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/*
testbedaccount.h - Kopete Testbed Protocol
Copyright (c) 2003 by Will Stephenson <[email protected]>
Kopete (c) 2002-2003 by the Kopete developers <[email protected]>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef TESTBEDACCOUNT_H
#define TESTBEDACCOUNT_H
#include <kopeteaccount.h>
#include "testbedwebcamdialog.h"
class TDEActionMenu;
namespace Kopete { class Contact; }
namespace Kopete { class MetaContact; }
class TestbedContact;
class TestbedProtocol;
class TestbedFakeServer;
/**
* This represents an account connected to the testbed
* @author Will Stephenson
*/
class TestbedAccount : public Kopete::Account
{
TQ_OBJECT
public:
TestbedAccount( TestbedProtocol *parent, const TQString& accountID, const char *name = 0 );
~TestbedAccount();
/**
* Construct the context menu used for the status bar icon
*/
virtual TDEActionMenu* actionMenu();
/**
* Creates a protocol specific Kopete::Contact subclass and adds it to the supplie
* Kopete::MetaContact
*/
virtual bool createContact(const TQString& contactId, Kopete::MetaContact* parentContact);
/**
* Called when Kopete is set globally away
*/
virtual void setAway(bool away, const TQString& reason);
/**
* Called when Kopete status is changed globally
*/
virtual void setOnlineStatus(const Kopete::OnlineStatus& status , const TQString &reason = TQString());
/**
* 'Connect' to the testbed server. Only sets myself() online.
*/
virtual void connect( const Kopete::OnlineStatus& initialStatus = Kopete::OnlineStatus() );
/**
* Disconnect from the server. Only sets myself() offline.
*/
virtual void disconnect();
/**
* Return a reference to the server stub
*/
TestbedFakeServer* server();
public slots:
/**
* Called by the server when it has a message for us.
* This identifies the sending Kopete::Contact and passes it a Kopete::Message
*/
void receivedMessage( const TQString &message );
protected:
/**
* This simulates contacts going on and offline in sync with the account's status changes
*/
void updateContactStatus();
TestbedFakeServer* m_server;
protected slots:
/**
* Change the account's status. Called by TDEActions and internally.
*/
void slotGoOnline();
/**
* Change the account's status. Called by TDEActions and internally.
*/
void slotGoAway();
/**
* Change the account's status. Called by TDEActions and internally.
*/
void slotGoOffline();
/**
* Show webcam. Called by TDEActions and internally.
*/
void slotShowVideo();
};
#endif
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