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-#ifndef _KPILOT_ACTIONQUEUE_H
-#define _KPILOT_ACTIONQUEUE_H
-/*
-**
-** Copyright (C) 1998-2001,2003 by Dan Pilone
-** Copyright (C) 2003-2004 Reinhold Kainhofer <[email protected]>
-**
-*/
-
-/*
-** This program is free software; you can redistribute it and/or modify
-** it under the terms of the GNU General Public License as published by
-** the Free Software Foundation; either version 2 of the License, or
-** (at your option) any later version.
-**
-** This program is distributed in the hope that it will be useful,
-** but WITHOUT ANY WARRANTY; without even the implied warranty of
-** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-** GNU General Public License for more details.
-**
-** You should have received a copy of the GNU General Public License
-** along with this program in a file called COPYING; if not, write to
-** the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
-** MA 02110-1301, USA.
-*/
-
-/*
-** Bug reports and questions can be sent to [email protected]
-*/
-
-#include <tqptrqueue.h>
-
-#include "syncAction.h"
-
-/** @file
-* This file defines the ActionQueue.
-*
-* This used to be called SyncStack, and while a stack is cool
-* for some things, it actually rather confuses the issue because
-* you _use_ this class for specifying "do this, then that, then ..."
-* and in program code you need to reverse that order when adding
-* items to a stack. So now it's a Queue, FIFO, and program
-* code looks more normal.
-*/
-
-/**
-* The ActionQueue is a meta-action, which handles running a bunch of
-* SyncActions in sequence. It is a SyncAction itself, so it can even
-* be queued on another ActionQueue.
-*
-* An ActionQueue is constructed with a @p device. As usual, you should
-* connect the device's deviceReady() signal with the exec() slot --
-* or something to that effect. The ActionQueue will then run all the
-* actions in the queue in sequence.
-*
-*/
-KDE_EXPORT class ActionQueue : public SyncAction
-{
-Q_OBJECT
-public:
- /**
- * Constructor. Pass in a KPilot device link for it to act on.
- * It is legal to pass in 0 (NULL) as a device. Ownership of
- * the device is unchanged.
- */
- ActionQueue(KPilotLink *device);
-
- /** Destructor. */
- virtual ~ActionQueue();
-
- /** Is the queue empty? Returns @c true if it is. */
- bool isEmpty() const
- {
- return SyncActionQueue.isEmpty();
- };
-
- /**
- * You can push your own action @p a onto the queue. Ownership
- * of the action is given to the ActionQueue object.
- */
- void addAction(SyncAction *a)
- {
- SyncActionQueue.enqueue(a);
- };
-
-public:
- /*
- * Call these queue*() functions to append standard functional
- * blocks. You should at least call queueInit() and
- * queueCleanup() to add the welcome and cleanup actions to
- * the queue (unless you do that yourself.)
- *
- * For queueInit, a WelcomeAction is added.
- * For queueConduits, whatever is relevant for the conduits
- * can be used, usually things in the FlagMask and ActionMask.
- * The list of conduits in @p conduits is queued automatically.
- */
-
- /**
- * Initialize the queue. This empties it out and adds a
- * welcome action (see WelcomeAction in actions.h) so that
- * the user knows what is happening when the ActionQueue
- * begins to execute. Equivalent to
- * @code
- * clear(); addAction(new WelcomeAction);
- * @endcode
- */
- void queueInit();
-
- /**
- * Queue a (series) of conduits @p conduits with a given
- * sync mode @p mode. Each of the conduits named is called
- * through a ConduitProxy object which handles loading the
- * conduit's shared library and creating the actual SyncAction
- * for that conduit. Actions named "internal_*" are silently
- * ignored since those names are used by KPilot internally
- * for administrative purposes.
- */
- void queueConduits(const TQStringList &conduits,
- const SyncAction::SyncMode &mode);
-
- /**
- * Convenience function for adding a cleanup action (see
- * CleanupAction in actions.h) to the queue. Should be the
- * last action added to the queue because a HotSync can only
- * have @em one cleanup.
- */
- void queueCleanup();
-
-protected:
- /**
- * Remove all the actions from the queue and delete them
- * (the queue owns the actions, after all).
- */
- void clear();
-
- /**
- * Dequeue the next action in the queue, ready for processing.
- * This takes the action off the queue, so remember to delete it
- * eventually.
- */
- SyncAction *nextAction()
- {
- return SyncActionQueue.dequeue();
- };
-
- /** Reimplemented from SyncAction. */
- virtual bool exec();
-
-protected slots:
- /**
- * When one action finishes, start the next one.
- */
- void actionCompleted(SyncAction *);
-
-private:
- /** A queue of actions to take. */
- TQPtrQueue < SyncAction > SyncActionQueue;
-};
-
-
-#endif