<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE language SYSTEM "language.dtd"> <language name="Xonotic Script" version="0.1" kateversion="2.1" section="Scripts" extensions="*.cfg" mimetype="" license="LGPLv2+"> <highlighting> <list name="Commands"> <item> alias </item> <item> apropos </item> <item> begin </item> <item> bestweapon </item> <item> bf </item> <item> bind </item> <item> bindlist </item> <item> bottomcolor </item> <item> cd </item> <item> centerview </item> <item> changelevel </item> <item> changing </item> <item> cl_areastats </item> <item> cl_begindownloads </item> <item> cl_cmd </item> <item> cl_downloadbegin </item> <item> cl_downloadfinished </item> <item> cl_modelindexlist </item> <item> cl_particles_reloadeffects </item> <item> cl_soundindexlist </item> <item> clear </item> <item> cmd </item> <item> cmdlist </item> <item> color </item> <item> commandmode </item> <item> condump </item> <item> connect </item> <item> cprint </item> <item> curl </item> <item> 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accuracy_color_levels </item> <item> ambient_fade </item> <item> ambient_level </item> <item> bgmvolume </item> <item> bot_ai_aimskill_blendrate </item> <item> bot_ai_aimskill_firetolerance_distdegrees </item> <item> bot_ai_aimskill_firetolerance_maxdegrees </item> <item> bot_ai_aimskill_firetolerance_mindegrees </item> <item> bot_ai_aimskill_fixedrate </item> <item> bot_ai_aimskill_mouse </item> <item> bot_ai_aimskill_offset </item> <item> bot_ai_aimskill_order_filter_1st </item> <item> bot_ai_aimskill_order_filter_2nd </item> <item> bot_ai_aimskill_order_filter_3th </item> <item> bot_ai_aimskill_order_filter_4th </item> <item> bot_ai_aimskill_order_filter_5th </item> <item> bot_ai_aimskill_order_mix_1st </item> <item> bot_ai_aimskill_order_mix_2nd </item> <item> bot_ai_aimskill_order_mix_3th </item> <item> bot_ai_aimskill_order_mix_4th </item> <item> bot_ai_aimskill_order_mix_5th </item> <item> bot_ai_aimskill_think </item> <item> bot_ai_bunnyhop_firstjumpdelay </item> <item> bot_ai_bunnyhop_skilloffset </item> <item> bot_ai_bunnyhop_startdistance </item> <item> bot_ai_bunnyhop_stopdistance </item> <item> bot_ai_chooseweaponinterval </item> <item> bot_ai_custom_weapon_priority_close </item> <item> bot_ai_custom_weapon_priority_distances </item> <item> bot_ai_custom_weapon_priority_far </item> <item> bot_ai_custom_weapon_priority_mid </item> <item> bot_ai_dangerdetectioninterval </item> <item> bot_ai_dangerdetectionupdates </item> <item> bot_ai_dodgeupdateinterval </item> <item> bot_ai_enemydetectioninterval </item> <item> bot_ai_enemydetectionradius </item> <item> bot_ai_friends_aware_pickup_radius </item> <item> bot_ai_ignoregoal_timeout </item> <item> bot_ai_keyboard_distance </item> <item> bot_ai_keyboard_threshold </item> <item> bot_ai_navigation_jetpack </item> <item> bot_ai_navigation_jetpack_mindistance </item> <item> bot_ai_strategyinterval </item> <item> bot_ai_thinkinterval </item> <item> bot_ai_weapon_combo </item> <item> bot_ai_weapon_combo_threshold </item> <item> bot_config_file </item> <item> bot_debug_goalstack </item> <item> bot_debug_tracewalk </item> <item> bot_god </item> <item> bot_ignore_bots </item> <item> bot_join_empty </item> <item> bot_navigation_ignoreplayers </item> <item> bot_nofire </item> <item> bot_number </item> <item> bot_prefix </item> <item> bot_sound_monopoly </item> <item> bot_suffix </item> <item> bot_usemodelnames </item> <item> bot_vs_human </item> <item> bot_wander_enable </item> <item> camera_chase_smoothly </item> <item> camera_enable </item> <item> camera_forward_follows </item> <item> camera_free </item> <item> camera_look_attenuation </item> <item> camera_look_player </item> <item> camera_mouse_threshold </item> <item> camera_reset </item> <item> camera_speed_attenuation </item> <item> camera_speed_chase </item> <item> camera_speed_free </item> <item> camera_speed_roll </item> <item> captureleadlimit_override </item> <item> capturelimit_override </item> <item> cdaudio </item> <item> cdaudioinitialized </item> <item> chase_active </item> <item> chase_back </item> <item> chase_overhead </item> <item> chase_pitchangle </item> <item> chase_stevie </item> <item> chase_up </item> <item> cl_accuracy_data_receive </item> <item> cl_accuracy_data_share </item> <item> cl_allow_uid2name </item> <item> cl_allow_uidtracking </item> <item> cl_anglespeedkey </item> <item> cl_announcer </item> <item> cl_announcer_antispam </item> <item> cl_announcer_maptime </item> <item> cl_autodemo </item> <item> cl_autodemo_delete </item> <item> cl_autodemo_delete_keeprecords </item> <item> cl_autodemo_nameformat </item> <item> cl_autoscreenshot </item> <item> cl_autoswitch </item> <item> cl_autotaunt </item> <item> cl_backspeed </item> <item> cl_beams_instantaimhack </item> <item> cl_beams_lightatend </item> <item> cl_beams_polygons </item> <item> cl_beams_quakepositionhack </item> <item> cl_bob </item> <item> cl_bob2 </item> <item> cl_bob2cycle </item> <item> cl_bob2smooth </item> <item> cl_bobcycle </item> <item> cl_bobfall </item> <item> cl_bobfallcycle </item> <item> cl_bobfallminspeed </item> <item> cl_bobmodel </item> <item> cl_bobmodel_side </item> <item> cl_bobmodel_speed </item> <item> cl_bobmodel_up </item> <item> cl_bobup </item> <item> cl_capturevideo </item> <item> cl_capturevideo_demo_stop </item> <item> cl_capturevideo_fps </item> <item> cl_capturevideo_framestep </item> <item> cl_capturevideo_height </item> <item> cl_capturevideo_nameformat </item> <item> cl_capturevideo_number </item> <item> cl_capturevideo_ogg </item> <item> cl_capturevideo_ogg_theora_bitrate </item> <item> cl_capturevideo_ogg_theora_keyframe_auto_threshold </item> <item> cl_capturevideo_ogg_theora_keyframe_bitrate_multiplier </item> <item> cl_capturevideo_ogg_theora_keyframe_maxinterval </item> <item> cl_capturevideo_ogg_theora_keyframe_mininterval </item> <item> cl_capturevideo_ogg_theora_noise_sensitivity </item> <item> cl_capturevideo_ogg_theora_quality </item> <item> cl_capturevideo_ogg_theora_vp3compat </item> <item> cl_capturevideo_ogg_vorbis_quality </item> <item> cl_capturevideo_printfps </item> <item> cl_capturevideo_realtime </item> <item> cl_capturevideo_width </item> <item> cl_casings </item> <item> cl_casings_bronze_time </item> <item> cl_casings_maxcount </item> <item> cl_casings_shell_time </item> <item> cl_casings_sloppy </item> <item> cl_casings_ticrate </item> <item> cl_clippedspectating </item> <item> cl_csqc_generatemousemoveevents </item> <item> cl_curl_enabled </item> <item> cl_curl_maxdownloads </item> <item> cl_curl_maxspeed </item> <item> cl_curl_useragent </item> <item> cl_curl_useragent_append </item> <item> cl_damageeffect </item> <item> cl_damageeffect_bones </item> <item> cl_damageeffect_distribute </item> <item> cl_damageeffect_lifetime </item> <item> cl_damageeffect_lifetime_max </item> <item> cl_damageeffect_lifetime_min </item> <item> cl_damageeffect_ticrate </item> <item> cl_db_saveasdump </item> <item> cl_deathfade </item> <item> cl_deathglow </item> <item> cl_deathnoviewmodel </item> <item> cl_deathscoreboard </item> <item> cl_decals </item> <item> cl_decals_bias </item> <item> cl_decals_fadetime </item> <item> cl_decals_max </item> <item> cl_decals_models </item> <item> cl_decals_newsystem </item> <item> cl_decals_newsystem_bloodsmears </item> <item> cl_decals_newsystem_immediatebloodstain </item> <item> cl_decals_newsystem_intensitymultiplier </item> <item> cl_decals_time </item> <item> cl_decals_visculling </item> <item> cl_demo_mousegrab </item> <item> cl_dlights_decaybrightness </item> <item> cl_dlights_decayradius </item> <item> cl_dodging_timeout </item> <item> cl_effects_lightningarc_branchfactor_add </item> <item> cl_effects_lightningarc_branchfactor_start </item> <item> cl_effects_lightningarc_drift_end </item> <item> cl_effects_lightningarc_drift_start </item> <item> cl_effects_lightningarc_segmentlength </item> <item> cl_effects_lightningarc_simple </item> <item> cl_eventchase_death </item> <item> cl_eventchase_distance </item> <item> cl_eventchase_maxs </item> <item> cl_eventchase_mins </item> <item> cl_eventchase_speed </item> <item> cl_eventchase_viewoffset </item> <item> cl_explosions_alpha_end </item> <item> cl_explosions_alpha_start </item> <item> cl_explosions_lifetime </item> <item> cl_explosions_size_end </item> <item> cl_explosions_size_start </item> <item> cl_firststart </item> <item> cl_followmodel </item> <item> cl_followmodel_side_highpass </item> <item> cl_followmodel_side_highpass1 </item> <item> cl_followmodel_side_limit </item> <item> cl_followmodel_side_lowpass </item> <item> cl_followmodel_side_speed </item> <item> cl_followmodel_up_highpass </item> <item> cl_followmodel_up_highpass1 </item> <item> cl_followmodel_up_limit </item> <item> cl_followmodel_up_lowpass </item> <item> cl_followmodel_up_speed </item> <item> cl_forcemyplayercolors </item> <item> cl_forcemyplayermodel </item> <item> cl_forcemyplayerskin </item> <item> cl_forceplayercolors </item> <item> cl_forceplayermodels </item> <item> cl_forwardspeed </item> <item> cl_fullbright_items </item> <item> cl_gameplayfix_soundsmovewithentities </item> <item> cl_gentle </item> <item> cl_gentle_damage </item> <item> cl_gentle_gibs </item> <item> cl_gentle_messages </item> <item> cl_ghost_items </item> <item> cl_ghost_items_color </item> <item> cl_gibs_avelocity_scale </item> <item> cl_gibs_damageforcescale </item> <item> cl_gibs_lifetime </item> <item> cl_gibs_maxcount </item> <item> cl_gibs_sloppy </item> <item> cl_gibs_ticrate </item> <item> cl_gibs_velocity_random </item> <item> cl_gibs_velocity_scale </item> <item> cl_gibs_velocity_up </item> <item> cl_gravity </item> <item> cl_gunalign </item> <item> cl_handicap </item> <item> cl_hidewaypoints </item> <item> cl_hitsound </item> <item> cl_hitsound_antispam_time </item> <item> cl_iplog_name </item> <item> cl_itembobheight </item> <item> cl_itembobspeed </item> <item> cl_joinbeforedownloadsfinish </item> <item> cl_leanmodel </item> <item> cl_leanmodel_side_highpass </item> <item> cl_leanmodel_side_highpass1 </item> <item> cl_leanmodel_side_limit </item> <item> cl_leanmodel_side_lowpass </item> <item> cl_leanmodel_side_speed </item> <item> cl_leanmodel_up_highpass </item> <item> cl_leanmodel_up_highpass1 </item> <item> cl_leanmodel_up_limit </item> <item> cl_leanmodel_up_lowpass </item> <item> cl_leanmodel_up_speed </item> <item> cl_lerpanim_maxdelta_framegroups </item> <item> cl_lerpanim_maxdelta_server </item> <item> cl_lerpexcess </item> <item> cl_lockview </item> <item> cl_loddistance1 </item> <item> cl_loddistance2 </item> <item> cl_maxfps </item> <item> cl_maxfps_alwayssleep </item> <item> cl_maxidlefps </item> <item> cl_maxphysicsframesperserverframe </item> <item> cl_minfps </item> <item> cl_minfps_fade </item> <item> cl_minfps_force </item> <item> cl_minfps_qualityhysteresis </item> <item> cl_minfps_qualitymax </item> <item> cl_minfps_qualitymin </item> <item> cl_minfps_qualitymultiply </item> <item> cl_minfps_qualitystepmax </item> <item> cl_modeldetailreduction </item> <item> cl_movecliptokeyboard </item> <item> cl_movement </item> <item> cl_movement_accelerate </item> <item> cl_movement_airaccel_qw </item> <item> cl_movement_airaccel_sideways_friction </item> <item> cl_movement_airaccelerate </item> <item> cl_movement_edgefriction </item> <item> cl_movement_errorcompensation </item> <item> cl_movement_friction </item> <item> cl_movement_jumpvelocity </item> <item> cl_movement_maxairspeed </item> <item> cl_movement_maxspeed </item> <item> cl_movement_minping </item> <item> cl_movement_nettimeout </item> <item> cl_movement_replay </item> <item> cl_movement_stepheight </item> <item> cl_movement_stopspeed </item> <item> cl_movement_track_canjump </item> <item> cl_movement_wallfriction </item> <item> cl_movement_wateraccelerate </item> <item> cl_movement_waterfriction </item> <item> cl_movespeedkey </item> <item> cl_netfps </item> <item> cl_netimmediatebuttons </item> <item> cl_netlocalping </item> <item> cl_netpacketloss_receive </item> <item> cl_netpacketloss_send </item> <item> cl_netrepeatinput </item> <item> cl_nettimesyncboundmode </item> <item> cl_nettimesyncboundtolerance </item> <item> cl_nettimesyncfactor </item> <item> cl_noantilag </item> <item> cl_nodelta </item> <item> cl_nogibs </item> <item> cl_nolerp </item> <item> cl_noplayershadow </item> <item> cl_particlegibs </item> <item> cl_particles </item> <item> cl_particles_alpha </item> <item> cl_particles_blood </item> <item> cl_particles_blood_alpha </item> <item> cl_particles_blood_bloodhack </item> <item> cl_particles_blood_decal_alpha </item> <item> cl_particles_blood_decal_scalemax </item> <item> cl_particles_blood_decal_scalemin </item> <item> cl_particles_bubbles </item> <item> cl_particles_bulletimpacts </item> <item> cl_particles_collisions </item> <item> cl_particles_explosions_shell </item> <item> cl_particles_explosions_sparks </item> <item> cl_particles_oldnexbeam </item> <item> cl_particles_quake </item> <item> cl_particles_quality </item> <item> cl_particles_rain </item> <item> cl_particles_size </item> <item> cl_particles_smoke </item> <item> cl_particles_smoke_alpha </item> <item> cl_particles_smoke_alphafade </item> <item> cl_particles_snow </item> <item> cl_particles_sparks </item> <item> cl_particles_visculling </item> <item> cl_pitchspeed </item> <item> cl_playerdetailreduction </item> <item> cl_port </item> <item> cl_precacheplayermodels </item> <item> cl_projectiles_sloppy </item> <item> cl_prydoncursor </item> <item> cl_prydoncursor_notrace </item> <item> cl_readpicture_force </item> <item> cl_reticle </item> <item> cl_reticle_item_nex </item> <item> cl_reticle_item_normal </item> <item> cl_reticle_stretch </item> <item> cl_rollangle </item> <item> cl_rollspeed </item> <item> cl_sandbox_clipboard </item> <item> cl_serverextension_download </item> <item> cl_shownet </item> <item> cl_sidespeed </item> <item> cl_simple_items </item> <item> cl_simpleitems_postfix </item> <item> cl_smoothviewheight </item> <item> cl_sound_hknighthit </item> <item> cl_sound_r_exp3 </item> <item> cl_sound_ric1 </item> <item> cl_sound_ric2 </item> <item> cl_sound_ric3 </item> <item> cl_sound_ric_gunshot </item> <item> cl_sound_tink1 </item> <item> cl_sound_wizardhit </item> <item> cl_spawn_event_particles </item> <item> cl_spawn_event_sound </item> <item> cl_spawn_point_particles </item> <item> cl_spawnzoom </item> <item> cl_spawnzoom_factor </item> <item> cl_spawnzoom_speed </item> <item> cl_stainmaps </item> <item> cl_stainmaps_clearonload </item> <item> cl_stairsmoothspeed </item> <item> cl_startcount </item> <item> cl_stripcolorcodes </item> <item> cl_unpress_attack_on_weapon_switch </item> <item> cl_unpress_zoom_on_death </item> <item> cl_unpress_zoom_on_spawn </item> <item> cl_unpress_zoom_on_weapon_switch </item> <item> cl_upspeed </item> <item> cl_vehicle_spiderbot_cross_alpha </item> <item> cl_vehicle_spiderbot_cross_size </item> <item> cl_vehicles_hud_tactical </item> <item> cl_vehicles_hudalpha </item> <item> cl_vehicles_hudscale </item> <item> cl_velocityzoom </item> <item> cl_velocityzoom_speed </item> <item> cl_velocityzoom_time </item> <item> cl_velocityzoom_type </item> <item> cl_video_brightness </item> <item> cl_video_fadein </item> <item> cl_video_fadeout </item> <item> cl_video_keepaspectratio </item> <item> cl_video_scale </item> <item> cl_video_scale_vpos </item> <item> cl_video_stipple </item> <item> cl_video_subtitles </item> <item> cl_video_subtitles_lines </item> <item> cl_video_subtitles_textsize </item> <item> cl_viewmodel_scale </item> <item> cl_voice_directional </item> <item> cl_voice_directional_taunt_attenuation </item> <item> cl_warpzone_usetrace </item> <item> cl_weapon_stay_alpha </item> <item> cl_weapon_stay_color </item> <item> cl_weaponimpulsemode </item> <item> cl_weaponpriority </item> <item> cl_weaponpriority0 </item> <item> cl_weaponpriority1 </item> <item> cl_weaponpriority2 </item> <item> cl_weaponpriority3 </item> <item> cl_weaponpriority4 </item> <item> cl_weaponpriority5 </item> <item> cl_weaponpriority6 </item> <item> cl_weaponpriority7 </item> <item> cl_weaponpriority8 </item> <item> cl_weaponpriority9 </item> <item> cl_weaponpriority_useforcycling </item> <item> cl_worldbasename </item> <item> cl_worldmessage </item> <item> cl_worldname </item> <item> cl_worldnamenoextension </item> <item> cl_yawspeed </item> <item> cl_zoomfactor </item> <item> cl_zoomsensitivity </item> <item> cl_zoomspeed </item> <item> cmdline </item> <item> collision_cache </item> <item> collision_debug_tracelineasbox </item> <item> collision_endnudge </item> <item> collision_endposnudge </item> <item> collision_enternudge </item> <item> collision_impactnudge </item> <item> collision_leavenudge </item> <item> collision_prefernudgedfraction </item> <item> collision_startnudge </item> <item> collision_triangle_axialsides </item> <item> collision_triangle_bevelsides </item> <item> con_chat </item> <item> con_chatpos </item> <item> con_chatrect </item> <item> con_chatrect_x </item> <item> con_chatrect_y </item> <item> con_chatsize </item> <item> con_chatsound </item> <item> con_chattime </item> <item> con_chatwidth </item> <item> con_closeontoggleconsole </item> <item> con_completion_chmap </item> <item> con_completion_devmap </item> <item> con_completion_exec </item> <item> con_completion_gotomap </item> <item> con_completion_playdemo </item> <item> con_completion_playermodel </item> <item> con_completion_ply </item> <item> con_completion_tdem </item> <item> con_completion_timedemo </item> <item> con_completion_vdomap </item> <item> con_completion_vmap </item> <item> con_completion_vnextmap </item> <item> con_nickcompletion </item> <item> con_nickcompletion_flags </item> <item> con_notify </item> <item> con_notifyalign </item> <item> con_notifysize </item> <item> con_notifytime </item> <item> con_textsize </item> <item> coop </item> <item> crosshair </item> <item> crosshair_alpha </item> <item> crosshair_color </item> <item> crosshair_color_alpha </item> <item> crosshair_color_blue </item> <item> crosshair_color_green </item> <item> crosshair_color_red </item> <item> crosshair_color_special </item> <item> crosshair_color_special_rainbow_brightness </item> <item> crosshair_color_special_rainbow_delay </item> <item> crosshair_crylink </item> <item> crosshair_crylink_alpha </item> <item> crosshair_crylink_color </item> <item> crosshair_crylink_size </item> <item> crosshair_dot </item> <item> crosshair_dot_alpha </item> <item> crosshair_dot_color </item> <item> crosshair_dot_color_custom </item> <item> crosshair_dot_size </item> <item> crosshair_effect_scalefade </item> <item> crosshair_effect_time </item> <item> crosshair_electro </item> <item> crosshair_electro_alpha </item> <item> crosshair_electro_color </item> <item> crosshair_electro_size </item> <item> crosshair_enabled </item> <item> crosshair_fireball </item> <item> crosshair_fireball_alpha </item> <item> crosshair_fireball_color </item> <item> crosshair_fireball_size </item> <item> crosshair_grenadelauncher </item> <item> crosshair_grenadelauncher_alpha </item> <item> crosshair_grenadelauncher_color </item> <item> crosshair_grenadelauncher_size </item> <item> crosshair_hagar </item> <item> crosshair_hagar_alpha </item> <item> crosshair_hagar_color </item> <item> crosshair_hagar_size </item> <item> crosshair_hitindication </item> <item> crosshair_hitindication_color </item> <item> crosshair_hitindication_per_weapon_color </item> <item> crosshair_hitindication_speed </item> <item> crosshair_hittest </item> <item> crosshair_hittest_blur </item> <item> crosshair_hittest_showimpact </item> <item> crosshair_hlac </item> <item> crosshair_hlac_alpha </item> <item> crosshair_hlac_color </item> <item> crosshair_hlac_size </item> <item> crosshair_hook </item> <item> crosshair_hook_alpha </item> <item> crosshair_hook_color </item> <item> crosshair_hook_size </item> <item> crosshair_laser </item> <item> crosshair_laser_alpha </item> <item> crosshair_laser_color </item> <item> crosshair_laser_size </item> <item> crosshair_minelayer </item> <item> crosshair_minelayer_alpha </item> <item> crosshair_minelayer_color </item> <item> crosshair_minelayer_size </item> <item> crosshair_minstanex </item> <item> crosshair_minstanex_alpha </item> <item> crosshair_minstanex_color </item> <item> crosshair_minstanex_size </item> <item> crosshair_nex </item> <item> crosshair_nex_alpha </item> <item> crosshair_nex_color </item> <item> crosshair_nex_size </item> <item> crosshair_per_weapon </item> <item> crosshair_pickup </item> <item> crosshair_pickup_speed </item> <item> crosshair_porto </item> <item> crosshair_porto_alpha </item> <item> crosshair_porto_color </item> <item> crosshair_porto_size </item> <item> crosshair_rifle </item> <item> crosshair_rifle_alpha </item> <item> crosshair_rifle_color </item> <item> crosshair_rifle_size </item> <item> crosshair_ring </item> <item> crosshair_ring_alpha </item> <item> crosshair_ring_hagar </item> <item> crosshair_ring_hagar_alpha </item> <item> crosshair_ring_inner </item> <item> crosshair_ring_minelayer </item> <item> crosshair_ring_minelayer_alpha </item> <item> crosshair_ring_nex </item> <item> crosshair_ring_nex_alpha </item> <item> crosshair_ring_nex_currentcharge_movingavg_rate </item> <item> crosshair_ring_nex_currentcharge_scale </item> <item> crosshair_ring_nex_inner_alpha </item> <item> crosshair_ring_nex_inner_color_blue </item> <item> crosshair_ring_nex_inner_color_green </item> <item> crosshair_ring_nex_inner_color_red </item> <item> crosshair_ring_reload </item> <item> crosshair_ring_reload_alpha </item> <item> crosshair_ring_reload_size </item> <item> crosshair_ring_size </item> <item> crosshair_rocketlauncher </item> <item> crosshair_rocketlauncher_alpha </item> <item> crosshair_rocketlauncher_color </item> <item> crosshair_rocketlauncher_size </item> <item> crosshair_seeker </item> <item> crosshair_seeker_alpha </item> <item> crosshair_seeker_color </item> <item> crosshair_seeker_size </item> <item> crosshair_shotgun </item> <item> crosshair_shotgun_alpha </item> <item> crosshair_shotgun_color </item> <item> crosshair_shotgun_size </item> <item> crosshair_size </item> <item> crosshair_tuba </item> <item> crosshair_tuba_alpha </item> <item> crosshair_tuba_color </item> <item> crosshair_tuba_size </item> <item> crosshair_uzi </item> <item> crosshair_uzi_alpha </item> <item> crosshair_uzi_color </item> <item> crosshair_uzi_size </item> <item> csqc_progcrc </item> <item> csqc_progname </item> <item> csqc_progsize </item> <item> csqc_usedemoprogs </item> <item> cutscene </item> <item> deathmatch </item> <item> developer </item> <item> developer_csqcentities </item> <item> developer_entityparsing </item> <item> developer_extra </item> <item> developer_font </item> <item> developer_fteqccbugs </item> <item> developer_insane </item> <item> developer_loadfile </item> <item> developer_loading </item> <item> developer_memory </item> <item> developer_memorydebug </item> <item> developer_networkentities </item> <item> developer_networking </item> <item> developer_texturelogging </item> <item> edgefriction </item> <item> ekg </item> <item> forceqmenu </item> <item> fov </item> <item> fraglimit </item> <item> fraglimit_override </item> <item> freelook </item> <item> fs_empty_files_in_pack_mark_deletions </item> <item> fs_gamedir </item> <item> find </item> <item> g_allow_oldnexbeam </item> <item> g_antilag </item> <item> g_antilag_bullets </item> <item> g_antilag_nudge </item> <item> g_arena </item> <item> g_arena_maxspawned </item> <item> g_arena_point_leadlimit </item> <item> g_arena_point_limit </item> <item> g_arena_respawn_delay </item> <item> g_arena_respawn_waves </item> <item> g_arena_round_timelimit </item> <item> g_arena_roundbased </item> <item> g_arena_warmup </item> <item> g_arena_weapon_stay </item> <item> g_as_respawn_delay </item> <item> g_as_respawn_waves </item> <item> g_as_weapon_stay </item> <item> g_assault </item> <item> g_balance_armor_blockpercent </item> <item> g_balance_armor_limit </item> <item> g_balance_armor_regen </item> <item> g_balance_armor_regenlinear </item> <item> g_balance_armor_regenstable </item> <item> g_balance_armor_rot </item> <item> g_balance_armor_rotlinear </item> <item> g_balance_armor_rotstable </item> <item> g_balance_armor_start </item> <item> g_balance_cloaked_alpha </item> <item> g_balance_contents_damagerate </item> <item> g_balance_contents_drowndelay </item> <item> g_balance_contents_playerdamage_drowning </item> <item> g_balance_contents_playerdamage_lava </item> <item> g_balance_contents_playerdamage_slime </item> <item> g_balance_contents_projectiledamage </item> <item> g_balance_crylink_primary_ammo </item> <item> g_balance_crylink_primary_animtime </item> <item> g_balance_crylink_primary_bouncedamagefactor </item> <item> g_balance_crylink_primary_bounces </item> <item> g_balance_crylink_primary_damage </item> <item> g_balance_crylink_primary_edgedamage </item> <item> g_balance_crylink_primary_force </item> <item> g_balance_crylink_primary_joindelay </item> <item> g_balance_crylink_primary_joinexplode </item> <item> g_balance_crylink_primary_joinexplode_damage </item> <item> g_balance_crylink_primary_joinexplode_edgedamage </item> <item> g_balance_crylink_primary_joinexplode_force </item> <item> g_balance_crylink_primary_joinexplode_radius </item> <item> g_balance_crylink_primary_joinspread </item> <item> g_balance_crylink_primary_jointime </item> <item> g_balance_crylink_primary_linkexplode </item> <item> g_balance_crylink_primary_middle_fadetime </item> <item> g_balance_crylink_primary_middle_lifetime </item> <item> g_balance_crylink_primary_other_fadetime </item> <item> g_balance_crylink_primary_other_lifetime </item> <item> g_balance_crylink_primary_radius </item> <item> g_balance_crylink_primary_refire </item> <item> g_balance_crylink_primary_shots </item> <item> g_balance_crylink_primary_speed </item> <item> g_balance_crylink_primary_spread </item> <item> g_balance_crylink_reload_ammo </item> <item> g_balance_crylink_reload_time </item> <item> g_balance_crylink_secondary </item> <item> g_balance_crylink_secondary_ammo </item> <item> g_balance_crylink_secondary_animtime </item> <item> g_balance_crylink_secondary_bouncedamagefactor </item> <item> g_balance_crylink_secondary_bounces </item> <item> g_balance_crylink_secondary_damage </item> <item> g_balance_crylink_secondary_edgedamage </item> <item> g_balance_crylink_secondary_force </item> <item> g_balance_crylink_secondary_joindelay </item> <item> g_balance_crylink_secondary_joinexplode </item> <item> g_balance_crylink_secondary_joinexplode_damage </item> <item> g_balance_crylink_secondary_joinexplode_edgedamage </item> <item> g_balance_crylink_secondary_joinexplode_force </item> <item> g_balance_crylink_secondary_joinexplode_radius </item> <item> g_balance_crylink_secondary_joinspread </item> <item> g_balance_crylink_secondary_jointime </item> <item> g_balance_crylink_secondary_line_fadetime </item> <item> g_balance_crylink_secondary_line_lifetime </item> <item> g_balance_crylink_secondary_linkexplode </item> <item> g_balance_crylink_secondary_middle_fadetime </item> <item> g_balance_crylink_secondary_middle_lifetime </item> <item> g_balance_crylink_secondary_radius </item> <item> g_balance_crylink_secondary_refire </item> <item> g_balance_crylink_secondary_shots </item> <item> g_balance_crylink_secondary_speed </item> <item> g_balance_crylink_secondary_spread </item> <item> g_balance_crylink_secondary_spreadtype </item> <item> g_balance_crylink_switchdelay_drop </item> <item> g_balance_crylink_switchdelay_raise </item> <item> g_balance_damagepush_speedfactor </item> <item> g_balance_electro_combo_comboradius </item> <item> g_balance_electro_combo_damage </item> <item> g_balance_electro_combo_edgedamage </item> <item> g_balance_electro_combo_force </item> <item> g_balance_electro_combo_radius </item> <item> g_balance_electro_combo_safeammocheck </item> <item> g_balance_electro_combo_speed </item> <item> g_balance_electro_lightning </item> <item> g_balance_electro_primary_ammo </item> <item> g_balance_electro_primary_animtime </item> <item> g_balance_electro_primary_comboradius </item> <item> g_balance_electro_primary_damage </item> <item> g_balance_electro_primary_edgedamage </item> <item> g_balance_electro_primary_falloff_halflifedist </item> <item> g_balance_electro_primary_falloff_maxdist </item> <item> g_balance_electro_primary_falloff_mindist </item> <item> g_balance_electro_primary_force </item> <item> g_balance_electro_primary_force_up </item> <item> g_balance_electro_primary_lifetime </item> <item> g_balance_electro_primary_radius </item> <item> g_balance_electro_primary_range </item> <item> g_balance_electro_primary_refire </item> <item> g_balance_electro_primary_speed </item> <item> g_balance_electro_primary_spread </item> <item> g_balance_electro_reload_ammo </item> <item> g_balance_electro_reload_time </item> <item> g_balance_electro_secondary_ammo </item> <item> g_balance_electro_secondary_animtime </item> <item> g_balance_electro_secondary_bouncefactor </item> <item> g_balance_electro_secondary_bouncestop </item> <item> g_balance_electro_secondary_count </item> <item> g_balance_electro_secondary_damage </item> <item> g_balance_electro_secondary_damagedbycontents </item> <item> g_balance_electro_secondary_damageforcescale </item> <item> g_balance_electro_secondary_edgedamage </item> <item> g_balance_electro_secondary_force </item> <item> g_balance_electro_secondary_health </item> <item> g_balance_electro_secondary_lifetime </item> <item> g_balance_electro_secondary_radius </item> <item> g_balance_electro_secondary_refire </item> <item> g_balance_electro_secondary_refire2 </item> <item> g_balance_electro_secondary_speed </item> <item> g_balance_electro_secondary_speed_up </item> <item> g_balance_electro_secondary_speed_z </item> <item> g_balance_electro_secondary_spread </item> <item> g_balance_electro_switchdelay_drop </item> <item> g_balance_electro_switchdelay_raise </item> <item> g_balance_falldamage_deadminspeed </item> <item> g_balance_falldamage_factor </item> <item> g_balance_falldamage_maxdamage </item> <item> g_balance_falldamage_minspeed </item> <item> g_balance_fireball_primary_animtime </item> <item> g_balance_fireball_primary_bfgdamage </item> <item> g_balance_fireball_primary_bfgforce </item> <item> g_balance_fireball_primary_bfgradius </item> <item> g_balance_fireball_primary_damage </item> <item> g_balance_fireball_primary_damageforcescale </item> <item> g_balance_fireball_primary_edgedamage </item> <item> g_balance_fireball_primary_force </item> <item> g_balance_fireball_primary_health </item> <item> g_balance_fireball_primary_laserburntime </item> <item> g_balance_fireball_primary_laserdamage </item> <item> g_balance_fireball_primary_laseredgedamage </item> <item> g_balance_fireball_primary_laserradius </item> <item> g_balance_fireball_primary_lifetime </item> <item> g_balance_fireball_primary_radius </item> <item> g_balance_fireball_primary_refire </item> <item> g_balance_fireball_primary_refire2 </item> <item> g_balance_fireball_primary_speed </item> <item> g_balance_fireball_primary_spread </item> <item> g_balance_fireball_secondary_animtime </item> <item> g_balance_fireball_secondary_damage </item> <item> g_balance_fireball_secondary_damageforcescale </item> <item> g_balance_fireball_secondary_damagetime </item> <item> g_balance_fireball_secondary_force </item> <item> g_balance_fireball_secondary_laserburntime </item> <item> g_balance_fireball_secondary_laserdamage </item> <item> g_balance_fireball_secondary_laseredgedamage </item> <item> g_balance_fireball_secondary_laserradius </item> <item> g_balance_fireball_secondary_lifetime </item> <item> g_balance_fireball_secondary_refire </item> <item> g_balance_fireball_secondary_speed </item> <item> g_balance_fireball_secondary_speed_up </item> <item> g_balance_fireball_secondary_speed_z </item> <item> g_balance_fireball_secondary_spread </item> <item> g_balance_fireball_switchdelay_drop </item> <item> g_balance_fireball_switchdelay_raise </item> <item> g_balance_firetransfer_damage </item> <item> g_balance_firetransfer_time </item> <item> g_balance_fuel_limit </item> <item> g_balance_fuel_regen </item> <item> g_balance_fuel_regenlinear </item> <item> g_balance_fuel_regenstable </item> <item> g_balance_fuel_rot </item> <item> g_balance_fuel_rotlinear </item> <item> g_balance_fuel_rotstable </item> <item> g_balance_grapplehook_airfriction </item> <item> g_balance_grapplehook_damagedbycontents </item> <item> g_balance_grapplehook_force_rubber </item> <item> g_balance_grapplehook_force_rubber_overstretch </item> <item> g_balance_grapplehook_health </item> <item> g_balance_grapplehook_length_min </item> <item> g_balance_grapplehook_speed_fly </item> <item> g_balance_grapplehook_speed_pull </item> <item> g_balance_grapplehook_stretch </item> <item> g_balance_grenadelauncher_bouncefactor </item> <item> g_balance_grenadelauncher_bouncestop </item> <item> g_balance_grenadelauncher_primary_ammo </item> <item> g_balance_grenadelauncher_primary_animtime </item> <item> g_balance_grenadelauncher_primary_damage </item> <item> g_balance_grenadelauncher_primary_damageforcescale </item> <item> g_balance_grenadelauncher_primary_edgedamage </item> <item> g_balance_grenadelauncher_primary_force </item> <item> g_balance_grenadelauncher_primary_health </item> <item> g_balance_grenadelauncher_primary_lifetime </item> <item> g_balance_grenadelauncher_primary_lifetime2 </item> <item> g_balance_grenadelauncher_primary_radius </item> <item> g_balance_grenadelauncher_primary_refire </item> <item> g_balance_grenadelauncher_primary_remote_minbouncecnt </item> <item> g_balance_grenadelauncher_primary_speed </item> <item> g_balance_grenadelauncher_primary_speed_up </item> <item> g_balance_grenadelauncher_primary_speed_z </item> <item> g_balance_grenadelauncher_primary_spread </item> <item> g_balance_grenadelauncher_primary_type </item> <item> g_balance_grenadelauncher_reload_ammo </item> <item> g_balance_grenadelauncher_reload_time </item> <item> g_balance_grenadelauncher_secondary_ammo </item> <item> g_balance_grenadelauncher_secondary_animtime </item> <item> g_balance_grenadelauncher_secondary_damage </item> <item> g_balance_grenadelauncher_secondary_damageforcescale </item> <item> g_balance_grenadelauncher_secondary_edgedamage </item> <item> g_balance_grenadelauncher_secondary_force </item> <item> g_balance_grenadelauncher_secondary_health </item> <item> g_balance_grenadelauncher_secondary_lifetime </item> <item> g_balance_grenadelauncher_secondary_lifetime_bounce </item> <item> g_balance_grenadelauncher_secondary_lifetime_stick </item> <item> g_balance_grenadelauncher_secondary_radius </item> <item> g_balance_grenadelauncher_secondary_refire </item> <item> g_balance_grenadelauncher_secondary_remote_detonateprimary </item> <item> g_balance_grenadelauncher_secondary_speed </item> <item> g_balance_grenadelauncher_secondary_speed_up </item> <item> g_balance_grenadelauncher_secondary_speed_z </item> <item> g_balance_grenadelauncher_secondary_spread </item> <item> g_balance_grenadelauncher_secondary_type </item> <item> g_balance_grenadelauncher_switchdelay_drop </item> <item> g_balance_grenadelauncher_switchdelay_raise </item> <item> g_balance_hagar_primary_ammo </item> <item> g_balance_hagar_primary_damage </item> <item> g_balance_hagar_primary_damageforcescale </item> <item> g_balance_hagar_primary_edgedamage </item> <item> g_balance_hagar_primary_force </item> <item> g_balance_hagar_primary_health </item> <item> g_balance_hagar_primary_lifetime </item> <item> g_balance_hagar_primary_radius </item> <item> g_balance_hagar_primary_refire </item> <item> g_balance_hagar_primary_speed </item> <item> g_balance_hagar_primary_spread </item> <item> g_balance_hagar_reload_ammo </item> <item> g_balance_hagar_reload_time </item> <item> g_balance_hagar_secondary </item> <item> g_balance_hagar_secondary_ammo </item> <item> g_balance_hagar_secondary_damage </item> <item> g_balance_hagar_secondary_damageforcescale </item> <item> g_balance_hagar_secondary_edgedamage </item> <item> g_balance_hagar_secondary_force </item> <item> g_balance_hagar_secondary_health </item> <item> g_balance_hagar_secondary_lifetime_min </item> <item> g_balance_hagar_secondary_lifetime_rand </item> <item> g_balance_hagar_secondary_load </item> <item> g_balance_hagar_secondary_load_abort </item> <item> g_balance_hagar_secondary_load_animtime </item> <item> g_balance_hagar_secondary_load_hold </item> <item> g_balance_hagar_secondary_load_linkexplode </item> <item> g_balance_hagar_secondary_load_max </item> <item> g_balance_hagar_secondary_load_releasedeath </item> <item> g_balance_hagar_secondary_load_speed </item> <item> g_balance_hagar_secondary_load_spread </item> <item> g_balance_hagar_secondary_load_spread_bias </item> <item> g_balance_hagar_secondary_radius </item> <item> g_balance_hagar_secondary_refire </item> <item> g_balance_hagar_secondary_speed </item> <item> g_balance_hagar_secondary_spread </item> <item> g_balance_hagar_switchdelay_drop </item> <item> g_balance_hagar_switchdelay_raise </item> <item> g_balance_health_limit </item> <item> g_balance_health_regen </item> <item> g_balance_health_regenlinear </item> <item> g_balance_health_regenstable </item> <item> g_balance_health_rot </item> <item> g_balance_health_rotlinear </item> <item> g_balance_health_rotstable </item> <item> g_balance_health_start </item> <item> g_balance_hlac_primary_ammo </item> <item> g_balance_hlac_primary_animtime </item> <item> g_balance_hlac_primary_damage </item> <item> g_balance_hlac_primary_edgedamage </item> <item> g_balance_hlac_primary_force </item> <item> g_balance_hlac_primary_lifetime </item> <item> g_balance_hlac_primary_radius </item> <item> g_balance_hlac_primary_refire </item> <item> g_balance_hlac_primary_speed </item> <item> g_balance_hlac_primary_spread_add </item> <item> g_balance_hlac_primary_spread_crouchmod </item> <item> g_balance_hlac_primary_spread_max </item> <item> g_balance_hlac_primary_spread_min </item> <item> g_balance_hlac_reload_ammo </item> <item> g_balance_hlac_reload_time </item> <item> g_balance_hlac_secondary </item> <item> g_balance_hlac_secondary_ammo </item> <item> g_balance_hlac_secondary_animtime </item> <item> g_balance_hlac_secondary_damage </item> <item> g_balance_hlac_secondary_edgedamage </item> <item> g_balance_hlac_secondary_force </item> <item> g_balance_hlac_secondary_lifetime </item> <item> g_balance_hlac_secondary_radius </item> <item> g_balance_hlac_secondary_refire </item> <item> g_balance_hlac_secondary_shots </item> <item> g_balance_hlac_secondary_speed </item> <item> g_balance_hlac_secondary_spread </item> <item> g_balance_hlac_secondary_spread_crouchmod </item> <item> g_balance_hlac_switchdelay_drop </item> <item> g_balance_hlac_switchdelay_raise </item> <item> g_balance_hook_primary_animtime </item> <item> g_balance_hook_primary_fuel </item> <item> g_balance_hook_primary_hooked_fuel </item> <item> g_balance_hook_primary_hooked_time_free </item> <item> g_balance_hook_primary_hooked_time_max </item> <item> g_balance_hook_primary_refire </item> <item> g_balance_hook_secondary_ammo </item> <item> g_balance_hook_secondary_animtime </item> <item> g_balance_hook_secondary_damage </item> <item> g_balance_hook_secondary_damageforcescale </item> <item> g_balance_hook_secondary_duration </item> <item> g_balance_hook_secondary_edgedamage </item> <item> g_balance_hook_secondary_force </item> <item> g_balance_hook_secondary_gravity </item> <item> g_balance_hook_secondary_health </item> <item> g_balance_hook_secondary_lifetime </item> <item> g_balance_hook_secondary_power </item> <item> g_balance_hook_secondary_radius </item> <item> g_balance_hook_secondary_refire </item> <item> g_balance_hook_secondary_speed </item> <item> g_balance_hook_switchdelay_drop </item> <item> g_balance_hook_switchdelay_raise </item> <item> g_balance_keyhunt_damageforcescale </item> <item> g_balance_keyhunt_delay_collect </item> <item> g_balance_keyhunt_delay_fadeout </item> <item> g_balance_keyhunt_delay_return </item> <item> g_balance_keyhunt_delay_round </item> <item> g_balance_keyhunt_delay_tracking </item> <item> g_balance_keyhunt_dropvelocity </item> <item> g_balance_keyhunt_maxdist </item> <item> g_balance_keyhunt_protecttime </item> <item> g_balance_keyhunt_score_capture </item> <item> g_balance_keyhunt_score_carrierfrag </item> <item> g_balance_keyhunt_score_collect </item> <item> g_balance_keyhunt_score_destroyed </item> <item> g_balance_keyhunt_score_destroyed_ownfactor </item> <item> g_balance_keyhunt_score_push </item> <item> g_balance_keyhunt_throwvelocity </item> <item> g_balance_kill_antispam </item> <item> g_balance_kill_delay </item> <item> g_balance_laser_primary_animtime </item> <item> g_balance_laser_primary_damage </item> <item> g_balance_laser_primary_delay </item> <item> g_balance_laser_primary_edgedamage </item> <item> g_balance_laser_primary_force </item> <item> g_balance_laser_primary_force_other_scale </item> <item> g_balance_laser_primary_force_velocitybias </item> <item> g_balance_laser_primary_force_zscale </item> <item> g_balance_laser_primary_gauntlet </item> <item> g_balance_laser_primary_lifetime </item> <item> g_balance_laser_primary_radius </item> <item> g_balance_laser_primary_refire </item> <item> g_balance_laser_primary_shotangle </item> <item> g_balance_laser_primary_speed </item> <item> g_balance_laser_primary_spread </item> <item> g_balance_laser_reload_ammo </item> <item> g_balance_laser_reload_time </item> <item> g_balance_laser_secondary </item> <item> g_balance_laser_secondary_animtime </item> <item> g_balance_laser_secondary_damage </item> <item> g_balance_laser_secondary_delay </item> <item> g_balance_laser_secondary_edgedamage </item> <item> g_balance_laser_secondary_force </item> <item> g_balance_laser_secondary_force_other_scale </item> <item> g_balance_laser_secondary_force_velocitybias </item> <item> g_balance_laser_secondary_force_zscale </item> <item> g_balance_laser_secondary_gauntlet </item> <item> g_balance_laser_secondary_lifetime </item> <item> g_balance_laser_secondary_radius </item> <item> g_balance_laser_secondary_refire </item> <item> g_balance_laser_secondary_shotangle </item> <item> g_balance_laser_secondary_speed </item> <item> g_balance_laser_secondary_spread </item> <item> g_balance_laser_switchdelay_drop </item> <item> g_balance_laser_switchdelay_raise </item> <item> g_balance_minelayer_ammo </item> <item> g_balance_minelayer_animtime </item> <item> g_balance_minelayer_damage </item> <item> g_balance_minelayer_damageforcescale </item> <item> g_balance_minelayer_detonatedelay </item> <item> g_balance_minelayer_edgedamage </item> <item> g_balance_minelayer_force </item> <item> g_balance_minelayer_health </item> <item> g_balance_minelayer_lifetime </item> <item> g_balance_minelayer_lifetime_countdown </item> <item> g_balance_minelayer_limit </item> <item> g_balance_minelayer_protection </item> <item> g_balance_minelayer_proximityradius </item> <item> g_balance_minelayer_radius </item> <item> g_balance_minelayer_refire </item> <item> g_balance_minelayer_reload_ammo </item> <item> g_balance_minelayer_reload_time </item> <item> g_balance_minelayer_remote_damage </item> <item> g_balance_minelayer_remote_edgedamage </item> <item> g_balance_minelayer_remote_force </item> <item> g_balance_minelayer_remote_radius </item> <item> g_balance_minelayer_speed </item> <item> g_balance_minelayer_switchdelay_drop </item> <item> g_balance_minelayer_switchdelay_raise </item> <item> g_balance_minelayer_time </item> <item> g_balance_minstanex_ammo </item> <item> g_balance_minstanex_animtime </item> <item> g_balance_minstanex_laser_ammo </item> <item> g_balance_minstanex_laser_animtime </item> <item> g_balance_minstanex_laser_refire </item> <item> g_balance_minstanex_refire </item> <item> g_balance_minstanex_reload_ammo </item> <item> g_balance_minstanex_reload_time </item> <item> g_balance_minstanex_switchdelay_drop </item> <item> g_balance_minstanex_switchdelay_raise </item> <item> g_balance_nex_charge </item> <item> g_balance_nex_charge_animlimit </item> <item> g_balance_nex_charge_limit </item> <item> g_balance_nex_charge_maxspeed </item> <item> g_balance_nex_charge_mindmg </item> <item> g_balance_nex_charge_minspeed </item> <item> g_balance_nex_charge_rate </item> <item> g_balance_nex_charge_rot_pause </item> <item> g_balance_nex_charge_rot_rate </item> <item> g_balance_nex_charge_shot_multiplier </item> <item> g_balance_nex_charge_start </item> <item> g_balance_nex_charge_velocity_rate </item> <item> g_balance_nex_primary_ammo </item> <item> g_balance_nex_primary_animtime </item> <item> g_balance_nex_primary_damage </item> <item> g_balance_nex_primary_damagefalloff_forcehalflife </item> <item> g_balance_nex_primary_damagefalloff_halflife </item> <item> g_balance_nex_primary_damagefalloff_maxdist </item> <item> g_balance_nex_primary_damagefalloff_mindist </item> <item> g_balance_nex_primary_force </item> <item> g_balance_nex_primary_refire </item> <item> g_balance_nex_reload_ammo </item> <item> g_balance_nex_reload_time </item> <item> g_balance_nex_secondary </item> <item> g_balance_nex_secondary_ammo </item> <item> g_balance_nex_secondary_animtime </item> <item> g_balance_nex_secondary_charge </item> <item> g_balance_nex_secondary_charge_rate </item> <item> g_balance_nex_secondary_chargepool </item> <item> g_balance_nex_secondary_chargepool_pause_health_regen </item> <item> g_balance_nex_secondary_chargepool_pause_regen </item> <item> g_balance_nex_secondary_chargepool_regen </item> <item> g_balance_nex_secondary_damage </item> <item> g_balance_nex_secondary_damagefalloff_forcehalflife </item> <item> g_balance_nex_secondary_damagefalloff_halflife </item> <item> g_balance_nex_secondary_damagefalloff_maxdist </item> <item> g_balance_nex_secondary_damagefalloff_mindist </item> <item> g_balance_nex_secondary_force </item> <item> g_balance_nex_secondary_refire </item> <item> g_balance_nex_switchdelay_drop </item> <item> g_balance_nex_switchdelay_raise </item> <item> g_balance_nexball_primary_animtime </item> <item> g_balance_nexball_primary_refire </item> <item> g_balance_nexball_primary_speed </item> <item> g_balance_nexball_secondary_animtime </item> <item> g_balance_nexball_secondary_force </item> <item> g_balance_nexball_secondary_lifetime </item> <item> g_balance_nexball_secondary_refire </item> <item> g_balance_nexball_secondary_speed </item> <item> g_balance_nix_ammo_cells </item> <item> g_balance_nix_ammo_fuel </item> <item> g_balance_nix_ammo_nails </item> <item> g_balance_nix_ammo_rockets </item> <item> g_balance_nix_ammo_shells </item> <item> g_balance_nix_ammoincr_cells </item> <item> g_balance_nix_ammoincr_fuel </item> <item> g_balance_nix_ammoincr_nails </item> <item> g_balance_nix_ammoincr_rockets </item> <item> g_balance_nix_ammoincr_shells </item> <item> g_balance_nix_incrtime </item> <item> g_balance_nix_roundtime </item> <item> g_balance_pause_armor_rot </item> <item> g_balance_pause_armor_rot_spawn </item> <item> g_balance_pause_fuel_regen </item> <item> g_balance_pause_fuel_rot </item> <item> g_balance_pause_fuel_rot_spawn </item> <item> g_balance_pause_health_regen </item> <item> g_balance_pause_health_regen_spawn </item> <item> g_balance_pause_health_rot </item> <item> g_balance_pause_health_rot_spawn </item> <item> g_balance_portal_health </item> <item> g_balance_portal_lifetime </item> <item> g_balance_porto_primary_animtime </item> <item> g_balance_porto_primary_lifetime </item> <item> g_balance_porto_primary_refire </item> <item> g_balance_porto_primary_speed </item> <item> g_balance_porto_secondary </item> <item> g_balance_porto_secondary_animtime </item> <item> g_balance_porto_secondary_lifetime </item> <item> g_balance_porto_secondary_refire </item> <item> g_balance_porto_secondary_speed </item> <item> g_balance_porto_switchdelay_drop </item> <item> g_balance_porto_switchdelay_raise </item> <item> g_balance_powerup_invincible_takedamage </item> <item> g_balance_powerup_invincible_time </item> <item> g_balance_powerup_strength_damage </item> <item> g_balance_powerup_strength_force </item> <item> g_balance_powerup_strength_selfdamage </item> <item> g_balance_powerup_strength_selfforce </item> <item> g_balance_powerup_strength_time </item> <item> g_balance_rifle_bursttime </item> <item> g_balance_rifle_primary_ammo </item> <item> g_balance_rifle_primary_animtime </item> <item> g_balance_rifle_primary_bulletconstant </item> <item> g_balance_rifle_primary_bullethail </item> <item> g_balance_rifle_primary_burstcost </item> <item> g_balance_rifle_primary_damage </item> <item> g_balance_rifle_primary_force </item> <item> g_balance_rifle_primary_lifetime </item> <item> g_balance_rifle_primary_refire </item> <item> g_balance_rifle_primary_shots </item> <item> g_balance_rifle_primary_speed </item> <item> g_balance_rifle_primary_spread </item> <item> g_balance_rifle_primary_tracer </item> <item> g_balance_rifle_reload_ammo </item> <item> g_balance_rifle_reload_time </item> <item> g_balance_rifle_secondary </item> <item> g_balance_rifle_secondary_ammo </item> <item> g_balance_rifle_secondary_animtime </item> <item> g_balance_rifle_secondary_bulletconstant </item> <item> g_balance_rifle_secondary_bullethail </item> <item> g_balance_rifle_secondary_burstcost </item> <item> g_balance_rifle_secondary_damage </item> <item> g_balance_rifle_secondary_force </item> <item> g_balance_rifle_secondary_lifetime </item> <item> g_balance_rifle_secondary_refire </item> <item> g_balance_rifle_secondary_reload </item> <item> g_balance_rifle_secondary_shots </item> <item> g_balance_rifle_secondary_speed </item> <item> g_balance_rifle_secondary_spread </item> <item> g_balance_rifle_secondary_tracer </item> <item> g_balance_rifle_switchdelay_drop </item> <item> g_balance_rifle_switchdelay_raise </item> <item> g_balance_rocketlauncher_ammo </item> <item> g_balance_rocketlauncher_animtime </item> <item> g_balance_rocketlauncher_damage </item> <item> g_balance_rocketlauncher_damageforcescale </item> <item> g_balance_rocketlauncher_detonatedelay </item> <item> g_balance_rocketlauncher_edgedamage </item> <item> g_balance_rocketlauncher_force </item> <item> g_balance_rocketlauncher_guidedelay </item> <item> g_balance_rocketlauncher_guidegoal </item> <item> g_balance_rocketlauncher_guiderate </item> <item> g_balance_rocketlauncher_guideratedelay </item> <item> g_balance_rocketlauncher_guidestop </item> <item> g_balance_rocketlauncher_health </item> <item> g_balance_rocketlauncher_lifetime </item> <item> g_balance_rocketlauncher_radius </item> <item> g_balance_rocketlauncher_refire </item> <item> g_balance_rocketlauncher_reload_ammo </item> <item> g_balance_rocketlauncher_reload_time </item> <item> g_balance_rocketlauncher_remote_damage </item> <item> g_balance_rocketlauncher_remote_edgedamage </item> <item> g_balance_rocketlauncher_remote_force </item> <item> g_balance_rocketlauncher_remote_radius </item> <item> g_balance_rocketlauncher_speed </item> <item> g_balance_rocketlauncher_speedaccel </item> <item> g_balance_rocketlauncher_speedstart </item> <item> g_balance_rocketlauncher_switchdelay_drop </item> <item> g_balance_rocketlauncher_switchdelay_raise </item> <item> g_balance_seeker_flac_ammo </item> <item> g_balance_seeker_flac_animtime </item> <item> g_balance_seeker_flac_damage </item> <item> g_balance_seeker_flac_edgedamage </item> <item> g_balance_seeker_flac_force </item> <item> g_balance_seeker_flac_lifetime </item> <item> g_balance_seeker_flac_lifetime_rand </item> <item> g_balance_seeker_flac_radius </item> <item> g_balance_seeker_flac_refire </item> <item> g_balance_seeker_flac_speed </item> <item> g_balance_seeker_flac_speed_up </item> <item> g_balance_seeker_flac_speed_z </item> <item> g_balance_seeker_flac_spread </item> <item> g_balance_seeker_missile_accel </item> <item> g_balance_seeker_missile_ammo </item> <item> g_balance_seeker_missile_animtime </item> <item> g_balance_seeker_missile_count </item> <item> g_balance_seeker_missile_damage </item> <item> g_balance_seeker_missile_damageforcescale </item> <item> g_balance_seeker_missile_decel </item> <item> g_balance_seeker_missile_delay </item> <item> g_balance_seeker_missile_edgedamage </item> <item> g_balance_seeker_missile_force </item> <item> g_balance_seeker_missile_health </item> <item> g_balance_seeker_missile_lifetime </item> <item> g_balance_seeker_missile_proxy </item> <item> g_balance_seeker_missile_proxy_delay </item> <item> g_balance_seeker_missile_proxy_maxrange </item> <item> g_balance_seeker_missile_radius </item> <item> g_balance_seeker_missile_refire </item> <item> g_balance_seeker_missile_smart </item> <item> g_balance_seeker_missile_smart_mindist </item> <item> g_balance_seeker_missile_smart_trace_max </item> <item> g_balance_seeker_missile_smart_trace_min </item> <item> g_balance_seeker_missile_speed </item> <item> g_balance_seeker_missile_speed_max </item> <item> g_balance_seeker_missile_speed_up </item> <item> g_balance_seeker_missile_speed_z </item> <item> g_balance_seeker_missile_spread </item> <item> g_balance_seeker_missile_turnrate </item> <item> g_balance_seeker_reload_ammo </item> <item> g_balance_seeker_reload_time </item> <item> g_balance_seeker_switchdelay_drop </item> <item> g_balance_seeker_switchdelay_raise </item> <item> g_balance_seeker_tag_ammo </item> <item> g_balance_seeker_tag_animtime </item> <item> g_balance_seeker_tag_damageforcescale </item> <item> g_balance_seeker_tag_health </item> <item> g_balance_seeker_tag_lifetime </item> <item> g_balance_seeker_tag_refire </item> <item> g_balance_seeker_tag_speed </item> <item> g_balance_seeker_tag_spread </item> <item> g_balance_seeker_tag_tracker_lifetime </item> <item> g_balance_seeker_type </item> <item> g_balance_selfdamagepercent </item> <item> g_balance_shotgun_primary_ammo </item> <item> g_balance_shotgun_primary_animtime </item> <item> g_balance_shotgun_primary_bulletconstant </item> <item> g_balance_shotgun_primary_bullets </item> <item> g_balance_shotgun_primary_damage </item> <item> g_balance_shotgun_primary_force </item> <item> g_balance_shotgun_primary_refire </item> <item> g_balance_shotgun_primary_speed </item> <item> g_balance_shotgun_primary_spread </item> <item> g_balance_shotgun_reload_ammo </item> <item> g_balance_shotgun_reload_time </item> <item> g_balance_shotgun_secondary </item> <item> g_balance_shotgun_secondary_animtime </item> <item> g_balance_shotgun_secondary_damage </item> <item> g_balance_shotgun_secondary_force </item> <item> g_balance_shotgun_secondary_melee_delay </item> <item> g_balance_shotgun_secondary_melee_multihit </item> <item> g_balance_shotgun_secondary_melee_no_doubleslap </item> <item> g_balance_shotgun_secondary_melee_nonplayerdamage </item> <item> g_balance_shotgun_secondary_melee_range </item> <item> g_balance_shotgun_secondary_melee_swing_side </item> <item> g_balance_shotgun_secondary_melee_swing_up </item> <item> g_balance_shotgun_secondary_melee_time </item> <item> g_balance_shotgun_secondary_melee_traces </item> <item> g_balance_shotgun_secondary_refire </item> <item> g_balance_shotgun_switchdelay_drop </item> <item> g_balance_shotgun_switchdelay_raise </item> <item> g_balance_superweapons_time </item> <item> g_balance_teams </item> <item> g_balance_teams_prevent_imbalance </item> <item> g_balance_teams_scorefactor </item> <item> g_balance_tuba_animtime </item> <item> g_balance_tuba_attenuation </item> <item> g_balance_tuba_damage </item> <item> g_balance_tuba_edgedamage </item> <item> g_balance_tuba_fadetime </item> <item> g_balance_tuba_force </item> <item> g_balance_tuba_pitchstep </item> <item> g_balance_tuba_radius </item> <item> g_balance_tuba_refire </item> <item> g_balance_tuba_switchdelay_drop </item> <item> g_balance_tuba_switchdelay_raise </item> <item> g_balance_tuba_volume </item> <item> g_balance_uzi_bulletconstant </item> <item> g_balance_uzi_burst </item> <item> g_balance_uzi_burst_ammo </item> <item> g_balance_uzi_burst_animtime </item> <item> g_balance_uzi_burst_damage </item> <item> g_balance_uzi_burst_force </item> <item> g_balance_uzi_burst_refire </item> <item> g_balance_uzi_burst_refire2 </item> <item> g_balance_uzi_burst_spread </item> <item> g_balance_uzi_first </item> <item> g_balance_uzi_first_ammo </item> <item> g_balance_uzi_first_damage </item> <item> g_balance_uzi_first_force </item> <item> g_balance_uzi_first_refire </item> <item> g_balance_uzi_first_spread </item> <item> g_balance_uzi_mode </item> <item> g_balance_uzi_reload_ammo </item> <item> g_balance_uzi_reload_time </item> <item> g_balance_uzi_speed </item> <item> g_balance_uzi_spread_add </item> <item> g_balance_uzi_spread_max </item> <item> g_balance_uzi_spread_min </item> <item> g_balance_uzi_sustained_ammo </item> <item> g_balance_uzi_sustained_damage </item> <item> g_balance_uzi_sustained_force </item> <item> g_balance_uzi_sustained_refire </item> <item> g_balance_uzi_sustained_spread </item> <item> g_balance_uzi_switchdelay_drop </item> <item> g_balance_uzi_switchdelay_raise </item> <item> g_ballistics_density_corpse </item> <item> g_ballistics_density_player </item> <item> g_ballistics_materialconstant </item> <item> g_ballistics_mindistance </item> <item> g_ban_default_bantime </item> <item> g_ban_default_masksize </item> <item> g_ban_sync_interval </item> <item> g_ban_sync_timeout </item> <item> g_ban_sync_trusted_servers </item> <item> g_ban_sync_trusted_servers_verify </item> <item> g_ban_sync_uri </item> <item> g_banned_list </item> <item> g_banned_list_idmode </item> <item> g_bastet </item> <item> g_bloodloss </item> <item> g_botclip_collisions </item> <item> g_bugrigs </item> <item> g_bugrigs_accel </item> <item> g_bugrigs_air_steering </item> <item> g_bugrigs_angle_smoothing </item> <item> g_bugrigs_friction_air </item> <item> g_bugrigs_friction_brake </item> <item> g_bugrigs_friction_floor </item> <item> g_bugrigs_planar_movement </item> <item> g_bugrigs_planar_movement_car_jumping </item> <item> g_bugrigs_reverse_speeding </item> <item> g_bugrigs_reverse_spinning </item> <item> g_bugrigs_reverse_stopping </item> <item> g_bugrigs_speed_pow </item> <item> g_bugrigs_speed_ref </item> <item> g_bugrigs_steer </item> <item> g_ca </item> <item> g_ca_damage2score_multiplier </item> <item> g_ca_point_leadlimit </item> <item> g_ca_point_limit </item> <item> g_ca_respawn_delay </item> <item> g_ca_respawn_waves </item> <item> g_ca_round_timelimit </item> <item> g_ca_spectate_enemies </item> <item> g_ca_teams </item> <item> g_ca_teams_override </item> <item> g_ca_warmup </item> <item> g_ca_weapon_stay </item> <item> g_campaign </item> <item> g_campaign_forceteam </item> <item> g_campaign_name </item> <item> g_campaign_skill </item> <item> g_campaignxonoticbeta_index </item> <item> g_campaignxonoticbeta_won </item> <item> g_casings </item> <item> g_cdtracks_dontusebydefault </item> <item> g_cdtracks_remaplist </item> <item> g_changeteam_banned </item> <item> g_changeteam_fragtransfer </item> <item> g_chat_flood_burst </item> <item> g_chat_flood_burst_team </item> <item> g_chat_flood_burst_tell </item> <item> g_chat_flood_lmax </item> <item> g_chat_flood_lmax_team </item> <item> g_chat_flood_lmax_tell </item> <item> g_chat_flood_notify_flooder </item> <item> g_chat_flood_spl </item> <item> g_chat_flood_spl_team </item> <item> g_chat_flood_spl_tell </item> <item> g_chat_nospectators </item> <item> g_chat_teamcolors </item> <item> g_chat_tellprivacy </item> <item> g_cloaked </item> <item> g_configversion </item> <item> g_ctf </item> <item> g_ctf_allow_vehicle_carry </item> <item> g_ctf_allow_vehicle_touch </item> <item> g_ctf_captimerecord_always </item> <item> g_ctf_drop_velocity_side </item> <item> g_ctf_drop_velocity_up </item> <item> g_ctf_dropped_capture_delay </item> <item> g_ctf_dropped_capture_radius </item> <item> g_ctf_dynamiclights </item> <item> g_ctf_flag_blue_model </item> <item> g_ctf_flag_blue_skin </item> <item> g_ctf_flag_collect_delay </item> <item> g_ctf_flag_damageforcescale </item> <item> g_ctf_flag_dropped_floatinwater </item> <item> g_ctf_flag_dropped_waypoint </item> <item> g_ctf_flag_glowtrails </item> <item> g_ctf_flag_health </item> <item> g_ctf_flag_red_model </item> <item> g_ctf_flag_red_skin </item> <item> g_ctf_flag_return_damage </item> <item> g_ctf_flag_return_dropped </item> <item> g_ctf_flag_return_time </item> <item> g_ctf_flag_return_when_unreachable </item> <item> g_ctf_flagcarrier_auto_helpme_damage </item> <item> g_ctf_flagcarrier_auto_helpme_time </item> <item> g_ctf_flagcarrier_damagefactor </item> <item> g_ctf_flagcarrier_forcefactor </item> <item> g_ctf_flagcarrier_selfdamagefactor </item> <item> g_ctf_flagcarrier_selfforcefactor </item> <item> g_ctf_flagcarrier_waypointforenemy_spotting </item> <item> g_ctf_fullbrightflags </item> <item> g_ctf_ignore_frags </item> <item> g_ctf_pass </item> <item> g_ctf_pass_arc </item> <item> g_ctf_pass_arc_max </item> <item> g_ctf_pass_directional_max </item> <item> g_ctf_pass_directional_min </item> <item> g_ctf_pass_radius </item> <item> g_ctf_pass_request </item> <item> g_ctf_pass_timelimit </item> <item> g_ctf_pass_turnrate </item> <item> g_ctf_pass_velocity </item> <item> g_ctf_pass_wait </item> <item> g_ctf_portalteleport </item> <item> g_ctf_respawn_delay </item> <item> g_ctf_respawn_waves </item> <item> g_ctf_reverse </item> <item> g_ctf_score_capture </item> <item> g_ctf_score_capture_assist </item> <item> g_ctf_score_kill </item> <item> g_ctf_score_penalty_drop </item> <item> g_ctf_score_penalty_returned </item> <item> g_ctf_score_penalty_suicidedrop </item> <item> g_ctf_score_pickup_base </item> <item> g_ctf_score_pickup_dropped_early </item> <item> g_ctf_score_pickup_dropped_late </item> <item> g_ctf_score_return </item> <item> g_ctf_shield_force </item> <item> g_ctf_shield_max_ratio </item> <item> g_ctf_shield_min_negscore </item> <item> g_ctf_stalemate </item> <item> g_ctf_stalemate_endcondition </item> <item> g_ctf_stalemate_time </item> <item> g_ctf_throw </item> <item> g_ctf_throw_angle_max </item> <item> g_ctf_throw_angle_min </item> <item> g_ctf_throw_punish_count </item> <item> g_ctf_throw_punish_delay </item> <item> g_ctf_throw_punish_time </item> <item> g_ctf_throw_strengthmultiplier </item> <item> g_ctf_throw_velocity_forward </item> <item> g_ctf_throw_velocity_up </item> <item> g_ctf_weapon_stay </item> <item> g_cts </item> <item> g_cts_finish_kill_delay </item> <item> g_cts_respawn_delay </item> <item> g_cts_respawn_waves </item> <item> g_cts_selfdamage </item> <item> g_cts_weapon_stay </item> <item> g_deathglow </item> <item> g_debug_bot_commands </item> <item> g_debug_defaultsounds </item> <item> g_dm </item> <item> g_dm_respawn_delay </item> <item> g_dm_respawn_waves </item> <item> g_dm_weapon_stay </item> <item> g_dodging </item> <item> g_dom_respawn_delay </item> <item> g_dom_respawn_waves </item> <item> g_dom_weapon_stay </item> <item> g_domination </item> <item> g_domination_default_teams </item> <item> g_domination_disable_frags </item> <item> g_domination_point_amt </item> <item> g_domination_point_capturetime </item> <item> g_domination_point_fullbright </item> <item> g_domination_point_glow </item> <item> g_domination_point_leadlimit </item> <item> g_domination_point_limit </item> <item> g_domination_point_rate </item> <item> g_domination_teams_override </item> <item> g_footsteps </item> <item> g_forced_respawn </item> <item> g_forced_team_blue </item> <item> g_forced_team_otherwise </item> <item> g_forced_team_pink </item> <item> g_forced_team_red </item> <item> g_forced_team_yellow </item> <item> g_freezetag </item> <item> g_freezetag_frozen_force </item> <item> g_freezetag_frozen_maxtime </item> <item> g_freezetag_point_leadlimit </item> <item> g_freezetag_point_limit </item> <item> g_freezetag_revive_clearspeed </item> <item> g_freezetag_revive_extra_size </item> <item> g_freezetag_revive_speed </item> <item> g_freezetag_round_timelimit </item> <item> g_freezetag_teams </item> <item> g_freezetag_teams_override </item> <item> g_freezetag_warmup </item> <item> g_friendlyfire </item> <item> g_friendlyfire_virtual </item> <item> g_friendlyfire_virtual_force </item> <item> g_ft_respawn_delay </item> <item> g_ft_respawn_waves </item> <item> g_ft_weapon_stay </item> <item> g_full_getstatus_responses </item> <item> g_fullbrightitems </item> <item> g_fullbrightplayers </item> <item> g_grab_range </item> <item> g_grappling_hook </item> <item> g_grappling_hook_tarzan </item> <item> g_hitplots </item> <item> g_hitplots_individuals </item> <item> g_invincible_projectiles </item> <item> g_jetpack </item> <item> g_jetpack_acceleration_side </item> <item> g_jetpack_acceleration_up </item> <item> g_jetpack_antigravity </item> <item> g_jetpack_attenuation </item> <item> g_jetpack_fuel </item> <item> g_jetpack_maxspeed_side </item> <item> g_jetpack_maxspeed_up </item> <item> g_jump_grunt </item> <item> g_ka_respawn_delay </item> <item> g_ka_respawn_waves </item> <item> g_ka_weapon_stay </item> <item> g_keepaway </item> <item> g_keepaway_ballcarrier_damage </item> <item> g_keepaway_ballcarrier_effects </item> <item> g_keepaway_ballcarrier_force </item> <item> g_keepaway_ballcarrier_highspeed </item> <item> g_keepaway_ballcarrier_selfdamage </item> <item> g_keepaway_ballcarrier_selfforce </item> <item> g_keepaway_noncarrier_damage </item> <item> g_keepaway_noncarrier_force </item> <item> g_keepaway_noncarrier_selfdamage </item> <item> g_keepaway_noncarrier_selfforce </item> <item> g_keepaway_noncarrier_warn </item> <item> g_keepaway_score_bckill </item> <item> g_keepaway_score_killac </item> <item> g_keepaway_score_timeinterval </item> <item> g_keepaway_score_timepoints </item> <item> g_keepaway_teams </item> <item> g_keepaway_teams_override </item> <item> g_keepawayball_damageforcescale </item> <item> g_keepawayball_effects </item> <item> g_keepawayball_respawntime </item> <item> g_keepawayball_trail_color </item> <item> g_keyhunt </item> <item> g_keyhunt_point_leadlimit </item> <item> g_keyhunt_point_limit </item> <item> g_keyhunt_teams </item> <item> g_keyhunt_teams_override </item> <item> g_kh_respawn_delay </item> <item> g_kh_respawn_waves </item> <item> g_kh_weapon_stay </item> <item> g_lms </item> <item> g_lms_campcheck_damage </item> <item> g_lms_campcheck_distance </item> <item> g_lms_campcheck_interval </item> <item> g_lms_extra_lives </item> <item> g_lms_join_anytime </item> <item> g_lms_last_join </item> <item> g_lms_lives_override </item> <item> g_lms_regenerate </item> <item> g_lms_respawn_delay </item> <item> g_lms_respawn_waves </item> <item> g_lms_start_ammo_cells </item> <item> g_lms_start_ammo_fuel </item> <item> g_lms_start_ammo_nails </item> <item> g_lms_start_ammo_rockets </item> <item> g_lms_start_ammo_shells </item> <item> g_lms_start_armor </item> <item> g_lms_start_health </item> <item> g_lms_weapon_stay </item> <item> g_mapinfo_allow_unsupported_modes_and_let_stuff_break </item> <item> g_mapinfo_settemp_acl </item> <item> g_maplist </item> <item> g_maplist_allow_frustrating </item> <item> g_maplist_allow_hidden </item> <item> g_maplist_check_waypoints </item> <item> g_maplist_index </item> <item> g_maplist_mostrecent </item> <item> g_maplist_mostrecent_count </item> <item> g_maplist_selectrandom </item> <item> g_maplist_shuffle </item> <item> g_maplist_votable </item> <item> g_maplist_votable_abstain </item> <item> g_maplist_votable_keeptwotime </item> <item> g_maplist_votable_nodetail </item> <item> g_maplist_votable_screenshot_dir </item> <item> g_maplist_votable_suggestions </item> <item> g_maplist_votable_suggestions_override_mostrecent </item> <item> g_maplist_votable_timeout </item> <item> g_max_info_autoscreenshot </item> <item> g_maxplayers </item> <item> g_maxplayers_spectator_blocktime </item> <item> g_maxpushtime </item> <item> g_maxspeed </item> <item> g_midair </item> <item> g_midair_shieldtime </item> <item> g_minstagib </item> <item> g_minstagib_ammo_drop </item> <item> g_minstagib_ammo_start </item> <item> g_minstagib_extralives </item> <item> g_minstagib_invis_alpha </item> <item> g_minstagib_speed_highspeed </item> <item> g_mirrordamage </item> <item> g_mirrordamage_virtual </item> <item> g_mod_balance </item> <item> g_mod_config </item> <item> g_mod_physics </item> <item> g_movement_highspeed </item> <item> g_multijump </item> <item> g_multijump_add </item> <item> g_multijump_speed </item> <item> g_mutatormsg </item> <item> g_nb_respawn_delay </item> <item> g_nb_respawn_waves </item> <item> g_nb_weapon_stay </item> <item> g_new_toys </item> <item> g_new_toys_autoreplace </item> <item> g_nexball </item> <item> g_nexball_basketball_bouncefactor </item> <item> g_nexball_basketball_bouncestop </item> <item> g_nexball_basketball_carrier_highspeed </item> <item> g_nexball_basketball_delay_hold </item> <item> g_nexball_basketball_delay_hold_forteam </item> <item> g_nexball_basketball_effects_default </item> <item> g_nexball_basketball_meter </item> <item> g_nexball_basketball_meter_maxpower </item> <item> g_nexball_basketball_meter_minpower </item> <item> g_nexball_basketball_teamsteal </item> <item> g_nexball_basketball_trail </item> <item> g_nexball_delay_collect </item> <item> g_nexball_delay_goal </item> <item> g_nexball_delay_idle </item> <item> g_nexball_delay_start </item> <item> g_nexball_football_boost_forward </item> <item> g_nexball_football_boost_up </item> <item> g_nexball_football_bouncefactor </item> <item> g_nexball_football_bouncestop </item> <item> g_nexball_football_physics </item> <item> g_nexball_football_trail </item> <item> g_nexball_goalleadlimit </item> <item> g_nexball_goallimit </item> <item> g_nexball_meter_period </item> <item> g_nexball_radar_showallplayers </item> <item> g_nexball_safepass_holdtime </item> <item> g_nexball_safepass_maxdist </item> <item> g_nexball_safepass_turnrate </item> <item> g_nexball_sound_bounce </item> <item> g_nexball_tackling </item> <item> g_nexball_trail_color </item> <item> g_nexball_viewmodel_offset </item> <item> g_nexball_viewmodel_scale </item> <item> g_nick_flood_penalty </item> <item> g_nick_flood_penalty_red </item> <item> g_nick_flood_penalty_yellow </item> <item> g_nick_flood_timeout </item> <item> g_nix </item> <item> g_nix_with_healtharmor </item> <item> g_nix_with_laser </item> <item> g_nix_with_powerups </item> <item> g_nodepthtestitems </item> <item> g_nodepthtestplayers </item> <item> g_norecoil </item> <item> g_ons_respawn_delay </item> <item> g_ons_respawn_waves </item> <item> g_ons_weapon_stay </item> <item> g_onslaught </item> <item> g_onslaught_cp_buildhealth </item> <item> g_onslaught_cp_buildtime </item> <item> g_onslaught_cp_health </item> <item> g_onslaught_cp_proxydecap </item> <item> g_onslaught_cp_proxydecap_distance </item> <item> g_onslaught_cp_proxydecap_dps </item> <item> g_onslaught_cp_regen </item> <item> g_onslaught_gen_health </item> <item> g_onslaught_spawn_at_controlpoints </item> <item> g_onslaught_spawn_at_generator </item> <item> g_physical_items </item> <item> g_physical_items_damageforcescale </item> <item> g_physical_items_reset </item> <item> g_pickup_ammo_anyway </item> <item> g_pickup_armorbig </item> <item> g_pickup_armorbig_anyway </item> <item> g_pickup_armorbig_max </item> <item> g_pickup_armorlarge </item> <item> g_pickup_armorlarge_anyway </item> <item> g_pickup_armorlarge_max </item> <item> g_pickup_armormedium </item> <item> g_pickup_armormedium_anyway </item> <item> g_pickup_armormedium_max </item> <item> g_pickup_armorsmall </item> <item> g_pickup_armorsmall_anyway </item> <item> g_pickup_armorsmall_max </item> <item> g_pickup_cells </item> <item> g_pickup_cells_max </item> <item> g_pickup_cells_weapon </item> <item> g_pickup_fuel </item> <item> g_pickup_fuel_jetpack </item> <item> g_pickup_fuel_max </item> <item> g_pickup_fuel_weapon </item> <item> g_pickup_healthlarge </item> <item> g_pickup_healthlarge_anyway </item> <item> g_pickup_healthlarge_max </item> <item> g_pickup_healthmedium </item> <item> g_pickup_healthmedium_anyway </item> <item> g_pickup_healthmedium_max </item> <item> g_pickup_healthmega </item> <item> g_pickup_healthmega_anyway </item> <item> g_pickup_healthmega_max </item> <item> g_pickup_healthsmall </item> <item> g_pickup_healthsmall_anyway </item> <item> g_pickup_healthsmall_max </item> <item> g_pickup_items </item> <item> g_pickup_nails </item> <item> g_pickup_nails_max </item> <item> g_pickup_nails_weapon </item> <item> g_pickup_respawntime_ammo </item> <item> g_pickup_respawntime_long </item> <item> g_pickup_respawntime_medium </item> <item> g_pickup_respawntime_powerup </item> <item> g_pickup_respawntime_short </item> <item> g_pickup_respawntime_superweapon </item> <item> g_pickup_respawntime_weapon </item> <item> g_pickup_respawntimejitter_ammo </item> <item> g_pickup_respawntimejitter_long </item> <item> g_pickup_respawntimejitter_medium </item> <item> g_pickup_respawntimejitter_powerup </item> <item> g_pickup_respawntimejitter_short </item> <item> g_pickup_respawntimejitter_superweapon </item> <item> g_pickup_respawntimejitter_weapon </item> <item> g_pickup_rockets </item> <item> g_pickup_rockets_max </item> <item> g_pickup_rockets_weapon </item> <item> g_pickup_shells </item> <item> g_pickup_shells_max </item> <item> g_pickup_shells_weapon </item> <item> g_pickup_weapons_anyway </item> <item> g_pinata </item> <item> g_player_alpha </item> <item> g_player_brightness </item> <item> g_playerclip_collisions </item> <item> g_playerstats_uri </item> <item> g_powerups </item> <item> g_projectiles_damage </item> <item> g_projectiles_keep_owner </item> <item> g_projectiles_newton_style </item> <item> g_projectiles_newton_style_2_maxfactor </item> <item> g_projectiles_newton_style_2_minfactor </item> <item> g_projectiles_spread_style </item> <item> g_race </item> <item> g_race_laps_limit </item> <item> g_race_qualifying_timelimit </item> <item> g_race_qualifying_timelimit_override </item> <item> g_race_teams </item> <item> g_rc_respawn_delay </item> <item> g_rc_respawn_waves </item> <item> g_rc_weapon_stay </item> <item> g_respawn_delay </item> <item> g_respawn_ghosts </item> <item> g_respawn_ghosts_maxtime </item> <item> g_respawn_ghosts_speed </item> <item> g_respawn_waves </item> <item> g_rocket_flying </item> <item> g_running_guns </item> <item> g_sandbox </item> <item> g_sandbox_editor_distance_edit </item> <item> g_sandbox_editor_distance_spawn </item> <item> g_sandbox_editor_flood </item> <item> g_sandbox_editor_free </item> <item> g_sandbox_editor_maxobjects </item> <item> g_sandbox_info </item> <item> g_sandbox_object_material_velocity_factor </item> <item> g_sandbox_object_material_velocity_min </item> <item> g_sandbox_object_scale_max </item> <item> g_sandbox_object_scale_min </item> <item> g_sandbox_readonly </item> <item> g_sandbox_storage_autoload </item> <item> g_sandbox_storage_autosave </item> <item> g_sandbox_storage_name </item> <item> g_shootfromcenter </item> <item> g_shootfromclient </item> <item> g_shootfromeye </item> <item> g_shootfromfixedorigin </item> <item> g_showweaponspawns </item> <item> g_spawn_alloweffects </item> <item> g_spawn_furthest </item> <item> g_spawn_near_teammate </item> <item> g_spawn_near_teammate_distance </item> <item> g_spawn_useallspawns </item> <item> g_spawnpoints_auto_move_out_of_solid </item> <item> g_spawnshieldtime </item> <item> g_start_ammo_cells </item> <item> g_start_ammo_fuel </item> <item> g_start_ammo_nails </item> <item> g_start_ammo_rockets </item> <item> g_start_ammo_shells </item> <item> g_start_delay </item> <item> g_start_weapon_crylink </item> <item> g_start_weapon_electro </item> <item> g_start_weapon_fireball </item> <item> g_start_weapon_grenadelauncher </item> <item> g_start_weapon_hagar </item> <item> g_start_weapon_hlac </item> <item> g_start_weapon_hook </item> <item> g_start_weapon_laser </item> <item> g_start_weapon_minelayer </item> <item> g_start_weapon_minstanex </item> <item> g_start_weapon_nex </item> <item> g_start_weapon_porto </item> <item> g_start_weapon_rifle </item> <item> g_start_weapon_rocketlauncher </item> <item> g_start_weapon_seeker </item> <item> g_start_weapon_shotgun </item> <item> g_start_weapon_tuba </item> <item> g_start_weapon_uzi </item> <item> g_superspectate </item> <item> g_tdm </item> <item> g_tdm_on_dm_maps </item> <item> g_tdm_respawn_delay </item> <item> g_tdm_respawn_waves </item> <item> g_tdm_team_spawns </item> <item> g_tdm_teams </item> <item> g_tdm_teams_override </item> <item> g_tdm_weapon_stay </item> <item> g_teamdamage_resetspeed </item> <item> g_teamdamage_threshold </item> <item> g_telefrags </item> <item> g_telefrags_avoid </item> <item> g_telefrags_teamplay </item> <item> g_teleport_maxspeed </item> <item> g_throughfloor_damage </item> <item> g_throughfloor_damage_max_stddev </item> <item> g_throughfloor_debug </item> <item> g_throughfloor_force </item> <item> g_throughfloor_force_max_stddev </item> <item> g_throughfloor_max_steps_other </item> <item> g_throughfloor_max_steps_player </item> <item> g_throughfloor_min_steps_other </item> <item> g_throughfloor_min_steps_player </item> <item> g_touchexplode </item> <item> g_touchexplode_damage </item> <item> g_touchexplode_edgedamage </item> <item> g_touchexplode_force </item> <item> g_touchexplode_radius </item> <item> g_triggerimpulse_accel_multiplier </item> <item> g_triggerimpulse_accel_power </item> <item> g_triggerimpulse_directional_multiplier </item> <item> g_triggerimpulse_radial_multiplier </item> <item> g_trueaim_minrange </item> <item> g_turrets </item> <item> g_turrets_aimidle_delay </item> <item> g_turrets_nofire </item> <item> g_turrets_reloadcvars </item> <item> g_turrets_targetscan_maxdelay </item> <item> g_turrets_targetscan_mindelay </item> <item> g_turrets_unit_ewheel_speed_fast </item> <item> g_turrets_unit_ewheel_speed_slow </item> <item> g_turrets_unit_ewheel_speed_slower </item> <item> g_turrets_unit_ewheel_speed_stop </item> <item> g_turrets_unit_ewheel_std_aim_firetolerance_dist </item> <item> g_turrets_unit_ewheel_std_aim_maxpitch </item> <item> g_turrets_unit_ewheel_std_aim_maxrot </item> <item> g_turrets_unit_ewheel_std_aim_speed </item> <item> g_turrets_unit_ewheel_std_ammo </item> <item> g_turrets_unit_ewheel_std_ammo_max </item> <item> g_turrets_unit_ewheel_std_ammo_recharge </item> <item> g_turrets_unit_ewheel_std_health </item> <item> g_turrets_unit_ewheel_std_respawntime </item> <item> g_turrets_unit_ewheel_std_shot_dmg </item> <item> g_turrets_unit_ewheel_std_shot_force </item> <item> g_turrets_unit_ewheel_std_shot_radius </item> <item> g_turrets_unit_ewheel_std_shot_refire </item> <item> g_turrets_unit_ewheel_std_shot_speed </item> <item> g_turrets_unit_ewheel_std_shot_spread </item> <item> g_turrets_unit_ewheel_std_shot_volly </item> <item> g_turrets_unit_ewheel_std_shot_volly_refire </item> <item> g_turrets_unit_ewheel_std_target_range </item> <item> g_turrets_unit_ewheel_std_target_range_min </item> <item> g_turrets_unit_ewheel_std_target_range_optimal </item> <item> g_turrets_unit_ewheel_std_target_select_anglebias </item> <item> g_turrets_unit_ewheel_std_target_select_missilebias </item> <item> g_turrets_unit_ewheel_std_target_select_playerbias </item> <item> g_turrets_unit_ewheel_std_target_select_rangebias </item> <item> g_turrets_unit_ewheel_std_target_select_samebias </item> <item> g_turrets_unit_ewheel_std_track_accel_pitch </item> <item> g_turrets_unit_ewheel_std_track_accel_rot </item> <item> g_turrets_unit_ewheel_std_track_type </item> <item> g_turrets_unit_ewheel_turnrate </item> <item> g_turrets_unit_flac_std_aim_firetolerance_dist </item> <item> g_turrets_unit_flac_std_aim_maxpitch </item> <item> g_turrets_unit_flac_std_aim_maxrot </item> <item> g_turrets_unit_flac_std_aim_speed </item> <item> g_turrets_unit_flac_std_ammo </item> <item> g_turrets_unit_flac_std_ammo_max </item> <item> g_turrets_unit_flac_std_ammo_recharge </item> <item> g_turrets_unit_flac_std_health </item> <item> g_turrets_unit_flac_std_respawntime </item> <item> g_turrets_unit_flac_std_shot_dmg </item> <item> g_turrets_unit_flac_std_shot_force </item> <item> g_turrets_unit_flac_std_shot_radius </item> <item> g_turrets_unit_flac_std_shot_refire </item> <item> g_turrets_unit_flac_std_shot_speed </item> <item> g_turrets_unit_flac_std_shot_spread </item> <item> g_turrets_unit_flac_std_shot_volly </item> <item> g_turrets_unit_flac_std_shot_volly_refire </item> <item> g_turrets_unit_flac_std_target_range </item> <item> g_turrets_unit_flac_std_target_range_min </item> <item> g_turrets_unit_flac_std_target_range_optimal </item> <item> g_turrets_unit_flac_std_target_select_anglebias </item> <item> g_turrets_unit_flac_std_target_select_missilebias </item> <item> g_turrets_unit_flac_std_target_select_playerbias </item> <item> g_turrets_unit_flac_std_target_select_rangebias </item> <item> g_turrets_unit_flac_std_target_select_samebias </item> <item> g_turrets_unit_flac_std_track_accel_pitch </item> <item> g_turrets_unit_flac_std_track_accel_rot </item> <item> g_turrets_unit_flac_std_track_blendrate </item> <item> g_turrets_unit_flac_std_track_type </item> <item> g_turrets_unit_fusreac_std_aim_firetolerance_dist </item> <item> g_turrets_unit_fusreac_std_aim_maxpitch </item> <item> g_turrets_unit_fusreac_std_aim_maxrot </item> <item> g_turrets_unit_fusreac_std_aim_speed </item> <item> g_turrets_unit_fusreac_std_ammo </item> <item> g_turrets_unit_fusreac_std_ammo_max </item> <item> g_turrets_unit_fusreac_std_ammo_recharge </item> <item> g_turrets_unit_fusreac_std_health </item> <item> g_turrets_unit_fusreac_std_respawntime </item> <item> g_turrets_unit_fusreac_std_shot_dmg </item> <item> g_turrets_unit_fusreac_std_shot_force </item> <item> g_turrets_unit_fusreac_std_shot_radius </item> <item> g_turrets_unit_fusreac_std_shot_refire </item> <item> g_turrets_unit_fusreac_std_shot_speed </item> <item> g_turrets_unit_fusreac_std_shot_spread </item> <item> g_turrets_unit_fusreac_std_shot_volly </item> <item> g_turrets_unit_fusreac_std_shot_volly_refire </item> <item> g_turrets_unit_fusreac_std_target_range </item> <item> g_turrets_unit_fusreac_std_target_range_min </item> <item> g_turrets_unit_fusreac_std_target_range_optimal </item> <item> g_turrets_unit_fusreac_std_target_select_anglebias </item> <item> g_turrets_unit_fusreac_std_target_select_playerbias </item> <item> g_turrets_unit_fusreac_std_target_select_rangebias </item> <item> g_turrets_unit_fusreac_std_target_select_samebias </item> <item> g_turrets_unit_fusreac_std_track_accel_pitch </item> <item> g_turrets_unit_fusreac_std_track_accel_rot </item> <item> g_turrets_unit_fusreac_std_track_blendrate </item> <item> g_turrets_unit_fusreac_std_track_type </item> <item> g_turrets_unit_hellion_std_aim_firetolerance_dist </item> <item> g_turrets_unit_hellion_std_aim_maxpitch </item> <item> g_turrets_unit_hellion_std_aim_maxrot </item> <item> g_turrets_unit_hellion_std_aim_speed </item> <item> g_turrets_unit_hellion_std_ammo </item> <item> g_turrets_unit_hellion_std_ammo_max </item> <item> g_turrets_unit_hellion_std_ammo_recharge </item> <item> g_turrets_unit_hellion_std_health </item> <item> g_turrets_unit_hellion_std_respawntime </item> <item> g_turrets_unit_hellion_std_shot_dmg </item> <item> g_turrets_unit_hellion_std_shot_force </item> <item> g_turrets_unit_hellion_std_shot_radius </item> <item> g_turrets_unit_hellion_std_shot_refire </item> <item> g_turrets_unit_hellion_std_shot_speed </item> <item> g_turrets_unit_hellion_std_shot_speed_gain </item> <item> g_turrets_unit_hellion_std_shot_speed_max </item> <item> g_turrets_unit_hellion_std_shot_spread </item> <item> g_turrets_unit_hellion_std_shot_volly </item> <item> g_turrets_unit_hellion_std_shot_volly_refire </item> <item> g_turrets_unit_hellion_std_target_range </item> <item> g_turrets_unit_hellion_std_target_range_min </item> <item> g_turrets_unit_hellion_std_target_range_optimal </item> <item> g_turrets_unit_hellion_std_target_select_anglebias </item> <item> g_turrets_unit_hellion_std_target_select_missilebias </item> <item> g_turrets_unit_hellion_std_target_select_playerbias </item> <item> g_turrets_unit_hellion_std_target_select_rangebias </item> <item> g_turrets_unit_hellion_std_target_select_samebias </item> <item> g_turrets_unit_hellion_std_track_accel_pitch </item> <item> g_turrets_unit_hellion_std_track_accel_rot </item> <item> g_turrets_unit_hellion_std_track_blendrate </item> <item> g_turrets_unit_hellion_std_track_type </item> <item> g_turrets_unit_hk_std_aim_firetolerance_dist </item> <item> g_turrets_unit_hk_std_aim_maxpitch </item> <item> g_turrets_unit_hk_std_aim_maxrot </item> <item> g_turrets_unit_hk_std_aim_speed </item> <item> g_turrets_unit_hk_std_ammo </item> <item> g_turrets_unit_hk_std_ammo_max </item> <item> g_turrets_unit_hk_std_ammo_recharge </item> <item> g_turrets_unit_hk_std_health </item> <item> g_turrets_unit_hk_std_respawntime </item> <item> g_turrets_unit_hk_std_shot_dmg </item> <item> g_turrets_unit_hk_std_shot_force </item> <item> g_turrets_unit_hk_std_shot_radius </item> <item> g_turrets_unit_hk_std_shot_refire </item> <item> g_turrets_unit_hk_std_shot_speed </item> <item> g_turrets_unit_hk_std_shot_speed_accel </item> <item> g_turrets_unit_hk_std_shot_speed_accel2 </item> <item> g_turrets_unit_hk_std_shot_speed_decel </item> <item> g_turrets_unit_hk_std_shot_speed_max </item> <item> g_turrets_unit_hk_std_shot_speed_turnrate </item> <item> g_turrets_unit_hk_std_shot_spread </item> <item> g_turrets_unit_hk_std_shot_volly </item> <item> g_turrets_unit_hk_std_shot_volly_refire </item> <item> g_turrets_unit_hk_std_target_range </item> <item> g_turrets_unit_hk_std_target_range_min </item> <item> g_turrets_unit_hk_std_target_range_optimal </item> <item> g_turrets_unit_hk_std_target_select_anglebias </item> <item> g_turrets_unit_hk_std_target_select_missilebias </item> <item> g_turrets_unit_hk_std_target_select_playerbias </item> <item> g_turrets_unit_hk_std_target_select_rangebias </item> <item> g_turrets_unit_hk_std_target_select_samebias </item> <item> g_turrets_unit_hk_std_track_accel_pitch </item> <item> g_turrets_unit_hk_std_track_accel_rot </item> <item> g_turrets_unit_hk_std_track_blendrate </item> <item> g_turrets_unit_hk_std_track_type </item> <item> g_turrets_unit_machinegun_std_aim_firetolerance_dist </item> <item> g_turrets_unit_machinegun_std_aim_maxpitch </item> <item> g_turrets_unit_machinegun_std_aim_maxrot </item> <item> g_turrets_unit_machinegun_std_aim_speed </item> <item> g_turrets_unit_machinegun_std_ammo </item> <item> g_turrets_unit_machinegun_std_ammo_max </item> <item> g_turrets_unit_machinegun_std_ammo_recharge </item> <item> g_turrets_unit_machinegun_std_health </item> <item> g_turrets_unit_machinegun_std_respawntime </item> <item> g_turrets_unit_machinegun_std_shot_dmg </item> <item> g_turrets_unit_machinegun_std_shot_force </item> <item> g_turrets_unit_machinegun_std_shot_radius </item> <item> g_turrets_unit_machinegun_std_shot_refire </item> <item> g_turrets_unit_machinegun_std_shot_speed </item> <item> g_turrets_unit_machinegun_std_shot_spread </item> <item> g_turrets_unit_machinegun_std_shot_volly </item> <item> g_turrets_unit_machinegun_std_shot_volly_refire </item> <item> g_turrets_unit_machinegun_std_target_range </item> <item> g_turrets_unit_machinegun_std_target_range_min </item> <item> g_turrets_unit_machinegun_std_target_range_optimal </item> <item> g_turrets_unit_machinegun_std_target_select_anglebias </item> <item> g_turrets_unit_machinegun_std_target_select_missilebias </item> <item> g_turrets_unit_machinegun_std_target_select_playerbias </item> <item> g_turrets_unit_machinegun_std_target_select_rangebias </item> <item> g_turrets_unit_machinegun_std_target_select_samebias </item> <item> g_turrets_unit_machinegun_std_track_accel_pitch </item> <item> g_turrets_unit_machinegun_std_track_accel_rot </item> <item> g_turrets_unit_machinegun_std_track_blendrate </item> <item> g_turrets_unit_machinegun_std_track_type </item> <item> g_turrets_unit_mlrs_std_aim_firetolerance_dist </item> <item> g_turrets_unit_mlrs_std_aim_maxpitch </item> <item> g_turrets_unit_mlrs_std_aim_maxrot </item> <item> g_turrets_unit_mlrs_std_aim_speed </item> <item> g_turrets_unit_mlrs_std_ammo </item> <item> g_turrets_unit_mlrs_std_ammo_max </item> <item> g_turrets_unit_mlrs_std_ammo_recharge </item> <item> g_turrets_unit_mlrs_std_health </item> <item> g_turrets_unit_mlrs_std_respawntime </item> <item> g_turrets_unit_mlrs_std_shot_dmg </item> <item> g_turrets_unit_mlrs_std_shot_force </item> <item> g_turrets_unit_mlrs_std_shot_radius </item> <item> g_turrets_unit_mlrs_std_shot_refire </item> <item> g_turrets_unit_mlrs_std_shot_speed </item> <item> g_turrets_unit_mlrs_std_shot_spread </item> <item> g_turrets_unit_mlrs_std_shot_volly </item> <item> g_turrets_unit_mlrs_std_shot_volly_refire </item> <item> g_turrets_unit_mlrs_std_target_range </item> <item> g_turrets_unit_mlrs_std_target_range_min </item> <item> g_turrets_unit_mlrs_std_target_range_optimal </item> <item> g_turrets_unit_mlrs_std_target_select_anglebias </item> <item> g_turrets_unit_mlrs_std_target_select_missilebias </item> <item> g_turrets_unit_mlrs_std_target_select_playerbias </item> <item> g_turrets_unit_mlrs_std_target_select_rangebias </item> <item> g_turrets_unit_mlrs_std_target_select_samebias </item> <item> g_turrets_unit_mlrs_std_track_accel_pitch </item> <item> g_turrets_unit_mlrs_std_track_accel_rot </item> <item> g_turrets_unit_mlrs_std_track_blendrate </item> <item> g_turrets_unit_mlrs_std_track_type </item> <item> g_turrets_unit_phaser_std_aim_firetolerance_dist </item> <item> g_turrets_unit_phaser_std_aim_maxpitch </item> <item> g_turrets_unit_phaser_std_aim_maxrot </item> <item> g_turrets_unit_phaser_std_aim_speed </item> <item> g_turrets_unit_phaser_std_ammo </item> <item> g_turrets_unit_phaser_std_ammo_max </item> <item> g_turrets_unit_phaser_std_ammo_recharge </item> <item> g_turrets_unit_phaser_std_health </item> <item> g_turrets_unit_phaser_std_respawntime </item> <item> g_turrets_unit_phaser_std_shot_dmg </item> <item> g_turrets_unit_phaser_std_shot_force </item> <item> g_turrets_unit_phaser_std_shot_radius </item> <item> g_turrets_unit_phaser_std_shot_refire </item> <item> g_turrets_unit_phaser_std_shot_speed </item> <item> g_turrets_unit_phaser_std_shot_spread </item> <item> g_turrets_unit_phaser_std_shot_volly </item> <item> g_turrets_unit_phaser_std_shot_volly_refire </item> <item> g_turrets_unit_phaser_std_target_range </item> <item> g_turrets_unit_phaser_std_target_range_min </item> <item> g_turrets_unit_phaser_std_target_range_optimal </item> <item> g_turrets_unit_phaser_std_target_select_anglebias </item> <item> g_turrets_unit_phaser_std_target_select_missilebias </item> <item> g_turrets_unit_phaser_std_target_select_playerbias </item> <item> g_turrets_unit_phaser_std_target_select_rangebias </item> <item> g_turrets_unit_phaser_std_target_select_samebias </item> <item> g_turrets_unit_phaser_std_track_accel_pitch </item> <item> g_turrets_unit_phaser_std_track_accel_rot </item> <item> g_turrets_unit_phaser_std_track_blendrate </item> <item> g_turrets_unit_phaser_std_track_type </item> <item> g_turrets_unit_plasma_dual_aim_firetolerance_dist </item> <item> g_turrets_unit_plasma_dual_aim_maxpitch </item> <item> g_turrets_unit_plasma_dual_aim_maxrot </item> <item> g_turrets_unit_plasma_dual_aim_speed </item> <item> g_turrets_unit_plasma_dual_ammo </item> <item> g_turrets_unit_plasma_dual_ammo_max </item> <item> g_turrets_unit_plasma_dual_ammo_recharge </item> <item> g_turrets_unit_plasma_dual_health </item> <item> g_turrets_unit_plasma_dual_respawntime </item> <item> g_turrets_unit_plasma_dual_shot_dmg </item> <item> g_turrets_unit_plasma_dual_shot_force </item> <item> g_turrets_unit_plasma_dual_shot_radius </item> <item> g_turrets_unit_plasma_dual_shot_refire </item> <item> g_turrets_unit_plasma_dual_shot_speed </item> <item> g_turrets_unit_plasma_dual_shot_spread </item> <item> g_turrets_unit_plasma_dual_shot_volly </item> <item> g_turrets_unit_plasma_dual_shot_volly_refire </item> <item> g_turrets_unit_plasma_dual_target_range </item> <item> g_turrets_unit_plasma_dual_target_range_min </item> <item> g_turrets_unit_plasma_dual_target_range_optimal </item> <item> g_turrets_unit_plasma_dual_target_select_anglebias </item> <item> g_turrets_unit_plasma_dual_target_select_missilebias </item> <item> g_turrets_unit_plasma_dual_target_select_playerbias </item> <item> g_turrets_unit_plasma_dual_target_select_rangebias </item> <item> g_turrets_unit_plasma_dual_target_select_samebias </item> <item> g_turrets_unit_plasma_dual_track_accel_pitch </item> <item> g_turrets_unit_plasma_dual_track_accel_rot </item> <item> g_turrets_unit_plasma_dual_track_blendrate </item> <item> g_turrets_unit_plasma_dual_track_type </item> <item> g_turrets_unit_plasma_std_aim_firetolerance_dist </item> <item> g_turrets_unit_plasma_std_aim_maxpitch </item> <item> g_turrets_unit_plasma_std_aim_maxrot </item> <item> g_turrets_unit_plasma_std_aim_speed </item> <item> g_turrets_unit_plasma_std_ammo </item> <item> g_turrets_unit_plasma_std_ammo_max </item> <item> g_turrets_unit_plasma_std_ammo_recharge </item> <item> g_turrets_unit_plasma_std_health </item> <item> g_turrets_unit_plasma_std_respawntime </item> <item> g_turrets_unit_plasma_std_shot_dmg </item> <item> g_turrets_unit_plasma_std_shot_force </item> <item> g_turrets_unit_plasma_std_shot_radius </item> <item> g_turrets_unit_plasma_std_shot_refire </item> <item> g_turrets_unit_plasma_std_shot_speed </item> <item> g_turrets_unit_plasma_std_shot_spread </item> <item> g_turrets_unit_plasma_std_shot_volly </item> <item> g_turrets_unit_plasma_std_shot_volly_refire </item> <item> g_turrets_unit_plasma_std_target_range </item> <item> g_turrets_unit_plasma_std_target_range_min </item> <item> g_turrets_unit_plasma_std_target_range_optimal </item> <item> g_turrets_unit_plasma_std_target_select_anglebias </item> <item> g_turrets_unit_plasma_std_target_select_missilebias </item> <item> g_turrets_unit_plasma_std_target_select_playerbias </item> <item> g_turrets_unit_plasma_std_target_select_rangebias </item> <item> g_turrets_unit_plasma_std_target_select_samebias </item> <item> g_turrets_unit_plasma_std_track_accel_pitch </item> <item> g_turrets_unit_plasma_std_track_accel_rot </item> <item> g_turrets_unit_plasma_std_track_blendrate </item> <item> g_turrets_unit_plasma_std_track_type </item> <item> g_turrets_unit_tesla_std_ammo </item> <item> g_turrets_unit_tesla_std_ammo_max </item> <item> g_turrets_unit_tesla_std_ammo_recharge </item> <item> g_turrets_unit_tesla_std_health </item> <item> g_turrets_unit_tesla_std_respawntime </item> <item> g_turrets_unit_tesla_std_shot_dmg </item> <item> g_turrets_unit_tesla_std_shot_force </item> <item> g_turrets_unit_tesla_std_shot_refire </item> <item> g_turrets_unit_tesla_std_shot_volly </item> <item> g_turrets_unit_tesla_std_shot_volly_refire </item> <item> g_turrets_unit_tesla_std_target_range </item> <item> g_turrets_unit_tesla_std_target_range_min </item> <item> g_turrets_unit_tesla_std_target_select_missilebias </item> <item> g_turrets_unit_tesla_std_target_select_playerbias </item> <item> g_turrets_unit_walker_speed_jump </item> <item> g_turrets_unit_walker_speed_roam </item> <item> g_turrets_unit_walker_speed_run </item> <item> g_turrets_unit_walker_speed_stop </item> <item> g_turrets_unit_walker_speed_swim </item> <item> g_turrets_unit_walker_speed_walk </item> <item> g_turrets_unit_walker_std_aim_firetolerance_dist </item> <item> g_turrets_unit_walker_std_aim_maxpitch </item> <item> g_turrets_unit_walker_std_aim_maxrot </item> <item> g_turrets_unit_walker_std_aim_speed </item> <item> g_turrets_unit_walker_std_ammo </item> <item> g_turrets_unit_walker_std_ammo_max </item> <item> g_turrets_unit_walker_std_ammo_recharge </item> <item> g_turrets_unit_walker_std_health </item> <item> g_turrets_unit_walker_std_meele_dmg </item> <item> g_turrets_unit_walker_std_meele_force </item> <item> g_turrets_unit_walker_std_meele_range </item> <item> g_turrets_unit_walker_std_respawntime </item> <item> g_turrets_unit_walker_std_rocket_dmg </item> <item> g_turrets_unit_walker_std_rocket_force </item> <item> g_turrets_unit_walker_std_rocket_radius </item> <item> g_turrets_unit_walker_std_rocket_refire </item> <item> g_turrets_unit_walker_std_rocket_speed </item> <item> g_turrets_unit_walker_std_rocket_turnrate </item> <item> g_turrets_unit_walker_std_rockets_range </item> <item> g_turrets_unit_walker_std_rockets_range_min </item> <item> g_turrets_unit_walker_std_shot_dmg </item> <item> g_turrets_unit_walker_std_shot_force </item> <item> g_turrets_unit_walker_std_shot_radius </item> <item> g_turrets_unit_walker_std_shot_refire </item> <item> g_turrets_unit_walker_std_shot_speed </item> <item> g_turrets_unit_walker_std_shot_spread </item> <item> g_turrets_unit_walker_std_shot_volly </item> <item> g_turrets_unit_walker_std_shot_volly_refire </item> <item> g_turrets_unit_walker_std_target_range </item> <item> g_turrets_unit_walker_std_target_range_min </item> <item> g_turrets_unit_walker_std_target_range_optimal </item> <item> g_turrets_unit_walker_std_target_select_anglebias </item> <item> g_turrets_unit_walker_std_target_select_missilebias </item> <item> g_turrets_unit_walker_std_target_select_playerbias </item> <item> g_turrets_unit_walker_std_target_select_rangebias </item> <item> g_turrets_unit_walker_std_target_select_samebias </item> <item> g_turrets_unit_walker_std_track_accel_pitch </item> <item> g_turrets_unit_walker_std_track_accel_rot </item> <item> g_turrets_unit_walker_std_track_blendrate </item> <item> g_turrets_unit_walker_std_track_type </item> <item> g_turrets_unit_walker_turn </item> <item> g_turrets_unit_walker_turn_run </item> <item> g_turrets_unit_walker_turn_strafe </item> <item> g_turrets_unit_walker_turn_swim </item> <item> g_turrets_unit_walker_turn_walk </item> <item> g_use_ammunition </item> <item> g_vampire </item> <item> g_vehicle_bumblebee </item> <item> g_vehicle_bumblebee_blowup_coredamage </item> <item> g_vehicle_bumblebee_blowup_edgedamage </item> <item> g_vehicle_bumblebee_blowup_forceintensity </item> <item> g_vehicle_bumblebee_blowup_radius </item> <item> g_vehicle_bumblebee_bouncepain </item> <item> g_vehicle_bumblebee_cannon_ammo </item> <item> g_vehicle_bumblebee_cannon_ammo_regen </item> <item> g_vehicle_bumblebee_cannon_ammo_regen_pause </item> <item> g_vehicle_bumblebee_cannon_cost </item> <item> g_vehicle_bumblebee_cannon_damage </item> <item> g_vehicle_bumblebee_cannon_force </item> <item> g_vehicle_bumblebee_cannon_lock </item> <item> g_vehicle_bumblebee_cannon_pitchlimit_down </item> <item> g_vehicle_bumblebee_cannon_pitchlimit_up </item> <item> g_vehicle_bumblebee_cannon_radius </item> <item> g_vehicle_bumblebee_cannon_refire </item> <item> g_vehicle_bumblebee_cannon_speed </item> <item> g_vehicle_bumblebee_cannon_spread </item> <item> g_vehicle_bumblebee_cannon_turnlimit_in </item> <item> g_vehicle_bumblebee_cannon_turnlimit_out </item> <item> g_vehicle_bumblebee_cannon_turnspeed </item> <item> g_vehicle_bumblebee_energy </item> <item> g_vehicle_bumblebee_energy_regen </item> <item> g_vehicle_bumblebee_energy_regen_pause </item> <item> g_vehicle_bumblebee_friction </item> <item> g_vehicle_bumblebee_healgun_amax </item> <item> g_vehicle_bumblebee_healgun_aps </item> <item> g_vehicle_bumblebee_healgun_hmax </item> <item> g_vehicle_bumblebee_healgun_hps </item> <item> g_vehicle_bumblebee_healgun_locktime </item> <item> g_vehicle_bumblebee_healgun_smax </item> <item> g_vehicle_bumblebee_healgun_sps </item> <item> g_vehicle_bumblebee_health </item> <item> g_vehicle_bumblebee_health_regen </item> <item> g_vehicle_bumblebee_health_regen_pause </item> <item> g_vehicle_bumblebee_pitchlimit </item> <item> g_vehicle_bumblebee_pitchspeed </item> <item> g_vehicle_bumblebee_raygun </item> <item> g_vehicle_bumblebee_raygun_aps </item> <item> g_vehicle_bumblebee_raygun_dps </item> <item> g_vehicle_bumblebee_raygun_fps </item> <item> g_vehicle_bumblebee_raygun_pitchlimit_down </item> <item> g_vehicle_bumblebee_raygun_pitchlimit_up </item> <item> g_vehicle_bumblebee_raygun_range </item> <item> g_vehicle_bumblebee_raygun_turnlimit_sides </item> <item> g_vehicle_bumblebee_raygun_turnspeed </item> <item> g_vehicle_bumblebee_respawntime </item> <item> g_vehicle_bumblebee_shield </item> <item> g_vehicle_bumblebee_shield_regen </item> <item> g_vehicle_bumblebee_shield_regen_pause </item> <item> g_vehicle_bumblebee_speed_down </item> <item> g_vehicle_bumblebee_speed_forward </item> <item> g_vehicle_bumblebee_speed_strafe </item> <item> g_vehicle_bumblebee_speed_up </item> <item> g_vehicle_bumblebee_turnspeed </item> <item> g_vehicle_racer </item> <item> g_vehicle_racer_afterburn_cost </item> <item> g_vehicle_racer_anglestabilizer </item> <item> g_vehicle_racer_blowup_coredamage </item> <item> g_vehicle_racer_blowup_edgedamage </item> <item> g_vehicle_racer_blowup_forceintensity </item> <item> g_vehicle_racer_blowup_radius </item> <item> g_vehicle_racer_bouncefactor </item> <item> g_vehicle_racer_bouncepain </item> <item> g_vehicle_racer_bouncestop </item> <item> g_vehicle_racer_cannon_cost </item> <item> g_vehicle_racer_cannon_damage </item> <item> g_vehicle_racer_cannon_force </item> <item> g_vehicle_racer_cannon_radius </item> <item> g_vehicle_racer_cannon_refire </item> <item> g_vehicle_racer_cannon_speed </item> <item> g_vehicle_racer_cannon_spread </item> <item> g_vehicle_racer_collision_multiplier </item> <item> g_vehicle_racer_downforce </item> <item> g_vehicle_racer_energy </item> <item> g_vehicle_racer_energy_regen </item> <item> g_vehicle_racer_energy_regen_pause </item> <item> g_vehicle_racer_friction </item> <item> g_vehicle_racer_health </item> <item> g_vehicle_racer_health_regen </item> <item> g_vehicle_racer_health_regen_pause </item> <item> g_vehicle_racer_hoverpower </item> <item> g_vehicle_racer_hovertype </item> <item> g_vehicle_racer_mass </item> <item> g_vehicle_racer_maxpitch </item> <item> g_vehicle_racer_pitchspeed </item> <item> g_vehicle_racer_respawntime </item> <item> g_vehicle_racer_rocket_accel </item> <item> g_vehicle_racer_rocket_climbspeed </item> <item> g_vehicle_racer_rocket_cost </item> <item> g_vehicle_racer_rocket_damage </item> <item> g_vehicle_racer_rocket_force </item> <item> g_vehicle_racer_rocket_locked_maxangle </item> <item> g_vehicle_racer_rocket_locked_time </item> <item> g_vehicle_racer_rocket_locking_releasetime </item> <item> g_vehicle_racer_rocket_locking_time </item> <item> g_vehicle_racer_rocket_locktarget </item> <item> g_vehicle_racer_rocket_radius </item> <item> g_vehicle_racer_rocket_refire </item> <item> g_vehicle_racer_rocket_speed </item> <item> g_vehicle_racer_rocket_turnrate </item> <item> g_vehicle_racer_shield </item> <item> g_vehicle_racer_shield_regen </item> <item> g_vehicle_racer_shield_regen_pause </item> <item> g_vehicle_racer_speed_afterburn </item> <item> g_vehicle_racer_speed_forward </item> <item> g_vehicle_racer_speed_stop </item> <item> g_vehicle_racer_speed_strafe </item> <item> g_vehicle_racer_springlength </item> <item> g_vehicle_racer_turnroll </item> <item> g_vehicle_racer_turnspeed </item> <item> g_vehicle_racer_upforcedamper </item> <item> g_vehicle_raptor </item> <item> g_vehicle_raptor_bomblet_alt </item> <item> g_vehicle_raptor_bomblet_damage </item> <item> g_vehicle_raptor_bomblet_edgedamage </item> <item> g_vehicle_raptor_bomblet_explode_delay </item> <item> g_vehicle_raptor_bomblet_force </item> <item> g_vehicle_raptor_bomblet_radius </item> <item> g_vehicle_raptor_bomblet_spread </item> <item> g_vehicle_raptor_bomblet_time </item> <item> g_vehicle_raptor_bomblets </item> <item> g_vehicle_raptor_bombs_refire </item> <item> g_vehicle_raptor_bouncefactor </item> <item> g_vehicle_raptor_bouncepain </item> <item> g_vehicle_raptor_bouncestop </item> <item> g_vehicle_raptor_cannon_cost </item> <item> g_vehicle_raptor_cannon_damage </item> <item> g_vehicle_raptor_cannon_force </item> <item> g_vehicle_raptor_cannon_locked_time </item> <item> g_vehicle_raptor_cannon_locking_releasetime </item> <item> g_vehicle_raptor_cannon_locking_time </item> <item> g_vehicle_raptor_cannon_locktarget </item> <item> g_vehicle_raptor_cannon_pitchlimit_down </item> <item> g_vehicle_raptor_cannon_pitchlimit_up </item> <item> g_vehicle_raptor_cannon_predicttarget </item> <item> g_vehicle_raptor_cannon_radius </item> <item> g_vehicle_raptor_cannon_refire </item> <item> g_vehicle_raptor_cannon_speed </item> <item> g_vehicle_raptor_cannon_spread </item> <item> g_vehicle_raptor_cannon_turnlimit </item> <item> g_vehicle_raptor_cannon_turnspeed </item> <item> g_vehicle_raptor_energy </item> <item> g_vehicle_raptor_energy_regen </item> <item> g_vehicle_raptor_energy_regen_pause </item> <item> g_vehicle_raptor_flare_chase </item> <item> g_vehicle_raptor_flare_lifetime </item> <item> g_vehicle_raptor_flare_range </item> <item> g_vehicle_raptor_flare_refire </item> <item> g_vehicle_raptor_friction </item> <item> g_vehicle_raptor_health </item> <item> g_vehicle_raptor_health_regen </item> <item> g_vehicle_raptor_health_regen_pause </item> <item> g_vehicle_raptor_mass </item> <item> g_vehicle_raptor_movestyle </item> <item> g_vehicle_raptor_pitchlimit </item> <item> g_vehicle_raptor_pitchspeed </item> <item> g_vehicle_raptor_respawntime </item> <item> g_vehicle_raptor_shield </item> <item> g_vehicle_raptor_shield_regen </item> <item> g_vehicle_raptor_shield_regen_pause </item> <item> g_vehicle_raptor_speed_down </item> <item> g_vehicle_raptor_speed_forward </item> <item> g_vehicle_raptor_speed_strafe </item> <item> g_vehicle_raptor_speed_up </item> <item> g_vehicle_raptor_takeofftime </item> <item> g_vehicle_raptor_turnroll </item> <item> g_vehicle_raptor_turnspeed </item> <item> g_vehicle_spiderbot </item> <item> g_vehicle_spiderbot_bouncefactor </item> <item> g_vehicle_spiderbot_bouncepain </item> <item> g_vehicle_spiderbot_bouncestop </item> <item> g_vehicle_spiderbot_energy </item> <item> g_vehicle_spiderbot_energy_regen </item> <item> g_vehicle_spiderbot_energy_regen_pause </item> <item> g_vehicle_spiderbot_head_pitchlimit_down </item> <item> g_vehicle_spiderbot_head_pitchlimit_up </item> <item> g_vehicle_spiderbot_head_turnlimit </item> <item> g_vehicle_spiderbot_head_turnspeed </item> <item> g_vehicle_spiderbot_health </item> <item> g_vehicle_spiderbot_health_regen </item> <item> g_vehicle_spiderbot_health_regen_pause </item> <item> g_vehicle_spiderbot_minigun_ammo_cost </item> <item> g_vehicle_spiderbot_minigun_ammo_max </item> <item> g_vehicle_spiderbot_minigun_ammo_regen </item> <item> g_vehicle_spiderbot_minigun_ammo_regen_pause </item> <item> g_vehicle_spiderbot_minigun_bulletconstant </item> <item> g_vehicle_spiderbot_minigun_damage </item> <item> g_vehicle_spiderbot_minigun_force </item> <item> g_vehicle_spiderbot_minigun_refire </item> <item> g_vehicle_spiderbot_minigun_speed </item> <item> g_vehicle_spiderbot_minigun_spread </item> <item> g_vehicle_spiderbot_movement_inertia </item> <item> g_vehicle_spiderbot_respawntime </item> <item> g_vehicle_spiderbot_rocket_damage </item> <item> g_vehicle_spiderbot_rocket_edgedamage </item> <item> g_vehicle_spiderbot_rocket_force </item> <item> g_vehicle_spiderbot_rocket_health </item> <item> g_vehicle_spiderbot_rocket_lifetime </item> <item> g_vehicle_spiderbot_rocket_noise </item> <item> g_vehicle_spiderbot_rocket_radius </item> <item> g_vehicle_spiderbot_rocket_refire </item> <item> g_vehicle_spiderbot_rocket_refire2 </item> <item> g_vehicle_spiderbot_rocket_reload </item> <item> g_vehicle_spiderbot_rocket_speed </item> <item> g_vehicle_spiderbot_rocket_spread </item> <item> g_vehicle_spiderbot_rocket_turnrate </item> <item> g_vehicle_spiderbot_shield </item> <item> g_vehicle_spiderbot_shield_block </item> <item> g_vehicle_spiderbot_shield_regen </item> <item> g_vehicle_spiderbot_shield_regen_pause </item> <item> g_vehicle_spiderbot_speed_stop </item> <item> g_vehicle_spiderbot_speed_strafe </item> <item> g_vehicle_spiderbot_speed_walk </item> <item> g_vehicle_spiderbot_springblend </item> <item> g_vehicle_spiderbot_springlength </item> <item> g_vehicle_spiderbot_springup </item> <item> g_vehicle_spiderbot_tiltlimit </item> <item> g_vehicle_spiderbot_turnspeed </item> <item> g_vehicle_spiderbot_turnspeed_strafe </item> <item> g_vehicles </item> <item> g_vehicles_crush_dmg </item> <item> g_vehicles_crush_force </item> <item> g_vehicles_delayspawn </item> <item> g_vehicles_delayspawn_jitter </item> <item> g_vehicles_minstanex_damagerate </item> <item> g_vehicles_nex_damagerate </item> <item> g_vehicles_rifle_damagerate </item> <item> g_vehicles_tag_damagerate </item> <item> g_vehicles_uzi_damagerate </item> <item> g_warmup </item> <item> g_warmup_allguns </item> <item> g_warmup_allow_timeout </item> <item> g_warmup_limit </item> <item> g_warmup_majority_factor </item> <item> g_warmup_start_ammo_cells </item> <item> g_warmup_start_ammo_fuel </item> <item> g_warmup_start_ammo_nails </item> <item> g_warmup_start_ammo_rockets </item> <item> g_warmup_start_ammo_shells </item> <item> g_warmup_start_armor </item> <item> g_warmup_start_health </item> <item> g_waypointeditor </item> <item> g_waypointeditor_auto </item> <item> g_waypoints_for_items </item> <item> g_waypointsprite_alpha </item> <item> g_waypointsprite_crosshairfadealpha </item> <item> g_waypointsprite_crosshairfadedistance </item> <item> g_waypointsprite_crosshairfadescale </item> <item> g_waypointsprite_distancealphaexponent </item> <item> g_waypointsprite_distancefadealpha </item> <item> g_waypointsprite_distancefadedistancemultiplier </item> <item> g_waypointsprite_distancefadescale </item> <item> g_waypointsprite_edgefadealpha </item> <item> g_waypointsprite_edgefadedistance </item> <item> g_waypointsprite_edgefadescale </item> <item> g_waypointsprite_edgeoffset_bottom </item> <item> g_waypointsprite_edgeoffset_left </item> <item> g_waypointsprite_edgeoffset_right </item> <item> g_waypointsprite_edgeoffset_top </item> <item> g_waypointsprite_fontsize </item> <item> g_waypointsprite_minalpha </item> <item> g_waypointsprite_minscale </item> <item> g_waypointsprite_normdistance </item> <item> g_waypointsprite_scale </item> <item> g_waypointsprite_spam </item> <item> g_waypointsprite_stuffbinds </item> <item> g_waypointsprite_tactical </item> <item> g_waypointsprite_timealphaexponent </item> <item> g_waypointsprite_turrets </item> <item> g_waypointsprite_turrets_maxdist </item> <item> g_waypointsprite_uppercase </item> <item> g_weapon_charge_colormod_blue_full </item> <item> g_weapon_charge_colormod_blue_half </item> <item> g_weapon_charge_colormod_green_full </item> <item> g_weapon_charge_colormod_green_half </item> <item> g_weapon_charge_colormod_hdrmultiplier </item> <item> g_weapon_charge_colormod_red_full </item> <item> g_weapon_charge_colormod_red_half </item> <item> g_weapon_stay </item> <item> g_weapon_throwable </item> <item> g_weaponarena </item> <item> g_weaponarena_random </item> <item> g_weaponarena_random_with_laser </item> <item> g_weapondamagefactor </item> <item> g_weaponforcefactor </item> <item> g_weaponratefactor </item> <item> g_weaponreplace_crylink </item> <item> g_weaponreplace_electro </item> <item> g_weaponreplace_fireball </item> <item> g_weaponreplace_grenadelauncher </item> <item> g_weaponreplace_hagar </item> <item> g_weaponreplace_hlac </item> <item> g_weaponreplace_hook </item> <item> g_weaponreplace_laser </item> <item> g_weaponreplace_minelayer </item> <item> g_weaponreplace_minstanex </item> <item> g_weaponreplace_nex </item> <item> g_weaponreplace_porto </item> <item> g_weaponreplace_rifle </item> <item> g_weaponreplace_rocketlauncher </item> <item> g_weaponreplace_seeker </item> <item> g_weaponreplace_shotgun </item> <item> g_weaponreplace_tuba </item> <item> g_weaponreplace_uzi </item> <item> g_weaponspeedfactor </item> <item> g_weaponspreadfactor </item> <item> g_xonoticversion </item> <item> gamecfg </item> <item> gameversion </item> <item> gameversion_max </item> <item> gameversion_min </item> <item> gl_combine </item> <item> gl_dither </item> <item> gl_ext_separatestencil </item> <item> gl_ext_stenciltwoside </item> <item> gl_finish </item> <item> gl_flashblend </item> <item> gl_info_driver </item> <item> gl_info_extensions </item> <item> gl_info_platform </item> <item> gl_info_renderer </item> <item> gl_info_vendor </item> <item> gl_info_version </item> <item> gl_lightmaps </item> <item> gl_max_lightmapsize </item> <item> gl_max_size </item> <item> gl_mesh_drawrangeelements </item> <item> gl_mesh_prefer_short_elements </item> <item> gl_mesh_testmanualfeeding </item> <item> gl_nopartialtextureupdates </item> <item> gl_paranoid </item> <item> gl_picmip </item> <item> gl_picmip_other </item> <item> gl_picmip_sprites </item> <item> gl_picmip_world </item> <item> gl_polyblend </item> <item> gl_printcheckerror </item> <item> gl_texture_anisotropy </item> <item> gl_texturecompression </item> <item> gl_texturecompression_2d </item> <item> gl_texturecompression_color </item> <item> gl_texturecompression_gloss </item> <item> gl_texturecompression_glow </item> <item> gl_texturecompression_lightcubemaps </item> <item> gl_texturecompression_normal </item> <item> gl_texturecompression_q3bspdeluxemaps </item> <item> gl_texturecompression_q3bsplightmaps </item> <item> gl_texturecompression_reflectmask </item> <item> gl_texturecompression_sky </item> <item> gl_texturecompression_sprites </item> <item> gl_vbo </item> <item> gl_vbo_dynamicindex </item> <item> gl_vbo_dynamicvertex </item> <item> halflifebsp </item> <item> host_framerate </item> <item> host_maxwait </item> <item> host_speeds </item> <item> hostname </item> <item> hud_colorflash_alpha </item> <item> hud_colorset_background </item> <item> hud_colorset_foreground_1 </item> <item> hud_colorset_foreground_2 </item> <item> hud_colorset_foreground_3 </item> <item> hud_colorset_foreground_4 </item> <item> hud_colorset_kill_1 </item> <item> hud_colorset_kill_2 </item> <item> hud_colorset_kill_3 </item> <item> hud_configure_bg_minalpha </item> <item> hud_configure_checkcollisions </item> <item> hud_configure_grid </item> <item> hud_configure_grid_alpha </item> <item> hud_configure_grid_xsize </item> <item> hud_configure_grid_ysize </item> <item> hud_configure_teamcolorforced </item> <item> hud_contents </item> <item> hud_contents_blur </item> <item> hud_contents_blur_alpha </item> <item> hud_contents_factor </item> <item> hud_contents_fadeintime </item> <item> hud_contents_fadeouttime </item> <item> hud_contents_lava_alpha </item> <item> hud_contents_lava_color </item> <item> hud_contents_slime_alpha </item> <item> hud_contents_slime_color </item> <item> hud_contents_water_alpha </item> <item> hud_contents_water_color </item> <item> hud_cursormode </item> <item> hud_damage </item> <item> hud_damage_blur </item> <item> hud_damage_blur_alpha </item> <item> hud_damage_color </item> <item> hud_damage_factor </item> <item> hud_damage_fade_rate </item> <item> hud_damage_gentle_alpha_multiplier </item> <item> hud_damage_gentle_color </item> <item> hud_damage_maxalpha </item> <item> hud_damage_pain_threshold </item> <item> hud_damage_pain_threshold_lower </item> <item> hud_damage_pain_threshold_lower_health </item> <item> hud_damage_pain_threshold_pulsating_min </item> <item> hud_damage_pain_threshold_pulsating_period </item> <item> hud_dock </item> <item> hud_dock_alpha </item> <item> hud_dock_color </item> <item> hud_dock_color_team </item> <item> hud_fontsize </item> <item> hud_panel_ammo </item> <item> hud_panel_ammo_bg </item> <item> hud_panel_ammo_bg_alpha </item> <item> hud_panel_ammo_bg_border </item> <item> hud_panel_ammo_bg_color </item> <item> hud_panel_ammo_bg_color_team </item> <item> hud_panel_ammo_bg_padding </item> <item> hud_panel_ammo_iconalign </item> <item> hud_panel_ammo_maxammo </item> <item> hud_panel_ammo_onlycurrent </item> <item> hud_panel_ammo_pos </item> <item> hud_panel_ammo_progressbar </item> <item> hud_panel_ammo_progressbar_name </item> <item> hud_panel_ammo_progressbar_xoffset </item> <item> hud_panel_ammo_size </item> <item> hud_panel_ammo_text </item> <item> hud_panel_bg </item> <item> hud_panel_bg_alpha </item> <item> hud_panel_bg_border </item> <item> hud_panel_bg_color </item> <item> hud_panel_bg_color_team </item> <item> hud_panel_bg_padding </item> <item> hud_panel_centerprint </item> <item> hud_panel_centerprint_align </item> <item> hud_panel_centerprint_bg </item> <item> hud_panel_centerprint_bg_alpha </item> <item> hud_panel_centerprint_bg_border </item> <item> hud_panel_centerprint_bg_color </item> <item> hud_panel_centerprint_bg_color_team </item> <item> hud_panel_centerprint_bg_padding </item> <item> hud_panel_centerprint_fade_in </item> <item> hud_panel_centerprint_fade_minfontsize </item> <item> hud_panel_centerprint_fade_out </item> <item> hud_panel_centerprint_fade_subsequent </item> <item> hud_panel_centerprint_fade_subsequent_minfontsize </item> <item> hud_panel_centerprint_fade_subsequent_passone </item> <item> hud_panel_centerprint_fade_subsequent_passone_minalpha </item> <item> hud_panel_centerprint_fade_subsequent_passtwo </item> <item> hud_panel_centerprint_fade_subsequent_passtwo_minalpha </item> <item> hud_panel_centerprint_flip </item> <item> hud_panel_centerprint_fontscale </item> <item> hud_panel_centerprint_pos </item> <item> hud_panel_centerprint_size </item> <item> hud_panel_centerprint_time </item> <item> hud_panel_chat </item> <item> hud_panel_chat_bg </item> <item> hud_panel_chat_bg_alpha </item> <item> hud_panel_chat_bg_border </item> <item> hud_panel_chat_bg_color </item> <item> hud_panel_chat_bg_color_team </item> <item> hud_panel_chat_bg_padding </item> <item> hud_panel_chat_pos </item> <item> hud_panel_chat_size </item> <item> hud_panel_engineinfo </item> <item> hud_panel_engineinfo_bg </item> <item> hud_panel_engineinfo_bg_alpha </item> <item> hud_panel_engineinfo_bg_border </item> <item> hud_panel_engineinfo_bg_color </item> <item> hud_panel_engineinfo_bg_color_team </item> <item> hud_panel_engineinfo_bg_padding </item> <item> hud_panel_engineinfo_framecounter_decimals </item> <item> hud_panel_engineinfo_framecounter_exponentialmovingaverage </item> <item> hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold </item> <item> hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight </item> <item> hud_panel_engineinfo_framecounter_time </item> <item> hud_panel_engineinfo_pos </item> <item> hud_panel_engineinfo_size </item> <item> hud_panel_fg_alpha </item> <item> hud_panel_healtharmor </item> <item> hud_panel_healtharmor_baralign </item> <item> hud_panel_healtharmor_bg </item> <item> hud_panel_healtharmor_bg_alpha </item> <item> hud_panel_healtharmor_bg_border </item> <item> hud_panel_healtharmor_bg_color </item> <item> hud_panel_healtharmor_bg_color_team </item> <item> hud_panel_healtharmor_bg_padding </item> <item> hud_panel_healtharmor_flip </item> <item> hud_panel_healtharmor_iconalign </item> <item> hud_panel_healtharmor_maxarmor </item> <item> hud_panel_healtharmor_maxhealth </item> <item> hud_panel_healtharmor_pos </item> <item> hud_panel_healtharmor_progressbar </item> <item> hud_panel_healtharmor_progressbar_armor </item> <item> hud_panel_healtharmor_progressbar_gfx </item> <item> hud_panel_healtharmor_progressbar_gfx_damage </item> <item> hud_panel_healtharmor_progressbar_gfx_lowhealth </item> <item> hud_panel_healtharmor_progressbar_gfx_smooth </item> <item> hud_panel_healtharmor_progressbar_health </item> <item> hud_panel_healtharmor_size </item> <item> hud_panel_healtharmor_text </item> <item> hud_panel_infomessages </item> <item> hud_panel_infomessages_bg </item> <item> hud_panel_infomessages_bg_alpha </item> <item> hud_panel_infomessages_bg_border </item> <item> hud_panel_infomessages_bg_color </item> <item> hud_panel_infomessages_bg_color_team </item> <item> hud_panel_infomessages_bg_padding </item> <item> hud_panel_infomessages_flip </item> <item> hud_panel_infomessages_pos </item> <item> hud_panel_infomessages_size </item> <item> hud_panel_modicons </item> <item> hud_panel_modicons_bg </item> <item> hud_panel_modicons_bg_alpha </item> <item> hud_panel_modicons_bg_border </item> <item> hud_panel_modicons_bg_color </item> <item> hud_panel_modicons_bg_color_team </item> <item> hud_panel_modicons_bg_padding </item> <item> hud_panel_modicons_ca_layout </item> <item> hud_panel_modicons_dom_layout </item> <item> hud_panel_modicons_freezetag_layout </item> <item> hud_panel_modicons_pos </item> <item> hud_panel_modicons_size </item> <item> hud_panel_notify </item> <item> hud_panel_notify_bg </item> <item> hud_panel_notify_bg_alpha </item> <item> hud_panel_notify_bg_border </item> <item> hud_panel_notify_bg_color </item> <item> hud_panel_notify_bg_color_team </item> <item> hud_panel_notify_bg_padding </item> <item> hud_panel_notify_fadetime </item> <item> hud_panel_notify_flip </item> <item> hud_panel_notify_fontsize </item> <item> hud_panel_notify_pos </item> <item> hud_panel_notify_size </item> <item> hud_panel_notify_time </item> <item> hud_panel_physics </item> <item> hud_panel_physics_acceleration_max </item> <item> hud_panel_physics_acceleration_progressbar_mode </item> <item> hud_panel_physics_acceleration_progressbar_nonlinear </item> <item> hud_panel_physics_acceleration_progressbar_scale </item> <item> hud_panel_physics_acceleration_vertical </item> <item> hud_panel_physics_baralign </item> <item> hud_panel_physics_bg </item> <item> hud_panel_physics_bg_alpha </item> <item> hud_panel_physics_bg_border </item> <item> hud_panel_physics_bg_color </item> <item> hud_panel_physics_bg_color_team </item> <item> hud_panel_physics_bg_padding </item> <item> hud_panel_physics_flip </item> <item> hud_panel_physics_pos </item> <item> hud_panel_physics_progressbar </item> <item> hud_panel_physics_size </item> <item> hud_panel_physics_speed_max </item> <item> hud_panel_physics_speed_unit </item> <item> hud_panel_physics_speed_unit_show </item> <item> hud_panel_physics_speed_vertical </item> <item> hud_panel_physics_text </item> <item> hud_panel_physics_text_scale </item> <item> hud_panel_physics_topspeed </item> <item> hud_panel_physics_topspeed_time </item> <item> hud_panel_powerups </item> <item> hud_panel_powerups_baralign </item> <item> hud_panel_powerups_bg </item> <item> hud_panel_powerups_bg_alpha </item> <item> hud_panel_powerups_bg_border </item> <item> hud_panel_powerups_bg_color </item> <item> hud_panel_powerups_bg_color_team </item> <item> hud_panel_powerups_bg_padding </item> <item> hud_panel_powerups_flip </item> <item> hud_panel_powerups_iconalign </item> <item> hud_panel_powerups_pos </item> <item> hud_panel_powerups_progressbar </item> <item> hud_panel_powerups_progressbar_shield </item> <item> hud_panel_powerups_progressbar_strength </item> <item> hud_panel_powerups_progressbar_superweapons </item> <item> hud_panel_powerups_size </item> <item> hud_panel_powerups_text </item> <item> hud_panel_pressedkeys </item> <item> hud_panel_pressedkeys_aspect </item> <item> hud_panel_pressedkeys_attack </item> <item> hud_panel_pressedkeys_bg </item> <item> hud_panel_pressedkeys_bg_alpha </item> <item> hud_panel_pressedkeys_bg_border </item> <item> hud_panel_pressedkeys_bg_color </item> <item> hud_panel_pressedkeys_bg_color_team </item> <item> hud_panel_pressedkeys_bg_padding </item> <item> hud_panel_pressedkeys_pos </item> <item> hud_panel_pressedkeys_size </item> <item> hud_panel_racetimer </item> <item> hud_panel_racetimer_bg </item> <item> hud_panel_racetimer_bg_alpha </item> <item> hud_panel_racetimer_bg_border </item> <item> hud_panel_racetimer_bg_color </item> <item> hud_panel_racetimer_bg_color_team </item> <item> hud_panel_racetimer_bg_padding </item> <item> hud_panel_racetimer_pos </item> <item> hud_panel_racetimer_size </item> <item> hud_panel_radar </item> <item> hud_panel_radar_bg </item> <item> hud_panel_radar_bg_alpha </item> <item> hud_panel_radar_bg_border </item> <item> hud_panel_radar_bg_color </item> <item> hud_panel_radar_bg_color_team </item> <item> hud_panel_radar_bg_padding </item> <item> hud_panel_radar_foreground_alpha </item> <item> hud_panel_radar_maximized_rotation </item> <item> hud_panel_radar_maximized_scale </item> <item> hud_panel_radar_maximized_size </item> <item> hud_panel_radar_maximized_zoommode </item> <item> hud_panel_radar_pos </item> <item> hud_panel_radar_rotation </item> <item> hud_panel_radar_scale </item> <item> hud_panel_radar_size </item> <item> hud_panel_radar_zoommode </item> <item> hud_panel_score </item> <item> hud_panel_score_bg </item> <item> hud_panel_score_bg_alpha </item> <item> hud_panel_score_bg_border </item> <item> hud_panel_score_bg_color </item> <item> hud_panel_score_bg_color_team </item> <item> hud_panel_score_bg_padding </item> <item> hud_panel_score_pos </item> <item> hud_panel_score_rankings </item> <item> hud_panel_score_size </item> <item> hud_panel_timer </item> <item> hud_panel_timer_bg </item> <item> hud_panel_timer_bg_alpha </item> <item> hud_panel_timer_bg_border </item> <item> hud_panel_timer_bg_color </item> <item> hud_panel_timer_bg_color_team </item> <item> hud_panel_timer_bg_padding </item> <item> hud_panel_timer_increment </item> <item> hud_panel_timer_pos </item> <item> hud_panel_timer_size </item> <item> hud_panel_update_interval </item> <item> hud_panel_vote </item> <item> hud_panel_vote_alreadyvoted_alpha </item> <item> hud_panel_vote_bg </item> <item> hud_panel_vote_bg_alpha </item> <item> hud_panel_vote_bg_border </item> <item> hud_panel_vote_bg_color </item> <item> hud_panel_vote_bg_color_team </item> <item> hud_panel_vote_bg_padding </item> <item> hud_panel_vote_pos </item> <item> hud_panel_vote_size </item> <item> hud_panel_weapons </item> <item> hud_panel_weapons_accuracy </item> <item> hud_panel_weapons_ammo </item> <item> hud_panel_weapons_ammo_alpha </item> <item> hud_panel_weapons_ammo_color </item> <item> hud_panel_weapons_ammo_full_cells </item> <item> hud_panel_weapons_ammo_full_fuel </item> <item> hud_panel_weapons_ammo_full_nails </item> <item> hud_panel_weapons_ammo_full_rockets </item> <item> hud_panel_weapons_ammo_full_shells </item> <item> hud_panel_weapons_aspect </item> <item> hud_panel_weapons_bg </item> <item> hud_panel_weapons_bg_alpha </item> <item> hud_panel_weapons_bg_border </item> <item> hud_panel_weapons_bg_color </item> <item> hud_panel_weapons_bg_color_team </item> <item> hud_panel_weapons_bg_padding </item> <item> hud_panel_weapons_complainbubble </item> <item> hud_panel_weapons_complainbubble_color_donthave </item> <item> hud_panel_weapons_complainbubble_color_outofammo </item> <item> hud_panel_weapons_complainbubble_color_unavailable </item> <item> hud_panel_weapons_complainbubble_fadetime </item> <item> hud_panel_weapons_complainbubble_padding </item> <item> hud_panel_weapons_complainbubble_time </item> <item> hud_panel_weapons_label </item> <item> hud_panel_weapons_onlyowned </item> <item> hud_panel_weapons_pos </item> <item> hud_panel_weapons_size </item> <item> hud_panel_weapons_timeout </item> <item> hud_panel_weapons_timeout_effect </item> <item> hud_panel_weapons_timeout_fadebgmin </item> <item> hud_panel_weapons_timeout_fadefgmin </item> <item> hud_panel_weapons_timeout_speed_in </item> <item> hud_panel_weapons_timeout_speed_out </item> <item> hud_postprocessing </item> <item> hud_postprocessing_maxbluralpha </item> <item> hud_postprocessing_maxblurradius </item> <item> hud_powerup </item> <item> hud_progressbar_acceleration_color </item> <item> hud_progressbar_acceleration_neg_color </item> <item> hud_progressbar_alpha </item> <item> hud_progressbar_armor_color </item> <item> hud_progressbar_fuel_color </item> <item> hud_progressbar_health_color </item> <item> hud_progressbar_nexball_color </item> <item> hud_progressbar_shield_color </item> <item> hud_progressbar_speed_color </item> <item> hud_progressbar_strength_color </item> <item> hud_progressbar_superweapons_color </item> <item> hud_showbinds </item> <item> hud_showbinds_limit </item> <item> hud_shownames </item> <item> hud_shownames_alpha </item> <item> hud_shownames_antioverlap </item> <item> hud_shownames_antioverlap_distance </item> <item> hud_shownames_aspect </item> <item> hud_shownames_crosshairdistance </item> <item> hud_shownames_crosshairdistance_antioverlap </item> <item> hud_shownames_crosshairdistance_time </item> <item> hud_shownames_decolorize </item> <item> hud_shownames_enemies </item> <item> hud_shownames_fontsize </item> <item> hud_shownames_maxdistance </item> <item> hud_shownames_mindistance </item> <item> hud_shownames_offset </item> <item> hud_shownames_resize </item> <item> hud_shownames_self </item> <item> hud_shownames_status </item> <item> hud_shownames_statusbar_height </item> <item> hud_skin </item> <item> hud_width </item> <item> in_pitch_max </item> <item> in_pitch_min </item> <item> is_dedicated </item> <item> joy_active </item> <item> joy_axisforward </item> <item> joy_axiskeyevents </item> <item> joy_axiskeyevents_deadzone </item> <item> joy_axispitch </item> <item> joy_axisside </item> <item> joy_axisup </item> <item> joy_axisyaw </item> <item> joy_deadzoneforward </item> <item> joy_deadzonepitch </item> <item> joy_deadzoneside </item> <item> joy_deadzoneup </item> <item> joy_deadzoneyaw </item> <item> joy_detected </item> <item> joy_enable </item> <item> joy_index </item> <item> joy_sensitivityforward </item> <item> joy_sensitivitypitch </item> <item> joy_sensitivityside </item> <item> joy_sensitivityup </item> <item> joy_sensitivityyaw </item> <item> joy_x360_axisforward </item> <item> joy_x360_axispitch </item> <item> joy_x360_axisside </item> <item> joy_x360_axisup </item> <item> joy_x360_axisyaw </item> <item> joy_x360_deadzoneforward </item> <item> joy_x360_deadzonepitch </item> <item> joy_x360_deadzoneside </item> <item> joy_x360_deadzoneup </item> <item> joy_x360_deadzoneyaw </item> <item> joy_x360_sensitivityforward </item> <item> joy_x360_sensitivitypitch </item> <item> joy_x360_sensitivityside </item> <item> joy_x360_sensitivityup </item> <item> joy_x360_sensitivityyaw </item> <item> joyadvanced </item> <item> joyadvaxisr </item> <item> joyadvaxisx </item> <item> joyadvaxisy </item> <item> joyadvaxisz </item> <item> joypitchsensitivity </item> <item> joysidesensitivity </item> <item> joyyawsensitivity </item> <item> join </item> <item> lastlevel </item> <item> leadlimit </item> <item> leadlimit_and_fraglimit </item> <item> leadlimit_override </item> <item> locksession </item> <item> locs_enable </item> <item> locs_show </item> <item> loddebug </item> <item> log_dest_udp </item> <item> log_file </item> <item> lookspring </item> <item> lookstrafe </item> <item> m_accelerate </item> <item> m_accelerate_filter </item> <item> m_accelerate_maxspeed </item> <item> m_accelerate_minspeed </item> <item> m_filter </item> <item> m_forward </item> <item> m_pitch </item> <item> m_side </item> <item> m_yaw </item> <item> mastervolume </item> <item> menu_cdtrack </item> <item> menu_cl_gunalign </item> <item> menu_maxplayers </item> <item> menu_mouse_absolute </item> <item> menu_mouse_speed </item> <item> menu_options_colorcontrol_correctionvalue </item> <item> menu_picmip_bypass </item> <item> menu_progs </item> <item> menu_sandbox_attach_bone </item> <item> menu_sandbox_edit_alpha </item> <item> menu_sandbox_edit_color_glow </item> <item> menu_sandbox_edit_color_main </item> <item> menu_sandbox_edit_force </item> <item> menu_sandbox_edit_frame </item> <item> menu_sandbox_edit_material </item> <item> menu_sandbox_edit_physics </item> <item> menu_sandbox_edit_scale </item> <item> menu_sandbox_edit_skin </item> <item> menu_sandbox_edit_solidity </item> <item> menu_sandbox_spawn_model </item> <item> menu_showboxes </item> <item> menu_skin </item> <item> menu_slist_modfilter </item> <item> menu_slist_showempty </item> <item> menu_slist_showfull </item> <item> menu_slowmo </item> <item> menu_snd_attenuation_method </item> <item> menu_sounds </item> <item> menu_tooltips </item> <item> menu_updatecheck </item> <item> menu_updatecheck_getpacks </item> <item> menu_use_default_hostname </item> <item> menu_vid_scale </item> <item> menu_video_played </item> <item> menu_watermark </item> <item> menu_weaponarena </item> <item> minplayers </item> <item> mod_alias_force_animated </item> <item> mod_alias_supporttagscale </item> <item> mod_bsp_portalize </item> <item> mod_collision_bih </item> <item> mod_generatelightmaps_borderpixels </item> <item> mod_generatelightmaps_gridradius </item> <item> mod_generatelightmaps_gridsamples </item> <item> mod_generatelightmaps_lightmapradius </item> <item> mod_generatelightmaps_lightmapsamples </item> <item> mod_generatelightmaps_texturesize </item> <item> mod_generatelightmaps_unitspersample </item> <item> mod_generatelightmaps_vertexradius </item> <item> mod_generatelightmaps_vertexsamples </item> <item> mod_noshader_default_offsetmapping </item> <item> mod_obj_orientation </item> <item> mod_q1bsp_polygoncollisions </item> <item> mod_q3bsp_curves_collisions </item> <item> mod_q3bsp_curves_collisions_stride </item> <item> mod_q3bsp_curves_stride </item> <item> mod_q3bsp_debugtracebrush </item> <item> mod_q3bsp_lightmapmergepower </item> <item> mod_q3bsp_nolightmaps </item> <item> mod_q3bsp_optimizedtraceline </item> <item> mod_q3bsp_sRGBlightmaps </item> <item> mod_q3bsp_tracelineofsight_brushes </item> <item> mod_q3shader_default_offsetmapping </item> <item> mod_q3shader_default_offsetmapping_bias </item> <item> mod_q3shader_default_offsetmapping_scale </item> <item> mod_q3shader_default_polygonfactor </item> <item> mod_q3shader_default_polygonoffset </item> <item> mod_q3shader_force_addalpha </item> <item> mod_q3shader_force_terrain_alphaflag </item> <item> mod_recalculatenodeboxes </item> <item> music_playlist_current0 </item> <item> music_playlist_current1 </item> <item> music_playlist_current2 </item> <item> music_playlist_current3 </item> <item> music_playlist_current4 </item> <item> music_playlist_current5 </item> <item> music_playlist_current6 </item> <item> music_playlist_current7 </item> <item> music_playlist_current8 </item> <item> music_playlist_current9 </item> <item> music_playlist_index </item> <item> music_playlist_list0 </item> <item> music_playlist_list1 </item> <item> music_playlist_list2 </item> <item> music_playlist_list3 </item> <item> music_playlist_list4 </item> <item> music_playlist_list5 </item> <item> music_playlist_list6 </item> <item> music_playlist_list7 </item> <item> music_playlist_list8 </item> <item> music_playlist_list9 </item> <item> music_playlist_random0 </item> <item> music_playlist_random1 </item> <item> music_playlist_random2 </item> <item> music_playlist_random3 </item> <item> music_playlist_random4 </item> <item> music_playlist_random5 </item> <item> music_playlist_random6 </item> <item> music_playlist_random7 </item> <item> music_playlist_random8 </item> <item> music_playlist_random9 </item> <item> music_playlist_sampleposition0 </item> <item> music_playlist_sampleposition1 </item> <item> music_playlist_sampleposition2 </item> <item> music_playlist_sampleposition3 </item> <item> music_playlist_sampleposition4 </item> <item> music_playlist_sampleposition5 </item> <item> music_playlist_sampleposition6 </item> <item> music_playlist_sampleposition7 </item> <item> music_playlist_sampleposition8 </item> <item> music_playlist_sampleposition9 </item> <item> nehx00 </item> <item> nehx01 </item> <item> nehx02 </item> <item> nehx03 </item> <item> nehx04 </item> <item> nehx05 </item> <item> nehx06 </item> <item> nehx07 </item> <item> nehx08 </item> <item> nehx09 </item> <item> nehx10 </item> <item> nehx11 </item> <item> nehx12 </item> <item> nehx13 </item> <item> nehx14 </item> <item> nehx15 </item> <item> nehx16 </item> <item> nehx17 </item> <item> nehx18 </item> <item> nehx19 </item> <item> net_address </item> <item> net_address_ipv6 </item> <item> net_challengefloodblockingtimeout </item> <item> net_connectfloodblockingtimeout </item> <item> net_connecttimeout </item> <item> net_getstatusfloodblockingtimeout </item> <item> net_messagetimeout </item> <item> net_slist_favorites </item> <item> net_slist_maxtries </item> <item> net_slist_pause </item> <item> net_slist_queriesperframe </item> <item> net_slist_queriespersecond </item> <item> net_slist_timeout </item> <item> net_tos_dscp </item> <item> nextmap </item> <item> noaim </item> <item> noexit </item> <item> nomonsters </item> <item> nosound </item> <item> notification_ANNCE_ACHIEVEMENT_AIRSHOT </item> <item> notification_ANNCE_ACHIEVEMENT_AMAZING </item> <item> notification_ANNCE_ACHIEVEMENT_AWESOME </item> <item> notification_ANNCE_ACHIEVEMENT_BOTLIKE </item> <item> notification_ANNCE_ACHIEVEMENT_ELECTROBITCH </item> <item> notification_ANNCE_ACHIEVEMENT_IMPRESSIVE </item> <item> notification_ANNCE_ACHIEVEMENT_YODA </item> <item> notification_ANNCE_BEGIN </item> <item> notification_ANNCE_KILLSTREAK_03 </item> <item> notification_ANNCE_KILLSTREAK_05 </item> <item> notification_ANNCE_KILLSTREAK_10 </item> <item> notification_ANNCE_KILLSTREAK_15 </item> <item> notification_ANNCE_KILLSTREAK_20 </item> <item> notification_ANNCE_KILLSTREAK_25 </item> <item> notification_ANNCE_KILLSTREAK_30 </item> <item> notification_ANNCE_MINSTAGIB_LASTSECOND </item> <item> notification_ANNCE_MINSTAGIB_NARROWLY </item> <item> notification_ANNCE_MINSTAGIB_TERMINATED </item> <item> notification_ANNCE_MULTIFRAG </item> <item> notification_ANNCE_NUM_1 </item> <item> notification_ANNCE_NUM_10 </item> <item> notification_ANNCE_NUM_2 </item> <item> notification_ANNCE_NUM_3 </item> <item> notification_ANNCE_NUM_4 </item> <item> notification_ANNCE_NUM_5 </item> <item> notification_ANNCE_NUM_6 </item> <item> notification_ANNCE_NUM_7 </item> <item> notification_ANNCE_NUM_8 </item> <item> notification_ANNCE_NUM_9 </item> <item> notification_ANNCE_PREPARE </item> <item> notification_ANNCE_REMAINING_FRAG_1 </item> <item> notification_ANNCE_REMAINING_FRAG_2 </item> <item> notification_ANNCE_REMAINING_FRAG_3 </item> <item> notification_ANNCE_REMAINING_MIN_1 </item> <item> notification_ANNCE_REMAINING_MIN_5 </item> <item> notification_ANNCE_TIMEOUT </item> <item> notification_ANNCE_VOTE_ACCEPT </item> <item> notification_ANNCE_VOTE_CALL </item> <item> notification_ANNCE_VOTE_FAIL </item> <item> notification_CENTER_ARENA_BEGIN </item> <item> notification_CENTER_ARENA_NEEDPLAYER </item> <item> notification_CENTER_ARENA_ROUNDSTART </item> <item> notification_CENTER_ASSAULT_ATTACKING </item> <item> notification_CENTER_ASSAULT_DEFENDING </item> <item> notification_CENTER_COUNTDOWN_BEGIN </item> <item> notification_CENTER_COUNTDOWN_GAMESTART </item> <item> notification_CENTER_CTF_CAPTURESHIELD_FREE </item> <item> notification_CENTER_CTF_CAPTURESHIELD_SHIELDED </item> <item> notification_CENTER_CTF_CAPTURE_BLUE </item> <item> notification_CENTER_CTF_CAPTURE_RED </item> <item> notification_CENTER_CTF_FLAG_THROW_PUNISH </item> <item> notification_CENTER_CTF_PASS_OTHER_BLUE </item> <item> notification_CENTER_CTF_PASS_OTHER_RED </item> <item> notification_CENTER_CTF_PASS_RECEIVED_BLUE </item> <item> notification_CENTER_CTF_PASS_RECEIVED_RED </item> <item> notification_CENTER_CTF_PASS_REQUESTED </item> <item> notification_CENTER_CTF_PASS_REQUESTING </item> <item> notification_CENTER_CTF_PASS_SENT_BLUE </item> <item> notification_CENTER_CTF_PASS_SENT_RED </item> <item> notification_CENTER_CTF_PICKUP_BLUE </item> <item> notification_CENTER_CTF_PICKUP_ENEMY </item> <item> notification_CENTER_CTF_PICKUP_ENEMY_VERBOSE </item> <item> notification_CENTER_CTF_PICKUP_RED </item> <item> notification_CENTER_CTF_PICKUP_TEAM </item> <item> notification_CENTER_CTF_PICKUP_TEAM_VERBOSE </item> <item> notification_CENTER_CTF_RETURN_BLUE </item> <item> notification_CENTER_CTF_RETURN_RED </item> <item> notification_CENTER_CTF_STALEMATE_CARRIER </item> <item> notification_CENTER_CTF_STALEMATE_OTHER </item> <item> notification_CENTER_DEATH_MURDER_FRAG </item> <item> notification_CENTER_DEATH_MURDER_FRAGGED </item> <item> notification_CENTER_DEATH_MURDER_FRAGGED_VERBOSE </item> <item> notification_CENTER_DEATH_MURDER_FRAG_VERBOSE </item> <item> notification_CENTER_DEATH_MURDER_TYPEFRAG </item> <item> notification_CENTER_DEATH_MURDER_TYPEFRAGGED </item> <item> notification_CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE </item> <item> notification_CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE </item> <item> notification_CENTER_DEATH_SELF_AUTOTEAMCHANGE </item> <item> notification_CENTER_DEATH_SELF_BETRAYAL </item> <item> notification_CENTER_DEATH_SELF_CAMP </item> <item> notification_CENTER_DEATH_SELF_CHEAT </item> <item> notification_CENTER_DEATH_SELF_CUSTOM </item> <item> notification_CENTER_DEATH_SELF_DROWN </item> <item> notification_CENTER_DEATH_SELF_FALL </item> <item> notification_CENTER_DEATH_SELF_FIRE </item> <item> notification_CENTER_DEATH_SELF_GENERIC </item> <item> notification_CENTER_DEATH_SELF_LAVA </item> <item> notification_CENTER_DEATH_SELF_NOAMMO </item> <item> notification_CENTER_DEATH_SELF_ROT </item> <item> notification_CENTER_DEATH_SELF_SHOOTING_STAR </item> <item> notification_CENTER_DEATH_SELF_SLIME </item> <item> notification_CENTER_DEATH_SELF_SUICIDE </item> <item> notification_CENTER_DEATH_SELF_SWAMP </item> <item> notification_CENTER_DEATH_SELF_TEAMCHANGE </item> <item> notification_CENTER_DEATH_SELF_TOUCHEXPLODE </item> <item> notification_CENTER_DEATH_SELF_TURRET </item> <item> notification_CENTER_DEATH_SELF_TURRET_EWHEEL </item> <item> notification_CENTER_DEATH_SELF_TURRET_WALK </item> <item> notification_CENTER_DEATH_SELF_VH_BUMB_DEATH </item> <item> notification_CENTER_DEATH_SELF_VH_CRUSH </item> <item> notification_CENTER_DEATH_SELF_VH_RAPT_BOMB </item> <item> notification_CENTER_DEATH_SELF_VH_RAPT_DEATH </item> <item> notification_CENTER_DEATH_SELF_VH_SPID_DEATH </item> <item> notification_CENTER_DEATH_SELF_VH_SPID_ROCKET </item> <item> notification_CENTER_DEATH_SELF_VH_WAKI_DEATH </item> <item> notification_CENTER_DEATH_SELF_VH_WAKI_ROCKET </item> <item> notification_CENTER_DEATH_SELF_VOID </item> <item> notification_CENTER_DEATH_TEAMKILL_FRAG </item> <item> notification_CENTER_DEATH_TEAMKILL_FRAGGED </item> <item> notification_CENTER_DISCONNECT_IDLING </item> <item> notification_CENTER_FREEZETAG_FREEZE </item> <item> notification_CENTER_FREEZETAG_FROZEN </item> <item> notification_CENTER_FREEZETAG_REVIVE </item> <item> notification_CENTER_FREEZETAG_REVIVED </item> <item> notification_CENTER_FREEZETAG_ROUND_WIN_BLUE </item> <item> notification_CENTER_FREEZETAG_ROUND_WIN_PINK </item> <item> notification_CENTER_FREEZETAG_ROUND_WIN_RED </item> <item> notification_CENTER_FREEZETAG_ROUND_WIN_YELLOW </item> <item> notification_CENTER_FREEZETAG_SELF </item> <item> notification_CENTER_FREEZETAG_SPAWN_LATE </item> <item> notification_CENTER_ITEM_WEAPON_DONTHAVE </item> <item> notification_CENTER_ITEM_WEAPON_DROP </item> <item> notification_CENTER_ITEM_WEAPON_GOT </item> <item> notification_CENTER_ITEM_WEAPON_NOAMMO </item> <item> notification_CENTER_ITEM_WEAPON_PRIMORSEC </item> <item> notification_CENTER_ITEM_WEAPON_UNAVAILABLE </item> <item> notification_CENTER_JOIN_NOSPAWNS </item> <item> notification_CENTER_JOIN_PREVENT </item> <item> notification_CENTER_KEEPAWAY_DROPPED </item> <item> notification_CENTER_KEEPAWAY_PICKUP </item> <item> notification_CENTER_KEEPAWAY_WARN </item> <item> notification_CENTER_KEYHUNT_HELP </item> <item> notification_CENTER_KEYHUNT_INTERFERE_BLUE </item> <item> notification_CENTER_KEYHUNT_INTERFERE_PINK </item> <item> notification_CENTER_KEYHUNT_INTERFERE_RED </item> <item> notification_CENTER_KEYHUNT_INTERFERE_YELLOW </item> <item> notification_CENTER_KEYHUNT_MEET </item> <item> notification_CENTER_KEYHUNT_SCAN </item> <item> notification_CENTER_KEYHUNT_START_BLUE </item> <item> notification_CENTER_KEYHUNT_START_PINK </item> <item> notification_CENTER_KEYHUNT_START_RED </item> <item> notification_CENTER_KEYHUNT_START_YELLOW </item> <item> notification_CENTER_KEYHUNT_WAIT </item> <item> notification_CENTER_LMS_CAMPCHECK </item> <item> notification_CENTER_MINSTA_FINDAMMO </item> <item> notification_CENTER_MINSTA_FINDAMMO_FIRST </item> <item> notification_CENTER_MOTD </item> <item> notification_CENTER_NIX_COUNTDOWN </item> <item> notification_CENTER_NIX_NEWWEAPON </item> <item> notification_CENTER_OVERTIME_FRAG </item> <item> notification_CENTER_OVERTIME_TIME </item> <item> notification_CENTER_POWERDOWN_INVISIBILITY </item> <item> notification_CENTER_POWERDOWN_SHIELD </item> <item> notification_CENTER_POWERDOWN_SPEED </item> <item> notification_CENTER_POWERDOWN_STRENGTH </item> <item> notification_CENTER_POWERUP_INVISIBILITY </item> <item> notification_CENTER_POWERUP_SHIELD </item> <item> notification_CENTER_POWERUP_SPEED </item> <item> notification_CENTER_POWERUP_STRENGTH </item> <item> notification_CENTER_RACE_FINISHLAP </item> <item> notification_CENTER_SUPERWEAPON_BROKEN </item> <item> notification_CENTER_SUPERWEAPON_LOST </item> <item> notification_CENTER_SUPERWEAPON_PICKUP </item> <item> notification_CENTER_TEAMCHANGE_AUTO </item> <item> notification_CENTER_TEAMCHANGE_BLUE </item> <item> notification_CENTER_TEAMCHANGE_PINK </item> <item> notification_CENTER_TEAMCHANGE_RED </item> <item> notification_CENTER_TEAMCHANGE_SPECTATE </item> <item> notification_CENTER_TEAMCHANGE_SUICIDE </item> <item> notification_CENTER_TEAMCHANGE_YELLOW </item> <item> notification_CENTER_TIMEOUT_BEGINNING </item> <item> notification_CENTER_TIMEOUT_ENDING </item> <item> notification_DEATH_MURDER_CHEAT </item> <item> notification_DEATH_MURDER_DROWN </item> <item> notification_DEATH_MURDER_FALL </item> <item> notification_DEATH_MURDER_FIRE </item> <item> notification_DEATH_MURDER_LAVA </item> <item> notification_DEATH_MURDER_SHOOTING_STAR </item> <item> notification_DEATH_MURDER_SLIME </item> <item> notification_DEATH_MURDER_SWAMP </item> <item> notification_DEATH_MURDER_TELEFRAG </item> <item> notification_DEATH_MURDER_TOUCHEXPLODE </item> <item> notification_DEATH_MURDER_VH_BUMB_DEATH </item> <item> notification_DEATH_MURDER_VH_BUMB_GUN </item> <item> notification_DEATH_MURDER_VH_CRUSH </item> <item> notification_DEATH_MURDER_VH_RAPT_BOMB </item> <item> notification_DEATH_MURDER_VH_RAPT_CANNON </item> <item> notification_DEATH_MURDER_VH_RAPT_DEATH </item> <item> notification_DEATH_MURDER_VH_SPID_DEATH </item> <item> notification_DEATH_MURDER_VH_SPID_MINIGUN </item> <item> notification_DEATH_MURDER_VH_SPID_ROCKET </item> <item> notification_DEATH_MURDER_VH_WAKI_DEATH </item> <item> notification_DEATH_MURDER_VH_WAKI_GUN </item> <item> notification_DEATH_MURDER_VH_WAKI_ROCKET </item> <item> notification_DEATH_MURDER_VOID </item> <item> notification_DEATH_SELF_AUTOTEAMCHANGE </item> <item> notification_DEATH_SELF_BETRAYAL </item> <item> notification_DEATH_SELF_CAMP </item> <item> notification_DEATH_SELF_CHEAT </item> <item> notification_DEATH_SELF_CUSTOM </item> <item> notification_DEATH_SELF_DROWN </item> <item> notification_DEATH_SELF_FALL </item> <item> notification_DEATH_SELF_FIRE </item> <item> notification_DEATH_SELF_GENERIC </item> <item> notification_DEATH_SELF_LAVA </item> <item> notification_DEATH_SELF_NOAMMO </item> <item> notification_DEATH_SELF_ROT </item> <item> notification_DEATH_SELF_SHOOTING_STAR </item> <item> notification_DEATH_SELF_SLIME </item> <item> notification_DEATH_SELF_SUICIDE </item> <item> notification_DEATH_SELF_SWAMP </item> <item> notification_DEATH_SELF_TEAMCHANGE </item> <item> notification_DEATH_SELF_TOUCHEXPLODE </item> <item> notification_DEATH_SELF_TURRET </item> <item> notification_DEATH_SELF_TURRET_EWHEEL </item> <item> notification_DEATH_SELF_TURRET_FLAC </item> <item> notification_DEATH_SELF_TURRET_HELLION </item> <item> notification_DEATH_SELF_TURRET_HK </item> <item> notification_DEATH_SELF_TURRET_MACHINEGUN </item> <item> notification_DEATH_SELF_TURRET_MLRS </item> <item> notification_DEATH_SELF_TURRET_PHASER </item> <item> notification_DEATH_SELF_TURRET_PLASMA </item> <item> notification_DEATH_SELF_TURRET_TESLA </item> <item> notification_DEATH_SELF_TURRET_WALK_GUN </item> <item> notification_DEATH_SELF_TURRET_WALK_MEELE </item> <item> notification_DEATH_SELF_TURRET_WALK_ROCKET </item> <item> notification_DEATH_SELF_VH_BUMB_DEATH </item> <item> notification_DEATH_SELF_VH_CRUSH </item> <item> notification_DEATH_SELF_VH_RAPT_BOMB </item> <item> notification_DEATH_SELF_VH_RAPT_DEATH </item> <item> notification_DEATH_SELF_VH_SPID_DEATH </item> <item> notification_DEATH_SELF_VH_SPID_ROCKET </item> <item> notification_DEATH_SELF_VH_WAKI_DEATH </item> <item> notification_DEATH_SELF_VH_WAKI_ROCKET </item> <item> notification_DEATH_SELF_VOID </item> <item> notification_INFO_CTF_CAPTURE_BLUE </item> <item> notification_INFO_CTF_CAPTURE_BROKEN_BLUE </item> <item> notification_INFO_CTF_CAPTURE_BROKEN_RED </item> <item> notification_INFO_CTF_CAPTURE_RED </item> <item> notification_INFO_CTF_CAPTURE_TIME_BLUE </item> <item> notification_INFO_CTF_CAPTURE_TIME_RED </item> <item> notification_INFO_CTF_CAPTURE_UNBROKEN_BLUE </item> <item> notification_INFO_CTF_CAPTURE_UNBROKEN_RED </item> <item> notification_INFO_CTF_FLAGRETURN_ABORTRUN_BLUE </item> <item> notification_INFO_CTF_FLAGRETURN_ABORTRUN_RED </item> <item> notification_INFO_CTF_FLAGRETURN_DAMAGED_BLUE </item> <item> notification_INFO_CTF_FLAGRETURN_DAMAGED_RED </item> <item> notification_INFO_CTF_FLAGRETURN_DROPPED_BLUE </item> <item> notification_INFO_CTF_FLAGRETURN_DROPPED_RED </item> <item> notification_INFO_CTF_FLAGRETURN_NEEDKILL_BLUE </item> <item> notification_INFO_CTF_FLAGRETURN_NEEDKILL_RED </item> <item> notification_INFO_CTF_FLAGRETURN_SPEEDRUN_BLUE </item> <item> notification_INFO_CTF_FLAGRETURN_SPEEDRUN_RED </item> <item> notification_INFO_CTF_FLAGRETURN_TIMEOUT_BLUE </item> <item> notification_INFO_CTF_FLAGRETURN_TIMEOUT_RED </item> <item> notification_INFO_CTF_LOST_BLUE </item> <item> notification_INFO_CTF_LOST_RED </item> <item> notification_INFO_CTF_PICKUP_BLUE </item> <item> notification_INFO_CTF_PICKUP_RED </item> <item> notification_INFO_CTF_RETURN_BLUE </item> <item> notification_INFO_CTF_RETURN_RED </item> <item> notification_INFO_DEATH_MURDER_CHEAT </item> <item> notification_INFO_DEATH_MURDER_DROWN </item> <item> notification_INFO_DEATH_MURDER_FALL </item> <item> notification_INFO_DEATH_MURDER_FIRE </item> <item> notification_INFO_DEATH_MURDER_LAVA </item> <item> notification_INFO_DEATH_MURDER_SHOOTING_STAR </item> <item> notification_INFO_DEATH_MURDER_SLIME </item> <item> notification_INFO_DEATH_MURDER_SWAMP </item> <item> notification_INFO_DEATH_MURDER_TELEFRAG </item> <item> notification_INFO_DEATH_MURDER_TOUCHEXPLODE </item> <item> notification_INFO_DEATH_MURDER_VH_BUMB_DEATH </item> <item> notification_INFO_DEATH_MURDER_VH_BUMB_GUN </item> <item> notification_INFO_DEATH_MURDER_VH_CRUSH </item> <item> notification_INFO_DEATH_MURDER_VH_RAPT_BOMB </item> <item> notification_INFO_DEATH_MURDER_VH_RAPT_CANNON </item> <item> notification_INFO_DEATH_MURDER_VH_RAPT_DEATH </item> <item> notification_INFO_DEATH_MURDER_VH_SPID_DEATH </item> <item> notification_INFO_DEATH_MURDER_VH_SPID_MINIGUN </item> <item> notification_INFO_DEATH_MURDER_VH_SPID_ROCKET </item> <item> notification_INFO_DEATH_MURDER_VH_WAKI_DEATH </item> <item> notification_INFO_DEATH_MURDER_VH_WAKI_GUN </item> <item> notification_INFO_DEATH_MURDER_VH_WAKI_ROCKET </item> <item> notification_INFO_DEATH_MURDER_VOID </item> <item> notification_INFO_DEATH_SELF_AUTOTEAMCHANGE </item> <item> notification_INFO_DEATH_SELF_BETRAYAL </item> <item> notification_INFO_DEATH_SELF_CAMP </item> <item> notification_INFO_DEATH_SELF_CHEAT </item> <item> notification_INFO_DEATH_SELF_CUSTOM </item> <item> notification_INFO_DEATH_SELF_DROWN </item> <item> notification_INFO_DEATH_SELF_FALL </item> <item> notification_INFO_DEATH_SELF_FIRE </item> <item> notification_INFO_DEATH_SELF_GENERIC </item> <item> notification_INFO_DEATH_SELF_LAVA </item> <item> notification_INFO_DEATH_SELF_NOAMMO </item> <item> notification_INFO_DEATH_SELF_ROT </item> <item> notification_INFO_DEATH_SELF_SHOOTING_STAR </item> <item> notification_INFO_DEATH_SELF_SLIME </item> <item> notification_INFO_DEATH_SELF_SUICIDE </item> <item> notification_INFO_DEATH_SELF_SWAMP </item> <item> notification_INFO_DEATH_SELF_TEAMCHANGE </item> <item> notification_INFO_DEATH_SELF_TOUCHEXPLODE </item> <item> notification_INFO_DEATH_SELF_TURRET </item> <item> notification_INFO_DEATH_SELF_TURRET_EWHEEL </item> <item> notification_INFO_DEATH_SELF_TURRET_FLAC </item> <item> notification_INFO_DEATH_SELF_TURRET_HELLION </item> <item> notification_INFO_DEATH_SELF_TURRET_HK </item> <item> notification_INFO_DEATH_SELF_TURRET_MACHINEGUN </item> <item> notification_INFO_DEATH_SELF_TURRET_MLRS </item> <item> notification_INFO_DEATH_SELF_TURRET_PHASER </item> <item> notification_INFO_DEATH_SELF_TURRET_PLASMA </item> <item> notification_INFO_DEATH_SELF_TURRET_TESLA </item> <item> notification_INFO_DEATH_SELF_TURRET_WALK_GUN </item> <item> notification_INFO_DEATH_SELF_TURRET_WALK_MEELE </item> <item> notification_INFO_DEATH_SELF_TURRET_WALK_ROCKET </item> <item> notification_INFO_DEATH_SELF_VH_BUMB_DEATH </item> <item> notification_INFO_DEATH_SELF_VH_CRUSH </item> <item> notification_INFO_DEATH_SELF_VH_RAPT_BOMB </item> <item> notification_INFO_DEATH_SELF_VH_RAPT_DEATH </item> <item> notification_INFO_DEATH_SELF_VH_SPID_DEATH </item> <item> notification_INFO_DEATH_SELF_VH_SPID_ROCKET </item> <item> notification_INFO_DEATH_SELF_VH_WAKI_DEATH </item> <item> notification_INFO_DEATH_SELF_VH_WAKI_ROCKET </item> <item> notification_INFO_DEATH_SELF_VOID </item> <item> notification_INFO_DEATH_TEAMKILL_BLUE </item> <item> notification_INFO_DEATH_TEAMKILL_PINK </item> <item> notification_INFO_DEATH_TEAMKILL_RED </item> <item> notification_INFO_DEATH_TEAMKILL_YELLOW </item> <item> notification_INFO_FREEZETAG_FREEZE </item> <item> notification_INFO_FREEZETAG_REVIVE </item> <item> notification_INFO_FREEZETAG_ROUND_WIN_BLUE </item> <item> notification_INFO_FREEZETAG_ROUND_WIN_PINK </item> <item> notification_INFO_FREEZETAG_ROUND_WIN_RED </item> <item> notification_INFO_FREEZETAG_ROUND_WIN_YELLOW </item> <item> notification_INFO_FREEZETAG_SELF </item> <item> notification_INFO_GODMODE_OFF </item> <item> notification_INFO_ITEM_WEAPON_DONTHAVE </item> <item> notification_INFO_ITEM_WEAPON_DROP </item> <item> notification_INFO_ITEM_WEAPON_GOT </item> <item> notification_INFO_ITEM_WEAPON_NOAMMO </item> <item> notification_INFO_ITEM_WEAPON_PRIMORSEC </item> <item> notification_INFO_ITEM_WEAPON_UNAVAILABLE </item> <item> notification_INFO_JOIN_CONNECT </item> <item> notification_INFO_JOIN_CONNECT_TEAM_BLUE </item> <item> notification_INFO_JOIN_CONNECT_TEAM_PINK </item> <item> notification_INFO_JOIN_CONNECT_TEAM_RED </item> <item> notification_INFO_JOIN_CONNECT_TEAM_YELLOW </item> <item> notification_INFO_JOIN_PLAY </item> <item> notification_INFO_KEEPAWAY_DROPPED </item> <item> notification_INFO_KEEPAWAY_PICKUP </item> <item> notification_INFO_KEYHUNT_CAPTURE_BLUE </item> <item> notification_INFO_KEYHUNT_CAPTURE_PINK </item> <item> notification_INFO_KEYHUNT_CAPTURE_RED </item> <item> notification_INFO_KEYHUNT_CAPTURE_YELLOW </item> <item> notification_INFO_KEYHUNT_DROP_BLUE </item> <item> notification_INFO_KEYHUNT_DROP_PINK </item> <item> notification_INFO_KEYHUNT_DROP_RED </item> <item> notification_INFO_KEYHUNT_DROP_YELLOW </item> <item> notification_INFO_KEYHUNT_LOST_BLUE </item> <item> notification_INFO_KEYHUNT_LOST_PINK </item> <item> notification_INFO_KEYHUNT_LOST_RED </item> <item> notification_INFO_KEYHUNT_LOST_YELLOW </item> <item> notification_INFO_KEYHUNT_PICKUP_BLUE </item> <item> notification_INFO_KEYHUNT_PICKUP_PINK </item> <item> notification_INFO_KEYHUNT_PICKUP_RED </item> <item> notification_INFO_KEYHUNT_PICKUP_YELLOW </item> <item> notification_INFO_LMS_FORFEIT </item> <item> notification_INFO_LMS_NOLIVES </item> <item> notification_INFO_POWERUP_INVISIBILITY </item> <item> notification_INFO_POWERUP_SHIELD </item> <item> notification_INFO_POWERUP_SPEED </item> <item> notification_INFO_POWERUP_STRENGTH </item> <item> notification_INFO_QUIT_DISCONNECT </item> <item> notification_INFO_QUIT_KICK_IDLING </item> <item> notification_INFO_QUIT_KICK_SPECTATING </item> <item> notification_INFO_QUIT_SPECTATE </item> <item> notification_INFO_RACE_ABANDONED </item> <item> notification_INFO_RACE_FAIL_RANKED </item> <item> notification_INFO_RACE_FAIL_UNRANKED </item> <item> notification_INFO_RACE_FINISHED </item> <item> notification_INFO_RACE_NEW_BROKEN </item> <item> notification_INFO_RACE_NEW_IMPROVED </item> <item> notification_INFO_RACE_NEW_MISSING_UID </item> <item> notification_INFO_RACE_NEW_SET </item> <item> notification_INFO_SCORES_BLUE </item> <item> notification_INFO_SCORES_PINK </item> <item> notification_INFO_SCORES_RED </item> <item> notification_INFO_SCORES_YELLOW </item> <item> notification_INFO_SPECTATE_WARNING </item> <item> notification_INFO_SUPERWEAPON_PICKUP </item> <item> notification_INFO_VERSION_BETA </item> <item> notification_INFO_VERSION_OLD </item> <item> notification_INFO_VERSION_OUTDATED </item> <item> notification_INFO_WATERMARK </item> <item> notification_INFO_WEAPON_ACCORDEON_MURDER </item> <item> notification_INFO_WEAPON_ACCORDEON_SUICIDE </item> <item> notification_INFO_WEAPON_CRYLINK_MURDER </item> <item> notification_INFO_WEAPON_CRYLINK_SUICIDE </item> <item> notification_INFO_WEAPON_ELECTRO_MURDER_BOLT </item> <item> notification_INFO_WEAPON_ELECTRO_MURDER_COMBO </item> <item> notification_INFO_WEAPON_ELECTRO_MURDER_ORBS </item> <item> notification_INFO_WEAPON_ELECTRO_SUICIDE_BOLT </item> <item> notification_INFO_WEAPON_ELECTRO_SUICIDE_ORBS </item> <item> notification_INFO_WEAPON_FIREBALL_MURDER_BLAST </item> <item> notification_INFO_WEAPON_FIREBALL_MURDER_FIREMINE </item> <item> notification_INFO_WEAPON_FIREBALL_SUICIDE_BLAST </item> <item> notification_INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE </item> <item> notification_INFO_WEAPON_HAGAR_MURDER_BURST </item> <item> notification_INFO_WEAPON_HAGAR_MURDER_SPRAY </item> <item> notification_INFO_WEAPON_HAGAR_SUICIDE </item> <item> notification_INFO_WEAPON_HLAC_MURDER </item> <item> notification_INFO_WEAPON_HLAC_SUICIDE </item> <item> notification_INFO_WEAPON_HOOK_MURDER </item> <item> notification_INFO_WEAPON_KLEINBOTTLE_MURDER </item> <item> notification_INFO_WEAPON_KLEINBOTTLE_SUICIDE </item> <item> notification_INFO_WEAPON_LASER_MURDER </item> <item> notification_INFO_WEAPON_LASER_SUICIDE </item> <item> notification_INFO_WEAPON_MINELAYER_MURDER </item> <item> notification_INFO_WEAPON_MINELAYER_SUICIDE </item> <item> notification_INFO_WEAPON_MINSTANEX_MURDER </item> <item> notification_INFO_WEAPON_MORTAR_MURDER_BOUNCE </item> <item> notification_INFO_WEAPON_MORTAR_MURDER_EXPLODE </item> <item> notification_INFO_WEAPON_MORTAR_SUICIDE_BOUNCE </item> <item> notification_INFO_WEAPON_MORTAR_SUICIDE_EXPLODE </item> <item> notification_INFO_WEAPON_NEX_MURDER </item> <item> notification_INFO_WEAPON_RIFLE_MURDER </item> <item> notification_INFO_WEAPON_RIFLE_MURDER_HAIL </item> <item> notification_INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING </item> <item> notification_INFO_WEAPON_RIFLE_MURDER_PIERCING </item> <item> notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT </item> <item> notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH </item> <item> notification_INFO_WEAPON_ROCKETLAUNCHER_SUICIDE </item> <item> notification_INFO_WEAPON_SEEKER_MURDER_SPRAY </item> <item> notification_INFO_WEAPON_SEEKER_MURDER_TAG </item> <item> notification_INFO_WEAPON_SEEKER_SUICIDE </item> <item> notification_INFO_WEAPON_SHOTGUN_MURDER </item> <item> notification_INFO_WEAPON_SHOTGUN_MURDER_SLAP </item> <item> notification_INFO_WEAPON_THINKING_WITH_PORTALS </item> <item> notification_INFO_WEAPON_TUBA_MURDER </item> <item> notification_INFO_WEAPON_TUBA_SUICIDE </item> <item> notification_INFO_WEAPON_UZI_MURDER_SNIPE </item> <item> notification_INFO_WEAPON_UZI_MURDER_SPRAY </item> <item> notification_ITEM_WEAPON_DONTHAVE </item> <item> notification_ITEM_WEAPON_DROP </item> <item> notification_ITEM_WEAPON_GOT </item> <item> notification_ITEM_WEAPON_NOAMMO </item> <item> notification_ITEM_WEAPON_PRIMORSEC </item> <item> notification_ITEM_WEAPON_UNAVAILABLE </item> <item> notification_MULTI_ARENA_BEGIN </item> <item> notification_MULTI_COUNTDOWN_BEGIN </item> <item> notification_MULTI_MINSTA_FINDAMMO </item> <item> notification_WEAPON_ACCORDEON_MURDER </item> <item> notification_WEAPON_ACCORDEON_SUICIDE </item> <item> notification_WEAPON_CRYLINK_MURDER </item> <item> notification_WEAPON_CRYLINK_SUICIDE </item> <item> notification_WEAPON_ELECTRO_MURDER_BOLT </item> <item> notification_WEAPON_ELECTRO_MURDER_COMBO </item> <item> notification_WEAPON_ELECTRO_MURDER_ORBS </item> <item> notification_WEAPON_ELECTRO_SUICIDE_BOLT </item> <item> notification_WEAPON_ELECTRO_SUICIDE_ORBS </item> <item> notification_WEAPON_FIREBALL_MURDER_BLAST </item> <item> notification_WEAPON_FIREBALL_MURDER_FIREMINE </item> <item> notification_WEAPON_FIREBALL_SUICIDE_BLAST </item> <item> notification_WEAPON_FIREBALL_SUICIDE_FIREMINE </item> <item> notification_WEAPON_HAGAR_MURDER_BURST </item> <item> notification_WEAPON_HAGAR_MURDER_SPRAY </item> <item> notification_WEAPON_HAGAR_SUICIDE </item> <item> notification_WEAPON_HLAC_MURDER </item> <item> notification_WEAPON_HLAC_SUICIDE </item> <item> notification_WEAPON_HOOK_MURDER </item> <item> notification_WEAPON_KLEINBOTTLE_MURDER </item> <item> notification_WEAPON_KLEINBOTTLE_SUICIDE </item> <item> notification_WEAPON_LASER_MURDER </item> <item> notification_WEAPON_LASER_SUICIDE </item> <item> notification_WEAPON_MINELAYER_MURDER </item> <item> notification_WEAPON_MINELAYER_SUICIDE </item> <item> notification_WEAPON_MINSTANEX_MURDER </item> <item> notification_WEAPON_MORTAR_MURDER_BOUNCE </item> <item> notification_WEAPON_MORTAR_MURDER_EXPLODE </item> <item> notification_WEAPON_MORTAR_SUICIDE_BOUNCE </item> <item> notification_WEAPON_MORTAR_SUICIDE_EXPLODE </item> <item> notification_WEAPON_NEX_MURDER </item> <item> notification_WEAPON_RIFLE_MURDER </item> <item> notification_WEAPON_RIFLE_MURDER_HAIL </item> <item> notification_WEAPON_RIFLE_MURDER_HAIL_PIERCING </item> <item> notification_WEAPON_RIFLE_MURDER_PIERCING </item> <item> notification_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT </item> <item> notification_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH </item> <item> notification_WEAPON_ROCKETLAUNCHER_SUICIDE </item> <item> notification_WEAPON_SEEKER_MURDER_SPRAY </item> <item> notification_WEAPON_SEEKER_MURDER_TAG </item> <item> notification_WEAPON_SEEKER_SUICIDE </item> <item> notification_WEAPON_SHOTGUN_MURDER </item> <item> notification_WEAPON_SHOTGUN_MURDER_SLAP </item> <item> notification_WEAPON_THINKING_WITH_PORTALS </item> <item> notification_WEAPON_TUBA_MURDER </item> <item> notification_WEAPON_TUBA_SUICIDE </item> <item> notification_WEAPON_UZI_MURDER_SNIPE </item> <item> notification_WEAPON_UZI_MURDER_SPRAY </item> <item> notification_allow_chatboxprint </item> <item> notification_ctf_capture_verbose </item> <item> notification_ctf_pickup_enemy_verbose </item> <item> notification_ctf_pickup_team_verbose </item> <item> notification_debug </item> <item> notification_errors_are_fatal </item> <item> notification_frag_verbose </item> <item> notification_item_centerprinttime </item> <item> notification_lifetime_mapload </item> <item> notification_lifetime_runtime </item> <item> notification_server_allows_frag_verbose </item> <item> notification_server_allows_location </item> <item> notification_show_location </item> <item> notification_show_location_string </item> <item> notification_show_sprees </item> <item> notification_show_sprees_center </item> <item> notification_show_sprees_center_specialonly </item> <item> notification_show_sprees_info </item> <item> notification_show_sprees_info_newline </item> <item> notification_show_sprees_info_specialonly </item> <item> pausable </item> <item> physics_ode </item> <item> physics_ode_allowconvex </item> <item> physics_ode_autodisable </item> <item> physics_ode_autodisable_steps </item> <item> physics_ode_autodisable_threshold_angular </item> <item> physics_ode_autodisable_threshold_linear </item> <item> physics_ode_autodisable_threshold_samples </item> <item> physics_ode_autodisable_time </item> <item> physics_ode_constantstep </item> <item> physics_ode_contact_cfm </item> <item> physics_ode_contact_erp </item> <item> physics_ode_contact_maxpoints </item> <item> physics_ode_contact_mu </item> <item> physics_ode_contactsurfacelayer </item> <item> physics_ode_iterationsperframe </item> <item> physics_ode_movelimit </item> <item> physics_ode_printstats </item> <item> physics_ode_quadtree_depth </item> <item> physics_ode_spinlimit </item> <item> physics_ode_trick_fixnan </item> <item> physics_ode_world_cfm </item> <item> physics_ode_world_damping </item> <item> physics_ode_world_damping_angular </item> <item> physics_ode_world_damping_angular_threshold </item> <item> physics_ode_world_damping_linear </item> <item> physics_ode_world_damping_linear_threshold </item> <item> physics_ode_world_erp </item> <item> physics_ode_world_gravitymod </item> <item> physics_ode_worldstep_iterations </item> <item> port </item> <item> pr_checkextension </item> <item> prvm_backtraceforwarnings </item> <item> prvm_breakpointdump </item> <item> prvm_errordump </item> <item> prvm_language </item> <item> prvm_leaktest </item> <item> prvm_leaktest_ignore_classnames </item> <item> prvm_reuseedicts_neverinsameframe </item> <item> prvm_reuseedicts_startuptime </item> <item> prvm_statementprofiling </item> <item> prvm_timeprofiling </item> <item> prvm_traceqc </item> <item> qport </item> <item> quit_and_redirect </item> <item> quit_and_redirect_timer </item> <item> quit_when_empty </item> <item> r_ambient </item> <item> r_batch_debugdynamicvertexpath </item> <item> r_batch_dynamicbuffer </item> <item> r_batch_multidraw </item> <item> r_batch_multidraw_mintriangles </item> <item> r_bloom </item> <item> r_bloom_blur </item> <item> r_bloom_brighten </item> <item> r_bloom_colorexponent </item> <item> r_bloom_colorscale </item> <item> r_bloom_colorsubtract </item> <item> r_bloom_resolution </item> <item> r_bloom_scenebrightness </item> <item> r_bufferdatasize_index16 </item> <item> r_bufferdatasize_index32 </item> <item> r_bufferdatasize_uniform </item> <item> r_bufferdatasize_vertex </item> <item> r_celoutlines </item> <item> r_celshading </item> <item> r_colormap_palette </item> <item> r_coronas </item> <item> r_coronas_occlusionquery </item> <item> r_coronas_occlusionsizescale </item> <item> r_cullentities_trace </item> <item> r_cullentities_trace_delay </item> <item> r_cullentities_trace_enlarge </item> <item> r_cullentities_trace_samples </item> <item> r_cullentities_trace_tempentitysamples </item> <item> r_damageblur </item> <item> r_deformvertexes </item> <item> r_depthfirst </item> <item> r_draw2d </item> <item> r_drawdecals </item> <item> r_drawdecals_drawdistance </item> <item> r_draweffects </item> <item> r_drawentities </item> <item> r_drawexplosions </item> <item> r_drawexteriormodel </item> <item> r_drawfog </item> <item> r_drawparticles </item> <item> r_drawparticles_drawdistance </item> <item> r_drawparticles_nearclip_max </item> <item> r_drawparticles_nearclip_min </item> <item> r_drawportals </item> <item> r_drawviewmodel </item> <item> r_drawworld </item> <item> r_dynamic </item> <item> r_editlights </item> <item> r_editlights_current_ambient </item> <item> r_editlights_current_angles </item> <item> r_editlights_current_color </item> <item> r_editlights_current_corona </item> <item> r_editlights_current_coronasize </item> <item> r_editlights_current_cubemap </item> <item> r_editlights_current_diffuse </item> <item> r_editlights_current_normalmode </item> <item> r_editlights_current_origin </item> <item> r_editlights_current_radius </item> <item> r_editlights_current_realtimemode </item> <item> r_editlights_current_shadows </item> <item> r_editlights_current_specular </item> <item> r_editlights_current_style </item> <item> r_editlights_cursordistance </item> <item> r_editlights_cursorgrid </item> <item> r_editlights_cursorpushback </item> <item> r_editlights_cursorpushoff </item> <item> r_editlights_drawproperties </item> <item> r_editlights_quakelightsizescale </item> <item> r_enableshadowvolumes </item> <item> r_equalize_entities_by </item> <item> r_equalize_entities_fullbright </item> <item> r_equalize_entities_minambient </item> <item> r_equalize_entities_to </item> <item> r_explosionclip </item> <item> r_fakelight </item> <item> r_fakelight_intensity </item> <item> r_farclip_base </item> <item> r_farclip_world </item> <item> r_fixtrans_auto </item> <item> r_fog_clear </item> <item> r_fog_exp2 </item> <item> r_font_antialias </item> <item> r_font_compress </item> <item> r_font_disable_freetype </item> <item> r_font_diskcache </item> <item> r_font_hinting </item> <item> r_font_kerning </item> <item> r_font_nonpoweroftwo </item> <item> r_font_postprocess_blur </item> <item> r_font_postprocess_outline </item> <item> r_font_postprocess_shadow_x </item> <item> r_font_postprocess_shadow_y </item> <item> r_font_postprocess_shadow_z </item> <item> r_font_size_snapping </item> <item> r_font_use_alpha_textures </item> <item> r_framedatasize </item> <item> r_fullbright </item> <item> r_fullbrights </item> <item> r_glsl </item> <item> r_glsl_deluxemapping </item> <item> r_glsl_offsetmapping </item> <item> r_glsl_offsetmapping_lod </item> <item> r_glsl_offsetmapping_lod_distance </item> <item> r_glsl_offsetmapping_reliefmapping </item> <item> r_glsl_offsetmapping_reliefmapping_refinesteps </item> <item> r_glsl_offsetmapping_reliefmapping_steps </item> <item> r_glsl_offsetmapping_scale </item> <item> r_glsl_offsetmapping_steps </item> <item> r_glsl_postprocess </item> <item> r_glsl_postprocess_uservec1 </item> <item> r_glsl_postprocess_uservec1_enable </item> <item> r_glsl_postprocess_uservec2 </item> <item> r_glsl_postprocess_uservec2_enable </item> <item> r_glsl_postprocess_uservec3 </item> <item> r_glsl_postprocess_uservec3_enable </item> <item> r_glsl_postprocess_uservec4 </item> <item> r_glsl_postprocess_uservec4_enable </item> <item> r_glsl_saturation </item> <item> r_glsl_saturation_redcompensate </item> <item> r_glsl_skeletal </item> <item> r_glsl_vertextextureblend_usebothalphas </item> <item> r_hdr_glowintensity </item> <item> r_hdr_irisadaptation </item> <item> r_hdr_irisadaptation_fade_down </item> <item> r_hdr_irisadaptation_fade_up </item> <item> r_hdr_irisadaptation_maxvalue </item> <item> r_hdr_irisadaptation_minvalue </item> <item> r_hdr_irisadaptation_multiplier </item> <item> r_hdr_irisadaptation_radius </item> <item> r_hdr_irisadaptation_value </item> <item> r_hdr_scenebrightness </item> <item> r_labelsprites_roundtopixels </item> <item> r_labelsprites_scale </item> <item> r_lerpimages </item> <item> r_lerplightstyles </item> <item> r_lerpmodels </item> <item> r_lerpsprites </item> <item> r_letterbox </item> <item> r_lightningbeam_color_blue </item> <item> r_lightningbeam_color_green </item> <item> r_lightningbeam_color_red </item> <item> r_lightningbeam_qmbtexture </item> <item> r_lightningbeam_repeatdistance </item> <item> r_lightningbeam_scroll </item> <item> r_lightningbeam_thickness </item> <item> r_lockpvs </item> <item> r_lockvisibility </item> <item> r_mipnormalmaps </item> <item> r_mipskins </item> <item> r_mipsprites </item> <item> r_motionblur </item> <item> r_motionblur_averaging </item> <item> r_motionblur_maxblur </item> <item> r_motionblur_minblur </item> <item> r_motionblur_mousefactor </item> <item> r_motionblur_mousefactor_maxspeed </item> <item> r_motionblur_mousefactor_minspeed </item> <item> r_motionblur_randomize </item> <item> r_motionblur_velocityfactor </item> <item> r_motionblur_velocityfactor_maxspeed </item> <item> r_motionblur_velocityfactor_minspeed </item> <item> r_nearclip </item> <item> r_nearest_2d </item> <item> r_nearest_conchars </item> <item> r_nosurftextures </item> <item> r_novis </item> <item> r_overheadsprites_perspective </item> <item> r_overheadsprites_pushback </item> <item> r_overheadsprites_scalex </item> <item> r_overheadsprites_scaley </item> <item> r_picmipsprites </item> <item> r_picmipworld </item> <item> r_polygonoffset_decals_factor </item> <item> r_polygonoffset_decals_offset </item> <item> r_polygonoffset_submodel_factor </item> <item> r_polygonoffset_submodel_offset </item> <item> r_q1bsp_skymasking </item> <item> r_q3bsp_renderskydepth </item> <item> r_render </item> <item> r_renderview </item> <item> r_shadow_bouncegrid </item> <item> r_shadow_bouncegrid_bounceanglediffuse </item> <item> r_shadow_bouncegrid_directionalshading </item> <item> r_shadow_bouncegrid_dlightparticlemultiplier </item> <item> r_shadow_bouncegrid_hitmodels </item> <item> r_shadow_bouncegrid_includedirectlighting </item> <item> r_shadow_bouncegrid_intensity </item> <item> r_shadow_bouncegrid_lightradiusscale </item> <item> r_shadow_bouncegrid_maxbounce </item> <item> r_shadow_bouncegrid_particlebounceintensity </item> <item> r_shadow_bouncegrid_particleintensity </item> <item> r_shadow_bouncegrid_photons </item> <item> r_shadow_bouncegrid_spacing </item> <item> r_shadow_bouncegrid_stablerandom </item> <item> r_shadow_bouncegrid_static </item> <item> r_shadow_bouncegrid_static_directionalshading </item> <item> r_shadow_bouncegrid_static_lightradiusscale </item> <item> r_shadow_bouncegrid_static_maxbounce </item> <item> r_shadow_bouncegrid_static_photons </item> <item> r_shadow_bouncegrid_updateinterval </item> <item> r_shadow_bouncegrid_x </item> <item> r_shadow_bouncegrid_y </item> <item> r_shadow_bouncegrid_z </item> <item> r_shadow_bumpscale_basetexture </item> <item> r_shadow_bumpscale_bumpmap </item> <item> r_shadow_debuglight </item> <item> r_shadow_deferred </item> <item> r_shadow_frontsidecasting </item> <item> r_shadow_gloss </item> <item> r_shadow_gloss2exponent </item> <item> r_shadow_gloss2intensity </item> <item> r_shadow_glossexact </item> <item> r_shadow_glossexponent </item> <item> r_shadow_glossintensity </item> <item> r_shadow_lightattenuationdividebias </item> <item> r_shadow_lightattenuationlinearscale </item> <item> r_shadow_lightintensityscale </item> <item> r_shadow_lightradiusscale </item> <item> r_shadow_polygonfactor </item> <item> r_shadow_polygonoffset </item> <item> r_shadow_projectdistance </item> <item> r_shadow_realtime_dlight </item> <item> r_shadow_realtime_dlight_portalculling </item> <item> r_shadow_realtime_dlight_shadows </item> <item> r_shadow_realtime_dlight_svbspculling </item> <item> r_shadow_realtime_world </item> <item> r_shadow_realtime_world_compile </item> <item> r_shadow_realtime_world_compileportalculling </item> <item> r_shadow_realtime_world_compileshadow </item> <item> r_shadow_realtime_world_compilesvbsp </item> <item> r_shadow_realtime_world_lightmaps </item> <item> r_shadow_realtime_world_shadows </item> <item> r_shadow_scissor </item> <item> r_shadow_shadowmapping </item> <item> r_shadow_shadowmapping_bias </item> <item> r_shadow_shadowmapping_bordersize </item> <item> r_shadow_shadowmapping_depthbits </item> <item> r_shadow_shadowmapping_filterquality </item> <item> r_shadow_shadowmapping_maxsize </item> <item> r_shadow_shadowmapping_minsize </item> <item> r_shadow_shadowmapping_nearclip </item> <item> r_shadow_shadowmapping_polygonfactor </item> <item> r_shadow_shadowmapping_polygonoffset </item> <item> r_shadow_shadowmapping_precision </item> <item> r_shadow_shadowmapping_useshadowsampler </item> <item> r_shadow_shadowmapping_vsdct </item> <item> r_shadow_sortsurfaces </item> <item> r_shadow_texture3d </item> <item> r_shadow_usebihculling </item> <item> r_shadow_usenormalmap </item> <item> r_shadows </item> <item> r_shadows_castfrombmodels </item> <item> r_shadows_darken </item> <item> r_shadows_drawafterrtlighting </item> <item> r_shadows_focus </item> <item> r_shadows_shadowmapbias </item> <item> r_shadows_shadowmapscale </item> <item> r_shadows_throwdirection </item> <item> r_shadows_throwdistance </item> <item> r_showbboxes </item> <item> r_showcollisionbrushes </item> <item> r_showcollisionbrushes_polygonfactor </item> <item> r_showcollisionbrushes_polygonoffset </item> <item> r_showdisabledepthtest </item> <item> r_showlighting </item> <item> r_shownormals </item> <item> r_showoverdraw </item> <item> r_showshadowvolumes </item> <item> r_showsurfaces </item> <item> r_showtris </item> <item> r_skeletal_debugbone </item> <item> r_skeletal_debugbonecomponent </item> <item> r_skeletal_debugbonevalue </item> <item> r_skeletal_debugtranslatex </item> <item> r_skeletal_debugtranslatey </item> <item> r_skeletal_debugtranslatez </item> <item> r_skeletal_use_sse </item> <item> r_sky </item> <item> r_skyscroll1 </item> <item> r_skyscroll2 </item> <item> r_smoothnormals_areaweighting </item> <item> r_sortentities </item> <item> r_speeds </item> <item> r_speeds_graph </item> <item> r_speeds_graph_filter_b </item> <item> r_speeds_graph_filter_c </item> <item> r_speeds_graph_filter_g </item> <item> r_speeds_graph_filter_m </item> <item> r_speeds_graph_filter_o </item> <item> r_speeds_graph_filter_r </item> <item> r_speeds_graph_filter_w </item> <item> r_speeds_graph_filter_y </item> <item> r_speeds_graph_height </item> <item> r_speeds_graph_length </item> <item> r_speeds_graph_seconds </item> <item> r_speeds_graph_width </item> <item> r_speeds_graph_x </item> <item> r_speeds_graph_y </item> <item> r_stereo_angle </item> <item> r_stereo_horizontal </item> <item> r_stereo_redblue </item> <item> r_stereo_redcyan </item> <item> r_stereo_redgreen </item> <item> r_stereo_separation </item> <item> r_stereo_sidebyside </item> <item> r_stereo_vertical </item> <item> r_subdivisions_collision_maxtess </item> <item> r_subdivisions_collision_maxvertices </item> <item> r_subdivisions_collision_mintess </item> <item> r_subdivisions_collision_tolerance </item> <item> r_subdivisions_maxtess </item> <item> r_subdivisions_maxvertices </item> <item> r_subdivisions_mintess </item> <item> r_subdivisions_tolerance </item> <item> r_test </item> <item> r_textbrightness </item> <item> r_textcontrast </item> <item> r_textshadow </item> <item> r_texture_dds_load </item> <item> r_texture_dds_load_alphamode </item> <item> r_texture_dds_load_logfailure </item> <item> r_texture_dds_save </item> <item> r_texture_dds_swdecode </item> <item> r_texture_jpeg_fastpicmip </item> <item> r_textureunits </item> <item> r_track_sprites </item> <item> r_track_sprites_flags </item> <item> r_track_sprites_scaleh </item> <item> r_track_sprites_scalew </item> <item> r_transparent </item> <item> r_transparent_alphatocoverage </item> <item> r_transparent_sortarraysize </item> <item> r_transparent_sortmaxdist </item> <item> r_transparent_sortmindist </item> <item> r_transparent_sortsurfacesbynearest </item> <item> r_transparent_useplanardistance </item> <item> r_transparentdepthmasking </item> <item> r_trippy </item> <item> r_usedepthtextures </item> <item> r_useinfinitefarclip </item> <item> r_useportalculling </item> <item> r_usesurfaceculling </item> <item> r_viewfbo </item> <item> r_viewscale </item> <item> r_viewscale_fpsscaling </item> <item> r_viewscale_fpsscaling_min </item> <item> r_viewscale_fpsscaling_multiply </item> <item> r_viewscale_fpsscaling_stepmax </item> <item> r_viewscale_fpsscaling_stepsize </item> <item> r_viewscale_fpsscaling_target </item> <item> r_water </item> <item> r_water_clippingplanebias </item> <item> r_water_fbo </item> <item> r_water_hideplayer </item> <item> r_water_lowquality </item> <item> r_water_reflectdistort </item> <item> r_water_refractdistort </item> <item> r_water_resolutionmultiplier </item> <item> r_water_scissormode </item> <item> r_wateralpha </item> <item> r_waterscroll </item> <item> r_waterwarp </item> <item> rcon_address </item> <item> rcon_password </item> <item> rcon_restricted_commands </item> <item> rcon_restricted_password </item> <item> rcon_secure </item> <item> rcon_secure_challengetimeout </item> <item> rcon_secure_maxdiff </item> <item> registered </item> <item> rescan_pending </item> <item> samelevel </item> <item> saved1 </item> <item> saved2 </item> <item> saved3 </item> <item> saved4 </item> <item> savedgamecfg </item> <item> sbar_alpha_bg </item> <item> sbar_alpha_fg </item> <item> sbar_flagstatus_pos </item> <item> sbar_flagstatus_right </item> <item> sbar_gametime </item> <item> sbar_hudselector </item> <item> sbar_info_pos </item> <item> sbar_miniscoreboard_size </item> <item> sbar_scorerank </item> <item> scoreboard_accuracy </item> <item> scoreboard_accuracy_border_thickness </item> <item> scoreboard_accuracy_doublerows </item> <item> scoreboard_accuracy_nocolors </item> <item> scoreboard_alpha_bg </item> <item> scoreboard_alpha_fg </item> <item> scoreboard_alpha_name </item> <item> scoreboard_alpha_name_self </item> <item> scoreboard_bg_scale </item> <item> scoreboard_border_thickness </item> <item> scoreboard_color_bg_b </item> <item> scoreboard_color_bg_g </item> <item> scoreboard_color_bg_r </item> <item> scoreboard_color_bg_team </item> <item> scoreboard_columns </item> <item> scoreboard_fadeinspeed </item> <item> scoreboard_fadeoutspeed </item> <item> scoreboard_highlight </item> <item> scoreboard_highlight_alpha </item> <item> scoreboard_highlight_alpha_self </item> <item> scoreboard_offset_left </item> <item> scoreboard_offset_right </item> <item> scoreboard_offset_vertical </item> <item> scoreboard_respawntime_decimals </item> <item> scr_centertime </item> <item> scr_conalpha </item> <item> scr_conalpha2factor </item> <item> scr_conalpha3factor </item> <item> scr_conalphafactor </item> <item> scr_conbrightness </item> <item> scr_conforcewhiledisconnected </item> <item> scr_conscroll2_x </item> <item> scr_conscroll2_y </item> <item> scr_conscroll3_x </item> <item> scr_conscroll3_y </item> <item> scr_conscroll_x </item> <item> scr_conscroll_y </item> <item> scr_infobar_height </item> <item> scr_loadingscreen_background </item> <item> scr_loadingscreen_barcolor </item> <item> scr_loadingscreen_barheight </item> <item> scr_loadingscreen_count </item> <item> scr_loadingscreen_firstforstartup </item> <item> scr_loadingscreen_maxfps </item> <item> scr_loadingscreen_picture </item> <item> scr_loadingscreen_scale </item> <item> scr_loadingscreen_scale_base </item> <item> scr_loadingscreen_scale_limit </item> <item> scr_menuforcewhiledisconnected </item> <item> scr_printspeed </item> <item> scr_refresh </item> <item> scr_screenshot_alpha </item> <item> scr_screenshot_gammaboost </item> <item> scr_screenshot_hwgamma </item> <item> scr_screenshot_jpeg </item> <item> scr_screenshot_jpeg_quality </item> <item> scr_screenshot_name </item> <item> scr_screenshot_name_in_mapdir </item> <item> scr_screenshot_png </item> <item> scr_screenshot_timestamp </item> <item> scr_stipple </item> <item> scratch1 </item> <item> scratch2 </item> <item> scratch3 </item> <item> scratch4 </item> <item> sensitivity </item> <item> serverconfig </item> <item> sessionid </item> <item> showblur </item> <item> showbrand </item> <item> showdate </item> <item> showdate_format </item> <item> showfps </item> <item> shownetgraph </item> <item> showpause </item> <item> showram </item> <item> showsound </item> <item> showspeed </item> <item> showtex </item> <item> showtime </item> <item> showtime_format </item> <item> showtopspeed </item> <item> showturtle </item> <item> skill </item> <item> skill_auto </item> <item> skin </item> <item> slowmo </item> <item> snd_attenuation_decibel </item> <item> snd_attenuation_exponent </item> <item> snd_channel0volume </item> <item> snd_channel1volume </item> <item> snd_channel2volume </item> <item> snd_channel3volume </item> <item> snd_channel4volume </item> <item> snd_channel5volume </item> <item> snd_channel6volume </item> <item> snd_channel7volume </item> <item> snd_channel8volume </item> <item> snd_channel9volume </item> <item> snd_channellayout </item> <item> snd_channels </item> <item> snd_csqcchannel0volume </item> <item> snd_csqcchannel1volume </item> <item> snd_csqcchannel2volume </item> <item> snd_csqcchannel3volume </item> <item> snd_csqcchannel4volume </item> <item> snd_csqcchannel5volume </item> <item> snd_csqcchannel6volume </item> <item> snd_csqcchannel7volume </item> <item> snd_entchannel0volume </item> <item> snd_entchannel1volume </item> <item> snd_entchannel2volume </item> <item> snd_entchannel3volume </item> <item> snd_entchannel4volume </item> <item> snd_entchannel5volume </item> <item> snd_entchannel6volume </item> <item> snd_entchannel7volume </item> <item> snd_identicalsoundrandomization_tics </item> <item> snd_identicalsoundrandomization_time </item> <item> snd_initialized </item> <item> snd_maxchannelvolume </item> <item> snd_mutewhenidle </item> <item> snd_noextraupdate </item> <item> snd_playerchannel0volume </item> <item> snd_playerchannel1volume </item> <item> snd_playerchannel2volume </item> <item> snd_playerchannel3volume </item> <item> snd_playerchannel4volume </item> <item> snd_playerchannel5volume </item> <item> snd_playerchannel6volume </item> <item> snd_playerchannel7volume </item> <item> snd_precache </item> <item> snd_show </item> <item> snd_softclip </item> <item> snd_soundradius </item> <item> snd_spatialization_control </item> <item> snd_spatialization_max </item> <item> snd_spatialization_max_radius </item> <item> snd_spatialization_min </item> <item> snd_spatialization_min_radius </item> <item> snd_spatialization_occlusion </item> <item> snd_spatialization_power </item> <item> snd_spatialization_prologic </item> <item> snd_spatialization_prologic_frontangle </item> <item> snd_speed </item> <item> snd_startloopingsounds </item> <item> snd_startnonloopingsounds </item> <item> snd_staticvolume </item> <item> snd_streaming </item> <item> snd_streaming_length </item> <item> snd_swapstereo </item> <item> snd_width </item> <item> snd_worldchannel0volume </item> <item> snd_worldchannel1volume </item> <item> snd_worldchannel2volume </item> <item> snd_worldchannel3volume </item> <item> snd_worldchannel4volume </item> <item> snd_worldchannel5volume </item> <item> snd_worldchannel6volume </item> <item> snd_worldchannel7volume </item> <item> spawn_debug </item> <item> spawn_debugview </item> <item> speedmeter </item> <item> sv_accelerate </item> <item> sv_accuracy_data_send </item> <item> sv_accuracy_data_share </item> <item> sv_adminnick </item> <item> sv_aim </item> <item> sv_airaccel_qw </item> <item> sv_airaccel_qw_stretchfactor </item> <item> sv_airaccel_sideways_friction </item> <item> sv_airaccelerate </item> <item> sv_aircontrol </item> <item> sv_aircontrol_penalty </item> <item> sv_aircontrol_power </item> <item> sv_airspeedlimit_nonqw </item> <item> sv_airstopaccelerate </item> <item> sv_airstrafeaccel_qw </item> <item> sv_airstrafeaccelerate </item> <item> sv_allow_fullbright </item> <item> sv_allowdownloads </item> <item> sv_allowdownloads_archive </item> <item> sv_allowdownloads_config </item> <item> sv_allowdownloads_dlcache </item> <item> sv_allowdownloads_inarchive </item> <item> sv_areadebug </item> <item> sv_areagrid_mingridsize </item> <item> sv_autodemo_perclient </item> <item> sv_autodemo_perclient_discardable </item> <item> sv_autodemo_perclient_nameformat </item> <item> sv_autoscreenshot </item> <item> sv_autotaunt </item> <item> sv_cheats </item> <item> sv_checkforpacketsduringsleep </item> <item> sv_clientcommand_antispam_count </item> <item> sv_clientcommand_antispam_time </item> <item> sv_clmovement_enable </item> <item> sv_clmovement_inputtimeout </item> <item> sv_clmovement_minping </item> <item> sv_clmovement_minping_disabletime </item> <item> sv_clones </item> <item> sv_cullentities_nevercullbmodels </item> <item> sv_cullentities_pvs </item> <item> sv_cullentities_stats </item> <item> sv_cullentities_trace </item> <item> sv_cullentities_trace_delay </item> <item> sv_cullentities_trace_delay_players </item> <item> sv_cullentities_trace_enlarge </item> <item> sv_cullentities_trace_entityocclusion </item> <item> sv_cullentities_trace_prediction </item> <item> sv_cullentities_trace_prediction_time </item> <item> sv_cullentities_trace_samples </item> <item> sv_cullentities_trace_samples_extra </item> <item> sv_cullentities_trace_samples_players </item> <item> sv_curl_defaulturl </item> <item> sv_curl_maxspeed </item> <item> sv_curl_serverpackages </item> <item> sv_curl_serverpackages_auto </item> <item> sv_db_saveasdump </item> <item> sv_debugmove </item> <item> sv_defaultcharacter </item> <item> sv_defaultplayercolors </item> <item> sv_defaultplayermodel </item> <item> sv_defaultplayermodel_blue </item> <item> sv_defaultplayermodel_pink </item> <item> sv_defaultplayermodel_red </item> <item> sv_defaultplayermodel_yellow </item> <item> sv_defaultplayerskin </item> <item> sv_defaultplayerskin_blue </item> <item> sv_defaultplayerskin_pink </item> <item> sv_defaultplayerskin_red </item> <item> sv_defaultplayerskin_yellow </item> <item> sv_disablenotify </item> <item> sv_dodging_delay </item> <item> sv_dodging_height_threshold </item> <item> sv_dodging_horiz_speed </item> <item> sv_dodging_ramp_time </item> <item> sv_dodging_sound </item> <item> sv_dodging_up_speed </item> <item> sv_dodging_wall_distance_threshold </item> <item> sv_dodging_wall_dodging </item> <item> sv_doublejump </item> <item> sv_echobprint </item> <item> sv_entpatch </item> <item> sv_eventlog </item> <item> sv_eventlog_console </item> <item> sv_eventlog_files </item> <item> sv_eventlog_files_counter </item> <item> sv_eventlog_files_nameprefix </item> <item> sv_eventlog_files_namesuffix </item> <item> sv_eventlog_files_timestamps </item> <item> sv_fixedframeratesingleplayer </item> <item> sv_foginterval </item> <item> sv_fraginfo </item> <item> sv_fraginfo_handicap </item> <item> sv_fraginfo_ping </item> <item> sv_fraginfo_stats </item> <item> sv_freezenonclients </item> <item> sv_friction </item> <item> sv_friction_on_land </item> <item> sv_gameplayfix_blowupfallenzombies </item> <item> sv_gameplayfix_consistentplayerprethink </item> <item> sv_gameplayfix_delayprojectiles </item> <item> sv_gameplayfix_downtracesupportsongroundflag </item> <item> sv_gameplayfix_droptofloorstartsolid </item> <item> sv_gameplayfix_droptofloorstartsolid_nudgetocorrect </item> <item> sv_gameplayfix_easierwaterjump </item> <item> sv_gameplayfix_findradiusdistancetobox </item> <item> sv_gameplayfix_fixedcheckwatertransition </item> <item> sv_gameplayfix_gravityunaffectedbyticrate </item> <item> sv_gameplayfix_grenadebouncedownslopes </item> <item> sv_gameplayfix_multiplethinksperframe </item> <item> sv_gameplayfix_noairborncorpse </item> <item> sv_gameplayfix_noairborncorpse_allowsuspendeditems </item> <item> sv_gameplayfix_nogravityonground </item> <item> sv_gameplayfix_nostepmoveonsteepslopes </item> <item> sv_gameplayfix_nudgeoutofsolid </item> <item> sv_gameplayfix_nudgeoutofsolid_separation </item> <item> sv_gameplayfix_q1bsptracelinereportstexture </item> <item> sv_gameplayfix_q2airaccelerate </item> <item> sv_gameplayfix_setmodelrealbox </item> <item> sv_gameplayfix_slidemoveprojectiles </item> <item> sv_gameplayfix_stepdown </item> <item> sv_gameplayfix_stepmultipletimes </item> <item> sv_gameplayfix_swiminbmodels </item> <item> sv_gameplayfix_unstickentities </item> <item> sv_gameplayfix_unstickplayers </item> <item> sv_gameplayfix_upwardvelocityclearsongroundflag </item> <item> sv_gentle </item> <item> sv_gibhealth </item> <item> sv_gravity </item> <item> sv_heartbeatperiod </item> <item> sv_idealpitchscale </item> <item> sv_intermission_cdtrack </item> <item> sv_join_notices </item> <item> sv_join_notices_time </item> <item> sv_jumpspeedcap_max </item> <item> sv_jumpspeedcap_max_disable_on_ramps </item> <item> sv_jumpspeedcap_min </item> <item> sv_jumpstep </item> <item> sv_jumpvelocity </item> <item> sv_logscores_bots </item> <item> sv_logscores_console </item> <item> sv_logscores_file </item> <item> sv_logscores_filename </item> <item> sv_mapchange_delay </item> <item> sv_master1 </item> <item> sv_master2 </item> <item> sv_master3 </item> <item> sv_master4 </item> <item> sv_masterextra1 </item> <item> sv_masterextra2 </item> <item> sv_masterextra3 </item> <item> sv_maxairspeed </item> <item> sv_maxairstrafespeed </item> <item> sv_maxidle </item> <item> sv_maxidle_spectatorsareidle </item> <item> sv_maxrate </item> <item> sv_maxspeed </item> <item> sv_maxvelocity </item> <item> sv_motd </item> <item> sv_namechangetimer </item> <item> sv_nostep </item> <item> sv_onlycsqcnetworking </item> <item> sv_player_crouch_maxs </item> <item> sv_player_crouch_mins </item> <item> sv_player_crouch_viewoffset </item> <item> sv_player_headsize </item> <item> sv_player_maxs </item> <item> sv_player_mins </item> <item> sv_player_viewoffset </item> <item> sv_playerphysicsqc </item> <item> sv_precacheitems </item> <item> sv_precacheplayermodels </item> <item> sv_precacheweapons </item> <item> sv_progs </item> <item> sv_protocolname </item> <item> sv_public </item> <item> sv_public_rejectreason </item> <item> sv_q3acompat_machineshotgunswap </item> <item> sv_random_seed </item> <item> sv_ratelimitlocalplayer </item> <item> sv_ready_restart </item> <item> sv_ready_restart_after_countdown </item> <item> sv_ready_restart_repeatable </item> <item> sv_servermodelsonly </item> <item> sv_shownames_cull_distance </item> <item> sv_simple_items </item> <item> sv_sound_land </item> <item> sv_sound_watersplash </item> <item> sv_spectate </item> <item> sv_spectator_speed_multiplier </item> <item> sv_status_privacy </item> <item> sv_status_show_qcstatus </item> <item> sv_stepheight </item> <item> sv_stopspeed </item> <item> sv_strengthsound_antispam_refire_threshold </item> <item> sv_strengthsound_antispam_time </item> <item> sv_taunt </item> <item> sv_teamnagger </item> <item> sv_threaded </item> <item> sv_timeout </item> <item> sv_timeout_leadtime </item> <item> sv_timeout_length </item> <item> sv_timeout_number </item> <item> sv_timeout_resumetime </item> <item> sv_vote_call </item> <item> sv_vote_change </item> <item> sv_vote_command_restriction_allready </item> <item> sv_vote_command_restriction_chmap </item> <item> sv_vote_command_restriction_cointoss </item> <item> sv_vote_command_restriction_endmatch </item> <item> sv_vote_command_restriction_extendmatchtime </item> <item> sv_vote_command_restriction_fraglimit </item> <item> sv_vote_command_restriction_gotomap </item> <item> sv_vote_command_restriction_kick </item> <item> sv_vote_command_restriction_kickban </item> <item> sv_vote_command_restriction_movetoauto </item> <item> sv_vote_command_restriction_movetoblue </item> <item> sv_vote_command_restriction_movetopink </item> <item> sv_vote_command_restriction_movetored </item> <item> sv_vote_command_restriction_movetoyellow </item> <item> sv_vote_command_restriction_nextmap </item> <item> sv_vote_command_restriction_reducematchtime </item> <item> sv_vote_command_restriction_restart </item> <item> sv_vote_commands </item> <item> sv_vote_gamestart </item> <item> sv_vote_limit </item> <item> sv_vote_majority_factor </item> <item> sv_vote_majority_factor_of_voted </item> <item> sv_vote_master </item> <item> sv_vote_master_callable </item> <item> sv_vote_master_commands </item> <item> sv_vote_master_password </item> <item> sv_vote_master_playerlimit </item> <item> sv_vote_no_stops_vote </item> <item> sv_vote_nospectators </item> <item> sv_vote_only_commands </item> <item> sv_vote_override_mostrecent </item> <item> sv_vote_singlecount </item> <item> sv_vote_stop </item> <item> sv_vote_timeout </item> <item> sv_vote_wait </item> <item> sv_wallfriction </item> <item> sv_warsowbunny_accel </item> <item> sv_warsowbunny_airforwardaccel </item> <item> sv_warsowbunny_backtosideratio </item> <item> sv_warsowbunny_topspeed </item> <item> sv_warsowbunny_turnaccel </item> <item> sv_wateraccelerate </item> <item> sv_waterfriction </item> <item> sv_waypointsprite_deadlifetime </item> <item> sv_waypointsprite_deployed_lifetime </item> <item> sv_waypointsprite_limitedrange </item> <item> sv_weaponstats_file </item> <item> sv_worldbasename </item> <item> sv_worldmessage </item> <item> sv_worldname </item> <item> sv_worldnamenoextension </item> <item> sv_writepicture_quality </item> <item> sys_colortranslation </item> <item> sys_debugsleep </item> <item> sys_memsize_physical </item> <item> sys_memsize_virtual </item> <item> sys_specialcharactertranslation </item> <item> sys_ticrate </item> <item> sys_useclockgettime </item> <item> sys_usenoclockbutbenchmark </item> <item> team </item> <item> teamplay </item> <item> teamplay_lockonrestart </item> <item> teamplay_mode </item> <item> temp1 </item> <item> the_goggles </item> <item> timedemo_screenshotframelist </item> <item> timeformat </item> <item> timelimit </item> <item> timelimit_decrement </item> <item> timelimit_increment </item> <item> timelimit_max </item> <item> timelimit_min </item> <item> timelimit_override </item> <item> timelimit_overtime </item> <item> timelimit_overtimes </item> <item> timelimit_suddendeath </item> <item> timestamps </item> <item> userbind10_description </item> <item> userbind10_press </item> <item> userbind10_release </item> <item> userbind11_description </item> <item> userbind11_press </item> <item> userbind11_release </item> <item> userbind12_description </item> <item> userbind12_press </item> <item> userbind12_release </item> <item> userbind13_description </item> <item> userbind13_press </item> <item> userbind13_release </item> <item> userbind14_description </item> <item> userbind14_press </item> <item> userbind14_release </item> <item> userbind15_description </item> <item> userbind15_press </item> <item> userbind15_release </item> <item> userbind16_description </item> <item> userbind16_press </item> <item> userbind16_release </item> <item> userbind17_description </item> <item> userbind17_press </item> <item> userbind17_release </item> <item> userbind18_description </item> <item> userbind18_press </item> <item> userbind18_release </item> <item> userbind19_description </item> <item> userbind19_press </item> <item> userbind19_release </item> <item> userbind1_description </item> <item> userbind1_press </item> <item> userbind1_release </item> <item> userbind20_description </item> <item> userbind20_press </item> <item> userbind20_release </item> <item> userbind21_description </item> <item> userbind21_press </item> <item> userbind21_release </item> <item> userbind22_description </item> <item> userbind22_press </item> <item> userbind22_release </item> <item> userbind23_description </item> <item> userbind23_press </item> <item> userbind23_release </item> <item> userbind24_description </item> <item> userbind24_press </item> <item> userbind24_release </item> <item> userbind25_description </item> <item> userbind25_press </item> <item> userbind25_release </item> <item> userbind26_description </item> <item> userbind26_press </item> <item> userbind26_release </item> <item> userbind27_description </item> <item> userbind27_press </item> <item> userbind27_release </item> <item> userbind28_description </item> <item> userbind28_press </item> <item> userbind28_release </item> <item> userbind29_description </item> <item> userbind29_press </item> <item> userbind29_release </item> <item> userbind2_description </item> <item> userbind2_press </item> <item> userbind2_release </item> <item> userbind30_description </item> <item> userbind30_press </item> <item> userbind30_release </item> <item> userbind31_description </item> <item> userbind31_press </item> <item> userbind31_release </item> <item> userbind32_description </item> <item> userbind32_press </item> <item> userbind32_release </item> <item> userbind3_description </item> <item> userbind3_press </item> <item> userbind3_release </item> <item> userbind4_description </item> <item> userbind4_press </item> <item> userbind4_release </item> <item> userbind5_description </item> <item> userbind5_press </item> <item> userbind5_release </item> <item> userbind6_description </item> <item> userbind6_press </item> <item> userbind6_release </item> <item> userbind7_description </item> <item> userbind7_press </item> <item> userbind7_release </item> <item> userbind8_description </item> <item> userbind8_press </item> <item> userbind8_release </item> <item> userbind9_description </item> <item> userbind9_press </item> <item> userbind9_release </item> <item> utf8_enable </item> <item> v_brightness </item> <item> v_centermove </item> <item> v_centerspeed </item> <item> v_color_black_b </item> <item> v_color_black_g </item> <item> v_color_black_r </item> <item> v_color_enable </item> <item> v_color_grey_b </item> <item> v_color_grey_g </item> <item> v_color_grey_r </item> <item> v_color_white_b </item> <item> v_color_white_g </item> <item> v_color_white_r </item> <item> v_contrast </item> <item> v_contrastboost </item> <item> v_deathtilt </item> <item> v_deathtiltangle </item> <item> v_flipped </item> <item> v_gamma </item> <item> v_glslgamma </item> <item> v_glslgamma_2d </item> <item> v_glslgamma_video </item> <item> v_hwgamma </item> <item> v_idlescale </item> <item> v_ipitch_cycle </item> <item> v_ipitch_level </item> <item> v_iroll_cycle </item> <item> v_iroll_level </item> <item> v_iyaw_cycle </item> <item> v_iyaw_level </item> <item> v_kickpitch </item> <item> v_kickroll </item> <item> v_kicktime </item> <item> v_psycho </item> <item> vid_bitsperpixel </item> <item> vid_conheight </item> <item> vid_conwidth </item> <item> vid_fullscreen </item> <item> vid_gl13 </item> <item> vid_gl20 </item> <item> vid_grabkeyboard </item> <item> vid_hardwaregammasupported </item> <item> vid_height </item> <item> vid_minheight </item> <item> vid_minwidth </item> <item> vid_mouse </item> <item> vid_netwmfullscreen </item> <item> vid_pixelheight </item> <item> vid_refreshrate </item> <item> vid_resizable </item> <item> vid_sRGB </item> <item> vid_sRGB_fallback </item> <item> vid_samples </item> <item> vid_soft </item> <item> vid_soft_interlace </item> <item> vid_soft_threads </item> <item> vid_stereobuffer </item> <item> vid_stick_mouse </item> <item> vid_touchscreen </item> <item> vid_touchscreen_outlinealpha </item> <item> vid_touchscreen_overlayalpha </item> <item> vid_userefreshrate </item> <item> vid_vsync </item> <item> vid_width </item> <item> vid_x11_display </item> <item> viewsize </item> <item> volume </item> <item> waypoint_benchmark </item> <item> welcome_message_time </item> <item> _allow_unacceptable_compiler_bugs </item> <item> _angles </item> <item> _backup_con_chatvars_set </item> <item> _campaign_index </item> <item> _campaign_name </item> <item> _campaign_testrun </item> <item> _cl_color </item> <item> _cl_name </item> <item> _cl_playermodel </item> <item> _cl_playerskin </item> <item> _cl_pmodel </item> <item> _cl_rate </item> <item> _con_chat_maximized </item> <item> _hud_configure </item> <item> _hud_panelorder </item> <item> _hud_showbinds_reload </item> <item> _independent_players </item> <item> _isalnum </item> <item> _isalpha </item> <item> _isascii </item> <item> _isblank </item> <item> _iscntrl </item> <item> _isdigit </item> <item> _isgraph </item> <item> _islower </item> <item> _isprint </item> <item> _ispunct </item> <item> _isspace </item> <item> _isupper </item> <item> _isxdigit </item> <item> _menu_alpha </item> <item> _menu_initialized </item> <item> _menu_prvm_language </item> <item> _menu_vid_height </item> <item> _menu_vid_pixelheight </item> <item> _menu_vid_width </item> <item> _notarget </item> <item> _origin </item> <item> _snd_mixahead </item> <item> _sv_init </item> <item> _togglezoom </item> <item> _urllib_nextslot </item> </list> <list name="Aliases"> <item> +attack2 </item> <item> +con_chat_maximize </item> <item> +crouch </item> <item> +fire </item> <item> +fire2 </item> <item> +hook </item> <item> +hud_panel_radar_maximized </item> <item> +show_info </item> <item> +userbind </item> <item> +zoom </item> <item> -attack2 </item> <item> -con_chat_maximize </item> <item> -crouch </item> <item> -fire </item> <item> -fire2 </item> <item> -hook </item> <item> -hud_panel_radar_maximized </item> <item> -show_info </item> <item> -userbind </item> <item> -zoom </item> <item> addfav </item> <item> addtolist </item> <item> addvote </item> <item> adminmsg </item> <item> allready </item> <item> allspec </item> <item> anticheat </item> <item> asay_ctf_flagcarrier </item> <item> asay_ctf_haveflag </item> <item> asay_drop </item> <item> asay_killed </item> <item> asay_noammo </item> <item> asay_support </item> <item> asay_willgo </item> <item> autoswitch </item> <item> ban </item> <item> banlist </item> <item> bans </item> <item> bbox </item> <item> blurtest </item> <item> bot_cmd </item> <item> bsp </item> <item> checkfail </item> <item> chmap </item> <item> cl_hook_activeweapon </item> <item> cl_hook_gameend </item> <item> cl_hook_gamestart_all </item> <item> cl_hook_gamestart_arena </item> <item> cl_hook_gamestart_as </item> <item> cl_hook_gamestart_ca </item> <item> cl_hook_gamestart_ctf </item> <item> cl_hook_gamestart_cts </item> <item> cl_hook_gamestart_dm </item> <item> cl_hook_gamestart_dom </item> <item> cl_hook_gamestart_ft </item> <item> cl_hook_gamestart_ka </item> <item> cl_hook_gamestart_kh </item> <item> cl_hook_gamestart_lms </item> <item> cl_hook_gamestart_nb </item> <item> cl_hook_gamestart_nop </item> <item> cl_hook_gamestart_ons </item> <item> cl_hook_gamestart_rc </item> <item> cl_hook_gamestart_tdm </item> <item> clearmap </item> <item> clientversion </item> <item> cointoss </item> <item> create_scrshot_ent </item> <item> cvar_changes </item> <item> cvar_purechanges </item> <item> database </item> <item> debugmodel </item> <item> defer_clear </item> <item> defer_clear_all </item> <item> delrec </item> <item> devmap </item> <item> dropweapon </item> <item> dumpcommands </item> <item> dumpdb </item> <item> dumpnotifs </item> <item> effectindexdump </item> <item> endmatch </item> <item> extendmatchtime </item> <item> g_forced_team_matchsetup </item> <item> g_hitplots_add </item> <item> g_hitplots_remove </item> <item> g_maplist_add </item> <item> g_maplist_cleanup </item> <item> g_maplist_putfirst </item> <item> g_maplist_remove </item> <item> g_maplist_shufflenow </item> <item> g_tourney </item> <item> g_tourney_0 </item> <item> g_tourney_1 </item> <item> g_turrets_reload </item> <item> g_waypointeditor_relinkall </item> <item> g_waypointeditor_remove </item> <item> g_waypointeditor_saveall </item> <item> g_waypointeditor_spawn </item> <item> g_waypointeditor_unreachable </item> <item> g_waypointsprite_clear </item> <item> g_waypointsprite_clear_personal </item> <item> g_waypointsprite_personal </item> <item> g_waypointsprite_personal_d </item> <item> g_waypointsprite_personal_p </item> <item> g_waypointsprite_team_danger </item> <item> g_waypointsprite_team_danger_d </item> <item> g_waypointsprite_team_danger_p </item> <item> g_waypointsprite_team_helpme </item> <item> g_waypointsprite_team_here </item> <item> g_waypointsprite_team_here_d </item> <item> g_waypointsprite_team_here_p </item> <item> g_waypointsprite_toggle </item> <item> gametype </item> <item> gettaginfo </item> <item> gl_flashblend_update </item> <item> gotomap </item> <item> help </item> <item> hud </item> <item> hud_configure </item> <item> hud_panel_radar_maximized </item> <item> hud_panel_radar_rotate </item> <item> hud_save </item> <item> if_client </item> <item> if_dedicated </item> <item> info </item> <item> ladder </item> <item> loadconfig </item> <item> loaddb </item> <item> localprint </item> <item> lockteams </item> <item> lsmaps </item> <item> lsnewmaps </item> <item> make_mapinfo </item> <item> maplist </item> <item> menu_loadmap_prepare </item> <item> menu_showhudexit </item> <item> menu_showhudoptions </item> <item> menu_showquitdialog </item> <item> menu_showsandboxtools </item> <item> menu_showteamselect </item> <item> menu_sync </item> <item> moveplayer </item> <item> movetoauto </item> <item> movetoblue </item> <item> movetopink </item> <item> movetored </item> <item> movetoyellow </item> <item> mute </item> <item> nextframe </item> <item> nospectators </item> <item> playerdemo </item> <item> ply </item> <item> printmaplist </item> <item> printstats </item> <item> qc_cmd_cl </item> <item> qc_cmd_cmd </item> <item> qc_cmd_sv </item> <item> qc_cmd_svcl </item> <item> qc_cmd_svcmd </item> <item> qc_cmd_svmenu </item> <item> qc_curl </item> <item> radar </item> <item> radarmap </item> <item> rankings </item> <item> ready </item> <item> rec </item> <item> records </item> <item> reducematchtime </item> <item> reload </item> <item> removefromlist </item> <item> reportcvar </item> <item> restartnotifs </item> <item> rpn </item> <item> sandbox </item> <item> savedb </item> <item> scoreboard_columns_help </item> <item> scoreboard_columns_set </item> <item> search </item> <item> selectteam </item> <item> selfstuff </item> <item> sendcvar </item> <item> sentcvar </item> <item> setbots </item> <item> sethostname </item> <item> setreport </item> <item> settemp </item> <item> settemp_restore </item> <item> shuffleteams </item> <item> singleplayer_continue </item> <item> singleplayer_levellist </item> <item> singleplayer_start </item> <item> snd_attenuation_method_0 </item> <item> snd_attenuation_method_1 </item> <item> snd_attenuation_method_2 </item> <item> spec </item> <item> spectate </item> <item> startmap_dm </item> <item> startmap_sp </item> <item> stuffto </item> <item> suggestmap </item> <item> sv_fbskin_green </item> <item> sv_fbskin_off </item> <item> sv_fbskin_orange </item> <item> sv_fbskin_rainbow </item> <item> sv_fbskin_red </item> <item> sv_fbskin_unique </item> <item> sv_hook_gameend </item> <item> sv_hook_gamerestart </item> <item> sv_hook_gamestart_all </item> <item> sv_hook_gamestart_arena </item> <item> sv_hook_gamestart_as </item> <item> sv_hook_gamestart_ca </item> <item> sv_hook_gamestart_ctf </item> <item> sv_hook_gamestart_cts </item> <item> sv_hook_gamestart_dm </item> <item> sv_hook_gamestart_dom </item> <item> sv_hook_gamestart_ft </item> <item> sv_hook_gamestart_ka </item> <item> sv_hook_gamestart_kh </item> <item> sv_hook_gamestart_lms </item> <item> sv_hook_gamestart_nb </item> <item> sv_hook_gamestart_ons </item> <item> sv_hook_gamestart_rc </item> <item> sv_hook_gamestart_tdm </item> <item> sv_loadconfig </item> <item> sv_restart </item> <item> tdem </item> <item> team_auto </item> <item> team_blue </item> <item> team_pink </item> <item> team_red </item> <item> team_yellow </item> <item> teamstatus </item> <item> time </item> <item> timein </item> <item> timeout </item> <item> togglezoom </item> <item> trace </item> <item> unban </item> <item> unlockteams </item> <item> unmute </item> <item> use </item> <item> vabstain </item> <item> vcall </item> <item> vdo </item> <item> vdoend </item> <item> vdokick </item> <item> vdokickban </item> <item> vdomap </item> <item> vdontcare </item> <item> vend </item> <item> vhelp </item> <item> vkick </item> <item> vkickban </item> <item> vlogin </item> <item> vmap </item> <item> vmaster </item> <item> vnextmap </item> <item> vno </item> <item> voice </item> <item> vote </item> <item> vstatus </item> <item> vstop </item> <item> vyes </item> <item> warp </item> <item> weapbest </item> <item> weaplast </item> <item> weapnext </item> <item> weapon_crylink </item> <item> weapon_electro </item> <item> weapon_fireball </item> <item> weapon_grenadelauncher </item> <item> weapon_group_0 </item> <item> weapon_group_1 </item> <item> weapon_group_2 </item> <item> weapon_group_3 </item> <item> weapon_group_4 </item> <item> weapon_group_5 </item> <item> weapon_group_6 </item> <item> weapon_group_7 </item> <item> weapon_group_8 </item> <item> weapon_group_9 </item> <item> weapon_hagar </item> <item> weapon_hlac </item> <item> weapon_hook </item> <item> weapon_laser </item> <item> weapon_minelayer </item> <item> weapon_minstanex </item> <item> weapon_nex </item> <item> weapon_porto </item> <item> weapon_rifle </item> <item> weapon_rocketlauncher </item> <item> weapon_seeker </item> <item> weapon_shotgun </item> <item> weapon_tuba </item> <item> weapon_uzi </item> <item> weapprev </item> <item> who </item> <item> _backup_con_chatvars </item> <item> _backup_con_chatvars_0 </item> <item> _backup_con_chatvars_1 </item> <item> _cl_hook_gamestart </item> <item> _cl_hook_gamestart_stage2 </item> <item> _detect_dedicated_$qport </item> <item> _detect_dedicated_0 </item> <item> _gl_flashblend_update_00 </item> <item> _gl_flashblend_update_01 </item> <item> _gl_flashblend_update_10 </item> <item> _gl_flashblend_update_11 </item> <item> _gunalign_01 </item> <item> _gunalign_02 </item> <item> _gunalign_03 </item> <item> _gunalign_04 </item> <item> _gunalign_11 </item> <item> _gunalign_12 </item> <item> _gunalign_13 </item> <item> _gunalign_14 </item> <item> _gunalign_update </item> <item> _if_dedicated </item> <item> _menu_loadmap_prepare_maxpl </item> <item> _restore_con_chatvars </item> <item> _restore_con_chatvars_0 </item> <item> _restore_con_chatvars_1 </item> <item> _sv_hook_gamestart </item> <item> _sv_hook_gamestart_stage2 </item> <item> _update_configversion_0 </item> <item> _update_configversion_1 </item> <item> _update_configversion_2 </item> <item> _update_configversion_3 </item> <item> _update_configversion_4 </item> <item> _update_configversion_5 </item> <item> _update_configversion_6 </item> <item> _update_configversion_7 </item> <item> _userbind_call </item> <item> _weapnext_0 </item> <item> _weapnext_1 </item> <item> _weapnext_2 </item> <item> _weapprev_0 </item> <item> _weapprev_1 </item> <item> _weapprev_2 </item> </list> <list name="Actions"> <item> +attack </item> <item> +back </item> <item> +button10 </item> <item> +button11 </item> <item> +button12 </item> <item> +button13 </item> <item> +button14 </item> <item> +button15 </item> <item> +button16 </item> <item> +button3 </item> <item> +button4 </item> <item> +button5 </item> <item> +button6 </item> <item> +button7 </item> <item> +button8 </item> <item> +button9 </item> <item> +forward </item> <item> +jump </item> <item> +klook </item> <item> +left </item> <item> +lookdown </item> <item> +lookup </item> <item> +mlook </item> <item> +movedown </item> <item> +moveleft </item> <item> +moveright </item> <item> +moveup </item> <item> +right </item> <item> +showscores </item> <item> +speed </item> <item> +strafe </item> <item> +use </item> <item> -attack </item> <item> -back </item> <item> -button10 </item> <item> -button11 </item> <item> -button12 </item> <item> -button13 </item> <item> -button14 </item> <item> -button15 </item> <item> -button16 </item> <item> -button3 </item> <item> -button4 </item> <item> -button5 </item> <item> -button6 </item> <item> -button7 </item> <item> -button8 </item> <item> -button9 </item> <item> -forward </item> <item> -jump </item> <item> -klook </item> <item> -left </item> <item> -lookdown </item> <item> -lookup </item> <item> -mlook </item> <item> -movedown </item> <item> -moveleft </item> <item> -moveright </item> <item> -moveup </item> <item> -right </item> <item> -showscores </item> <item> -speed </item> <item> -strafe </item> <item> -use </item> </list> <list name="KeyTypes"> <item> * </item> <item> [ </item> <item> ] </item> <item> \ </item> <item> / </item> <item> ' </item> <item> = </item> <item> - </item> <item> + </item> <item> , </item> <item> . </item> <item> ` </item> <item> ~ </item> <item> 1 </item> <item> 2 </item> <item> 3 </item> <item> 4 </item> <item> 5 </item> <item> 6 </item> <item> 7 </item> <item> 8 </item> <item> 9 </item> <item> 0 </item> <item> a </item> <item> b </item> <item> c </item> <item> d </item> <item> e </item> <item> f </item> <item> g </item> <item> h </item> <item> i </item> <item> j </item> <item> k </item> <item> l </item> <item> m </item> <item> n </item> <item> o </item> <item> p </item> <item> q </item> <item> r </item> <item> s </item> <item> t </item> <item> u </item> <item> v </item> <item> x </item> <item> w </item> <item> y </item> <item> z </item> <item> ALT </item> <item> AUX1 </item> <item> AUX10 </item> <item> AUX11 </item> <item> AUX12 </item> <item> AUX13 </item> <item> AUX14 </item> <item> AUX15 </item> <item> AUX16 </item> <item> AUX17 </item> <item> AUX18 </item> <item> AUX2 </item> <item> AUX20 </item> <item> AUX21 </item> <item> AUX22 </item> <item> AUX23 </item> <item> AUX24 </item> <item> AUX25 </item> <item> AUX26 </item> <item> AUX27 </item> <item> AUX28 </item> <item> AUX29 </item> <item> AUX3 </item> <item> AUX30 </item> <item> AUX31 </item> <item> AUX32 </item> <item> AUX4 </item> <item> AUX5 </item> <item> AUX6 </item> <item> AUX7 </item> <item> AUX8 </item> <item> AUX9 </item> <item> BACKSPACE </item> <item> CTRL </item> <item> DEL </item> <item> DOWNARROW </item> <item> END </item> <item> ENTER </item> <item> ESCAPE </item> <item> F1 </item> <item> F10 </item> <item> F11 </item> <item> F12 </item> <item> F2 </item> <item> F3 </item> <item> F4 </item> <item> F5 </item> <item> F6 </item> <item> F7 </item> <item> F8 </item> <item> F9 </item> <item> HOME </item> <item> INS </item> <item> JOY1 </item> <item> JOY2 </item> <item> JOY3 </item> <item> JOY4 </item> <item> KP_SLASH </item> <item> KP_5 </item> <item> KP_UPARROW </item> <item> KP_LEFTARROW </item> <item> KP_RIGHTARROW </item> <item> KP_DOWNARROW </item> <item> KP_HOME </item> <item> KP_END </item> <item> KP_PGUP </item> <item> KP_PGDN </item> <item> KP_INS </item> <item> KP_DEL </item> <item> LEFTARROW </item> <item> MOUSE1 </item> <item> MOUSE2 </item> <item> MOUSE3 </item> <item> MWHEELDOWN </item> <item> MWHEELUP </item> <item> PAUSE </item> <item> PGDN </item> <item> PGUP </item> <item> RIGHTARROW </item> <item> SEMICOLON </item> <item> CAPSLOCK </item> <item> SHIFT </item> <item> SPACE </item> <item> TAB </item> <item> UPARROW </item> </list> <list name="Symbols"> <item> ; </item> <item> $ </item> </list> <list name="BindFamily"> <item> bind </item> <item> unbind </item> </list> <list name="setFamily"> <item> set </item> <item> seta </item> <item> setu </item> <item> sets </item> </list> <list name="PrintsString"> <item> echo </item> <item> say_team </item> <item> say </item> </list> <contexts> <context attribute="Normal Text" lineEndContext="#stay" name="Normal Text"> <keyword attribute="Command" context="Arg area" String="Commands"/> <keyword attribute="Variable" context="Arg area" String="Variables"/> <keyword attribute="Action" context="#stay" String="Actions"/> <keyword attribute="Symbol" context="#stay" String="Symbols"/> <keyword attribute="Command" context="Bind phrase" String="BindFamily"/> <keyword attribute="Command" context="Alias phrase" String="setFamily"/> <keyword attribute="Command" context="Echo" String="PrintsString"/> <StringDetect attribute="Command" context="Alias phrase" String="alias" insensitive="true"/> <keyword attribute="Command" context="Echo" String="PrintsString"/> <DetectChar attribute="Symbol" context="#stay" char="$"/> <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/> </context> <context attribute="Comment" lineEndContext="Normal Text" name="Comment"/> <context attribute="String" lineEndContext="Normal Text" name="String"> <DetectChar attribute="String" context="#pop" char="""/> </context> <context attribute="Normal Text" lineEndContext="Normal Text" name="Arg area"> <DetectChar attribute="String" context="String" char="""/> <Float attribute="Float" context="#stay"/> <Int attribute="Int" context="#stay"/> <DetectChar attribute="Symbol" context="#pop" char=";"/> <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/> <DetectChar attribute="Symbol" context="Normal Text" char="$"/> </context> <context attribute="Normal Text" lineEndContext="Normal Text" name="Arg area in sub phrase"> <Float attribute="Float" context="#stay"/> <Int attribute="Int" context="#stay"/> <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/> <DetectChar attribute="Symbol" context="#pop" char=";"/> </context> <context attribute="Normal Text" lineEndContext="Normal Text" name="Sub phrase"> <keyword attribute="Command" context="Arg area in sub phrase" String="Commands"/> <keyword attribute="Variable" context="Arg area in sub phrase" String="Variables"/> <keyword attribute="Action" context="#stay" String="Actions"/> <keyword attribute="Symbol" context="#stay" String="Symbols"/> <keyword attribute="Command" context="Bind phrase" String="BindFamily"/> <keyword attribute="Command" context="Normal Text" String="setFamily"/> <keyword attribute="Command" context="Echo" String="PrintsString"/> <StringDetect attribute="Command" context="Alias phrase" String="alias"/> <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/> <DetectChar attribute="Symbol" context="#stay" char=";"/> <Int attribute="Int" context="#stay"/> <DetectChar attribute="Symbol" context="#pop" char=";"/> </context> <context attribute="Normal Text" lineEndContext="Normal Text" name="Bind phrase"> <keyword attribute="Hex" context="Sub phrase" String="KeyTypes"/> </context> <context attribute="Identifier" lineEndContext="Normal Text" name="Alias phrase"> <DetectChar attribute="Identifier" context="Sub phrase" char=" "/> </context> <context attribute="String" lineEndContext="Normal Text" name="Echo"> <DetectChar attribute="Symbol" context="#pop" char=";"/> <Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/> </context> </contexts> <itemDatas> <itemData name="Command" defStyleNum="dsKeyword" /> <itemData name="Action" defStyleNum="dsNormal" color="#ffcc00" selColor="#00ff00" /> <itemData name="Variable" defStyleNum="dsKeyword" color="#7f0000"/> <itemData name="Normal Text" defStyleNum="dsNormal" /> <itemData name="Comment" defStyleNum="dsComment" /> <itemData name="Float" defStyleNum="dsFloat" /> <itemData name="Int" defStyleNum="dsFloat" /> <itemData name="String" defStyleNum="dsString" color="#ff0000" selColor="#00ff00" /> <itemData name="String Char" defStyleNum="dsChar" /> <itemData name="Hex" defStyleNum="dsBaseN" /> <itemData name="Symbol" defStyleNum="dsOthers" /> <itemData name="Identifier" defStyleNum="dsDataType" /> </itemDatas> </highlighting> <general> <comments> <comment name="singleLine" start="//"/> </comments> <keywords weakDeliminator=",+~-=/\.[]$" additionalDeliminator="";$" casesensitive="0"/> </general> </language>