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Diffstat (limited to 'kdeui/kaction.h')
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diff --git a/kdeui/kaction.h b/kdeui/kaction.h new file mode 100644 index 000000000..1217ce1e7 --- /dev/null +++ b/kdeui/kaction.h @@ -0,0 +1,676 @@ +/* This file is part of the KDE libraries + Copyright (C) 1999 Reginald Stadlbauer <[email protected]> + (C) 1999 Simon Hausmann <[email protected]> + (C) 2000 Nicolas Hadacek <[email protected]> + (C) 2000 Kurt Granroth <[email protected]> + (C) 2000 Michael Koch <[email protected]> + (C) 2001 Holger Freyther <[email protected]> + (C) 2002 Ellis Whitehead <[email protected]> + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ +//$Id$ + +#ifndef __kaction_h__ +#define __kaction_h__ + +#include <qkeysequence.h> +#include <qobject.h> +#include <qvaluelist.h> +#include <qguardedptr.h> +#include <kguiitem.h> +#include <kshortcut.h> +#include <kstdaction.h> +#include <kicontheme.h> + +class QMenuBar; +class QPopupMenu; +class QComboBox; +class QPoint; +class QIconSet; +class QString; +class KToolBar; + +class KAccel; +class KAccelActions; +class KConfig; +class KConfigBase; +class KURL; +class KInstance; +class KToolBar; +class KActionCollection; +class KPopupMenu; +class KMainWindow; + +/** + * @short Class to encapsulate user-driven action or event + * + * The KAction class (and derived and super classes) provides a way to + * easily encapsulate a "real" user-selected action or event in your + * program. + * + * For instance, a user may want to @p paste the contents of + * the clipboard or @p scroll @p down a document or @p quit the + * application. These are all @p actions -- events that the + * user causes to happen. The KAction class allows the developer to + * deal with these actions in an easy and intuitive manner. + * + * Specifically, the KAction class encapsulated the various attributes + * to an event/action. For instance, an action might have an icon + * that goes along with it (a clipboard for a "paste" action or + * scissors for a "cut" action). The action might have some text to + * describe the action. It will certainly have a method or function + * that actually @p executes the action! All these attributes + * are contained within the KAction object. + * + * The advantage of dealing with Actions is that you can manipulate + * the Action without regard to the GUI representation of it. For + * instance, in the "normal" way of dealing with actions like "cut", + * you would manually insert a item for Cut into a menu and a button + * into a toolbar. If you want to disable the cut action for a moment + * (maybe nothing is selected), you would have to hunt down the pointer + * to the menu item and the toolbar button and disable both + * individually. Setting the menu item and toolbar item up uses very + * similar code - but has to be done twice! + * + * With the Action concept, you simply "plug" the Action into whatever + * GUI element you want. The KAction class will then take care of + * correctly defining the menu item (with icons, accelerators, text, + * etc) or toolbar button.. or whatever. From then on, if you + * manipulate the Action at all, the effect will propogate through all + * GUI representations of it. Back to the "cut" example: if you want + * to disable the Cut Action, you would simply do + * 'cutAction->setEnabled(false)' and the menuitem and button would + * instantly be disabled! + * + * This is the biggest advantage to the Action concept -- there is a + * one-to-one relationship between the "real" action and @p all + * GUI representations of it. + * + * KAction emits the activated() signal if the user activated the + * corresponding GUI element ( menu item, toolbar button, etc. ) + * + * If you are in the situation of wanting to map the activated() + * signal of multiple action objects to one slot, with a special + * argument bound to each action, then you might consider using + * QSignalMapper . A tiny example: + * + * \code + * QSignalMapper *desktopNumberMapper = new QSignalMapper( this ); + * connect( desktopNumberMapper, SIGNAL( mapped( int ) ), + * this, SLOT( moveWindowToDesktop( int ) ) ); + * + * for ( uint i = 0; i < numberOfDesktops; ++i ) { + * KAction *desktopAction = new KAction( i18n( "Move Window to Desktop %i" ).arg( i ), ... ); + * connect( desktopAction, SIGNAL( activated() ), desktopNumberMapper, SLOT( map() ) ); + * desktopNumberMapper->setMapping( desktopAction, i ); + * } + * \endcode + * + * <b>General Usage:</b>\n + * + * The steps to using actions are roughly as follows + * + * @li Decide which attributes you want to associate with a given + * action (icons, text, keyboard shortcut, etc) + * @li Create the action using KAction (or derived or super class). + * @li "Plug" the Action into whatever GUI element you want. Typically, + * this will be a menu or toolbar. + * + * <b>Detailed Example:</b>\n + * + * Here is an example of enabling a "New [document]" action + * \code + * KAction *newAct = new KAction(i18n("&New"), "filenew", + * KStdAccel::shortcut(KStdAccel::New), + * this, SLOT(fileNew()), + * actionCollection(), "new"); + * \endcode + * This line creates our action. It says that wherever this action is + * displayed, it will use "&New" as the text, the standard icon, and + * the standard shortcut. It further says that whenever this action + * is invoked, it will use the fileNew() slot to execute it. + * + * \code + * QPopupMenu *file = new QPopupMenu; + * newAct->plug(file); + * \endcode + * That just inserted the action into the File menu. The point is, it's not + * important in which menu it is: all manipulation of the item is + * done through the newAct object. + * + * \code + * newAct->plug(toolBar()); + * \endcode + * And this inserted the Action into the main toolbar as a button. + * + * That's it! + * + * If you want to disable that action sometime later, you can do so + * with + * \code + * newAct->setEnabled(false) + * \endcode + * and both the menuitem in File and the toolbar button will instantly + * be disabled. + * + * Do not delete a KAction object without unplugging it from all its + * containers. The simplest way to do that is to use the unplugAll() + * as in the following example: + * \code + * newAct->unplugAll(); + * delete newAct; + * \endcode + * Normally you will not need to do this as KActionCollection manages + * everything for you. + * + * Note: if you are using a "standard" action like "new", "paste", + * "quit", or any other action described in the KDE UI Standards, + * please use the methods in the KStdAction class rather than + * defining your own. + * + * <b>Usage Within the XML Framework:</b>\n + * + * If you are using KAction within the context of the XML menu and + * toolbar building framework, then there are a few tiny changes. The + * first is that you must insert your new action into an action + * collection. The action collection (a KActionCollection) is, + * logically enough, a central collection of all of the actions + * defined in your application. The XML UI framework code in KXMLGUI + * classes needs access to this collection in order to build up the + * GUI (it's how the builder code knows which actions are valid and + * which aren't). + * + * Also, if you use the XML builder framework, then you do not ever + * have to plug your actions into containers manually. The framework + * does that for you. + * + * @see KStdAction + */ +class KDEUI_EXPORT KAction : public QObject +{ + friend class KActionCollection; + Q_OBJECT + Q_PROPERTY( int containerCount READ containerCount ) + Q_PROPERTY( QString plainText READ plainText ) + Q_PROPERTY( QString text READ text WRITE setText ) + Q_PROPERTY( QString shortcut READ shortcutText WRITE setShortcutText ) + Q_PROPERTY( bool enabled READ isEnabled WRITE setEnabled ) + Q_PROPERTY( QString group READ group WRITE setGroup ) + Q_PROPERTY( QString whatsThis READ whatsThis WRITE setWhatsThis ) + Q_PROPERTY( QString toolTip READ toolTip WRITE setToolTip ) + Q_PROPERTY( QString icon READ icon WRITE setIcon ) +public: + /** + * Constructs an action with text, potential keyboard + * shortcut, and a SLOT to call when this action is invoked by + * the user. + * + * If you do not want or have a keyboard shortcut, + * set the @p cut param to 0. + * + * This is the most common KAction used when you do not have a + * corresponding icon (note that it won't appear in the current version + * of the "Edit ToolBar" dialog, because an action needs an icon to be + * plugged in a toolbar...). + * + * @param text The text that will be displayed. + * @param cut The corresponding keyboard shortcut. + * @param receiver The SLOT's parent. + * @param slot The SLOT to invoke to execute this action. + * @param parent This action's parent. + * @param name An internal name for this action. + */ + KAction( const QString& text, const KShortcut& cut, + const QObject* receiver, const char* slot, + KActionCollection* parent, const char* name ); + + /** + * Constructs an action with text, icon, potential keyboard + * shortcut, and a SLOT to call when this action is invoked by + * the user. + * + * If you do not want or have a keyboard shortcut, set the + * @p cut param to 0. + * + * This is the other common KAction used. Use it when you + * @p do have a corresponding icon. + * + * @param text The text that will be displayed. + * @param pix The icon to display. + * @param cut The corresponding keyboard shortcut. + * @param receiver The SLOT's parent. + * @param slot The SLOT to invoke to execute this action. + * @param parent This action's parent. + * @param name An internal name for this action. + */ + KAction( const QString& text, const QIconSet& pix, const KShortcut& cut, + const QObject* receiver, const char* slot, + KActionCollection* parent, const char* name ); + + /** + * Constructs an action with text, icon, potential keyboard + * shortcut, and a SLOT to call when this action is invoked by + * the user. The icon is loaded on demand later based on where it + * is plugged in. + * + * If you do not want or have a keyboard shortcut, set the + * @p cut param to 0. + * + * This is the other common KAction used. Use it when you + * @p do have a corresponding icon. + * + * @param text The text that will be displayed. + * @param pix The icon to display. + * @param cut The corresponding keyboard shortcut (shortcut). + * @param receiver The SLOT's parent. + * @param slot The SLOT to invoke to execute this action. + * @param parent This action's parent. + * @param name An internal name for this action. + */ + KAction( const QString& text, const QString& pix, const KShortcut& cut, + const QObject* receiver, const char* slot, + KActionCollection* parent, const char* name ); + + /** + * The same as the above constructor, but with a KGuiItem providing + * the text and icon. + * + * @param item The KGuiItem with the label and (optional) icon. + * @param cut The corresponding keyboard shortcut (shortcut). + * @param receiver The SLOT's parent. + * @param slot The SLOT to invoke to execute this action. + * @param parent This action's parent. + * @param name An internal name for this action. + */ + KAction( const KGuiItem& item, const KShortcut& cut, + const QObject* receiver, const char* slot, + KActionCollection* parent, const char* name ); + + /** + * @obsolete + */ + KAction( const QString& text, const KShortcut& cut = KShortcut(), QObject* parent = 0, const char* name = 0 ); + /** + * @obsolete + */ + KAction( const QString& text, const KShortcut& cut, + const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); + /** + * @obsolete + */ + KAction( const QString& text, const QIconSet& pix, const KShortcut& cut = KShortcut(), + QObject* parent = 0, const char* name = 0 ); + /** + * @obsolete + */ + KAction( const QString& text, const QString& pix, const KShortcut& cut = KShortcut(), + QObject* parent = 0, const char* name = 0 ); + /** + * @obsolete + */ + KAction( const QString& text, const QIconSet& pix, const KShortcut& cut, + const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); + /** + * @obsolete + */ + KAction( const QString& text, const QString& pix, const KShortcut& cut, + const QObject* receiver, const char* slot, QObject* parent, + const char* name = 0 ); + /** + * @obsolete + */ + KAction( QObject* parent = 0, const char* name = 0 ); + + /** + * Standard destructor + */ + virtual ~KAction(); + + /** + * "Plug" or insert this action into a given widget. + * + * This will + * typically be a menu or a toolbar. From this point on, you will + * never need to directly manipulate the item in the menu or + * toolbar. You do all enabling/disabling/manipulation directly + * with your KAction object. + * + * @param widget The GUI element to display this action + * @param index The position into which the action is plugged. If + * this is negative, the action is inserted at the end. + */ + virtual int plug( QWidget *widget, int index = -1 ); + + /** + * @deprecated. Shouldn't be used. No substitute available. + * + * "Plug" or insert this action into a given KAccel. + * + * @param accel The KAccel collection which holds this accel + * @param configurable If the shortcut is configurable via + * the KAccel configuration dialog (this is somehow deprecated since + * there is now a KAction key configuration dialog). + */ + virtual void plugAccel(KAccel *accel, bool configurable = true) KDE_DEPRECATED; + + /** + * "Unplug" or remove this action from a given widget. + * + * This will typically be a menu or a toolbar. This is rarely + * used in "normal" application. Typically, it would be used if + * your application has several views or modes, each with a + * completely different menu structure. If you simply want to + * disable an action for a given period, use setEnabled() + * instead. + * + * @param w Remove the action from this GUI element. + */ + virtual void unplug( QWidget *w ); + + /** + * @deprecated. Complement method to plugAccel(). + * Disconnect this action from the KAccel. + */ + virtual void unplugAccel() KDE_DEPRECATED; + + /** + * returns whether the action is plugged into any container widget or not. + * @since 3.1 + */ + virtual bool isPlugged() const; + + /** + * returns whether the action is plugged into the given container + */ + bool isPlugged( const QWidget *container ) const; + + /** + * returns whether the action is plugged into the given container with the given, container specific, id (often + * menu or toolbar id ) . + */ + virtual bool isPlugged( const QWidget *container, int id ) const; + + /** + * returns whether the action is plugged into the given container with the given, container specific, representative + * container widget item. + */ + virtual bool isPlugged( const QWidget *container, const QWidget *_representative ) const; + + QWidget* container( int index ) const; + int itemId( int index ) const; + QWidget* representative( int index ) const; + int containerCount() const; + /// @since 3.1 + uint kaccelCount() const; + + virtual bool hasIcon() const; +#ifndef KDE_NO_COMPAT + bool hasIconSet() const { return hasIcon(); } +#endif + virtual QString plainText() const; + + /** + * Get the text associated with this action. + */ + virtual QString text() const; + + /** + * Get the keyboard shortcut associated with this action. + */ + virtual const KShortcut& shortcut() const; + /** + * Get the default shortcut for this action. + */ + virtual const KShortcut& shortcutDefault() const; + + // These two methods are for Q_PROPERTY + QString shortcutText() const; + void setShortcutText( const QString& ); + + /** + * Returns true if this action is enabled. + */ + virtual bool isEnabled() const; + + /** + * Returns true if this action's shortcut is configurable. + */ + virtual bool isShortcutConfigurable() const; + + virtual QString group() const; + + /** + * Get the What's this text for the action. + */ + virtual QString whatsThis() const; + + /** + * Get the tooltip text for the action. + */ + virtual QString toolTip() const; + + /** + * Get the QIconSet from which the icons used to display this action will + * be chosen. + * + * In KDE4 set group default to KIcon::Small while removing the other + * iconSet() function. + */ + virtual QIconSet iconSet( KIcon::Group group, int size=0 ) const; + /** + * Remove in KDE4 + */ + QIconSet iconSet() const { return iconSet( KIcon::Small ); } + + virtual QString icon() const; + + KActionCollection *parentCollection() const; + + /** + * @internal + * Generate a toolbar button id. Made public for reimplementations. + */ + static int getToolButtonID(); + + + void unplugAll(); + + /** + * @since 3.4 + */ + enum ActivationReason { UnknownActivation, EmulatedActivation, AccelActivation, PopupMenuActivation, ToolBarActivation }; + +public slots: + /** + * Sets the text associated with this action. The text is used for menu + * and toolbar labels etc. + */ + virtual void setText(const QString &text); + + /** + * Sets the keyboard shortcut associated with this action. + */ + virtual bool setShortcut( const KShortcut& ); + + virtual void setGroup( const QString& ); + + /** + * Sets the What's this text for the action. This text will be displayed when + * a widget that has been created by plugging this action into a container + * is clicked on in What's this mode. + * + * The What's this text can include QML markup as well as raw text. + */ + virtual void setWhatsThis( const QString& text ); + + /** + * Sets the tooltip text for the action. + * This will be used as a tooltip for a toolbar button, as a + * statusbar help-text for a menu item, and it also appears + * in the toolbar editor, to describe the action. + * + * For the tooltip to show up on the statusbar you will need to connect + * a couple of the actionclass signals to the toolbar. + * The easiest way of doing this is in your main window class, when you create + * a statusbar. See the KActionCollection class for more details. + * + * @see KActionCollection + * + */ + virtual void setToolTip( const QString& ); + + /** + * Sets the QIconSet from which the icons used to display this action will + * be chosen. + */ + virtual void setIconSet( const QIconSet &iconSet ); + + virtual void setIcon( const QString& icon ); + + /** + * Enables or disables this action. All uses of this action (eg. in menus + * or toolbars) will be updated to reflect the state of the action. + */ + virtual void setEnabled(bool enable); + + /** + * Calls setEnabled( !disable ). + * @since 3.5 + */ + void setDisabled(bool disable) { return setEnabled(!disable); } + + /** + * Indicate whether the user may configure the action's shortcut. + */ + virtual void setShortcutConfigurable( bool ); + + /** + * Emulate user's interaction programmatically, by activating the action. + * The implementation simply emits activated(). + */ + virtual void activate(); + +protected slots: + virtual void slotDestroyed(); + virtual void slotKeycodeChanged(); + virtual void slotActivated(); + /// @since 3.4 + void slotPopupActivated(); // KDE4: make virtual + /// @since 3.4 + void slotButtonClicked( int, Qt::ButtonState state ); // KDE4: make virtual + +protected: + KToolBar* toolBar( int index ) const; + QPopupMenu* popupMenu( int index ) const; + void removeContainer( int index ); + int findContainer( const QWidget* widget ) const; + int findContainer( int id ) const; + void plugMainWindowAccel( QWidget *w ); + + void addContainer( QWidget* parent, int id ); + void addContainer( QWidget* parent, QWidget* representative ); + + virtual void updateShortcut( int i ); + virtual void updateShortcut( QPopupMenu* menu, int id ); + virtual void updateGroup( int id ); + virtual void updateText(int i ); + virtual void updateEnabled(int i); + virtual void updateIconSet(int i); + virtual void updateIcon( int i); + virtual void updateToolTip( int id ); + virtual void updateWhatsThis( int i ); + + KActionCollection *m_parentCollection; + QString whatsThisWithIcon() const; + /** + * Return the underlying KGuiItem + * @since 3.3 + */ + const KGuiItem& guiItem() const; + +signals: + /** + * Emitted when this action is activated + */ + void activated(); + /** + * This signal allows to know the reason why an action was activated: + * whether it was due to a toolbar button, popupmenu, keyboard accel, or programmatically. + * In the first two cases, it also allows to know which mouse button was + * used (Left or Middle), and whether keyboard modifiers were pressed (e.g. CTRL). + * + * Note that this signal is emitted before the normal activated() signal. + * Yes, BOTH signals are always emitted, so that connecting to activated() still works. + * Applications which care about reason and state can either ignore the activated() + * signal for a given action and react to this one instead, or store the + * reason and state until the activated() signal is emitted. + * + * @since 3.4 + */ + void activated( KAction::ActivationReason reason, Qt::ButtonState state ); + void enabled( bool ); + +private: + void initPrivate( const QString& text, const KShortcut& cut, + const QObject* receiver, const char* slot ); + KAccel* kaccelCurrent(); + bool initShortcut( const KShortcut& ); + void plugShortcut(); + bool updateKAccelShortcut( KAccel* kaccel ); + void insertKAccel( KAccel* ); + /** @internal To be used exclusively by KActionCollection::removeWidget(). */ + void removeKAccel( KAccel* ); + +#ifndef KDE_NO_COMPAT +public: + /** + * @deprecated. Use shortcut(). + * Get the keyboard accelerator associated with this action. + */ + int accel() const KDE_DEPRECATED; + + QString statusText() const + { return toolTip(); } + + /** + * @deprecated. Use setShortcut(). + * Sets the keyboard accelerator associated with this action. + */ + void setAccel( int key ) KDE_DEPRECATED; + + /** + * @deprecated. Use setToolTip instead (they do the same thing now). + */ + void setStatusText( const QString &text ) + { setToolTip( text ); } + + /** + * @deprecated. for backwards compatibility. Use itemId() + */ + int menuId( int i ) { return itemId( i ); } +#endif // !KDE_NO_COMPAT + +protected: + virtual void virtual_hook( int id, void* data ); +private: + class KActionPrivate; + KActionPrivate* const d; +}; + +#include <kactioncollection.h> +#include <kactionclasses.h> + +#endif |