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/*
kopetepasswordwidget.cpp - widget for editing a Kopete::Password
Copyright (c) 2003 by Richard Smith <[email protected]>
Kopete (c) 2003 by the Kopete developers <[email protected]>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef KOPETEPASSWORDWIDGET_H
#define KOPETEPASSWORDWIDGET_H
#include "kopetepasswordwidgetbase.h"
#include "kopete_export.h"
namespace Kopete
{
class Password;
namespace UI
{
/**
* @author Richard Smith <[email protected]>
* This widget displays an editable password, including the Remember password checkbox.
* @todo This is NOT BC yet : it derives from a uic-generated class
*/
class KOPETE_EXPORT PasswordWidget : public KopetePasswordWidgetBase
{
Q_OBJECT
TQ_OBJECT
public:
/**
* Creates a Kopete::PasswordWidget.
* @param parent The widget to nest this one inside
* @param name The name of this TQObject
* @param from The password to load the data for this widget from, or 0 if none
*/
PasswordWidget( TQWidget *parent, const char *name = 0, Kopete::Password *from = 0 );
~PasswordWidget();
/**
* Loads the information stored in source into the widget
*/
void load( Kopete::Password *source );
/**
* Saves the information in the widget into target
*/
void save( Kopete::Password *target );
/**
* Returns true if the information in the widget is valid, false if it is not.
* Currently the only way this can fail is if the password is too long.
* @todo this should return an enum of failures.
*/
bool validate();
/**
* Returns the string currently in the input box in the widget
*/
TQString password() const;
/**
* Returns a boolean indicating whether the Remember Password checkbox is checked.
* Result is undefined if the Remember Password field is in the 'no change' state
* because the user has not (yet) opened the wallet.
*/
bool remember() const;
/**
* Set the password stored in the widget.
* @param pass The text to place in the password field.
*/
void setPassword( const TQString &pass );
signals:
/**
* Emitted when the information stored in this widget changes
*/
void changed();
public slots:
/** @internal */
void receivePassword( const TQString & );
private slots:
void slotRememberChanged();
private:
class Private;
Private *d;
};
}
}
#endif
// vim: set noet ts=4 sts=4 sw=4:
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