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/*
emoticonselector.h
a button that pops up a list of all emoticons and returns
the emoticon-string if one is selected in the list
Copyright (c) 2002 by Stefan Gehn <metz AT gehn.net>
Kopete (c) 2002-2003 by the Kopete developers <[email protected]>
*************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef __emoticonselector_h__
#define __emoticonselector_h__
#include <qlabel.h>
#include <qwidget.h>
class QGridLayout;
class QHideEvent;
class QShowEvent;
class EmoticonLabel : public QLabel
{
Q_OBJECT
public:
EmoticonLabel(const QString &emoticonText, const QString &pixmapPath, QWidget *parent=0, const char *name=0);
// ~EmoticonLabel();
signals:
void clicked(const QString &text);
protected:
void mouseReleaseEvent(QMouseEvent*);
QString mText;
};
class EmoticonSelector : public QWidget
{
Q_OBJECT
public:
EmoticonSelector ( QWidget *parent = 0, const char *name = 0 );
// ~EmoticonSelector();
typedef QValueList<QMovie*> MovieList;
signals:
/**
* gets emitted when an emoticon has been selected from the list
* the QString holds the emoticon as a string or is 0L if nothing was selected
**/
void ItemSelected(const QString &);
public slots:
void prepareList();
protected:
virtual void hideEvent( QHideEvent* );
virtual void showEvent( QShowEvent* );
MovieList movieList;
QGridLayout *lay;
protected slots:
void emoticonClicked(const QString &);
};
#endif
// vim: set noet ts=4 sts=4 sw=4:
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