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-rw-r--r--tderesources/caldav/resource.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/tderesources/caldav/resource.cpp b/tderesources/caldav/resource.cpp
index 8fae5c984..2c63da224 100644
--- a/tderesources/caldav/resource.cpp
+++ b/tderesources/caldav/resource.cpp
@@ -197,7 +197,7 @@ bool ResourceCalDav::doSave() {
clearChanges();
if (mWriteRetryTimer != NULL) {
if (mWriteRetryTimer->isActive() == false) {
- disconnect( mWriteRetryTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(doSave()) );
+ disconnect( mWriteRetryTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(doSave()) );
delete mWriteRetryTimer;
mWriteRetryTimer = NULL;
}
@@ -249,8 +249,8 @@ void ResourceCalDav::init() {
// creating jobs
// TQt4 handles this quite differently, as shown below,
// whereas TQt3 needs events (see ::event())
-// connect(mLoader, TQT_SIGNAL(finished()), this, TQT_SLOT(loadFinished()));
-// connect(mWriter, TQT_SIGNAL(finished()), this, TQT_SLOT(writingFinished()));
+// connect(mLoader, TQ_SIGNAL(finished()), this, TQ_SLOT(loadFinished()));
+// connect(mWriter, TQ_SIGNAL(finished()), this, TQ_SLOT(writingFinished()));
setType("ResourceCalDav");
}
@@ -850,7 +850,7 @@ bool ResourceCalDav::startWriting(const TQString& url, const TQString& tasksUrl,
if ((mLoader->running() == true) || (mLoadingQueue.isEmpty() == false) || (mWriter->running() == true) || (mWritingQueue.isEmpty() == false)) {
if (mWriteRetryTimer == NULL) {
mWriteRetryTimer = new TQTimer(this);
- connect( mWriteRetryTimer, TQT_SIGNAL(timeout()), TQT_SLOT(doSave()) );
+ connect( mWriteRetryTimer, TQ_SIGNAL(timeout()), TQ_SLOT(doSave()) );
}
mWriteRetryTimer->start(1000, TRUE);
return false;
@@ -995,7 +995,7 @@ void ResourceCalDav::writingFinished() {
}
// Give the remote system a few seconds to process the data before we allow any read operations
- TQTimer::singleShot( 3000, this, TQT_SLOT(releaseReadLockout()) );
+ TQTimer::singleShot( 3000, this, TQ_SLOT(releaseReadLockout()) );
// Writing queue and mWritingQueueReady flag are not shared resources, i.e. only one thread has an access to them.
// That's why no mutexes are required.