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+/*
+ msnprotocol.h - Kopete MSN Protocol Plugin
+
+ Copyright (c) 2002 by Duncan Mac-Vicar Prett <[email protected]>
+ Copyright (c) 2002-2003 by Martijn Klingens <[email protected]>
+ Copyright (c) 2002-2003 by Olivier Goffart <ogoffart @ kde.org>
+ Copyright (c) 2005 by MichaĆ«l Larouche <[email protected]>
+
+ Kopete (c) 2002-2003 by the Kopete developers <[email protected]>
+
+ *************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ *************************************************************************
+*/
+
+#ifndef __msnprotocol_h__
+#define __msnprotocol_h__
+
+#include <qmap.h>
+#include <qstringlist.h>
+
+#include "kopeteprotocol.h"
+#include "kopeteonlinestatus.h"
+#include "kopetecontactproperty.h"
+
+#include "msnsocket.h"
+
+
+class QImage;
+
+class KAction;
+class KActionMenu;
+
+class MSNContact;
+class MSNAccount;
+class MSNNotifySocket;
+class MSNSwitchBoardSocket;
+class MSNChatSession;
+class MSNInvitation;
+namespace Kopete { class ChatSession; }
+namespace Kopete { class MetaContact; }
+namespace Kopete { class Contact; }
+namespace Kopete { class Message; }
+namespace Kopete { class Group; }
+
+/**
+ * @author duncan
+ * @author Martijn Klingens <[email protected]>
+ * @author Olivier Goffart <ogoffart @ kde.org>
+ */
+class KOPETE_EXPORT MSNProtocol : public Kopete::Protocol
+{
+ Q_OBJECT
+
+public:
+ MSNProtocol( QObject *parent, const char *name, const QStringList &args );
+
+ /**
+ * SyncMode indicates whether settings differing between client and
+ * server should be propagated to keep them in sync.
+ * SyncToServer - Ignore the server setting when sent. Instead, push
+ * the local setting to the server. Used when changing
+ * settings offline.
+ * SyncFromServer - Update locally stored settings with the value sent
+ * by the server. Used when connecting to the server if
+ * no offline changes are pending to force a sync.
+ * SyncBoth - Changes are updated both ways. This is truly a
+ * 'first come, first serve' scenario, which breaks if
+ * the 'old' value is sent by one peer before the other
+ * end is able to push the new value. An example of this
+ * is changing the MSN nickname offline - the server can
+ * only be updated after it has sent the old value to
+ * the client during connect, destroying the new setting.
+ * Once connected this is often the most useful setting.
+ * DontSync - Do not sync values at all. This is used if settings
+ * are overridden locally, but should not be sent to the
+ * server, nor should the client update server-pushed
+ * values. This can be useful for e.g. contact lists.
+ */
+ enum SyncMode
+ {
+ DontSync = 0x00,
+ SyncToServer = 0x01,
+ SyncFromServer = 0x02,
+ SyncBoth = 0x03
+ };
+
+ /**
+ * The possible MSN online statuses
+ */
+ const Kopete::OnlineStatus NLN; //online
+ const Kopete::OnlineStatus BSY; //busy
+ const Kopete::OnlineStatus BRB; //be right back
+ const Kopete::OnlineStatus AWY; //away
+ const Kopete::OnlineStatus PHN; //on the phone
+ const Kopete::OnlineStatus LUN; //out to lunch
+ const Kopete::OnlineStatus FLN; //offline
+ const Kopete::OnlineStatus HDN; //invisible
+ const Kopete::OnlineStatus IDL; //idle
+ const Kopete::OnlineStatus UNK; //inknown (internal)
+ const Kopete::OnlineStatus CNT; //connecting (internal)
+
+ const Kopete::ContactPropertyTmpl propEmail;
+ const Kopete::ContactPropertyTmpl propPhoneHome;
+ const Kopete::ContactPropertyTmpl propPhoneWork;
+ const Kopete::ContactPropertyTmpl propPhoneMobile;
+ const Kopete::ContactPropertyTmpl propClient;
+ const Kopete::ContactPropertyTmpl propGuid;
+ const Kopete::ContactPropertyTmpl propPersonalMessage; // it's the equivalent of away message.
+
+ enum List
+ {
+ FL, // forward
+ AL, // allow
+ BL, // blocked
+ RL, // reverse
+ PL // pending
+ };
+
+ // Enums used to build the Kopete's MSN ClientId.
+ enum MSNClientInformationFields
+ {
+ WindowsMobile = 0x1,
+ InkFormatGIF = 0x04,
+ InkFormatISF = 0x08,
+ SupportWebcam = 0x10,
+ SupportMultiPacketMessaging = 0x20,
+ MSNMobileDevice = 0x40,
+ MSNDirectDevice = 0x80,
+ WebMessenger = 0x100,
+ SupportDirectIM = 0x4000,
+ SupportWinks = 0x8000,
+ MSNC1 = 0x10000000,
+ MSNC2 = 0x20000000,
+ MSNC3 = 0x30000000,
+ MSNC4 = 0x40000000
+ };
+
+ enum PersonalMessageType
+ {
+ PersonalMessageNormal,
+ PersonalMessageMusic,
+ PersonalMessageGame,
+ PersonalMessageOffice
+ };
+
+ virtual Kopete::Contact *deserializeContact( Kopete::MetaContact *metaContact,
+ const QMap<QString, QString> &serializedData, const QMap<QString, QString> &addressBookData );
+
+ virtual AddContactPage *createAddContactWidget( QWidget *parent , Kopete::Account *i);
+ virtual KopeteEditAccountWidget *createEditAccountWidget(Kopete::Account *account, QWidget *parent);
+ virtual Kopete::Account *createNewAccount(const QString &accountId);
+
+ static MSNProtocol* protocol();
+ static bool validContactId(const QString&);
+ QImage scalePicture(const QImage &picture);
+
+private slots:
+ void slotSyncContactList();
+
+private:
+
+ static MSNProtocol *s_protocol;
+
+signals:
+ /**
+ * A new msn invitation has been arrived. plugins can connect this signal to handle invitations.
+ * if the invitationID match to their internal id. they can create a new MSNInvitation and pass it via invitation
+ *
+ * @param invitation should be set by the plugin to the new invitaiton. plugin should check it is equal to 0L before
+ * @param bodyMSG is the whole invitation message
+ * @param cookie is the invitation cookie
+ * @param msnMM is the message manager
+ * @param c is the contact
+ */
+ void invitation(MSNInvitation*& invitation, const QString &bodyMSG , long unsigned int cookie , MSNChatSession* msnMM , MSNContact* c );
+};
+
+#endif
+
+// vim: set noet ts=4 sts=4 sw=4:
+