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author | Michele Calgaro <[email protected]> | 2024-01-12 11:17:33 +0900 |
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committer | Michele Calgaro <[email protected]> | 2024-01-12 12:39:52 +0900 |
commit | ba3b5b77e1a430dc7197df20872ba46ce2fb6fa7 (patch) | |
tree | d8b80b41bf117fe1d5caa7e7faecfab523e81153 /arts/knotify | |
parent | 5d320b587ba28fa3c4745e1555aff74d5651783e (diff) | |
download | tdelibs-ba3b5b77e1a430dc7197df20872ba46ce2fb6fa7.tar.gz tdelibs-ba3b5b77e1a430dc7197df20872ba46ce2fb6fa7.zip |
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <[email protected]>
Diffstat (limited to 'arts/knotify')
-rw-r--r-- | arts/knotify/knotify.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/arts/knotify/knotify.cpp b/arts/knotify/knotify.cpp index 101c7967b..176559bea 100644 --- a/arts/knotify/knotify.cpp +++ b/arts/knotify/knotify.cpp @@ -247,7 +247,7 @@ KNotify::KNotify( bool useArts ) d->playObjects.setAutoDelete(true); d->audioManager = 0; if( useArts ) { - connect( soundServer, TQT_SIGNAL( restartedServer() ), this, TQT_SLOT( restartedArtsd() ) ); + connect( soundServer, TQ_SIGNAL( restartedServer() ), this, TQ_SLOT( restartedArtsd() ) ); restartedArtsd(); //started allready need to initialize d->audioManager } #endif @@ -530,7 +530,7 @@ bool KNotify::notifyBySound( const TQString &sound, const TQString &appname, int if ( !d->playTimer ) { d->playTimer = new TQTimer( this ); - connect( d->playTimer, TQT_SIGNAL( timeout() ), TQT_SLOT( playTimeout() ) ); + connect( d->playTimer, TQ_SIGNAL( timeout() ), TQ_SLOT( playTimeout() ) ); } if ( !d->playTimer->isActive() ) { d->playTimer->start( 1000 ); @@ -543,7 +543,7 @@ bool KNotify::notifyBySound( const TQString &sound, const TQString &appname, int TDEProcess *proc = d->externalPlayerProc; if (!proc) { proc = d->externalPlayerProc = new TDEProcess; - connect( proc, TQT_SIGNAL( processExited( TDEProcess * )), TQT_SLOT( slotPlayerProcessExited( TDEProcess * ))); + connect( proc, TQ_SIGNAL( processExited( TDEProcess * )), TQ_SLOT( slotPlayerProcessExited( TDEProcess * ))); } if (proc->isRunning()) { soundFinished( eventId, PlayerBusy ); |