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diff --git a/kopete/protocols/msn/msnprotocol.h b/kopete/protocols/msn/msnprotocol.h
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-/*
- msnprotocol.h - Kopete MSN Protocol Plugin
-
- Copyright (c) 2002 by Duncan Mac-Vicar Prett <[email protected]>
- Copyright (c) 2002-2003 by Martijn Klingens <[email protected]>
- Copyright (c) 2002-2003 by Olivier Goffart <ogoffart @ kde.org>
- Copyright (c) 2005 by MichaĆ«l Larouche <[email protected]>
-
- Kopete (c) 2002-2003 by the Kopete developers <[email protected]>
-
- *************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- *************************************************************************
-*/
-
-#ifndef __msnprotocol_h__
-#define __msnprotocol_h__
-
-#include <tqmap.h>
-#include <tqstringlist.h>
-
-#include "kopeteprotocol.h"
-#include "kopeteonlinestatus.h"
-#include "kopetecontactproperty.h"
-
-#include "msnsocket.h"
-
-
-class TQImage;
-
-class TDEAction;
-class TDEActionMenu;
-
-class MSNContact;
-class MSNAccount;
-class MSNNotifySocket;
-class MSNSwitchBoardSocket;
-class MSNChatSession;
-class MSNInvitation;
-namespace Kopete { class ChatSession; }
-namespace Kopete { class MetaContact; }
-namespace Kopete { class Contact; }
-namespace Kopete { class Message; }
-namespace Kopete { class Group; }
-
-/**
- * @author duncan
- * @author Martijn Klingens <[email protected]>
- * @author Olivier Goffart <ogoffart @ kde.org>
- */
-class KOPETE_EXPORT MSNProtocol : public Kopete::Protocol
-{
- Q_OBJECT
-
-
-public:
- MSNProtocol( TQObject *parent, const char *name, const TQStringList &args );
-
- /**
- * SyncMode indicates whether settings differing between client and
- * server should be propagated to keep them in sync.
- * SyncToServer - Ignore the server setting when sent. Instead, push
- * the local setting to the server. Used when changing
- * settings offline.
- * SyncFromServer - Update locally stored settings with the value sent
- * by the server. Used when connecting to the server if
- * no offline changes are pending to force a sync.
- * SyncBoth - Changes are updated both ways. This is truly a
- * 'first come, first serve' scenario, which breaks if
- * the 'old' value is sent by one peer before the other
- * end is able to push the new value. An example of this
- * is changing the MSN nickname offline - the server can
- * only be updated after it has sent the old value to
- * the client during connect, destroying the new setting.
- * Once connected this is often the most useful setting.
- * DontSync - Do not sync values at all. This is used if settings
- * are overridden locally, but should not be sent to the
- * server, nor should the client update server-pushed
- * values. This can be useful for e.g. contact lists.
- */
- enum SyncMode
- {
- DontSync = 0x00,
- SyncToServer = 0x01,
- SyncFromServer = 0x02,
- SyncBoth = 0x03
- };
-
- /**
- * The possible MSN online statuses
- */
- const Kopete::OnlineStatus NLN; //online
- const Kopete::OnlineStatus BSY; //busy
- const Kopete::OnlineStatus BRB; //be right back
- const Kopete::OnlineStatus AWY; //away
- const Kopete::OnlineStatus PHN; //on the phone
- const Kopete::OnlineStatus LUN; //out to lunch
- const Kopete::OnlineStatus FLN; //offline
- const Kopete::OnlineStatus HDN; //invisible
- const Kopete::OnlineStatus IDL; //idle
- const Kopete::OnlineStatus UNK; //inknown (internal)
- const Kopete::OnlineStatus CNT; //connecting (internal)
-
- const Kopete::ContactPropertyTmpl propEmail;
- const Kopete::ContactPropertyTmpl propPhoneHome;
- const Kopete::ContactPropertyTmpl propPhoneWork;
- const Kopete::ContactPropertyTmpl propPhoneMobile;
- const Kopete::ContactPropertyTmpl propClient;
- const Kopete::ContactPropertyTmpl propGuid;
- const Kopete::ContactPropertyTmpl propPersonalMessage; // it's the equivalent of away message.
-
- enum List
- {
- FL, // forward
- AL, // allow
- BL, // blocked
- RL, // reverse
- PL // pending
- };
-
- // Enums used to build the Kopete's MSN ClientId.
- enum MSNClientInformationFields
- {
- WindowsMobile = 0x1,
- InkFormatGIF = 0x04,
- InkFormatISF = 0x08,
- SupportWebcam = 0x10,
- SupportMultiPacketMessaging = 0x20,
- MSNMobileDevice = 0x40,
- MSNDirectDevice = 0x80,
- WebMessenger = 0x100,
- SupportDirectIM = 0x4000,
- SupportWinks = 0x8000,
- MSNC1 = 0x10000000,
- MSNC2 = 0x20000000,
- MSNC3 = 0x30000000,
- MSNC4 = 0x40000000
- };
-
- enum PersonalMessageType
- {
- PersonalMessageNormal,
- PersonalMessageMusic,
- PersonalMessageGame,
- PersonalMessageOffice
- };
-
- virtual Kopete::Contact *deserializeContact( Kopete::MetaContact *metaContact,
- const TQMap<TQString, TQString> &serializedData, const TQMap<TQString, TQString> &addressBookData );
-
- virtual AddContactPage *createAddContactWidget( TQWidget *parent , Kopete::Account *i);
- virtual KopeteEditAccountWidget *createEditAccountWidget(Kopete::Account *account, TQWidget *parent);
- virtual Kopete::Account *createNewAccount(const TQString &accountId);
-
- static MSNProtocol* protocol();
- static bool validContactId(const TQString&);
- TQImage scalePicture(const TQImage &picture);
-
-private slots:
- void slotSyncContactList();
-
-private:
-
- static MSNProtocol *s_protocol;
-
-signals:
- /**
- * A new msn invitation has been arrived. plugins can connect this signal to handle invitations.
- * if the invitationID match to their internal id. they can create a new MSNInvitation and pass it via invitation
- *
- * @param invitation should be set by the plugin to the new invitaiton. plugin should check it is equal to 0L before
- * @param bodyMSG is the whole invitation message
- * @param cookie is the invitation cookie
- * @param msnMM is the message manager
- * @param c is the contact
- */
- void invitation(MSNInvitation*& invitation, const TQString &bodyMSG , long unsigned int cookie , MSNChatSession* msnMM , MSNContact* c );
-};
-
-#endif
-
-// vim: set noet ts=4 sts=4 sw=4:
-