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/*
kopeteemoticons.cpp - Kopete Preferences Container-Class
Copyright (c) 2002-2003 by Stefan Gehn <metz AT gehn.net>
Kopete (c) 2002-2004 by the Kopete developers <[email protected]>
Copyright (c) 2005 by Engin AYDOGAN <engin @ bzzzt.biz>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef kopeteemoticons_h__
#define kopeteemoticons_h__
#include <tqobject.h>
#include <tqvaluelist.h>
#include <tqregexp.h>
#include "kopete_export.h"
namespace Kopete {
class KOPETE_EXPORT Emoticons : public TQObject
{
Q_OBJECT
public:
/**
* Constructor: DON'T use it if you want to use the emoticon theme
* chosen by the user.
* Instead, use @ref Kopete::Emoticons::self()
**/
Emoticons( const TQString &theme = TQString() );
~Emoticons( );
/**
* The emoticons container-class by default is a singleton object.
* Use this method to retrieve the instance.
*/
static Emoticons *self();
/**
* The possible parse modes
*/
enum ParseMode { DefaultParseMode = 0x0 , /** Use strict or relaxed according the config */
StrictParse = 0x1, /** Strict parsing requires a space between each emoticon */
RelaxedParse = 0x4, /** Parse mode where all possible emoticon matches are allowed */
SkipHTML = 0x2 /** Skip emoticons within HTML */
};
/**
* Use it to parse emoticons in a text.
* You don't need to use this for chat windows,
* There is a special class that abstract a chat view
* and uses emoticons parser.
* This function will use the selected emoticon theme.
* If nicks is provided, they will not be parsed if they
* exist in message.
*/
static TQString parseEmoticons( const TQString &message, ParseMode = SkipHTML ) ;
TQString parse( const TQString &message, ParseMode = SkipHTML );
/**
* TokenType, a token might be an image ( emoticon ) or text.
*/
enum TokenType { Undefined, /** Undefined, for completeness only */
Image, /** Token contains a path to an image */
Text /** Token contains test */
};
/**
* A token consists of a TQString text which is either a regular text
* or a path to image depending on the type.
* If type is Image the text refers to an image path.
* If type is Text the text refers to a regular text.
*/
struct Token {
Token() : type( Undefined ) {}
Token( TokenType t, const TQString &m ) : type( t ), text(m) {}
Token( TokenType t, const TQString &m, const TQString &p, const TQString &html )
: type( t ), text( m ), picPath( p ), picHTMLCode( html ) {}
TokenType type;
TQString text;
TQString picPath;
TQString picHTMLCode;
};
/**
* Static function which will call tokenize
* @see tokenize( const TQString& )
*/
static TQValueList<Token> tokenizeEmoticons( const TQString &message, ParseMode mode = DefaultParseMode );
/**
* Tokenizes an message.
* For example;
* Assume :], (H), :-x are three emoticons.
* A text "(H)(H) foo bar john :] :-x" would be tokenized as follows (not strict):
* 1- /path/to/shades.png
* 2- /path/to/shades.png
* 3- " foo bar john "
* 4- /path/to/bat.png
* 5- " "
* 6- /path/to/kiss.png
*
* Strict tokenization (require spaces around emoticons):
* 1- "(H)(H) foo bar john "
* 2- /path/to/bat.png
* 3- " "
* 4- /path/to/kiss.png
* Note: quotation marks are used to emphasize white spaces.
* @param message is the message to tokenize
* @param mode is a bitmask of ParseMode enum
* @return a TQValueList which consiste of ordered tokens of the text.
* @author Engin AYDOGAN < [email protected] >
* @since 23-03-05
*/
TQValueList<Token> tokenize( const TQString &message, uint mode = DefaultParseMode );
/**
* Return all emoticons and the corresponding icon.
* (only one emoticon per image)
*/
TQMap<TQString, TQStringList> emoticonAndPicList();
public slots:
/**
* reload the current emoticons theme
*/
void reload();
private:
/**
* Our instance
**/
static Emoticons *s_self;
/**
* add an emoticon to our mapping if
* an animation/pixmap has been found for it
**/
void addIfPossible( const TQString& filenameNoExt, const TQStringList &emoticons );
/**
* uses the kopete's emoticons.xml for the theme
* @see initEmoticons
*/
void initEmoticon_emoticonsxml( const TQString & filename);
/**
* uses the JEP-0038 xml description for the theme
* @see initEmoticons
*/
void initEmoticon_JEP0038( const TQString & filename);
/**
* sorts emoticons for convenient parsing, which yields greedy matching on
* matchText
*/
void sortEmoticons();
struct Emoticon;
struct EmoticonNode;
class Private;
Private *d;
private slots:
/**
* Fills the map with paths and emoticons
* This needs to be done on every emoticon-theme change
**/
void initEmoticons ( const TQString &theme = TQString() );
};
} //END namespace Kopete
#endif
// vim: set noet ts=4 sts=4 sw=4:
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