This file is a listing of (proposed) changes to be made to libkopete's API. Buddy Icons: ============== Some support for buddy icons is needed in libkopete. Maybe just a simple contact property and a metacontact property computed from it will do. Properties: ============= The current properties system is a bit of a mess. With the PluginDataObjects, the ContactProperties, KopeteContact's serializeProperties, and the various properties which are stored specially but shouldn't be (such as KopeteGroup::expanded) it's hard to know where you are. I (Richard) would like to replace this whole set of different property systems with a unified one. The way I see this working is as follows: - An object is created for each property. That object represents the property, and knows how to read set store and manipulate that property. - Properties on objects supporting them (KopeteContact, KopeteMetaContact, KopeteGroup, and so on) will be accessed in a uniform manner, eg: contact(myProperty) = 42; metaContact(displayName) = i18n("Ford Prefect"); The exact notation is not finalised yet. Maybe X[...] or X.property(...) would be clearer? - New types of properties with different serialization requirements and so on can easily be created - MetaContact properties can be computed from Contact properties (eg, for buddy icon, away message, idle time and so on) by writing an appropriate property class. - This system would be extended to plugin configuration, so plugin authors can easily deal with configuration variables without having to use strings as keys. KopeteMessageManager: ======================= KopeteMessageManager should allow any number of views to be attached, from 0 to infinity. A lot of code should be moved from the KopeteViewManager to the KopeteMessageManager. Allowing the creation of chatwindow plugin more easy The chat window should be restructured so each ChatView object has its own send button. (-that's not a part of the libkopete api-) KopeteMessage: ================ KopeteMessage should be reorganised to use QDomDocument or something similar to store its contents - the purpose of this is so libkopete can provide a uniform way of dealing with messages; the emoticon and link-adding filters don't then need to grok HTML in order to be able to mangle a message KopeteContactList =================== Add to KopeteMetaContact a statusPixmap() function to return the pixmap associated with its name. Take implementation from KopeteMetaContactLVI. Use this function in the Kopete::MimeSourceFactory so we get MCs being grayed if they're idle in tooltips too. KopeteContactList::removeGroup should remove the group from all metacontacts. Move code from KopeteContactListView to KopeteContactList for this. KopeteContactList::findContact and KopeteMetaContact::findContact should maybe be removed, or at least contains ptr to accounts insteads of id. KopeteContact::slotDeleteContact should be renamed, maybe return a bool to cancel the deletion of the contact. Add an iconName() function to contacts, metacontacts and accounts returning a string that can be put in an <img src="%1"> in any rich text to give the appropriate icon. See the MimeSourceFactory. KCL::selectedMetaContacts really doesn't belong here. A contact list shouldn't have a concept of selected items (this is action- and UI-specific knowledge). The only place this is used is when plugins' actions need to be enabled and disabled, or applied. Find a better way to do this UI-specific task. KCL::selectedGroups can be removed outright. KopeteEmoticon ================ Allow emoticons and emoticon sets to be flagged as being for only a specific protocol. Allow the user to have more than one emoticon set enabled at once, and to set priorities. This way, the user will be able to have a base theme, a set of Gadu-Gadu-specific emoticons and so on. Possibly move emoticon support into a plugin? KopeteOnlineStatus ==================== Add an Unknown status to KopeteOnlineStatus for when the status of a contact is unknown (in the case that they've not authorised you, or the protocol does not provide presence information) and a status for Unreachable (in the case that your account is offline, etc). The crucial difference is that a contact with Unknown status may be reachable (though that contact should probably be avoided for messaging unless nothing else is available). More granular away settings: see Bug 57297. The number of different global statuses (away / busy / be right back) should be extended to a configurable list where each element contains the name of the status, the default away message, and the KOS for every account)... though perhaps this would be better placed in an 'advanced status' plugin? Add a way to register automatically KOS. The code for the right-click menu in the Kopete account tray is duplicated all over the place; this should be done automatically by the account tray code. KopeteAccount =============== KopeteAccount::password should be split in two method: KopeteAccount::password which return the remembered password if any, but which does not try to ask it to the user. and getPassword which acts like the acutal function. <lilachaze> KopeteAccount will soon have no ::password. instead, use Kopete::PasswordedAccount, and acct.password().request(...) or acct.password().cachedValue() DCOP ====== The DCOP interface needs to be totally re-done so as to be useful, and to hopefully not rely on display names. Obsolete functions previously used only for DCOP should be removed from KopeteContactList where applicable. KopeteTransferManager ======================= The file transfer mechanisms should be available to plugins... ie, a plugin should be able to both initiate file transfers, and intercept and possibly cancel file transfer requests, the exact same as plugins can ( will ) be able to filter KopeteMessages ( see below ). Message Processing ==================== Some sort of async message processing API needs to be designed and implemented Richard's proposal: (email questions to the list or to kde@metafoo.co.uk) - how do we order the various message filters available properly? they give us a processing stage, and an offset within that stage. the stages will be something like: for an incoming message: - Start - message was just received (History) - ToSent - convert from received format to sent format (GPG) - ToDesired - convert to how the user wants the message (Translator, AutoReplace) ToDesired+Before - Highlight - Format - decorate the message (without changing the content) (Links, Emoticons, TextEffect) - Finished - message is now ready for display (ChatWindow / MessageQueue) for an outgoing message: - Start - user just hit Send - Parse - process commands (CommandHandler, Alias, Now Listening) Parse+After - History - ToDesired - convert to how the user wanted to send (Translator, AutoReplace) - Format - decorate the message (without changing the content) (TextEffect) - ToSent - convert to the format to send in (GPG) - Finished - message is now ready for sending (Protocols) There should be a number of offsets defined for when to do the processing, within a stage, such as: - Before - before any other processing in this stage - VeryEarly - Early - Normal - Late - VeryLate - After - after any other processing in this stage - how do we construct a set of message filters for a particular message manager? - message filters register themselves with the filter manager, with a message direction, a stage and an offset within that stage. - each registered message filter factory gets queried (in stage/offset order) by the object creating the filter chain. it either returns a new filter for the chain, or returns NULL (meaning this filter is not needed in this chain). - the Q_SIGNALS in one filter are connected to the Q_SLOTS in the next. any sent/received message is handed to the first filter in the appropriate chain. - how long does a filter chain live for? - it's created when it's first needed (when a message is sent / received and no chain already exists to process it, or when a chatwindow is opened) - it's reference counted - the MessageQueue / ChatWindow holds a reference to its chains - the chain knows how many messages are in it (the messages unregister themselves when they're destroyed) - this makes it trivial to implement 65803 - stay in chatwindows when no window is open - just make the Kopete::Contact hold a reference to the receive chain - interactions with the chat manager - the chat manager (or possibly just 'chat') is an abstraction for a conversation between our client/user and some other computer/user. it's a bit like the message manager we have now, but more sophisticated. - the send and receive chains are fundamentally linked - they are owned by the same chat manager (which has a chainFor(MessageDirection) function) - when a chain's reference count drops to 0, it stays alive until all the messages in it have been processed, but calls to chainFor(Outgoing) will create a new chain. if we want, we can guarantee messages from the old chain get sent over the wire before ones from the new chain, but it's probably not essential. - interactions with a chat view - the ChatWindow component above is actually the ChatWindowFilter. it's owned by the filter chain, and so should not be a QWidget. - when a chat view is closed, it drops its reference to the various message chains. but the receive chain will still exist if there's an incoming message that's still being processed. therefore: - the chatwindow prompts you if you ask it to be closed and there are messages left in its receive chain - the chatwindow filter will *drop* messages that reach it if there's no chatview available to send them to. but that's ok since the user will already have been prompted about this. - problems with this design - when the receive chain is closed (refcount drops to 0), it's not necessarily the case that messages in it still need to be processed. for instance, if you don't use the History plugin, or all the messages are already past it, it probably doesn't matter if they're dropped. we should somehow allow the filters to prevent destruction of the part of the chain before them, and if none of them does, destroy it. Invitation Handling Proposal: =============================== Invitations is framework that allow others network applications (Games, Desktop Sharing, Video conference, [file transfer?], ...) to initiate the communication with kopete. (like Windows Messenger does) The user has two ways to initiate such as thing: - in the application itself, they could (with the help of KABC) select a contactable contact; the invitaiton is transported to Kopete. - in Kopete, in the chat window, an "tools" menu, with all possible actions. Blacklist support: ==================== <roie> BlackList API is added. Protocols maintainers, please check if a contact is blocked before passing messages to MessageManager. I will also attach the GUI to block() and unblock() in the near future.