved
when both shapes are similar because each shape is encoded using the
parent shape as a model. A #"O"# shape for instance could be a parent for
both a #"C"# shape and a #"Q"# shape.
{\bf JB2 Dictionary} --- Class \Ref{JB2Dict} is a peculiar kind of
JB2Image which only contains an array of shapes. These shapes can be
referenced from another JB2Dict/JB2Image. This is arranged by setting the
``inherited dictionary'' of a JB2Dict/JB2Image using function
\Ref{JB2Dict::set_inherited_dict}. Several JB2Images can use shapes from a
same JB2Dict encoded separately. This is how several pages of a same
document can share information.
{\bf Decoding JB2 data} --- The first step for decoding JB2 data consists of
creating an empty #JB2Image# object. Function \Ref{JB2Image::decode} then
reads the data and populates the #JB2Image# with the shapes and the blits.
Function \Ref{JB2Image::get_bitmap} finally produces an anti-aliased image.
{\bf Encoding JB2 data} --- The first step for decoding JB2 data also
consists of creating an empty #JB2Image# object. You must then use
functions \Ref{JB2Image::add_shape} and \Ref{JB2Image::add_blit} to
populate the #JB2Image# object. Function \Ref{JB2Image::encode} finally
produces the JB2 data. Function #encode# sequentially encodes the blits
and the necessary shapes. The compression ratio depends on several
factors:
\begin{itemize}
\item Blits should reuse shapes as often as possible.
\item Blits should be sorted in reading order because this facilitates
the prediction of the blit coordinates.
\item Shapes should be sorted according to the order of first appearance
in the sequence of blits because this facilitates the prediction of the
shape indices.
\item Shapes should be compared to all previous shapes in the shape array.
The shape parent pointer should be set to a suitable parent shape if
such a parent shape exists. The parent shape should have almost the
same size and the same pixels.
\end{itemize}
All this is quite easy to achieve in the case of an electronically
produced document such as a DVI file or a PS file: we know what the
characters are and where they are located. If you only have a scanned
image however you must first locate the characters (connected component
analysis) and cut the remaining pieces of ink into smaller blobs.
Ordering the blits and matching the shapes is then an essentially
heuristic process. Although the quality of the heuristics substantially
effects the file size, misordering blits or mismatching shapes never
effects the quality of the image. The last refinement consists in
smoothing the shapes in order to reduce the noise and maximize the
similarities between shapes.
{\bf JB2 extensions} --- Two extensions of the JB2
encoding format have been introduced with DjVu files version 21. The first
extension addresses the shared shape dictionaries. The second extension
bounds the number of probability contexts used for coding numbers.
Both extensions maintain backward compatibility with JB2 as
described in the ICFDD proposal. A more complete discussion
can be found in section \Ref{JB2 extensions for version 21.}.
{\bf References}
\begin{itemize}
\item Paul G. Howard : {\em Text image compression using soft
pattern matching}, Computer Journal, volume 40:2/3, 1997.
\item JBIG1 : \URL{http://www.jpeg.org/public/jbighomepage.htm}.
\item JBIG2 draft : \URL{http://www.jpeg.org/public/jbigpt2.htm}.
\item ICFDD Draft Proposed American National Standard, 1999-08-26.
\end{itemize}
@version
#$Id: JB2Image.h,v 1.9 2003/11/07 22:08:22 leonb Exp $#
@memo
Coding bilevel images with JB2.
@author
Paul Howard <[email protected]> -- JB2 design\\
L\'eon Bottou <[email protected]> -- this implementation
// From: Leon Bottou, 1/31/2002
// Lizardtech has split the corresponding cpp file into a decoder and an encoder.
// Only superficial changes. The meat is mine.
*/
//@{
#include "GString.h"
#include "ZPCodec.h"
#ifdef HAVE_NAMESPACES
namespace DJVU {
# ifdef NOT_DEFINED // Just to fool emacs c++ mode
}
#endif
#endif
class JB2Dict;
class JB2Image;
class GRect;
class GBitmap;
class ByteStream;
/** Blit data structure. A #JB2Image# contains an array of #JB2Blit# data
structures. Each array entry instructs the decoder to render a particular
shape at a particular location. Members #left# and #bottom# specify the
coordinates of the bottom left corner of the shape bitmap. All
coordinates are relative to the bottom left corner of the image. Member
#shapeno# is the subscript of the shape to be rendered. */
class JB2Blit {
public:
/**Qt::Horizontal coordinate of the blit. */
unsigned short left;
/**Qt::Vertical coordinate of the blit. */
unsigned short bottom;
/** Index of the shape to blit. */
unsigned int shapeno;
};
/** Shape data structure. A #JB2Image# contains an array of #JB2Shape# data
structures. Each array entry represents an elementary blob of ink such as
a character or a segment of line art. Member #bits# points to a bilevel
image representing the shape pixels. Member #parent# is the subscript of
the parent shape. */
class JB2Shape
{
public:
/** Subscript of the parent shape. The parent shape must always be located
before the current shape in the shape array. A negative value indicates
that this shape.has no parent. Any negative values smaller than #-1#
further indicates that this shape does not look like a character. This
is used to enable a few internal optimizations. This information is
saved into the JB2 file, but the actual value of the #parent# variable
is not. */
int parent;
/** Bilevel image of the shape pixels. This must be a pointer to a bilevel
#GBitmap# image. This pointer can also be null. The encoder will just
silently discard all blits referring to a shape containing a null
bitmap. */
GP<GBitmap> bits;
/** Private user data. This long word is provided as a convenience for users
of the JB2Image data structures. Neither the rendering functions nor
the coding functions ever access this value. */
long userdata;
};
/** JB2 Dictionary callback.
The decoding function call this callback function when they discover that
the current JB2Image or JB2Dict needs a pre-existing shape dictionary.
The callback function must return a pointer to the dictionary or NULL
if none is found. */
typedef GP<JB2Dict> JB2DecoderCallback ( void* );
/** Dictionary of JB2 shapes. */
class JB2Dict : public GPEnabled
{
protected:
JB2Dict(void);
public:
class JB2Codec;
// CONSTRUCTION
/** Default creator. Constructs an empty #JB2Dict# object. You can then
call the decoding function #decode#. You can also manually set the
image size using #add_shape#. */
static GP<JB2Dict> create(void);
// INITIALIZATION
/** Resets the #JB2Image# object. This function reinitializes both the shape
and the blit arrays. All allocated memory is freed. */
void init(void);
// INHERITED
/** Returns the inherited dictionary. */
GP<JB2Dict> get_inherited_dict(void) const;
/** Returns the number of inherited shapes. */
int get_inherited_shape_count(void) const;
/** Sets the inherited dictionary. */
void set_inherited_dict(const GP<JB2Dict> &dict);
// ACCESSING THE SHAPE LIBRARY
/** Returns the total number of shapes.
Shape indices range from #0# to #get_shape_count()-1#. */
int get_shape_count(void) const;
/** Returns a pointer to shape #shapeno#.
The returned pointer directly points into the shape array.
This pointer can be used for reading or writing the shape data. */
JB2Shape &get_shape(const int shapeno);
/** Returns a constant pointer to shape #shapeno#.
The returned pointer directly points into the shape array.
This pointer can only be used for reading the shape data. */
const JB2Shape &get_shape(const int shapeno) const;
/** Appends a shape to the shape array. This function appends a copy of
shape #shape# to the shape array and returns the subscript of the new
shape. The subscript of the parent shape #shape.parent# must
actually designate an already existing shape. */
int add_shape(const JB2Shape &shape);
// MEMORY OPTIMIZATION
/** Compresses all shape bitmaps. This function reduces the memory required
by the #JB2Image# by calling \Ref{GBitmap::compress} on all shapes
bitmaps. This function is best called after decoding a #JB2Image#,
because function \Ref{get_bitmap} can directly use the compressed
bitmaps. */
void compress(void);
/** Returns the total memory used by the JB2Image.
The returned value is expressed in bytes. */
unsigned int get_memory_usage(void) const;
// CODING
/** Encodes the JB2Dict into ByteStream #bs#.
This function generates the JB2 data stream without any header. */
void encode(const GP<ByteStream> &gbs) const;
/** Decodes JB2 data from ByteStream #bs#. This function decodes the image
size and populates the shape and blit arrays. The callback function
#cb# is called when the decoder determines that the ByteStream data
requires a shape dictionary which has not been set with
\Ref{JB2Dict::set_inherited_dict}. The callback receives argument #arg#
and must return a suitable dictionary which will be installed as the
inherited dictionary. The callback should return null if no such
dictionary is found. */
void decode(const GP<ByteStream> &gbs, JB2DecoderCallback *cb=0, void *arg=0);
public:
/** Comment string coded by JB2 file. */
GUTF8String comment;
private:
int inherited_shapes;
GP<JB2Dict> inherited_dict;
GArray<JB2Shape> shapes;
};
/** Main JB2 data structure. Each #JB2Image# consists of an array of shapes
and an array of blits. These arrays can be populated by hand using
functions \Ref{add_shape} and \Ref{add_blit}, or by decoding JB2 data
using function \Ref{decode}. You can then use function \Ref{get_bitmap}
to render anti-aliased images, or use function \Ref{encode} to generate
JB2 data. */
class JB2Image : public JB2Dict
{
protected:
JB2Image(void);
public:
/** Creates an empty #JB2Image# object. You can then
call the decoding function #decode#. You can also manually set the
image size using #set_dimension# and populate the shape and blit arrays
using #add_shape# and #add_blit#. */
static GP<JB2Image> create(void) { return new JB2Image(); }
// INITIALIZATION
/** Resets the #JB2Image# object. This function reinitializes both the shape
and the blit arrays. All allocated memory is freed. */
void init(void);
// DIMENSION
/** Returns the width of the image.
This is the width value previously set with #set_dimension#. */
int get_width(void) const;
/** Returns the height of the image.
This is the height value previously set with #set_dimension#. */
int get_height(void) const;
/** Sets the size of the JB2Image.
This function can be called at any time.
The corresponding #width# and the #height# are stored
in the JB2 file. */
void set_dimension(int width, int height);
// RENDERING
/** Renders an anti-aliased gray level image. This function renders the
JB2Image as a bilevel or gray level image. Argument #subsample#
specifies the desired subsampling ratio in range #1# to #15#. The
returned image uses #1+subsample^2# gray levels for representing
anti-aliased edges. Argument #align# specified the alignment of the
rows of the returned images. Setting #align# to #4#, for instance, will
adjust the bitmap border in order to make sure that each row of the
returned image starts on a word (four byte) boundary. */
GP<GBitmap> get_bitmap(int subsample = 1, int align = 1) const;
/** Renders an anti-aliased gray level sub-image. This function renders a
segment of the JB2Image as a bilevel or gray level image. Conceptually,
this function first renders the full JB2Image with subsampling ratio
#subsample# and then extracts rectangle #rect# in the subsampled image.
Both operations of course are efficiently performed simultaneously.
Argument #align# specified the alignment of the rows of the returned
images, as explained above. Argument #dispy# should remain null. */
GP<GBitmap> get_bitmap(const GRect &rect, int subsample=1, int align=1, int dispy=0) const;
// ACCESSING THE BLIT LIBRARY
/** Returns the total number of blits.
Blit indices range from #0# to #get_blit_count(void)-1#. */
int get_blit_count(void) const;
/** Returns a pointer to blit #blitno#.
The returned pointer directly points into the blit array.
This pointer can be used for reading or writing the blit data. */
JB2Blit *get_blit(int blitno);
/** Returns a constant pointer to blit #blitno#.
The returned pointer directly points into the shape array.
This pointer can only be used for reading the shape data. */
const JB2Blit *get_blit(int blitno) const;
/** Appends a blit to the blit array. This function appends a copy of blit
#blit# to the blit array and returns the subscript of the new blit. The
shape subscript #blit.shapeno# must actually designate an already
existing shape. */
int add_blit(const JB2Blit &blit);
// MEMORY OPTIMIZATION
/** Returns the total memory used by the JB2Image.
The returned value is expressed in bytes. */
unsigned int get_memory_usage(void) const;
// CODING
/** Encodes the JB2Image into ByteStream #bs#.
This function generates the JB2 data stream without any header. */
void encode(const GP<ByteStream> &gbs) const;
/** Decodes JB2 data from ByteStream #bs#. This function decodes the image
size and populates the shape and blit arrays. The callback function
#cb# is called when the decoder determines that the ByteStream data
requires a shape dictionary which has not been set with
\Ref{JB2Dict::set_inherited_dict}. The callback receives argument #arg#
and must return a suitable dictionary which will be installed as the
inherited dictionary. The callback should return null if no such
dictionary is found. */
void decode(const GP<ByteStream> &gbs, JB2DecoderCallback *cb=0, void *arg=0);
private:
// Implementation
int width;
int height;
GTArray<JB2Blit> blits;
public:
/** Reproduces a old bug. Setting this flag may be necessary for accurately
decoding DjVu files with version smaller than #18#. The default value
is of couse #false#. */
bool reproduce_old_bug;
};
// JB2DICT INLINE FUNCTIONS
inline int
JB2Dict::get_shape_count(void) const
{
return inherited_shapes + shapes.size();
}
inline int
JB2Dict::get_inherited_shape_count(void) const
{
return inherited_shapes;
}
inline GP<JB2Dict>
JB2Dict::get_inherited_dict(void) const
{
return inherited_dict;
}
// JB2IMAGE INLINE FUNCTIONS
inline int
JB2Image::get_width(void) const
{
return width;
}
inline int
JB2Image::get_height(void) const
{
return height;
}
inline int
JB2Image::get_blit_count(void) const
{
return blits.size();
}
inline JB2Blit *
JB2Image::get_blit(int blitno)
{
return & blits[blitno];
}
inline const JB2Blit *
JB2Image::get_blit(int blitno) const
{
return & blits[blitno];
}
/** @name JB2 extensions for version 21.
Two extensions of the JB2 encoding format have been introduced
with DjVu files version 21. Both extensions maintain significant
backward compatibility with previous version of the JB2 format.
These extensions are described below by reference to the ICFDD
proposal dated August 1999. Both extension make use of the unused
record type value #9# (cf. ICFDD page 24) which has been renamed
#REQUIRED_DICT_OR_RESET#.
{\bf Shared Shape Dictionaries} --- This extension provides
support for sharing symbol definitions between the pages of a
document. To achieve this objective, the JB2 image data chunk
must be able to address symbols defined elsewhere by a JB2
dictionary data chunk shared by all the pages of a document.
The arithmetically encoded JB2 image data logically consist of a
sequence of records. The decoder processes these records in
sequence and maintains a library of symbols which can be addressed
by the following records. The first record usually is a ``Start
Of Image'' record describing the size of the image.
Starting with version 21, a #REQUIRED_DICT_OR_RESET# (9) record
type can appear {\em before} the #START_OF_DATA# (0) record. The
record type field is followed by a single number arithmetically
encoded (cf. ICFDD page 26) using a sixteenth context (cf. ICFDD
page 25). This record appears when the JB2 data chunk requires
symbols encoded in a separate JB2 dictionary data chunk. The
number (the {\bf dictionary size}) indicates how many symbols
should have been defined by the JB2 dictionary data chunk. The
decoder should simply load these symbols in the symbol library and
proceed as usual. New symbols potentially defined by the
subsequent JB2 image data records will therefore be numbered with
integers greater or equal than the dictionary size.
The JB2 dictionary data format is a pure subset of the JB2 image
data format. The #START_OF_DATA# (0) record always specifies an
image width of zero and an image height of zero. The only allowed
record types are those defining library symbols only
(#NEW_SYMBOL_LIBRARY_ONLY# (2) and #MATCHED_REFINE_LIBRARY_ONLY#
(5) cf. ICFDD page 24) followed by a final #END_OF_DATA# (11)
record.
The JB2 dictionary data is usually located in an {\bf Djbz} chunk.
Each page {\bf FORM:DJVU} may directly contain a {\bf Djbz} chunk,
or may indirectly point to such a chunk using an {\bf INCL} chunk
(cf. \Ref{Multipage DjVu documents.}).
{\bf Numcoder Reset} --- This extension addresses a problem for
hardware implementations. The encoding of numbers (cf. ICFDD page
26) potentially uses an unbounded number of binary coding
contexts. These contexts are normally allocated when they are used
for the first time (cf. ICFDD informative note, page 27).
Starting with version 21, a #REQUIRED_DICT_OR_RESET# (9) record
type can appear {\em after} the #START_OF_DATA# (0) record. The
decoder should proceed with the next record after {\em clearing
all binary contexts used for coding numbers}. This operation
implies that all binary contexts previously allocated for coding
numbers can be deallocated.
Starting with version 21, the JB2 encoder should insert a
#REQUIRED_DICT_OR_RESET# record type whenever the number of these
allocated binary contexts exceeds #20000#. Only very large
documents ever reach such a large number of allocated binary
contexts (e.g large maps). Hardware implementation however can
benefit greatly from a hard bound on the total number of binary
coding contexts. Old JB2 decoders will treat this record type as
an #END_OF_DATA# record and cleanly stop decoding (cf. ICFDD page
30, Image refinement data).
{\bf References} ---
\begin{itemize}
\item ICFDD Draft Proposed American National Standard, 1999-08-26.
\item DjVu Specification, \URL{http://www.lizardtech.com/djvu/sci/djvuspec}.
\end{itemize}
@memo Extensions to the JB2 format introduced in version 21. */
//@}
////////////////////////////////////////
//// CLASS JB2CODEC: DECLARATION
////////////////////////////////////////
// This class is accessed via the encode and decode
// functions of class JB2Image
//**** Class JB2Codec
// This class implements the base class for both the JB2 coder and decoder.
// The JB2Codec's Contains all contextual information for encoding/decoding
// a JB2Image.
class JB2Dict::JB2Codec
{
public:
class Decode;
class Encode;
typedef unsigned int NumContext;
struct LibRect
{
int top,left,right,bottom;
void compute_bounding_box(const GBitmap &cbm);
};
virtual ~JB2Codec();
protected:
// Constructors
JB2Codec(const bool xencoding=false);
// Forbidden assignment
JB2Codec(const JB2Codec &ref);
JB2Codec& operator=(const JB2Codec &ref);
int CodeNum(int lo, int hi, NumContext *pctx,int v);
void reset_numcoder(void);
inline void code_eventual_lossless_refinement(void);
void init_library(JB2Dict &jim);
int add_library(const int shapeno, JB2Shape &jshp);
void code_relative_location(JB2Blit *jblt, int rows, int columns);
void code_bitmap_directly (GBitmap &bm);
void code_bitmap_by_cross_coding (GBitmap &bm, GP<GBitmap> &cbm, const int libno);
void code_record(int &rectype, const GP<JB2Dict> &jim, JB2Shape *jshp);
void code_record(int &rectype, const GP<JB2Image> &jim, JB2Shape *jshp, JB2Blit *jblt);
static void compute_bounding_box(GBitmap &cbm, LibRect &lrect);
static int get_direct_context( unsigned char const * const up2,
unsigned char const * const up1, unsigned char const * const up0,
const int column);
static int shift_direct_context ( const int context,
const int next, unsigned char const * const up2,
unsigned char const * const up1, unsigned char const * const up0,
const int column);
static int get_cross_context( unsigned char const * const up1,
unsigned char const * const up0, unsigned char const * const xup1,
unsigned char const * const xup0, unsigned char const * const xdn1,
const int column );
static int shift_cross_context( const int context,
const int n, unsigned char const * const up1,
unsigned char const * const up0, unsigned char const * const xup1,
unsigned char const * const xup0, unsigned char const * const xdn1,
const int column );
virtual bool CodeBit(const bool bit, BitContext &ctx) = 0;
virtual void code_comment(GUTF8String &comment) = 0;
virtual void code_record_type(int &rectype) = 0;
virtual int code_match_index(int &index, JB2Dict &jim)=0;
virtual void code_inherited_shape_count(JB2Dict &jim)=0;
virtual void code_image_size(JB2Dict &jim);
virtual void code_image_size(JB2Image &jim);
virtual void code_absolute_location(JB2Blit *jblt, int rows, int columns)=0;
virtual void code_absolute_mark_size(GBitmap &bm, int border=0) = 0;
virtual void code_relative_mark_size(GBitmap &bm, int cw, int ch, int border=0) = 0;
virtual void code_bitmap_directly(GBitmap &bm,const int dw, int dy,
unsigned char *up2, unsigned char *up1, unsigned char *up0 )=0;
virtual void code_bitmap_by_cross_coding (GBitmap &bm, GBitmap &cbm,
const int xd2c, const int dw, int dy, int cy,
unsigned char *up1, unsigned char *up0, unsigned char *xup1,
unsigned char *xup0, unsigned char *xdn1 )=0;
// Code records
virtual int get_diff(const int x_diff,NumContext &rel_loc) = 0;
private:
bool encoding;
protected:
// NumCoder
int cur_ncell;
BitContext *bitcells;
GPBuffer<BitContext> gbitcells;
NumContext *leftcell;
GPBuffer<NumContext> gleftcell;
NumContext *rightcell;
GPBuffer<NumContext> grightcell;
// Info
bool refinementp;
char gotstartrecordp;
// Code comment
NumContext dist_comment_byte;
NumContext dist_comment_length;
// Code values
NumContext dist_record_type;
NumContext dist_match_index;
BitContext dist_refinement_flag;
// Library
GTArray<int> shape2lib;
GTArray<int> lib2shape;
GTArray<LibRect> libinfo;
// Code pairs
NumContext abs_loc_x;
NumContext abs_loc_y;
NumContext abs_size_x;
NumContext abs_size_y;
NumContext image_size_dist;
NumContext inherited_shape_count_dist;
BitContext offset_type_dist;
NumContext rel_loc_x_current;
NumContext rel_loc_x_last;
NumContext rel_loc_y_current;
NumContext rel_loc_y_last;
NumContext rel_size_x;
NumContext rel_size_y;
int last_bottom;
int last_left;
int last_right;
int last_row_bottom;
int last_row_left;
int image_columns;
int image_rows;
int short_list[3];
int short_list_pos;
inline void fill_short_list(const int v);
int update_short_list(const int v);
// Code bitmaps
BitContext bitdist[1024];
BitContext cbitdist[2048];
};
inline void
JB2Dict::JB2Codec::code_eventual_lossless_refinement(void)
{
refinementp=CodeBit(refinementp, dist_refinement_flag);
}
inline void
JB2Dict::JB2Codec::fill_short_list(const int v)
{
short_list[0] = short_list[1] = short_list[2] = v;
short_list_pos = 0;
}
inline int
JB2Dict::JB2Codec::get_direct_context( unsigned char const * const up2,
unsigned char const * const up1,
unsigned char const * const up0,
const int column)
{
return ( (up2[column - 1] << 9) |
(up2[column ] << 8) |
(up2[column + 1] << 7) |
(up1[column - 2] << 6) |
(up1[column - 1] << 5) |
(up1[column ] << 4) |
(up1[column + 1] << 3) |
(up1[column + 2] << 2) |
(up0[column - 2] << 1) |
(up0[column - 1] << 0) );
}
inline int
JB2Dict::JB2Codec::shift_direct_context(const int context, const int next,
unsigned char const * const up2,
unsigned char const * const up1,
unsigned char const * const up0,
const int column)
{
return ( ((context << 1) & 0x37a) |
(up1[column + 2] << 2) |
(up2[column + 1] << 7) |
(next << 0) );
}
inline int
JB2Dict::JB2Codec::get_cross_context( unsigned char const * const up1,
unsigned char const * const up0,
unsigned char const * const xup1,
unsigned char const * const xup0,
unsigned char const * const xdn1,
const int column )
{
return ( ( up1[column - 1] << 10) |
( up1[column ] << 9) |
( up1[column + 1] << 8) |
( up0[column - 1] << 7) |
(xup1[column ] << 6) |
(xup0[column - 1] << 5) |
(xup0[column ] << 4) |
(xup0[column + 1] << 3) |
(xdn1[column - 1] << 2) |
(xdn1[column ] << 1) |
(xdn1[column + 1] << 0) );
}
inline int
JB2Dict::JB2Codec::shift_cross_context( const int context, const int n,
unsigned char const * const up1,
unsigned char const * const up0,
unsigned char const * const xup1,
unsigned char const * const xup0,
unsigned char const * const xdn1,
const int column )
{
return ( ((context<<1) & 0x636) |
( up1[column + 1] << 8) |
(xup1[column ] << 6) |
(xup0[column + 1] << 3) |
(xdn1[column + 1] << 0) |
(n << 7) );
}
// ---------- THE END
#ifdef HAVE_NAMESPACES
}
# ifndef NOT_USING_DJVU_NAMESPACE
using namespace DJVU;
# endif
#endif
#endif
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