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/*
kopetecommand.h - Command
Copyright (c) 2003 by Jason Keirstead <[email protected]>
Kopete (c) 2002-2003 by the Kopete developers <[email protected]>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef __KOPETECOMMAND_H__
#define __KOPETECOMMAND_H__
#include <qobject.h>
#include <kaction.h>
#include "kopetecommandhandler.h"
namespace Kopete
{
class ChatSession;
class Command : public KAction
{
Q_OBJECT
public:
/**
* Creates a Kopete::Command object
*
* @param parent The plugin who owns this command
* @param command The command we want to handle, not including the '/'
* @param handlerSlot The slot used to handle the command. This slot must
* accept two parameters, a QString of arguments, and a Kopete::ChatSession
* pointer to the Manager under which the command was sent.
* @param help An optional help string to be shown when the user uses
* /help <i>command</i>
* @param type If this command is an alias, and what type
* @param formatString The formatString of the alias if any
* @param minArgs Minimum number of arguments
* @param maxArgs Maximum number of arguments
* @param cut The shortcut for the command
* @param pix The icon to use for the command
*/
Command( QObject *parent, const QString &command, const char* handlerSlot,
const QString &help = QString::null, CommandHandler::CommandType type = CommandHandler::Normal, const QString &formatString = QString::null,
uint minArgs = 0, int maxArgs = -1, const KShortcut &cut = 0,
const QString &pix = QString::null );
/**
* Process this command
*/
void processCommand( const QString &args, ChatSession *manager, bool gui = false );
/**
* Returns the command this object handles
*/
const QString &command() const { return m_command; };
/**
* Returns the help string for this command
*/
const QString &help() const { return m_help; };
/**
* Returns the type of the command
*/
const CommandHandler::CommandType type() const { return m_type; };
signals:
/**
* Emitted whenever a command is handled by this object. When a command
* has been handled, all processing on it stops by the command handler
* (a command cannot be handled twice)
*/
void handleCommand( const QString &args, Kopete::ChatSession *manager );
private slots:
/**
* Connected to our activated() signal
*/
void slotAction();
private:
void init( const QString &command, const char* slot, const QString &help,
CommandHandler::CommandType type, const QString &formatString,
uint minArgs, int maxArgs );
void printError( const QString &error, ChatSession *manager, bool gui = false ) const;
QString m_command;
QString m_help;
QString m_formatString;
uint m_minArgs;
int m_maxArgs;
bool m_processing;
CommandHandler::CommandType m_type;
};
}
#endif
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