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Diffstat (limited to 'kopete/protocols/msn/msnaccount.h')
-rw-r--r-- | kopete/protocols/msn/msnaccount.h | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/kopete/protocols/msn/msnaccount.h b/kopete/protocols/msn/msnaccount.h new file mode 100644 index 00000000..7fbee16b --- /dev/null +++ b/kopete/protocols/msn/msnaccount.h @@ -0,0 +1,270 @@ +/* + msnaccount.h - Manages a single MSN account + + Copyright (c) 2003-2005 by Olivier Goffart <ogoffart@ kde.org> + Copyright (c) 2005 by Michaêl Larouche <[email protected]> + + Kopete (c) 2003-2005 by The Kopete developers <[email protected]> + + ************************************************************************* + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ************************************************************************* +*/ + +#ifndef MSNACCOUNT_H +#define MSNACCOUNT_H + +#include <qobject.h> + +#include "kopetepasswordedaccount.h" + +#include "msnprotocol.h" + +class KAction; +class KActionMenu; + +class MSNNotifySocket; +class MSNContact; + +/** + * MSNAccount encapsulates everything that is account-based, as opposed to + * protocol based. This basically means sockets, current status, and account + * info are stored in the account, whereas the protocol is only the + * 'manager' class that creates and manages accounts. + */ +class MSNAccount : public Kopete::PasswordedAccount +{ + Q_OBJECT + +public: + MSNAccount( MSNProtocol *parent, const QString &accountID, const char *name = 0L ); + + /* + * return the menu for this account + */ + virtual KActionMenu* actionMenu(); + + //------ internal functions + /** + * change the publicName to this new name + */ + void setPublicName( const QString &name ); + void setPersonalMessage(MSNProtocol::PersonalMessageType type, const QString &personalMessage ); + + /** + * Returns the address of the MSN server + */ + QString serverName(); + + /** + * Returns the address of the MSN server port + */ + uint serverPort(); + + MSNNotifySocket *notifySocket(); + + /** + * return true if we are able to send mail, or to open hotmail inbox + */ + bool isHotmail() const; + + + /** + * Return the picture url. + */ + QString pictureUrl(); + + /** + * Set the picture url. + */ + void setPictureUrl(const QString &url); + + /** + * return the <msnobj> tag of the display picture + */ + QString pictureObject(); + + /** + * reset the <msnobj>. This method should be called if the displayimage has changed + * If we are actualy connected, it will imediatly update the <msgobj> on the server, exepted + * if @param silent is set to true + * @param force Force the application of MSN picture + */ + void resetPictureObject(bool silent=false, bool force=false); + + //BEGIN Http + + bool useHttpMethod() const; + + //END + + /** + * Return the client ID for the myself contact of this account. + * It is dynamic to see if we really have a webcam or not. + */ + QString myselfClientId() const; + +public slots: + virtual void connectWithPassword( const QString &password ) ; + virtual void disconnect() ; + virtual void setOnlineStatus( const Kopete::OnlineStatus &status , const QString &reason = QString::null); + + /** + * Ask to the account to create a new chat session + */ + void slotStartChatSession( const QString& handle ); + + /** + * Single slot to display error message. + */ + void slotErrorMessageReceived( int type, const QString &msg ); + +protected: + virtual bool createContact( const QString &contactId, Kopete::MetaContact *parentContact ); + + +private slots: + // Actions related + void slotStartChat(); + void slotOpenInbox(); + void slotChangePublicName(); + +//#if !defined NDEBUG //(Stupid moc which don't see when he don't need to slot this slot) + /** + * Show simple debugging aid + */ + void slotDebugRawCommand(); +//#endif + + // notifySocket related + void slotStatusChanged( const Kopete::OnlineStatus &status ); + void slotNotifySocketClosed(); + void slotPersonalMessageChanged(const QString& personalMessage); + void slotContactRemoved(const QString& handle, const QString& list, const QString& contactGuid, const QString& groupGuid ); + void slotContactAdded(const QString& handle, const QString& list, const QString& publicName, const QString& contactGuid, const QString &groupGuid ); + void slotContactListed( const QString& handle, const QString& publicName, const QString &contactGuid, uint lists, const QString& groups ); + void slotNewContactList(); + /** + * The group has successful renamed in the server + * groupName: is new new group name + */ + void slotGroupRenamed(const QString &groupGuid, const QString& groupName ); + /** + * A new group was created on the server (or received durring an LSG command) + */ + void slotGroupAdded( const QString& groupName, const QString &groupGuid ); + /** + * Group was removed from the server + */ + void slotGroupRemoved( const QString &groupGuid ); + /** + * Incoming RING command: connect to the Switchboard server and send + * the startChat signal + */ + void slotCreateChat( const QString& sessionID, const QString& address, const QString& auth, + const QString& handle, const QString& publicName ); + /** + * Incoming XFR command: this is an result from + * slotStartChatSession(handle) + * connect to the switchboard server and sen startChat signal + */ + void slotCreateChat( const QString& address, const QString& auth); + + + // ui related + /** + * A kopetegroup is renamed, rename group on the server + */ + void slotKopeteGroupRenamed( Kopete::Group *g ); + + /** + * A kopetegroup is removed, remove the group in the server + **/ + void slotKopeteGroupRemoved( Kopete::Group* ); + + /** + * add contact ui + */ + void slotContactAddedNotifyDialogClosed( const QString &handle); + + /** + * When the dispatch server sends us the notification server to use. + */ + void createNotificationServer( const QString &host, uint port ); + + /** + * When a global identity key get changed. + */ + void slotGlobalIdentityChanged( const QString &key, const QVariant &value ); + +private: + MSNNotifySocket *m_notifySocket; + KAction *m_openInboxAction; + KAction *m_startChatAction; + KAction *m_changeDNAction; + + // status which will be using for connecting + Kopete::OnlineStatus m_connectstatus; + + QStringList m_msgHandle; + + bool m_newContactList; + + + /** + * Add the contact on the server in the given groups. + * this is a helper function called bu createContact and slotStatusChanged + */ + void addContactServerside(const QString &contactId, QPtrList<Kopete::Group> groupList); + + + +public: //FIXME: should be private + QMap<QString, Kopete::Group*> m_groupList; + + void addGroup( const QString &groupName, const QString &contactToAdd = QString::null ); + + /** + * Find and retrive a MSNContact by its contactGuid. (Helper function) + */ + MSNContact *findContactByGuid(const QString &contactGuid); +private: + + // server data + QStringList m_allowList; + QStringList m_blockList; + QStringList m_reverseList; + + Kopete::MetaContact *m_addWizard_metaContact; + QMap< QString, QStringList > tmp_addToNewGroup; + QMap< QString, QStringList > tmp_addNewContactToGroup; + + QString m_pictureObj; //a cache of the <msnobj> + QString m_pictureFilename; // the picture filename. + + //this is the translation between old to new groups id when syncing from server. + QMap<QString, Kopete::Group*> m_oldGroupList; + + /** + * I need the password in createNotificationServer. + * but i can't ask it there with password() because a nested loop will provoque crash + * at this place. so i'm forced to keep it here. + * I would like an API to request the password WITHOUT askling it. + */ + QString m_password; + + /** + * Cliend ID is a bitfield that contains supported features for a MSN contact. + */ + uint m_clientId; +}; + +#endif + +// vim: set noet ts=4 sts=4 sw=4: + |